Fatality (Mortal Kombat)

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Mortal Kombat 11 trailer of fatalities

Fatality is the name given to a gameplay feature in the Mortal Kombat series of fighting video games, in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are notable features of the Mortal Kombat series and have caused a large cultural impact and controversies.

Contents

Conception

The origins of the Fatality concept has been traced back to several violent Asian martial arts media. In The Street Fighter (1974), a Japanese martial arts film, Sonny Chiba performs x-ray fatality finishing moves, which at the time was seen as a gimmick to distinguish it from other martial arts films. [1] In the Japanese shōnen manga and anime series Fist of the North Star , the protagonist Kenshiro performs gory fatalities in the form of finishing moves which consist of attacking pressure points that cause heads and bodies to explode. [2] The Japanese seinen manga and anime series Riki-Oh (1988 debut), along with its Hong Kong martial arts film adaptation Story of Ricky (1991), featured gory fatalities in the form of finishing moves similar to those that later appeared in Mortal Kombat. [3] [4]

While creating Mortal Kombat, Ed Boon and John Tobias started with the idea of a Street Fighter II style system and retained many of its conventions but tweaked others. The most notable additions were graphic blood effects, more brutal fighting techniques, and especially the fatal finishing moves (this was a novelty as the traditional fighting games ended with the loser simply knocked unconscious and the victor posing for the players). [5] According to Boon, it started with an idea to enable the player to hit a dizzied opponent at the end of the match with a "free hit", and that idea "quickly evolved into something nasty." [6] Tobias recalled it differently: "Our first idea was to use them as a finishing move for final boss Shang Tsung, who was going to pull out his sword and behead his opponent. Then we thought, 'What if the player could do that to his opponent?'" [7] Tobias and former Midway Games programmer Mark Turmell stated that initially no one at Midway expected players to find the Fatalities in the game. [8] [9] Tobias said: "When we watched players react to the Fatalities, we knew we had no choice but to give them more." [7]

Gameplay

Much like special moves, a Fatality may require certain distances and quick button sequences in order to achieve the desired result. Usually, every character has their own special Fatality that must be performed at a certain distance from the opponent, [10] the three distances being: close (the finishing move would not work unless the player is right next to the opponent), [11] sweep (the player should stand a step or two away from the opponent, but still within the distance that a sweeping low kick should hit), [11] and far (at least one jump's length away from the opponent). [11]

Each character has signature Fatalities. Traditionally for the main and important characters of the games their Fatalities are usually a reflection of either their storyline or their special abilities: e.g., Sub-Zero's Fatalities have traditionally involved the use of his powers of ice, whereas Scorpion's storyline of a hellspawn ninja spectre involves the use of setting someone ablaze or using his famous spear. The number of individual Fatalities varies depending upon the game; while characters in Mortal Kombat and Mortal Kombat: Deadly Alliance had only one, Mortal Kombat II and Mortal Kombat 3 and its updates ( Mortal Kombat Trilogy and Ultimate Mortal Kombat 3 ) featured as many as four.

Cultural impact

The Fatalities were featured in ScrewAttack's "Top 10 OMGWTF Moments" due to the competition it gave to other games including Street Fighter II and how it popularized the arcades, [12] as well as in machinima.com's list of top ten gaming memes. [13] The 2012 film Wreck-It Ralph shows a cyborg resembling Mortal Kombat's Kano performing his signature heart-ripping Fatality move on a zombie.

By 1996, Mortal Kombat's creation had become a generic gaming term for a lethal finishing move in any game, [14] [15] including the termed "Fatals" in the Killer Instinct series. In the game ClayFighter 63⅓ the Fatalities were parodied in the form of "Claytality." "Fatalities" expanded into the shooter genre, most notably in the Gears of War series as "Executions".[ citation needed ]

Variations

In many games in the franchise there are different types of Fatalities and Finishers:

Animality

This finisher allows the player to morph into an animal and maul their opponent. This style of Fatality debuted in Mortal Kombat 3. [16] According to Boon, his team "listened to what the players said about MKII and the Animalities that they thought were in there but really were not. To answer all these rumors, we put Animalities in MKIII[ sic ]." [6]

