ClayFighter (video game)

Last updated
ClayFighter
ClayFighter Coverart.png
Developer(s) Visual Concepts (Super NES)
Ringler Studios (Genesis)
Danger Productions (animation)
Publisher(s) Interplay Productions
Producer(s) Michael Quarles
Designer(s) Gregory A. Thomas
Matthew Crysdale
Jason G. Andersen
Jeffrey J. Thomas
Programmer(s) Jason G. Andersen
Artist(s) Matthew Crysdale
Composer(s) Mitchell Stein
Brian Luzietti
Series ClayFighter
Platform(s) Super NES, Genesis
ReleaseSuper NES
  • NA: November 1993 [1]
  • PAL: May 26, 1994
Tournament Edition
Genesis
  • NA: June 23, 1994
  • PAL: January 1, 1995 [2]
Virtual Console
  • EU: February 6, 2009 [3]
Genre(s) Fighting
Mode(s) Single player, multiplayer

ClayFighter is a fighting game released for the Super NES in November 1993 and ported to Sega Genesis in June 1994. The game is a parody of Street Fighter . In 2009, the Genesis version was re-released on the Wii Virtual Console.

Contents

Most of the game features a circus theme focused more on humor. It features claymation-style graphics that were created by photographing and digitized actual clay models.

The game was one of the two "clay"-themed game franchises made by Interplay Productions, the second being a platformer released for the SNES titled Claymates .

In July 2020, Megalopolis Toys made a partnership with Interplay to release a line of 6-inch action figures based on the games. [5]

Plot

A meteor made entirely out of clay crash-lands on the grounds of a humble American circus. The goo from the interstellar object contaminates all of the circus's attractions, transforming them into bizarre caricatures of their former selves, with new superpowers.

Characters

The game features eight playable characters and one boss character:

Bad Mr. Frosty – A snowman with a bad attitude. His special attacks include throwing snowballs, spitting sharp balls of ice, sliding along the ground and kicking his opponent, and turning into a snow boulder and rolling into his opponent. His arena in 1-player mode is an icy lake in front of an ice block castle with penguin spectators. His taunt consists of his standing with arms akimbo or gesturing while stating "I'm bad, I'm cool, I'm no-one's fool."

Blob – A blob of clay. A self-proclaimed master of "goojitsu", his specialty is "morphing" into objects to attack his opponent, with his specialty being transforming into a buzzsaw and cutting his opponent in half. He is said to be highly intelligent, despite being made up of the slimy dregs of the mutagenic meteor. His arena is a pool of green slime.

Blue Suede Goo – An Elvis impersonator with wildly exaggerated features, including a big gut and even bigger hair. He throws musical notes at his opponent and uses his hair as a blade. He fights on the keys of a flaming piano with the words "Big Hunk O' Burnin' Clay" (a parody of the Elvis song "Hunka Hunka Burnin' Love") on it. His name is a parody of the 1950s song "Blue Suede Shoes", a version of which Presley recorded on his debut album.

Bonker – A cheerfully manic clown whose arsenal includes deadly pies, killer cartwheels, a spraying flower, and the big hammer that gives him his name. He will fight in two funhouses, one resembling a clown head, the other resembling a bubble-spewing rubber duck (although their interiors are the same, save for a palette swap).

Helga – An obese and heavily breasted opera singer dressed in Viking attire. She is Blue Suede Goo's rival and attacks by hurling herself at her opponents, stabbing them with the horns on her helmet, and by belting a high vocal note for a sonic scream. The first opponent in single player mode, she fights at an open-air opera theatre.

Ickybod Clay – A scarecrow-like ghost with a pumpkin head. He can teleport and throw balls of ectoplasm at foes. His name is a play on Ichabod Crane from "The Legend of Sleepy Hollow", and his pumpkin-head is based on the Headless Horseman from the same tale. His arena is a haunted house.

Taffy – A fighting piece of taffy whose attacks mainly involve stretching and twisting his thin but super-flexible body. As a result, Taffy uses some of the longest-reaching moves in the game. He can also twist himself tightly to cause himself to spin at his opponent while his arms flail. In 1-player mode, he will fight in two overflowing taffy factories.

