Mortal Kombat (1992 video game)

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Mortal Kombat
Mortal Kombat cover.JPG
Cover artwork for the home versions
Developer(s) Midway
Publisher(s)
Designer(s) Ed Boon
John Tobias
Programmer(s) Ed Boon
Artist(s) John Tobias
John Vogel
Composer(s) Dan Forden
Series Mortal Kombat
Platform(s)
Release
Genre(s) Fighting
Mode(s)Up to 2 players
Cabinet Upright
Arcade system Midway Y Unit (Versions 1–4)
Midway T Unit (Versions 4–5)
Display Raster, horizontal orientation, 400×254

Mortal Kombat (MK) is an arcade fighting game developed and published by Midway in 1992 as the first title in the Mortal Kombat series. It was subsequently released by Acclaim Entertainment for nearly every home platform of the time. The game focuses on the journey of the Shaolin monk Liu Kang to save Earthrealm from the evil sorcerer Shang Tsung, ending with their confrontation in the tournament known as Mortal Kombat. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.

Arcade game Coin-operated entertainment machine

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost. The eastern hemisphere retains a strong arcade industry.

A fighting game is a video game genre based around close combat between a limited amount of characters, in a stage in which the boundaries are fixed. The characters fight each others until they defeat their opponents or the time expires. The matches typically consist of several rounds, in a arena, with each character having different abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.

Midway Games Inc. was an American video game developer and publisher. Midway's franchises included Mortal Kombat, Rampage, Spy Hunter, NBA Jam, Cruis'n, and NFL Blitz. Midway also acquired the rights to video games that were originally developed by Williams Electronics and Atari Games, such as Defender, Joust, Robotron 2084, Gauntlet, and the Rush series.

Contents

Mortal Kombat became a best-selling game and remains one of the most popular fighting games in the genre's history, spawning numerous sequels and spin-offs over the following years and decades, beginning with Mortal Kombat II in 1993, and together with the first sequel was the subject of a successful film adaptation in 1995. However, it also sparked much controversy for its depiction of extreme violence and gore using realistic digitized graphics, resulting in the introduction of age-specific content descriptor ratings for video games.

<i>Mortal Kombat II</i> 1993 competitive fighting game

Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including the MS-DOS, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.

<i>Mortal Kombat</i> (film) 1995 US action film directed by Paul W. S. Anderson

Mortal Kombat is a 1995 American fantasy martial arts action film written by Kevin Droney, directed by Paul W. S. Anderson, produced by Lawrence Kasanoff, and starring Robin Shou, Linden Ashby, Bridgette Wilson and Christopher Lambert. It is a loose adaptation of the early entries in the fighting game series Mortal Kombat and the first installment of the live-action Mortal Kombat film series.

Gameplay

Screenshot of a fight between Johnny Cage and Raiden Mortal Kombat.png
Screenshot of a fight between Johnny Cage and Raiden

Mortal Kombat is a fighting game in which players battle opponents in one-on-one matches. The fighter that completely drains the opponent's health bar first wins the round, and the first to win two rounds wins the match. Each round is timed; if both fighters still have health remaining when time runs out, the one with more health wins the round. Two players can start a game together, or a second player can join in during a single player's game to fight against him/her. If a game was in progress at the time, the winner continues it alone; if not, the winner begins a new game.

Mortal Kombat uses an eight-directional joystick and five buttons, including two punch and two kick buttons (each further divided between high and low). Attacks can vary depending on the player's distance from the opponent. All player characters have a shared set of attacks performed by holding the joystick in various directions, such as leg sweep and an uppercut; the latter attack knocks the enemy high into the air and causes a large amount of damage. Most special moves were performed by tapping the joystick, sometimes ending with a button press. Unlike previous one-on-one fighting games, few moves require circular joystick movement. The game's blocking system also distinguished itself from other fighting games, as characters take a small amount of damage from regular moves while blocking. However, the dedicated block button allows users to defend against attacks without retreating and blocking characters lose very little ground when struck, thus making counterattacks much easier after a successful block.

