Frequency | Monthly |
---|---|
Publisher | 1st run: Reese Publishing Company, Inc. Katz Kunkel Worley Inc. |
Founder | Bill Kunkel, Arnie Katz, Joyce Worley |
First issue | 1st run: October 29, 1981 2nd run: October 1992 |
Final issue | 1st run: August 1985 2nd run: January 1997 |
Country | United States |
Language | English |
ISSN | 0730-6687 |
Electronic Games was the first dedicated video game magazine published in the United States [1] and ran from October 15, 1981, to 1997 under different titles. It was co-founded by Bill Kunkel, Joyce Worley, and Arnie Katz. [2]
The history of Electronic Games originates in the consumer electronics magazine, Video . Initially video games were covered sporadically in Deeny Kaplan's regular "VideoTest Reports" column. In the summer of 1979, Video decided to launch a new column to focus on video games. Arcade Alley became a regular column and would represent a journalistic first. Written by Bill Kunkel, Arnie Katz (initially pseudonymously writing as Frank T. Laney II), and Joyce Worley, the three writers became close friends and in 1981 they founded Electronic Games magazine. [3] The magazine was active from Winter 1981, during the golden age of arcade video games and the second generation of consoles, up until 1985, following the video game crash of 1983. The magazine was briefly revived during the 16-bit era in the early 1990s, but ended in 1995 and was renamed to Fusion. [4]
Initially, the release of the first issue was scheduled for October 15, 1981. [5] However, the release was postponed to October 29, 1981 [6] and featured a slightly different cover than initially advertised.
Title | Start Cover Date | End Cover Date |
---|---|---|
Electronic Games | October 29, 1981 | April 1985 |
Computer Entertainment | May 1985 | August 1985 |
Title | Start Cover Date | End Cover Date |
---|---|---|
Electronic Games | October 1992 | July 1995 |
Fusion | August 1995 | February 1996 |
Intelligent Gamer's Fusion | March 1996 | May 1996 |
Intelligent Gamer | June 1996 | January 1997 |
Electronic Games is notable for hosting the Arcade Awards, or Arkie Awards, the first "Game of the Year" award ceremony [7] simultaneously running in Video 's "Arcade Alley" column. The following games are the winners of the magazine's annual Arcade Awards. The awards for each year took place in the January of the following year. No single game was allowed to win more than one award in the same year.
According to the Winter 1981 issue of Electronic Games, the 1980 Arcade Awards (i.e., the first set of "Arkies") were announced in February 1980 and covered all hardware and software produced prior to January 1, 1980. [8] [9]
Award | Winner | Platform |
---|---|---|
Game of the Year | Space Invaders | Arcade |
Best Pong Variant | Video Olympics | Atari VCS |
Best Sports Game | Football | Bally Professional Arcade |
Best Target Game | Air-Sea Battle | Atari VCS |
Best S.F. Game | Cosmic Conflict | Odyssey² |
Best Solitaire Game | Golf | Odyssey² |
Most Innovative Game | Basketball | Atari VCS |
Best Audio and Visual Effects | Bally | Arcade/Bally |
The 1981 edition of the awards reflects accomplishments during the 12 months of the preceding year. [10]
Award | Winner | Platform |
---|---|---|
Arcade | ||
Best Coin-Op Electronic Game | Asteroids | Arcade |
Console | ||
Game of the Year | Superman | Atari VCS |
Best Targest/WarGame | Armored Battle | Intellivision |
Best Pong Variant | Volleyball | Odyssey² |
Best S.F. Game | Space Battle | Intellivision |
Best Audio-Visual Effects | Fishing Derby | Atari VCS |
Best Solitaire Game | Skiing | Atari VCS |
Best Sports Game | NASL Soccer | Intellivision |
Most Innovative Game | Adventure | Atari VCS |
The third annual Arcade Awards were sponsored jointly by Video and Electronic Games and honored outstanding achievements in the field of video games of the year 1981. The 1982 Arcade Awards were published in the March 1982 issue of Electronic Games. [11]
