Steel Panthers | |
---|---|
Genre(s) | Tactical wargame |
Developer(s) | Strategic Simulations Matrix Games Camo Workshop |
Publisher(s) | Mindscape Strategic Simulations Matrix Games Shrapnel Games |
Creator(s) | Gary Grigsby Keith Brors |
Platform(s) | MS-DOS, Windows |
First release | Steel Panthers 1995 |
Latest release | Steel Panthers: Main Battle Tank and "Steel Panthers: WW2" 2018 |
Steel Panthers is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first Steel Panthers game was released in 1995, and the most recent update was released in 2018 and is still updated regularly (yearly).
Players control individual tanks and vehicles from a top-down perspective, on a map with a hexagonal overlay. Infantry are mostly in squad/section (8-12 men) sized units, but some units, like snipers, can be controlled individually. The whole force under a players control would typically be Battalion sized, but may be as small as a Platoon or Company, or as large as a Regiment/Brigade.
The games are turn-based and are played against the AI or other humans via email or hotseat.
As with other tactical turn-based wargames, the game features realistic military control, with the smallest common units being squads, up to a brigade sized force. The player takes control of nearly every aspects of warfare around his soldiers, from simple ammunition usage, to the morale, disposition, and command-chain of his troops.
The game features: packed single-battle scenarios and campaigns (either branched or linear), single battle generator, campaign generator, and long campaign generator.
All of the games in the series are quite similar in features and appearance. However, the third part in the original series is clearly distinct in that it offers platoon-size formations instead of the scale of individual tanks and squads of the other installments.
The games offer various modes of play: human vs. human (hotseat or online), human vs. AI and PBEM (play by email). The players receive historical military units at the beginning of a scenario and have the option to buy reinforcements with points earned in different ways. The units are then moved on a hexagon grid map similar to a large number of board and computerized wargames. In addition to ready-made battles and campaigns, players can customize single scenarios or create their own campaigns.
The Steel Panthers series includes the following titles:
Rights to the game and source code were acquired by both Matrix Games and the Camo Workshop.
Matrix Games developed and released as a freeware a remake based on the Steel Panthers III engine (but limited to the timespan of World War II), Steel Panthers: World at War!
In 1998, Jim Cobb of Computer Gaming World referred to the Steel Panthers series as a "cash cow". [1] Author Rusel DeMaria later summarized the situation: "about 18 months in marketing time after Panzer General 's phenomenal success, another series did extremely well for SSI." [2] The original Steel Panthers proved highly popular, [3] and Steel Panthers II became a "major" hit, according to DeMaria. [2]
Steel Panthers was named the best wargame of 1995 by Computer Gaming World , PC Gamer US and Computer Games Strategy Plus . [4] [5] [6] The editors of PC Gamer US called it "easily one of the best tactical simulations ever developed for the PC." [4]
Steel Panthers and Steel Panthers II were named, collectively, the 62nd best computer game ever by PC Gamer UK in 1997. [7]
Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.
Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."
Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games.
Computer Bismarck is a computer wargame developed and published by Strategic Simulations, Inc. (SSI) in 1980. The game is based on the last battle of the battleship Bismarck, in which British Armed Forces pursue the German Bismarck in 1941. It is SSI's first game, and features turn-based gameplay and two-dimensional graphics.
Panzer Strike is a 1988 tactical wargame that simulates small unit actions during World War II. It was made for Apple II and Commodore 64 and was released by Strategic Simulations.
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.
Gary Grigsby's Pacific War is a 1992 strategy wargame released by Strategic Simulations, Inc. It covers World War II in the Pacific between the Japanese Empire and the Allies, which include the United States, the British Empire, the Netherlands, Australia, New Zealand, Canada, the Philippines, and China. The main map of the game stretches from north of the Aleutians to southern New Zealand and Australia, and from the eastern coast of India to the West Coast of North America. It includes aircraft carrier operations, amphibious assaults, surface bombardments/engagements, strategic bombing, kamikazes, and the submarine war against naval and merchant shipping.
Steel Panthers is a 1995 computer wargame developed and published by Strategic Simulations. Designed by Gary Grigsby and Keith Brors, it simulates ground warfare during World War II, across the Western Front, Eastern Front and Pacific Theatre.
Steel Panthers II: Modern Battles is a 1996 computer wargame developed and published by Strategic Simulations. It is the sequel to Steel Panthers and the second entry in the Steel Panthers series. The game was designed by Gary Grigsby and Keith Brors.
Kampfgruppe is a 1985 computer wargame designed by Gary Grigsby and published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. Kampfgruppe is a game tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.
Typhoon of Steel is a 1988 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI) for the Apple II, Commodore 64, Amiga, and IBM PC. A follow-up to Grigsby's 1987 game Panzer Strike, it simulates military conflict during World War II.
Guadalcanal Campaign is a 1982 computer wargame developed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). It was Grigsby's first released game and has been cited as the first monster wargame made for computers.
Battle Group is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is a follow-up to Grigsby's earlier Kampfgruppe.
Mech Brigade is a 1985 computer wargame published by Strategic Simulations. It was designed by Gary Grigsby, and is a follow-up to his earlier title Kampfgruppe.
Decisive Battles of WWII: The Ardennes Offensive is a 1997 computer wargame developed by Strategic Studies Group (SSG) and published by Strategic Simulations, Inc.
Steel Panthers III: Brigade Command 1939–1999 is a 1997 computer wargame developed and published by Strategic Simulations, Inc. It is the third game in the Steel Panthers series, following Steel Panthers (1995) and Steel Panthers II: Modern Battles (1996). Like its predecessors, it was designed by Gary Grigsby and Keith Brors.
Second Front: Germany Turns East is a 1990 computer wargame developed and published by Strategic Simulations Inc. (SSI). Designed by Gary Grigsby, it is a spiritual successor to his earlier game War in Russia.
Gary Grigsby's War in Russia is a 1993 computer wargame developed and published by Strategic Simulations, Inc. Designed by Gary Grigsby, it is adapted from the 1990 title Second Front: Germany Turns East, itself adapted from Grigsby's 1984 War in Russia.
Battle of Britain is a 1999 computer wargame developed and published by TalonSoft. It was designed by Gary Grigsby and Keith Brors.
Carrier Strike: South Pacific 1942-44 is a 1992 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. It is a successor Grigsby's earlier title Carrier Force.