Joystick input device consisting of a stick that pivots on a base

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a center stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight.

Mortal Kombat further introduced the concept of "juggling", knocking an opponent into the air and following up with a combination of attacks while the enemy is still airborne and defenseless. The idea became so popular that it has spread to many other games. Another of the game's innovations was the Fatality, a finishing move executed against a defeated opponent to kill them in a gruesome fashion. [1]

Fatality (<i>Mortal Kombat</i>) Finishing Move

A Fatality is a gameplay feature in the Mortal Kombat series of fighting video games. It is a finishing move in which the victor of the final round in a match inflicts a brutal and gruesome execution onto their defeated opponent. Fatalities are performed after the announcer says "Finish Him/Her" by players entering, within a short time frame, specific button and joystick combinations while positioned a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the Mortal Kombat series and have caused a large cultural impact and controversies.

In the single-player game, the player faces each of the seven playable characters in a series of one-on-one matches against computer-controlled opponents, ending in a "Mirror Match" against a duplicate of the player's chosen character. The player must then fight in three endurance matches, each of which involves two opponents. As soon as the player defeats the first opponent, the second one enters the arena and the timer resets; however, the player's health meter does not regenerate. After the third endurance match, the player fights the sub-boss Goro, followed by a final match against Shang Tsung.

Between certain levels, players can compete in a minigame called "Test Your Might" for bonus points, breaking blocks of various materials by filling a meter past a certain point through rapid button presses. The first material the player must break is wood, followed by stone, steel, ruby, and finally diamond, with each successive material requiring more of the meter to be filled up and thus awarding more points. Two players can compete in the minigame at once and the last two materials are only accessible through two-player mode. The minigame would return in various forms in Mortal Kombat: Deadly Alliance , Mortal Kombat: Shaolin Monks , Mortal Kombat vs. DC Universe , and Mortal Kombat: Komplete Edition . [2]

Plot

The game takes place in Earthrealm, where a tournament is being held on Shang Tsung's Island, on which seven of its locations serve as stages in the game. The introduction to Mortal Kombat II explains that Shang Tsung was banished to Earthrealm 500 years previously and, with the help of the monstrous Goro, is able to seize control of the Mortal Kombat tournament in an attempt to doom the realm. [3] For 500 years straight, Goro has been undefeated in the tournament, and now a new generation of warriors must challenge him. The player receives information about the characters in biographies displayed during the attract mode. The bulk of the game's backstory and lore was only told in a comic book, [4] but some additional information about the characters and their motivations for entering the tournament is received upon completion of the game with each character.

The storyline of the first Mortal Kombat was later adapted into Paul W. S. Anderson's film Mortal Kombat , including an animated prequel titled Mortal Kombat: The Journey Begins , released direct-to-video. Mortal Kombat Mythologies: Sub-Zero was made as a prequel to the first game, focusing mostly on the eponymous character. An alternate climax of the first game would be featured on the action-adventure game Mortal Kombat: Shaolin Monks , which tells an alternate version of the events between the first and second Mortal Kombat tournaments.

Characters

Mortal Kombat character selection screen, showing Kano and Sub-Zero MK character select.png
Mortal Kombat character selection screen, showing Kano and Sub-Zero

Mortal Kombat includes seven playable characters, each with their own Fatality and all of whom would eventually become trademark characters and appear in sequels. The game was developed with digitized sprites based on real actors. [5] [6] The protagonist of the game is the Shaolin monk and Earthrealm's chosen champion Liu Kang, played by Ho-Sung Pak, who enters the tournament to defeat the evil sorcerer Shang Tsung.