Tiny – A buff, large-toothed wrestler-type character with a penchant for posing, who does not really rely on wrestling. Instead, he uses his big fists to charge across the screen and punch, as well as rolling himself into a ball and flinging himself at foes. Another opponent with two palette-swapped arenas, he will fight in a wrestling ring or at a coliseum.

N. Boss – The final boss is an anthropomorphic string of pearls with two eyes (one wide open, one half closed). N. Boss only attacks with projectiles copied from other characters and a grab attack. Unlike the other characters, he does not appear to be made of clay and the announcer does not announce his name at the start of the match or when he wins. N. Boss uses the purple meteor itself as his arena, although it is actually a palette swap of The Blob's stage. In ClayFighter: Tournament Edition, he has his own arena. His name is a play on M. Bison from Street Fighter II and the phrase "end boss".

Development

ClayFighter was developed by the studio Visual Concepts and published by Interplay Entertainment. Visual Concepts president Greg Thomas stated that the game, consisting of silly, clay characters battling one another, was conceived as a "new" and "funny" alternative to the violent yet popular fighting franchises Street Fighter and Mortal Kombat . [6] The developer took the idea to animation experts Ken Pontac and David Bleiman of Danger Productions, based in Brisbane, California. The two companies worked for nearly one year developing ClayFighter. [6] Once the game's eight fighters were finalized, artists at Danger spent several months molding the characters into various positions with different types of clay. [7] For instance, the thinner character Taffy was constructed with a stronger type of clay than the simpler Blob. Also, some characters required more models than others in order to capture all their movements; artists formed about 70 models just for Blob. [7] The characters were then animated using stop-motion photography. [6] A video camera linked to an Amiga computer running a graphics editor digitized the figures. [7] Designer Jeremy Airey described this portion of development, processing usable and scripting language character animations, as very long and tedious. [8] Interplay also aided in the ClayFighter project by creating new character movements with spliced animation sequences; the publisher was also responsible for recording the musical score, voices, and sound effects. [6] ClayFighter's design was originally made to compete with fighting games such as Mortal Kombat , but without the heavy violence and gore that was becoming controversial. Interplay pushed the game saying that the "parents who object to blood-and-guts games now have an alternative title that gives kids the kind of intense action they want to see in fighting games" to draw sales. [9]

In May 1994, Interplay released ClayFighter: Tournament Edition for the SNES. [1] This version of the game was initially presented as an exclusive rental-only deal with Blockbuster Video in North America. [10] Tournament Edition improved on the original ClayFighter by fixing many glitches, adding a number of stage backgrounds, and offering new difficulty settings, speed options, and versus modes. [11] The Genesis version of ClayFighter was released on the Wii Virtual Console in Europe on February 6 and in North America on May 25, 2009. [3] [4]

A port of ClayFighter for the Atari Jaguar was reportedly in the works by Interplay but it was never released. [12] [13]

Sequels

ClayFighter was followed by the Tournament Edition update in 1994. Two sequels were also produced: ClayFighter 2: Judgment Clay for the SNES in 1995 and ClayFighter 63⅓ for the Nintendo 64 in 1997, the latter of which had its own special edition with ClayFighter: Sculptor's Cut in 1998, which was only available as a rental game at Blockbuster Video stores in North America. The Sculptor's Cut edition included four additional characters (High Five, Lady Liberty, Lockjaw Pooch, and Zappa Yow Yow Boyz) who were cut out of the original release for 63⅓. Many special attacks that the characters used were removed and the combo system was also altered. Sculptor's Cut is widely considered to be the rarest game released for the Nintendo 64, with only 20,000 copies ever produced. [14]

In March 2015, Interplay revealed that a remastered ClayFighter was to be released sometime in 2016 and developed in partnership with Drip Drop Games. The game was to include more than 20 characters and 20 "familiar" environments, unique "Claytalities" and new mechanics like double-jumping, air-dashing, counters, and reversals. [15] The game has since been cancelled, as in 2016 Interplay sold the intellectual rights to ClayFighter and many other titles as well.