Award | Winner | Platform(s) | Honorable Mention |
---|---|---|---|
Coin-Op Division (Arcade) | |||
Best Commercial Arcade Game | Pac-Man | Namco Pac-Man | Defender , Battlezone |
Console | |||
Videogame of the Year | Asteroids | Atari VCS | Quest for the Rings (Odyssey²), Missile Command (Atari VCS), UFO! (Odyssey) |
Most Innovative Game | Quest for the Rings | Odyssey² | Freeway (Atari VCS), Asteroids (Atari VCS) |
Best Competitive Game | Tennis | Atari VCS | |
Best Solitaire Game | Missile Command | Atari VCS | Dodge 'Em (Atari) |
Best S.F game | UFO! | Odyssey | Laser Blast (Activision) |
Best Sports Game | Auto Racing | Intellivision | Tennis (Atari VCS) |
Best Pong Variant | Warlords | Atari VCS | |
Best Audio-Visual Effects | Kaboom! | Atari VCS | |
Computer | |||
Computer Game of the Year | Star Raiders | Atari 8-bit | |
Best Computer Action Game | Jawbreaker | Atari 8-bit, Apple II, Commodore 64 | |
Best Computer Sports Game | Computer Baseball | Apple II |
The 4th "Arkies" cover games published between October 1, 1981, and October 1, 1982, and were published in the January 1983 issue of Electronic Games. [12]
Award | Winner | Certificate of Merit |
---|---|---|
Coin-Op Game Awards (Arcade) | ||
Coin-Op Game of the Year | Tron | |
Best Science Fiction/Fantasy Coin-Op Game | Bosconian | |
Best Coin-Op Game Audio/Visual Effects | Turbo | |
Most Innovative Coin-Op Game | Tempest | |
Videogame Awards (Console) | ||
Videogame of the Year | Demon Attack (Atari VCS) | |
Best Solitaire Videogame | Donkey Kong (ColecoVision) | |
Best Arcade-to-Home Videogame Translation | Frogger (Atari VCS) | Galactic Invasion (Bally Astrocade) |
Best Action Videogame | Chopper Command (Atari VCS) | |
Best Adventure Videogame | Pitfall! (Atari VCS) | |
Computer Game Division | ||
Computer Game of the Year | David's Midnight Magic (Apple II) | Bandits (Apple II) |
Best Computer Adventure | Deadline (Apple II) | Kabul Spy (Apple II) |
Best Arcade/Action Computer Game | K-razy Shoot-Out (Atari 400/800) | Star Blazer (Apple II) |
Best Solitaire Computer Game | Snack Attack (Apple II) | Neptune (Apple II) |
Stand-Alone Game Awards (Dedicated) | ||
Stand-Alone Game of the Year | Galaxian (Coleco Mini-Arcade) | |
Best Mini-Arcade Game Cartridge | Scramble (Vectrex) |
The 5th "Arkies" were published in the January 1984 issue of Electronic Games. [13]
Award | Winner | Certificate of Merit |
---|---|---|
Electronic Game of the Year (Overall) | ||
Electronic Game of the Year | Miner 2049er | |
Coin-Op Games Division (Arcade) | ||
Coin-Op Game of the Year | Pole Position | |
Best Science Fiction/Fantasy Coin-Op Game | Xevious | |
Most Innovative Coin-Op Game | Q*bert | Baby Pac-Man |
Best Coin-Op Game Audio/Visual Effects | Dragon's Lair | |
Videogame Division (Console) | ||
Videogame of the Year (Less than 16K ROM memory) | Ms. Pac-Man (Atari 2600) | BurgerTime (Intellivision) |
Videogame of the Year (16K or more ROM memory) | Lady Bug (ColecoVision) | Zaxxon (ColecoVision) |
Best Science Fiction/Fantasy Videogame | Vanguard (Atari 5200) | Moon Patrol (Atari 2600) |
Best Videogame Audio/Visual Effects | Donkey Kong Jr. (ColecoVision) | Qix (Atari 5200) |
Best Action Videogame | River Raid (Atari 2600) |
|
Best Adventure Game | Advanced Dungeons & Dragons (Intellivision) |
|
Best Arcade-to-Home Videogame Translation | Kangaroo (Atari 5200) | Turtles (Odyssey²) |
Computer Game Division | ||
Computer Game of the Year | Lode Runner (Apple II) | Repton (Apple II, Atari 8-bit) |
Electronic Game of the Year (Players Pick) | Miner 2049er (Apple II, Atari 8-bit) | |
Best Computer Adventure | Witness (Apple II, Atari 8-bit, Commodore 64, DOS) |
|
Best Computer Action Game | Centipede (Atari 8-bit) | Jumpman (Atari 8-bit) |
Most Humorous Computer Game | Free Fall (Apple II) | Preppie! II (Atari 8-bit) |
Best Arcade-to-Home Computer Game Translation | Frogger (Atari 8-bit) | |
Best Multi-Player Computer Game | M.U.L.E. (Atari 8-bit) | Oil Barons (Apple II) |
