Steel Panthers II: Modern Battles

Last updated
Steel Panthers II: Modern Battles
Steel Panthers II.jpg
Developer(s) Strategic Simulations
Publisher(s) Strategic Simulations
Producer(s) Carl C. Norman
Designer(s) Keith Brors
Gary Grigsby
Programmer(s) Keith Brors
Gary Grigsby
Artist(s) Maurie Manning
Composer(s) Danny Pelfrey
Rick Rhodes
Series Steel Panthers
Platform(s) DOS
ReleaseNovember 1996
Genre(s) Tactical wargame
Mode(s) Single-player, multiplayer

Steel Panthers II: Modern Battles is a 1996 computer wargame developed and published by Strategic Simulations. It is the sequel to Steel Panthers and the second entry in the Steel Panthers series. The game was designed by Gary Grigsby and Keith Brors.

Contents

Like its predecessor, Steel Panthers II was a commercial hit.

Gameplay

Steel Panthers II is a computer wargame that simulates modern warfare.

Development

A key goal for Steel Panthers II was offering improved animation. [1] The game was released on November 1, 1996. [2]

Reception

Following Steel Panthers' strong commercial performance, Steel Panthers II was a "major success", according to author Rusel DeMaria. Among other theories, he speculated that the deployment of tanks in Operation Desert Storm could have influenced its sales. [7] Steel Panthers II was nominated as Computer Games Strategy Plus 's 1996 wargame of the year, although it lost to that year's Battleground games: Shiloh , Antietam and Waterloo . [8] It was also a nominee for CNET Gamecenter's "Strategy Game of the Year" award, which went to Civilization II . [9]

William R. Trotter of PC Gamer US was largely positive toward Steel Panthers II, but felt that it was held back by its technical problems, glitches and oversights. He concluded, "If not for the numerous little flaws that keep it from realizing its own best intentions, this would have been my nominee for Wargame of the Year." [5] In Computer Games Strategy Plus , Robert Mayer was less impressed: he considered it visually impressive but unrealistic, with numerous historical oversights. He nevertheless called it "a worthy successor to a very successful game". [3]

Steel Panthers and Steel Panthers II were named, collectively, the 62nd best computer game ever by PC Gamer UK in 1997. [10]

Legacy

The game was followed by Steel Panthers III: Brigade Command 1939-1999 . The Camo Workshop released a mod based on Steel Panthers II called SP2WW2 (Steel Panthers II: World War 2) in 1998.

Related Research Articles

<i>Panzer General</i> 1994 video game

Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.

<i>Steel Panthers</i> Video game series

Steel Panthers is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first Steel Panthers game was released in 1995, and the most recent update was released in 2018 and is still updated regularly (yearly).

<span class="mw-page-title-main">Gary Grigsby</span>

Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."

<i>Close Combat III: The Russian Front</i> 1999 video game

Close Combat III: The Russian Front is a 1999 computer wargame developed by Atomic Games and published by Microsoft. It is the third game in the Close Combat series. It revolves around the Eastern Front during World War II, and takes players from the invasion of the Soviet Union to the final battle for Berlin in 1945.

<i>Peoples General</i> 1998 video game

People's General is a turn-based computer wargame developed by Strategic Simulations, Inc (SSI). It was released in September 1998 in North America and Europe. The game focuses on early 21st century warfare in Asia. People's General, or PeG as it is commonly known, followed SSI's successful 5 Star General Series of World War II war games and their sequel, Panzer General II (PG2). It uses the same game dynamics as these earlier games—turn-based movement & fighting with military units on a hex based map. PeG uses substantially the same "Living Battlefield" game engine as PG2 but features higher quality graphics and many new features.

<i>Close Combat</i> (video game) 1996 video game

Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.

<span class="mw-page-title-main">Computer wargame</span> Wargame played on a computer or other digital device

A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.

<i>The Operational Art of War Vol. 1: 1939–1955</i> 1998 video game

The Operational Art of War I: 1939–1955 is a 1998 computer wargame developed and published by TalonSoft. Designed by Norm Koger, it covers military conflicts around the world at the operational level of war, between 1939 and 1955.

<i>Close Combat: Battle of the Bulge</i> 1999 war video game

Close Combat: Battle of the Bulge, sometimes known as Close Combat IV: Battle of the Bulge, is a 1999 computer wargame developed by Atomic Games and published by Strategic Simulations Inc. (SSI). A simulation of the Battle of the Bulge during World War II, it is the fourth game in the Close Combat series.

Battleground is a series of turn-based computer wargames developed and published by TalonSoft for Microsoft Windows between 1995 and 1999. Nine games were released in the series, each based on a different historical battle.