Reception

ClayFighter was awarded Best Street Fighter Wannabee of 1993 by Electronic Gaming Monthly . They also awarded it Best Sound Effects, as well as awarding it for having the Best Ad. [30]

ClayFighter sold 200,000 copies by the end of 1994. [31]

GamePro gave the Genesis port a generally positive review, praising it as nearly identical to the Super NES original. They remarked of the game itself that "fighting fans with a funny bone will enjoy ClayFighter with its laughable characters, cool combos, and great game play." [32] Electronic Gaming Monthly also praised the Genesis port for carrying over all the content of the Super NES version, though they remarked that a six-button Genesis controller is needed to fully enjoy the game. [20]

Related Research Articles

The fighting game genre of video games involves combat between multiple characters, often one-on-one battles. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as Tekken, while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone and Naruto: Ultimate Ninja Storm; these are sometimes referred to as "3D arena" fighting games.

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to several other video game consoles.

<i>Ristar</i> 1995 video game

Ristar is a 1995 platform game developed and published by Sega for the Sega Genesis. The game stars an anthropomorphic cartoon star who uses his hands and long, stretchable arms to both move and fight enemies. Reception for the game was generally positive, but the game's initial release was overshadowed due to the imminent ending of the Genesis's lifecycle and the succession of the Sega Saturn and other fifth generation video game consoles.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a 1993 competitive fighting game produced by Capcom and originally released as an arcade game. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

<i>Kirbys Avalanche</i> 1995 video game

Kirby's Avalanche, known in Europe as Kirby's Ghost Trap, is a puzzle video game developed by Compile and Banpresto and published by Nintendo for the Super Nintendo Entertainment System. It was released in North America and Europe in February 1995. It is a Western release of the Japanese Super Puyo Puyo featuring characters from the Kirby series. There was not a Japanese release, and the game remains the only Kirby title not released there. In Europe and Australia, the game was re-released on the Wii's Virtual Console service on July 27, 2007 and in North America on September 24, 2007. The game was re-released for the Nintendo Switch Online service on July 21, 2022.

<i>ClayFighter 63⅓</i> 1997 video game

ClayFighter 63⅓ is a 1997 fighting game developed and published by Interplay Productions for the Nintendo 64. It is the third installment in the ClayFighter series. The title is a parody of the 64 suffix common in Nintendo 64 games.

<i>Mortal Kombat II</i> 1993 video game

Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software and Sculptured Software and published by Acclaim Entertainment.

<i>Shinobi III: Return of the Ninja Master</i> 1993 video game

Shinobi III: Return of the Ninja Master, released in Japan as The Super Shinobi II, is a 1993 hack-and-slash platform game developed and published by Sega for the Mega Drive/Genesis. It is the direct sequel to the previous The Revenge of Shinobi. The game was intended to be released in 1992 and to be very different from the final version of the game in terms of levels and storyline. Shinobi III received critical acclaim. It's been ranked among the greatest Mega Drive/Genesis games.

<i>Ballz</i> 1994 video game

Ballz is a two-player 2.5D action fighting video game for the Sega Mega Drive/Genesis, the Super NES (SNES) and the 3DO. It was developed by PF.Magic and published by Accolade in 1994. The 3DO version was released as a director's cut in 1995. Ballz offered three difficulty levels over a total of 21 matches. Its distinguishing quality was that each of the characters were composed completely of spheres, granting a pseudo-3D look. Although the game was not a tremendous success, PF.Magic reused its graphics technology in a successful line of virtual pet titles, Petz.

<i>Streets of Rage 2</i> 1992 video game

Streets of Rage 2, known as Bare Knuckle II in Japan, is a 1992 beat 'em up game developed and published by Sega for the Genesis/Mega Drive. A sequel to Streets of Rage (1991), the characters Axel Stone and Blaze Fielding return while the game also introduces two new characters: Max Thunder, and Eddie "Skate" Hunter, the younger brother of Adam Hunter from the first game.

<i>Fatal Fury 2</i> 1992 video game

Fatal Fury 2, known as Garō Densetsu 2: Aratanaru Tatakai in Japan, is a 1992 fighting video game developed by SNK as the sequel to Fatal Fury: King of Fighters (1991), and the second game in the Fatal Fury franchise. Originally released by SNK for the Neo Geo arcade and home platforms, it was later ported to several other home systems, including Super Nintendo and Sega Genesis by Takara. Its updated version, Fatal Fury Special, was released in 1993.

<span class="mw-page-title-main">Sega Genesis</span> Home video game console

The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.