Elizabeth Malecki plays the Special Forces agent, Sonya Blade, who is pursuing a mercenary from the Black Dragon organization, Kano, played by Richard Divizio. Carlos Pesina plays Raiden (spelled "Rayden" in the MS-DOS and console ports), the god of thunder and protector of Earthrealm, while his brother Daniel Pesina plays the Hollywood movie star Johnny Cage and the Lin Kuei ninja clan assassin Sub-Zero, as well as the game's two other ninja characters. The blue color of Sub-Zero's outfit was changed to yellow to create the vengeful specter Scorpion, a former ninja from a rival clan who along with his family has been killed by Sub-Zero prior to the tournament, and to green for the game's secret character, Reptile (though the costume used for motion capture was actually red). [7] Mortal Kombat would become famous for such palette swaps that would continue to be used in later games as the technique to create new characters.

The four-armed Shokan warrior, Goro serves as the sub-boss of the game; being a half-human, half-dragon beast, he is much stronger than the other characters and cannot be affected by throw attacks. The character's sprites are based on a stop motion model which was created by Curt Chiarelli. Shang Tsung, the game's main antagonist and final boss (also played by Ho-Sung Pak) is a sorcerer who can transform into any playable character in the game at any time during a battle.

When fighting on the Pit stage, the player could qualify to fight the secret character Reptile, who uses the moves of both Scorpion and Sub-Zero, by meeting a special set of conditions. [8] Goro, Shang Tsung, and Reptile were non-playable characters. The Masked Guard in the Courtyard stage was portrayed by Mortal Kombat developer John Vogel. [9]

Development

Mortal Kombat creators Ed Boon and John Tobias have stated that Midway Games tasked them with the project of developing a "combat game for release within a year", which the two believed was intended to compete with the popular Street Fighter II: The World Warrior . [10] According to Tobias, he and Boon had envisioned a fighting game similar to Karate Champ but featuring large digitized characters even before that, and the success of Street Fighter II only helped them convince the management of their idea. [11] Boon said the development team initially consisted of four people — himself as programmer, artists John Tobias and John Vogel, and Dan Forden as sound designer. [12]

According to Richard Divizio and Daniel Pesina, Mortal Kombat had actually began when Tobias along with Divizio and the brothers Daniel and Carlos Pesina planned to create a ninja-themed fighting game, however this idea was rejected by Midway's entire management. [13] Instead, Midway sought to make an action game based on the upcoming movie Universal Soldier and featuring a digitized version of martial arts film star Jean-Claude Van Damme, [14] but he was already in negotiations with another company for a video game that ultimately was never released. Divizio then convinced Tobias to return to their original project. [13] In the end, Van Damme was parodied in the game in the form of Johnny Cage (with whom he shares his name's initials, JC), a narcissistic Hollywood movie star who performs a split punch to the groin in a nod to a scene from Bloodsport . [15] Tobias credited other inspirations as having come from the Asian martial arts cinema. [4] [11]

Boon later said, "since the beginning, one of the things that's separated us from other fighting games is the crazy moves we've put in it, like fireballs and all the magic moves, so to speak." [16] According to Tobias, the game's ultraviolent content had not been originally intended and was only implemented gradually as the development progressed. [17] The concept of Fatalities in particular evolved from the "dizzied" mechanic in earlier fighting games. Boon said that he hated the "dizzied" mechanic, but that it was fun to have one's opponent get dizzied and get in a free hit. Boon and Tobias decided they could eliminate the aggravation of getting dizzied by having it occur at the end of the fight, after the outcome had already been decided. [18] An early version of the game used two more buttons for middle punch and kick attacks. [19]

Mortal Kombat was reportedly developed in 10 months from 1991 to 1992, with a test version seeing limited release halfway through the development cycle. [10] [20] As a demo version of the game, which featured only six characters (all male), [21] became internally popular within Midway offices, the team was given more time to work on it, resulting in the addition of Sonya to the roster. [4] Footage for the game's digitized characters was filmed with Tobias' personal Hi-8 camera. [22] The final arcade game used eight megabytes of graphics data, with each character having 64 colors and around 300 frames of animation. [23]