In order to perform an Animality, the player must first grant their opponent Mercy, the act which revives the opponent in lieu of delivering a final blow or performing a Fatality by restoring a small amount of health. Should the opponent be defeated again, an Animality may be performed. [16] [17]

Babality

Introduced in Mortal Kombat II, the Babality turns an opponent into an infant version of the character. [14] Sometimes the opponent will wear a miniature version of the clothes they wore when fully-grown, complete with smaller versions of accessories such as Raiden's hat or Johnny Cage’s shades. In MK3 and its updates, the generic green "Babality!!" text and the sound of a baby crying used in MKII is replaced with pastel colored alphabet blocks and a short lullaby with the end portion of "Rock-a-bye-baby", together with an unnervingly gentle announcement of the move. Their initial appearance in Mortal Kombat II Revision 2.1 came with some glitches including one that allowed players to perform attacks after the Babality was performed. [18] They returned in Mortal Kombat (2011) with special animations for each character.

Brutality

Introduced in Mortal Kombat Trilogy and the Super NES and Genesis versions of Ultimate Mortal Kombat 3, this finisher allowed players to perform a combo which would cause the opponent to explode. Brutalities were not very popular, as they were extremely difficult to accomplish, requiring the player to memorize and perform a special 11-hit combo. [17]

This finisher did not appear in another game until Mortal Kombat: Shaolin Monks , in which it was not explicitly used as a finisher, but rather as a powerup. A move similar to the Brutality appeared in Mortal Kombat: Deception , in the form of a Fatality of Li Mei: her Fatality was to rapidly strike the opponent repeatedly, then to step back and pose as her opponent twitches for a moment, before exploding in a pile of gore. [19] Brutalities make a return appearance in 2015's Mortal Kombat X , featured as enhanced versions of certain moves used as the finishing blow in the decisive round of a fight. [20] They again appeared in 2019's Mortal Kombat 11 and in 2023's Mortal Kombat 1 in which every character shares the Brutality "The Klassic" (which consists of decapitating the opponent with a rising uppercut while their spine is still attached to their head. This was very similar to Sub-Zero's "Spine Rip" Fatality in Mortal Kombat (1992)).

Faction Kill

Appearing only in Mortal Kombat X , the winning player performs a unique fatality pertaining to which faction that player is part of in the game. Each faction has a set of five completely unique faction kills, however the player has to play continuously for one single faction to reveal every faction kill available to that particular faction, including one that is unlocked by a Faction War victory.[ citation needed ]

Friendship

The fighter performs an act of kindness, leaving the opponent unharmed at the end of the fight. These actions include Sub-Zero making a snowman, Noob Saibot throwing a bowling ball and hitting a few pins, Stryker acting as a crossing guard and allowing all the other fighters to run past, or Jax taking out a jump rope and using it. Developers described the inclusion of Friendships as "a counter to all the blood and gore", saying they wanted a different aspect to the game. [21] In MKII, Shao Kahn would announce "Friendship... Friendship?", while in MK3 and MKT he would say "Friendship... Friendship, Again?" in a clearly disappointed or confused tone. [22] [23] While largely left out since MK3, and only alluded to in some characters' fatalities, it returned upon the release of Mortal Kombat 11: Aftermath as part of a free update to the main game. The updated Friendships are even more over-the-top, humorous, and in some cases, heartwarming. [24] [ better source needed ]

Hara-Kiri

The Hara-Kiri (Japanese for a certain type of ritual suicide and literally means "belly cut"; Kenshi is the only character who uses it in this form) is a finishing move in which the losing player kills themselves upon defeat at the end of the last match, rather than be finished off by their opponent. Examples include Liu Kang internally combusting, Kabal stabbing himself between his eyes, Sindel performing a back flip and landing head-first (which results in her neck being snapped), and Darrius crushing his own head. It is the first time in the series in which the defeated player is allowed to perform a finishing move. The maneuver debuted in Deception but has not been included in any subsequent series installments.

Heroic Brutality

Heroic Brutalities are a distinctive feature introduced in the Midway/DC Comics crossover game Mortal Kombat vs. DC Universe. Unlike the traditional Fatalities, which result in the death of the opponent, Heroic Brutalities are exclusive finishing moves tailored for the DC heroes, aligning with their moral code against killing. [11] This distinction reflects the solemn vow many DC heroes have undertaken to abstain from taking lives.