<i>Boogerman: A Pick and Flick Adventure</i> 1994 video game

Boogerman: A Pick and Flick Adventure is a 2D platform video game created by Interplay Productions and released for the Sega Genesis in 1994 and later on the Super NES in 1995. The Genesis version was also released on the Wii Virtual Console in North America on November 24, 2008 and in Europe on December 12, 2008. The game's lead character also appears as a playable character and the rival of Earthworm Jim in Interplay's ClayFighter 63⅓.

<i>Claymates</i> 1994 video game

Claymates is a platform game for the Super Nintendo Entertainment System (SNES). It is one of Interplay's clay animation titles which also included the ClayFighter series.

<i>ClayFighter 2: Judgment Clay</i> 1995 video game

ClayFighter 2: Judgment Clay is a fighting game released for the Super NES in 1995. It is Interplay's sequel to their 1993 game ClayFighter.

<i>Earthworm Jim</i> Video game series from 1994

Earthworm Jim is a series of platform games featuring an earthworm named Jim who wears a robotic suit and battles the forces of evil. The series is noted for its platforming and shooting gameplay, surreal humor, and edgy art style. Four games were released in the series: Earthworm Jim, Earthworm Jim 2, Earthworm Jim 3D, and Earthworm Jim: Menace 2 the Galaxy, with the first game released in 1994. The series had lain dormant for almost a decade before Gameloft remade the original game in HD for PlayStation Network and Xbox Live Arcade in 2010. Interplay announced Earthworm Jim 4 in 2008; little to no information surfaced until May 2019 and August 2020, and development was believed cancelled by the rights owners by 2023, as it had never left pre-planning stages.

ClayFighter is a fighting/beat 'em up series of video games. The series has character sprites rendered from clay-animated figures, and parodies of other fighting games such as Street Fighter and Mortal Kombat.

<i>Mortal Kombat</i> (1992 video game) 1992 fighting game

Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.

<i>World Heroes</i> (video game) 1992 video game

World Heroes is a 1992 fighting arcade game developed and published by Alpha Denshi with the assistance of SNK. It was originally released for the Neo Geo MVS arcade cabinet on July 28, 1992. It is ADK's first game in the fighting game genre, as well as their earliest attempt in the fighting game trend of the '90s that was popularized by Capcom's 1991 arcade hit Street Fighter II. It was even the last game with the "Alpha" logo labeled within the game before the developer became "ADK"; however, the "Alpha" logo was last used on one of the arcade flyers of its sequel.

<i>The Lost Vikings</i> 1993 video game

The Lost Vikings / Vikings no Daimeiwaku (バイキングの大迷惑)is a 1993 puzzle-platform game developed by Silicon & Synapse and published by Interplay. It was initially released for the Super NES, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Mega Drive/Genesis. The Mega Drive/Genesis version contains five stages not present in any other version of the game, and can also be played by three players simultaneously. Blizzard re-released the game for the Game Boy Advance in 2003. In 2014, the game was added to Battle.net as a free download emulated through DOSBox. In celebration of the company's 30th anniversary, The Lost Vikings was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021.