Best Educational Computer Game | Learning With the Leeper (Apple II) | |
Most Innovative Computer Game | Archon: The Light and the Dark (Atari 8-bit) | Moondust (Commodore 64) |
Stand-Alone Games Division | ||
Stand-Alone Game of the Year | Q*bert (Parker Brothers) |
|
Mini-Arcade Game of the Year | 3-D Sky Attack (Tomytronic 3D) |
|
The 6th "Arkies" were printed in the January 1985 issue of Electronic Games. [14]
Award | Winner |
---|---|
Electronic Game of the Year (Overall) | |
Electronic Game of the Year | One on One: Dr. J vs. Larry Bird |
Coin-Op Game Division (Arcade) | |
Coin-Op of the Year | Star Wars |
Most Innovative Coin-Op Game | Punch-Out |
Best Coin-Op Audio-Visual Effects | TX-1 |
Certificates of Merit | |
Videogame Division (Console) | |
Videogame of the Year | Space Shuttle (Atari 2600) |
Best Action Videogame | Buck Rogers (Atari 2600/5200, ColecoVision, Intellivision, SG-1000) |
Best Adventure Videogame | Pitfall II (Atari 2600) |
Best Videogame Audio-Visual Effects | Congo Bongo (ColecoVision, Atari 5200, Intellivision) |
Certificates of Merit |
|
Computer Game Division | |
Computer Game of the Year | Ultima III: Exodus (Apple II, Atari 8-bit, Commodore 64) |
Electronic Game of the Year (Players Pick) | One on One (Apple II, Atari 8-bit, Commodore 64) |
Best Computer Adventure Game | Gateway to Apshai (Atari 400/800, Commodore 64) |
Most Humorous Video Computer Game | Quest for Tires (Apple II, Atari 8-bit, Commodore 64, DOS, MSX) |
Best Arcade-to-Home Translation | Joust (Commodore 64) |
Electronic Educational Game of the Year | Agent USA (Apple II, Atari 8-bit, Commodore 64) |
Certificates of Merit |
|
Stand-Alone Games Division | |
Stand-Alone Game of the Year | Zaxxon (Coleco Mini-Arcade) |
Mini-Arcade Game of the Year | Miner 2049er (Tiger) |
Certificates of Merit |
|
Following the magazine's revival in 1992, it published the Electronic Gaming Awards in March 1993, where editors nominated several games for each category and the readers would vote which games win. The following were the winners and nominees for 1992. [15] [16]
Award | Winner | Platform(s) | Honorable Mention(s) |
---|---|---|---|
Video Game of the Year | Street Fighter II | SNES | Sonic the Hedgehog 2 |
Computer Game of the Year | Wing Commander II | MS-DOS | Indiana Jones and the Fate of Atlantis |
Multimedia Game of the Year | Night Trap | Sega CD | |
Portable Game of the Year | The G.G. Shinobi II: The Silent Fury | Game Gear | Star Wars |
Best Electronic Game Graphics | Sonic the Hedgehog 2 | Sega Genesis | — |
Best Electronic Game Sound | The Adventures of Willy Beamish | PC | Space Megaforce |
Best Action Video Game | Street Fighter II | SNES | — |
Best Action/Action Strategy Computer Game | Spear of Destiny | PC | Super Space Invaders |
Best Adventure/RPG Video Game | Final Fantasy Mystic Quest | SNES | Equinox |
Best Adventure/RPG Computer Game | Ultima VII | PC | Indiana Jones and the Fate of Atlantis |
Best Strategy Computer Game | Civilization | PC | SimAnt |
Best Strategy/Action Strategy Video Game | Desert Strike | Game consoles | Rampart |
Best Sports Video Game | John Madden Football '93 | Game consoles | NHLPA Hockey '93 |
Best Sports Computer Game | John Madden Football II | PC | 4D Sports Boxing |
Most Humorous Electronic Game | Road Runner's Death Valley Rally | SNES | The Adventures of Willy Beamish |
Best Science Fiction or Fantasy Electronic Game | Super Star Wars | SNES | Wing Commander II |
Best Fanzine | Computer Gaming Update | — | Digital Press |
The following games were the winners and nominees for the EG Awards of 1993, with nominees chosen by editors and winners voted by readers. [17] [18]
Award | Winner | Platform | Honorable Mention(s) |
---|---|---|---|
Video Game of the Year | Aladdin | Sega Genesis | Rock & Roll Racing |
Computer Game of the Year | Alone in the Dark | PC | Star Wars: X-Wing |
Console Multimedia Game of the Year | Sonic CD | Sega CD | Voyeur |