The team had difficulty settling on a name for the game. Ed Boon has stated that for six months during development "nobody could come up with a name nobody didn't hate." Some of the names suggested were Kumite , Dragon Attack, Death Blow and Fatality. One day, someone had written down "combat" on the drawing board for the names in Boon's office and someone wrote a K over the C, according to Boon, "just to be kind of weird." Pinball designer Steve Ritchie was sitting in Boon's office, saw the word "Kombat" and said to him, "Why don't you name it Mortal Kombat?", a name that Boon stated "just stuck." [24] John Tobias recalled this a bit differently, saying it "came about during the trademark process in naming the game. We really liked Mortal Combat as a name, but it couldn’t get past legal." [11] Since then, the series has begun frequently using the letter K in place of the letter C when it has the hard C sound.

Release

Mortal Kombat and Mortal Kombat II arcade cabinets at PAX South 2015 PAX South 2015 - Mortal Kombat arcade (16165005248).jpg
Mortal Kombat and Mortal Kombat II arcade cabinets at PAX South 2015

Although the arcade version of Mortal Kombat was never localized in Japan, it still had an official release there in 1992 by Taito who published North American imports of Midway's game. [25] This is the sole Mortal Kombat game with an involvement from Taito.

The launch of Mortal Kombat for home consoles by Acclaim Entertainment was one of the largest video game launches of the time. A flood of TV commercials heralded the simultaneous release of all four home versions of the game on September 13, 1993, a date dubbed "Mortal Monday". [26] In the same year, an official comic book, Mortal Kombat Collector's Edition , was written and illustrated by the game's designer artist John Tobias and made available through mail order, describing the backstory of the game in a greater detail. The comic was advertised during the game's attract mode and would later be sold normally around the country, although it was quite difficult to get a copy outside of the United States. The comic was also later included as a series of unlockable bonuses in Mortal Kombat: Deadly Alliance.

Mortal Kombat: The Album , an album by The Immortals featuring techno music, was released in May 1994. It features two themes for the game, "Techno Syndrome" and "Hypnotic House", as well as themes written for each character. "Techno Syndrome" was adapted for the 1995 movie soundtrack and incorporated the familiar "Mortal Kombat!" yell from the Mortal Monday commercials. [27] Jeff Rovin also penned a novelization of the first Mortal Kombat game, which was published in June 1995 in order to coincide with the release of the first movie. There were also lines of action figures based on the game's characters.

Home versions

Sub Zero's Fatality move in the SNES (top) and Genesis (bottom, with blood cheat applied) ports of Mortal Kombat, showcasing the difference in violence levels MK1 SNES vs MD.png
Sub Zero's Fatality move in the SNES (top) and Genesis (bottom, with blood cheat applied) ports of Mortal Kombat, showcasing the difference in violence levels

Four official ports were released in North America as part of the "Mortal Monday" campaign in 1993. The Super NES (SNES) and Sega Genesis versions were the home console ports, while handheld console ports were released for the Game Boy and Game Gear. While the SNES version's visuals and audio were more accurate than those of the Genesis version, it features changes to the gameplay and due to Nintendo's "Family Friendly" policy, replaces the blood with sweat and most of the Fatalities with less violent "finishing moves". [28] The sweat effect, which was a palette coloration added after Nintendo's decision to censor the game, could be reverted to the original red blood color via a Game Genie code input as "BDB4-DD07." On the Genesis version, the blood and uncensored Fatalities were available via a cheat code, spelled out "ABACABB", [29] a nod to the Abacab album by the band Genesis who shared their name with the North American version of the console. This version was given an MA-13 rating by the Videogame Rating Council.