References

  1. 1 2 3 Nintendo staff. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on June 14, 2011. Retrieved July 7, 2013.
  2. Mean Machines staff (December 31, 1994). "Mega Drive Review: ClayFighter". Mean Machines Sega . No. 26. London, UK: EMAP. pp. 88–90. ISSN   0967-9014.
  3. 1 2 Purchese, Robert (February 6, 2009). "Clay Fighter heads Virtual Console update". Eurogamer . Gamer Network. Archived from the original on 2015-09-24. Retrieved July 5, 2013.
  4. 1 2 IGN staff (May 25, 2009). "Nintendo Download: 05/25/09". IGN . Archived from the original on 2013-02-09. Retrieved July 5, 2013.
  5. "Megalopolis Announces Battletoads, Clay Fighter, and Earthworm Jim, and More Retro Action Figures". The Toyark - News. 2020-07-23. Retrieved 2020-07-26.
  6. 1 2 3 4 Hutsko, Joe (February 1994). "Electric Word: Gobs and Glory". Wired . Vol. 2, no. 2. Condé Nast. ISSN   1059-1028. OCLC   24479723. Archived from the original on 2012-05-02. Retrieved 2017-03-06.
  7. 1 2 3 "ClayFighter". Nintendo Power . No. 55. Redmond, Washington: Nintendo of America. December 1993. pp. 22–9. ISSN   1041-9551.
  8. IGN staff (October 25, 1996). "ClayFighter 3 Interview". IGN . Archived from the original on 2014-02-22. Retrieved July 5, 2013.
  9. "Interplay Slings Clay, Not Blood into the Video Game Fighting Arena". December 7, 1993. Archived from the original on 16 November 2014. Retrieved 24 November 2014.
  10. Johnston, Chris. "Get Some Clay...Again". GameSpot . CBS Interactive. Archived from the original on 2013-09-27. Retrieved July 15, 2013.
  11. Nintendo Power staff (June 1994). "Game Reviews: ClayFighter: Tournament Edition". Nintendo Power . No. 61. Nintendo of America. pp. 26–29. ISSN   1041-9551.
  12. "Jaguar's Domain". GameFan . Vol. 2, no. 6. Shinno Media. May 1994. pp. 90–92.
  13. "Scene - Erste CD-ROM-Titel für Jaguar". Mega Fun (in German). No. 21. CT Computec Verlag GmbH & Co. KG. June 1994. p. 24. Archived from the original on 2018-07-22. Retrieved 2018-09-30.
  14. Clayfighter Sculptor's Cut - The History And The Rarity | SicCooper. YouTube . Archived from the original on 2021-12-11.
  15. "Interplay announces remastered ClayFighter, coming in 2016". PC Gamer. 2 March 2015. Archived from the original on 2015-03-04. Retrieved 2015-03-04.
  16. "Clayfighter review score". Archived from the original on 2016-03-26.
  17. Knight, Kyle. "Clay Fighter – Review". AllGame . Archived from the original on November 15, 2014. Retrieved September 12, 2021.
  18. "Clayfighter". Consoles + (in German). No. 42. April 1995. p. 156. Retrieved September 12, 2021.
  19. Ahmet, Denis; Skews, Rik (April 1994). "Clayfighter". Computer and Video Games . No. 149. pp. 72–73. Retrieved September 12, 2021.
  20. 1 2 Weigend, Mike (September 1994). "Major Mike's Review Round-up: Clay Fighter". Electronic Gaming Monthly . Vol. 7, no. 9. p. 32. Retrieved September 12, 2021.
  21. Semrad, Ed; Carpenter, Danyon; Alessi, Martin; Sushi-X (November 1993). "Clay Fighter". Electronic Gaming Monthly . Vol. 6, no. 11. p. 42. Retrieved September 12, 2021.
  22. Whitehead, Dan (April 15, 2009). "Virtual Console Roundup". Eurogamer . Archived from the original on April 15, 2009. Retrieved September 12, 2021.
  23. Thomas, Lucas M. (June 22, 2009). "ClayFighter Review". IGN . Archived from the original on October 25, 2015. Retrieved September 12, 2021.
  24. Gotz (December 1994). "Clayfighter". Mega Fun (in German). p. 118. Retrieved September 12, 2021.
  25. Martin (February 1994). "Clayfighter". Mega Fun (in German). p. 34. Retrieved September 12, 2021.
  26. Dillard, Corbie (February 6, 2009). "ClayFighter (MD) Review". Nintendo Life . Archived from the original on September 5, 2015. Retrieved September 12, 2021.
  27. "Clayfighters". Mega Fun (in German). January 1995. p. 97. Retrieved September 12, 2021.
  28. "Clayfighter". Mega Fun (in German). February 1994. pp. 90–91. Retrieved September 12, 2021.
  29. "Clay Fighter". Video Games: The Ultimate Gaming Magazine . No. 71. December 1994. p. 128. Retrieved September 12, 2021.
  30. "Electronic Gaming Monthly's Buyer's Guide". 1994.{{cite journal}}: Cite journal requires |journal= (help)
  31. Kunkel, Bill (December 1, 1994). Clay Fighter II Official Game Secrets. Prima Publishing. ISBN   978-1-559587-93-8.
  32. Drumhead (December 1994). "ProReview: ClayFighter". GamePro . No. 75. IDG. p. 94.