Computer Multimedia Game of the Year | Day of the Tentacle | PC | |
Portable Game of the Year | Mortal Kombat | Game Gear | The Legend of Zelda: Link's Awakening |
Best Action Video Game | Cool Spot | Sega Genesis | |
Best Adventure/RPG Computer Game | Lands of Lore | PC | Ultima Underworld II |
Best Action Strategy/Strategy Video Game | The Lost Vikings | SNES | X-Men |
Best Action/Action Strategy Computer Game | PC | ||
Best Strategy Computer Game | Syndicate | PC and Consoles | The Even More Incredible Machine |
Best Sports Video Game | NHL '94 | Game consoles | Mutant League Football |
Best Sports Computer Game | NHL Hockey | PC | IndyCar Racing |
Best Electronic Gaming Audio/Visual Effects | Ecco | Sega Genesis | Myst |
Best Science Fiction or Fantasy Electronic Game | Dune II | PC | Star Fox |
Best Electronic Military Simulation | Warlords II | PC | |
Most Humorous Electronic Game | ClayFighter | SNES | Zombies Ate My Neighbors |
Best Electronic Gaming Fanzine | Digital Press | — |
From May 1982 onwards, the magazine carried out a reader poll in each issue to see which are the most popular games of the month among its readers, up until the January 1985 issue. The top-ranking games in these polls are listed below.
The games that were top-ranked the most in these 1982 polls were:
The games that were top-ranked the most in these 1983 polls were:
The games that were top-ranked the most in these 1984 polls were:
There was no reader poll held for the March 1985 issue.
The twelve games voted by readers as part of the magazine's Hall of Fame up until January 1985. [19]
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day.
A platformer is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines.
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry.
Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.
Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Miner 2049er is a platform game game developed by Big Five Software and published in December 1982. It is set in a mine, where the player controls the Mountie Bounty Bob. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms in each level all while avoiding enemies and within a set amount of time.
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.
Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.
1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.
Donkey Kong, also referred to as Donkey Kong '94, is a 1994 puzzle-platform game developed by Nintendo and Pax Softnica and published by Nintendo for the Game Boy. Donkey Kong is loosely based on the 1981 arcade game of the same name and its sequel Donkey Kong Jr.
Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 arcade game Pac-Man. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.
The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers. However, an oversatuation of low quality games led to an implosion of the video game market that nearly destroyed the industry in North America. Most investors believed video games to be a fad that had since passed, up until Nintendo's success with its Nintendo Entertainment System revived interest in game consoles and led to a recovery of the home video game industry. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with PC games, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two decades. Other consoles released in the decade included the Intellivision, ColecoVision, TurboGrafx-16 and Sega Genesis.
An arcade video game is an arcade game where the player's inputs from the game's controllers are processed through electronic or computerized components and displayed to a video device, typically a monitor, all contained within an enclosed arcade cabinet. Arcade video games are often installed alongside other arcade games such as pinball and redemption games at amusement arcades. Up until the late 1990s, arcade video games were the largest and most technologically advanced sector of the video game industry.