<i>Steel Panthers</i> (video game) 1995 video game

Steel Panthers is a 1995 computer wargame developed and published by Strategic Simulations. Designed by Gary Grigsby and Keith Brors, it simulates ground warfare during World War II, across the Western Front, Eastern Front and Pacific Theatre.

<i>The Great Battles of Alexander</i> 1997 video game

The Great Battles of Alexander is a 1997 turn-based computer wargame developed by Erudite Software and published by Interactive Magic. Adapted from the GMT Games physical wargame of the same name, it depicts 10 of Alexander the Great's key conflicts, and simulates the interplay between Ancient Macedonian battle tactics and its rival military doctrines. Gameplay occurs at the tactical level: players direct predetermined armies on discrete battlefields, in a manner that one commentator compared to chess.

<i>The Great Battles of Hannibal</i> 1997 video game

The Great Battles of Hannibal is a 1997 computer wargame developed by Erudite Software and published by Interactive Magic. Based on the board wargame SPQR, it is the sequel to The Great Battles of Alexander and the second game in the Great Battles computer wargame series.

<i>Typhoon of Steel</i> (video game) 1988 video game

Typhoon of Steel is a 1988 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI) for the Apple II, Commodore 64, Amiga, and IBM PC. A follow-up to Grigsby's 1987 game Panzer Strike, it simulates military conflict during World War II.

<i>Decisive Battles of WWII: The Ardennes Offensive</i> 1997 video game

Decisive Battles of WWII: The Ardennes Offensive is a 1997 computer wargame developed by Strategic Studies Group (SSG) and published by Strategic Simulations, Inc.

<i>101: The Airborne Invasion of Normandy</i> 1998 video game

101: The Airborne Invasion of Normandy is a 1998 computer wargame developed by Interactive Simulations and published by Empire Interactive. Key members of the team had previously worked at Random Games, developer of Soldiers at War and Wages of War.

<i>Steel Panthers III: Brigade Command 1939–1999</i> 1997 video game

Steel Panthers III: Brigade Command 1939–1999 is a 1997 computer wargame developed and published by Strategic Simulations, Inc. It is the third game in the Steel Panthers series, following Steel Panthers (1995) and Steel Panthers II: Modern Battles (1996). Like its predecessors, it was designed by Gary Grigsby and Keith Brors.

<i>Second Front: Germany Turns East</i> 1990 video game

Second Front: Germany Turns East is a 1990 computer wargame developed and published by Strategic Simulations Inc. (SSI). Designed by Gary Grigsby, it is a spiritual successor to his earlier game War in Russia.

<i>Gary Grigsbys War in Russia</i> 1993 video game

Gary Grigsby's War in Russia is a 1993 computer wargame developed and published by Strategic Simulations, Inc. Designed by Gary Grigsby, it is adapted from the 1990 title Second Front: Germany Turns East, itself adapted from Grigsby's 1984 War in Russia.

<i>Battle of Britain</i> (1999 video game) 1999 video game

Battle of Britain is a 1999 computer wargame developed and published by TalonSoft. It was designed by Gary Grigsby and Keith Brors.

References

  1. Udell, Scott (June 20, 1996). "Steel Panthers II Preview". Computer Games Strategy Plus . Archived from the original on October 7, 1997.
  2. "Modern Warfare SSI Style!" (Press release). Sunnyvale, California: Strategic Simulations, Inc. November 1, 1996. Archived from the original on February 13, 1998.
  3. 1 2 Mayer, Robert (November 28, 1996). "Steel Panthers II: Modern Battles Review". Computer Games Strategy Plus . Archived from the original on November 7, 1997.
  4. Miller, Patrick C. (February 1997). "A Penetrating Success". Computer Gaming World . No. 151. pp. 218, 219.
  5. 1 2 Trotter, William R. (February 1997). "Steel Panthers II". PC Gamer US . Archived from the original on March 8, 2000.
  6. Morris, Daniel. "Steel Panthers II: Modern Battles". PC Games . Archived from the original on July 11, 1997.
  7. DeMaria, Rusel (December 2018). "Opportunity Knocks: The Story of SSI". High Score! Expanded: The Illustrated History of Electronic Games (3rd ed.). CRC Press. pp. 166–171. ISBN   978-0-429-77139-2.
  8. "Computer Games Strategy Plus announces 1996 Awards". Computer Games Strategy Plus . March 25, 1997. Archived from the original on June 14, 1997. Retrieved November 2, 2010.
  9. The Gamecenter Editors. "The Gamecenter Awards for 96". CNET Gamecenter . Archived from the original on February 5, 1997.{{cite web}}: |author= has generic name (help)
  10. Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK . No. 45. pp. 51–83.