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Objective: Kursk | |
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Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Designer(s) | Gary Grigsby |
Platform(s) | Apple II, Atari 8-bit |
Release | 1984 |
Genre(s) | Wargame |
Mode(s) | Single-player, multiplayer |
Objective: Kursk is a 1984 computer wargame designed by Gary Grigsby and released by Strategic Simulations in 1984. [1] [2]
Objective: Kursk is a computer wargame that simulates the Battle of Kursk between German and Soviet forces during World War II. [3] It supports both single-player and two-player modes. [4] The player controls the German side against the Soviets in the single-player mode. [3]
Objective: Kursk was published by Strategic Simulations alongside 50 Mission Crush , which also covers World War II. [1] It was designed by Gary Grigsby, [2] and was among the three computer wargames he released in 1984, alongside War in Russia and Reforger '88 . [5] It was made with the same game engine and mechanics that Grigsby employed in Reforger. [6] Objective: Kursk was released for the Apple II and Atari 8-bit computers. [7]
Reviewing Objective: Kursk for Electronic Games , Neil Shapiro called it "a fine historical simulation". However, he considered it particularly dry, and "lack[ing] in a subjective 'feel' of fluidity, control and understandable challenge that I personally look for when I feel like gaming". [9] In Antic , Dr. John F. Stanoch praised the recreation of the Battle of Kursk, but noted that "the game is long and might become tedious for some players." [3]
In a Page 6 survey of wargames for Atari computers, writer M. Evan Brooks placed Objective: Kursk in the "moribund" category. While he found it "extremely detailed", he argued that the end result was "bland" and hampered by a cumbersome interface. [6] A wargame survey from the French magazine Jeux et Stratégie declared, "More accessible than Reforger '88 or War in Russia , Objective: Kursk is still for real wargamers." [7] Tilt 's 1986 wargame survey was also positive toward the game. [8]