The Game Boy version was largely cut down from its arcade counterpart. It had laggy controls and a limited button layout. It also omitted Reptile and the bloodier Fatality moves. However, players could play as Goro via a code. [30] Johnny Cage was apparently intended to be a playable character, but was cut out; bits of his character data remain in the data files. [31] The Game Gear version was similar to the Game Boy version, but with major improvements (color, faster gameplay, and tighter control). Like its 16-bit counterpart, the game was censored unless a cheat code (2, 1, 2, Down, Up) had been entered, but lacked Kano and Reptile. A Master System port based on the Game Gear version was released for PAL regions in early 1994. According to Phylene Riggs of Acclaim, an NES port was also planned at one point, but cancelled before it entered the programming stage. [32]

Ports for the MS-DOS and the Amiga were released in 1994. The MS-DOS version is the most accurate port of the arcade version in terms of graphics and gameplay. It came in both floppy disk and CD-ROM format, with the CD-ROM version having the original arcade music and sound effects. The Amiga version was only released in Europe, with controls limited to either one or two action buttons, and it a minimal soundtrack with music arranged by Allister Brimble.

The Sega CD version of the game was released featuring a video intro of the Mortal Monday commercial. This port did not require a code to be entered to access the uncensored content and thus was given an MA-17 rating. While this port was technologically inferior to the better-looking SNES port and had loading times, it resembled the arcade version more faithfully in actual gameplay. It also featured the authentic CD-DA soundtrack, taken directly from the arcade version, but some of the arenas feature the wrong music (such as Courtyard playing the Pit's theme). Several remixes of the Mortal Kombat theme music were included as bonus features, including the remix used later for the film adaptation. The gore could be disabled by entering a code at the main menu. Some copies of this version are incompatible with model 1.1 of the Sega CD; Acclaim offered to replace any such discs that were mailed to their Oyster Bay headquarters with working copies. [33]

Mortal Kombat was later released in Japan for the Game Gear, Super Famicom, Game Boy and Mega Drive as Mortal Kombat: Legend of the Advent God Fist(モータルコンバット 神拳降臨伝説,Mōtaru Konbatto: Shinken Kōrin Densetsu) [34] and for the Mega-CD as Mortal Kombat: Legend of the Advent God Fist - Extended Edition(モータルコンバット 神拳降臨伝説 完全版,Mōtaru Konbatto: Shinken Kōrin Densetsu - Kanzenhan) with no major changes from their first release. A conversion of the game was being developed by Iguana Entertainment and scheduled to be published on the Atari Jaguar but it was never released. [35] [36] [37] [38] [39] [40] [41]

With the release of Mortal Kombat: Deception "Premium Pack" in 2004, both the PlayStation 2 and Xbox received ports of the game as bonus content. While it was promoted as "arcade perfect", there were some issues with the sound and gameplay. [42] That year, Jakks Pacific release the game as one of its Plug It in & Play TV Games. This version of the game is similar to the SNES version but with different music and the original arcade voices. This port lacks flashing text and a scrolling background layer, so moving objects (such as the clouds on The Pit and Palace Gates stages and the monks in the Courtyard) instead remain static. The programmer of this port was Chris Burke, for developer Digital Eclipse. [43]

The game was a part of the 2005 compilation Midway Arcade Treasures: Extended Play . This port features the same controls, graphics and gore that the original game contained, but like Mortal Kombat: Deception "Premium Pack", it has sound issues and has no bios of the characters. On August 31, 2011, Warner Bros. Interactive Entertainment released Mortal Kombat Arcade Kollection , consisting of Mortal Kombat, Mortal Kombat II and Ultimate Mortal Kombat 3 , as a downloadable title for Microsoft Windows, PlayStation 3 and Xbox 360.

Reception

In November 1993, Acclaim announced that they had shipped more than three million copies of Mortal Kombat, counting the SNES, Genesis, Game Boy, and Game Gear versions combined. [44]

Reviews

Reception
Review scores
PublicationScore
EGM SMD: 8.25/10 [45]
SNES: 7.25/10 [46]
Sega CD: 6.25/10 [47]
GamePro SMD: 5/5 [45]
SNES: 5/5 [46]
Sega CD: 1/5 [48]
GamesMaster SMD: 81% [49]
SNES: 81% [49]
Nintendo Power SNES: 3.875/5 [46]
Sinclair User Arcade: 69% [50]
Mega SMD: 82% [51]

Electronic Gaming Monthly awarded Mortal Kombat the title of "Most Controversial Game of 1993". [52] In 1995, the Daily News wrote, "the original Mortal Kombat video game debuted in 1992. Its combination of story line, character and mega-violence soon made it a hit worldwide. And the controversy engendered by its blood-gushing special effects only served to boost its popularity." [53] In 2004, readers of Retro Gamer voted Mortal Kombat as the 55th top retro game, with the staff commenting that "future versions would address the limitations of the first game, but this is where it all began." [54] CraveOnline ranked it second of the top ten 2D fighters of all time, [55] and Forbes called Mortal Kombat one of the "most loved arcade games" that was "king of the arcade" in its day, writing that the arcade machines of the original title sell for any price between a few hundred dollars to $2,500. [56] In 2011, Complex ranked the first Mortal Kombat as the 12th best fighting game of all time, [57] while Wirtualna Polska ranked it as the 19th best Amiga game. [58] In 2012, Time named it one of the 100 greatest video games of all time. [59] In 2013, the first Mortal Kombat was ranked as the best arcade game of the 1990s by Complex (the sequel, which "took everything we loved about the original and magnified it by about a million," was given sixth place on the list). [60]

The SNES port of Mortal Kombat was widely criticized by gaming media for censorship issues. In 2006, IGN named it as the eighth worst arcade-to-console conversion. [61] Nintendo's decision to make the game more family friendly was also included on GameSpy's list of the dumbest moments in gaming. [28]

The Sega CD version was even more harshly criticized by gaming media. The reviewers of Electronic Gaming Monthly described it as over-hyped with only minor improvements over the Genesis version, and complained of the lag times. [47] GamePro similarly commented "The original Mortal Kombat is back, this time on CD, and you'd think there'd be some improvements. Think again." They criticized that the load times between fights and lag times during fights "give the game a quirky, out-of-touch feel." [48]

Controversy

Mortal Kombat was one of many violent video games that came into prominence between 1992 and 1993, generating controversy among parents and public officials. [62] Hearings on video game violence and the corruption of society, headed by Senators Joseph Lieberman and Herb Kohl, were held in late 1992 to 1993. The legislators were especially concerned with the realistic replica of human figures in games, such as Mortal Kombat, Night Trap , Doom and Lethal Enforcers , as opposed to cartoonish characters in other violent games such as Eternal Champions or Time Killers . [63] The result of the hearings was that the entertainment software industry was given one year to form a working rating system or the federal government would intervene and create its own system. Eventually, the Entertainment Software Rating Board (ESRB) was conceived, requiring all video games to be rated and for these ratings to be placed on the games' packaging. [64] [65] [66] [67] [68]

Rumored content

While many games have been subject to urban legends about secret features and unlockable content, these kinds of myths were particularly rampant among the dedicated fan community of the Mortal Kombat series. The game's creators did little to dispel the rumors, some of which were even made reality in subsequent games. The most notable of these myths spawned from an audit-menu listing titled ERMACS (error macro) on the game's diagnostics screen, which led players to believe that another secret character, a red ninja named Ermac, existed in the game, followed by reports of a glitch where the sprites of either Scorpion or Reptile would flash red during gameplay. While both rumors were false, Midway eventually created the character for Ultimate Mortal Kombat 3.

Related Research Articles

<i>Mortal Kombat: Deadly Alliance</i> video game

Mortal Kombat: Deadly Alliance (MK:DA) is a fighting video game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm.

<i>Mortal Kombat 4</i> video game

Mortal Kombat 4 (MK4) is the fourth main installment in the Mortal Kombat series of fighting games developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title from the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. Eurocom later ported it to the PlayStation, Nintendo 64, PC, and Game Boy Color during 1998. An updated version titled Mortal Kombat Gold was released exclusively for the Dreamcast the following year.

Sub-Zero (<i>Mortal Kombat</i>) Mortal Kombat character

Sub-Zero is the alias of two video game characters from the Mortal Kombat franchise; one of which was amongst the original characters in the first Mortal Kombat game in 1992. Sub-Zero is a formidable fighter possessing the innate ability to control ice in many forms and whose defining character trait is his fierce rivalry with his nemesis Scorpion. In his first return appearance in Mortal Kombat II, it was revealed that the original Sub-Zero had died during the events of the first game and was replaced by his brother. In the subsequent games, the younger brother remained as Sub-Zero, while the older brother became the wraith Noob Saibot. The first incarnation had his own spin-off adventure game. The character has been well-received by gaming media.

Johnny Cage Player character of Mortal Kombat

Johnny Cage is a fictional character from the Mortal Kombat fighting game series and media franchise. He was introduced as the first of the series' original seven player characters in the first Mortal Kombat game in 1992, and has become a staple of the series. Inspired by Jean-Claude Van Damme, Cage is a cocky movie star who provides the comic relief of the franchise. He becomes a more rounded character in Mortal Kombat X, which introduces his and Sonya Blade's daughter Cassie Cage.

Shao Kahn Mortal Kombat character

Shao Kahn is a video game character introduced in Mortal Kombat II, and is a recurring character and antagonist of the video game series and extended franchise. Shao Kahn is depicted as a brutal warlord who is the Emperor of the mystical realm Outworld. Feared for his godlike strength and knowledge of black magic, he seeks to conquer all of the realms of the Mortal Kombat universe and merge them with Outworld.

Shang Tsung fictional character from Mortal Kombat

Shang Tsung is a fictional boss and player character from the Mortal Kombat series. A powerful evil warlock, he is a demonic shapeshifter who absorbs the living souls of those he defeats in order to maintain his youth and power and is able to change his appearance, including by morphing into other characters while retaining their abilities and movesets in-game. Shang Tsung is usually portrayed as the right-hand man of series archvillain Shao Kahn and the main rival and archenemy of Liu Kang.

Goro (<i>Mortal Kombat</i>) fictional character from Mortal Kombat

Goro is a fictional character from the Mortal Kombat fighting game series. He first appears in the original Mortal Kombat as an unplayable boss character, challenging the player before the final fight with Shang Tsung. Goro is a member of the four-armed half-human, half-dragon race, called the Shokan. In the original game he has been champion of the Mortal Kombat tournament for 500 years before being defeated by eventual tournament champion Liu Kang. Unlike most characters in the game, who were digitized representations of live actors, Goro was a clay sculpture animated through stop motion.

Kano (<i>Mortal Kombat</i>) player character from the Mortal Kombat fighting game

Kano is a fictional character from the Mortal Kombat fighting game franchise. He is one of the series' original characters, having made his debut in Mortal Kombat in 1992. A calculating mercenary, and member of the international crime cartel known as the Black Dragon, Kano is also the top fugitive and persistent nemesis of Sonya Blade and Jax Briggs of the Special Forces, which has been his primary storyline throughout the course of his Mortal Kombat series appearances, and in Mortal Kombat 3, he also becomes the general of Outworld emperor Shao Kahn's armies. In the 2011 series reboot, he additionally poses as a crooked Special Forces informant and serves as Kahn's arms dealer. His most recognizable feature is his cybernetic metal faceplate that houses an infrared eye laser.

<i>Mortal Kombat 3</i> video game

Mortal Kombat 3 (MK3) is a fighting video game developed by Midway / Atari Games and first released into arcades in 1995 as the third game in the Mortal Kombat series. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.

Reptile (<i>Mortal Kombat</i>) character from Mortal Kombat

Reptile is a video game character from the Mortal Kombat fighting game franchise created for Midway Games by Ed Boon and John Tobias. He debuted in Mortal Kombat as a hidden opponent and appeared in subsequent titles as a playable character, also appearing in the merchandise and other media related to the series.

<i>Mortal Kombat: Deception</i> video game

Mortal Kombat: Deception is a fighting video game developed and published by Midway as the sixth installment of the Mortal Kombat (MK) video game franchise. It was released for the PlayStation 2 and Xbox in October 2004, and for the Nintendo GameCube in March 2005. Mortal Kombat: Deception follows the storyline from the fifth installment, Deadly Alliance. Its story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender of Earthrealm. The surviving warriors from the previous titles join forces to confront Onaga.

Sonya Blade Mortal Kombat character

Sonya Blade is a video game character in the Mortal Kombat fighting game franchise from Midway Games. Debuting in the original Mortal Kombat game from 1992, she was a late addition to the game following a decision that the game needed a female character. Within the series canon, she is the commanding officer of the United States Special Forces and later of a specialized U.S. government agency. Her goal in most of the games is to pursue and capture the villain Kano, as well as eliminate his criminal syndicate, the Black Dragon. In later games she is joined in this effort by her comrade Jax Briggs, and her and Johnny Cage's daughter Cassie Cage and Father Amadaeus.

John Tobias is an American comic book artist, graphic designer, video game designer and writer. Tobias is best known for creating the Mortal Kombat series along with Ed Boon.

<i>Mortal Kombat: Shaolin Monks</i> video game

Mortal Kombat: Shaolin Monks is an action adventure beat-em-up fighting video game based on the Mortal Kombat series of fighting games. Shaolin Monks was developed by Midway Studios LA, Midway - San Diego, and Mortal Kombat Team - Chicago, and published by Midway Games for the PlayStation 2 and Xbox. It was released September 16, 2005 in the United States and September 30, 2005 in Europe for both platforms.

Mortal Kombat (comics)

The Mortal Kombat comic books series included the official Mortal Kombat comics by Midway and a licensed adaptation series by Malibu Comics that was published in 1994-1995. There are thus two different lineups of Mortal Kombat comics: the tie-ins published by Midway and DC Comics that closely followed the storyline of the games, and the Malibu series, which took a few liberties with the source material.

<i>Mortal Kombat</i> (2011 video game) 2011 video game

Mortal Kombat is a fighting video game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. The game is the ninth main installment in the Mortal Kombat series and is a reboot of the franchise. The game was released for the PlayStation 3 and Xbox 360 systems in April 2011, and a PlayStation Vita port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for Xbox 360 and PlayStation 3 in February 2012 and for Microsoft Windows in July 2013.

Liu Kang Fictional character from the Mortal Kombat fighting game series

Liu Kang is a fictional character in the Mortal Kombat fighting game series from Midway Games, introduced as one of the original seven player characters in the 1992 first game as a Shaolin monk who enters the Mortal Kombat tournament to save Earthrealm (Earth). Following his victory in the tournament, Liu Kang becomes the Mortal Kombat series' hero as the champion and chief defender of Earthrealm guided by his mentor, the thunder god Raiden. He also becomes romantically involved with Princess Kitana, the adopted daughter of evil Outworld emperor Shao Kahn.

Raiden (<i>Mortal Kombat</i>) Mortal Kombat character

Raiden is a video game character in the Mortal Kombat fighting game series by Midway Games. Making his official debut as one of the original seven playable characters in 1992's Mortal Kombat, Raiden is one of the central characters of the franchise. Based on the Japanese thunder god, Raijin, and portrayed in the series canon as the thunder god and appointed protector of Earthrealm, Raiden defends the planet from myriad otherworldly threats alongside his handpicked warriors. He commands many supernatural abilities such as teleportation, flight, and control of the elements.

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  1. Released under the Arena Entertainment brand name on Sega systems.