In contrast to the typically gruesome Fatalities, Heroic Brutalities vary in tone and execution. For instance, Green Lantern's Heroic Brutality involves encapsulating his adversary within a bubble of green energy, inflicting severe injury without lethal consequences. On the other hand, The Flash's rendition offers a more light-hearted approach, utilizing his speed to create a tornado and launching the opponent into the air before delivering a punch. [25]

Despite their unique concept, Heroic Brutalities faced criticism from both Mortal Kombat and DC Comics fans. One reason for this lukewarm reception was the perception that the DC universe often portrays more brutal scenarios than what Heroic Brutalities offered. Additionally, villains from the DC universe, who lack the moral constraints of the heroes, continued to perform traditional Fatalities in the game, further diluting the impact of the Heroic Brutalities.

Kreate-A-Fatality

For Mortal Kombat: Armageddon , the Fatality concept was completely revised. In all previous games, finishing moves were in the form of a button combo, activating a scripted animation sequence. For Armageddon, the old system was replaced with a new Kreate-A-Fatality, or "Kustom-Chain-Fatality" system. After defeating an opponent in two rounds (with default settings), players are given a limited amount of time to perform one of several violent moves (such as ripping an organ out) attributed to a button and direction combination. The time then resets and the player can perform a second move, but the time bar decreases more rapidly after each move. It is also possible to "fail" the Fatality by running out of time before performing a final finishing move (such as ripping the opponent's head off). Once the player reaches 10 chains, he/she must use a finisher or else the Fatality sequence will stop and the player will not receive a rank or reward. If time runs out before the player can end the chain with a final fatal move, no rank or reward is given and the Fatality is not counted, regardless of how many moves were completed.

This concept has been met with a mixed reaction, with some fans and critics preferring the more interactive nature and freedom of the Kreate-a-Fatality system, and others missing the previous games' character-specific ending moves and alternatives to killing the opponent. [5] Originally, there were individual character-specific Kreate-a-Fatality moves for each character, but this feature was dropped, reportedly due to such a feat's infeasibility (especially in regards to the Kreate-A-Character option, which individual moves would not translate to). This kind of Fatality has only been in this game.

Stage Fatality

Stage Fatalities brought environment interaction within the series, occurring when a player uses a part of the stage or map to execute a player. It is a finishing move that is not a standard character Fatality. Some examples of Stage Fatalities are having the victim fall into a pool of acid or a pit of spikes, or to be run over by a subway train; the stage then does not darken. Stage Fatalities are present in the series from the first Mortal Kombat, though are absent from Deadly Alliance.

Deception features more Stage Fatalities, renamed Death Traps, than any previous Mortal Kombat game. A special button combination is no longer required, as the opponent only needs to be either standing or hit in a particular spot on the stage. Unlike previous Stage Fatalities, Death Traps can be initiated anytime during a round and only require the opponent be hit into them, meaning an instant victory. However, if they are not executed in the decisive round, the fight does not end, going on to the next round. This action acts as a ring out. It was possible for some Death Traps to kill both fighters simultaneously, in which case the round went to the player who had taken the least damage, or Player 1 if both players had full life bars.[ citation needed ]

Traditional Stage Fatalities, seen since the original MK game through MK4, made a return in the 2011 Mortal Kombat. Button combinations are once again used to perform Stage Fatalities. [26]

Quitality

Quitalities, first introduced in Mortal Kombat X , occurs when a player disconnects in the middle of an online match. This results in their character instantly dying, and their opponent is awarded with a win. Examples of quitalities include the loser's head simultaneously exploding or the loser swiftly snapping their own neck. [27] [28] Like the Hara-Kiri, the Quitality is a finisher that requires the defeated player to commit instead of the winner, although it can be done at any point during the match.

Miscellaneous

Notable Fatalities

Related Research Articles

<i>Mortal Kombat: Deadly Alliance</i> 2002 video game

Mortal Kombat: Deadly Alliance is a 2002 fighting game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. It is the fifth main installment in the Mortal Kombat franchise and a sequel to 1997's Mortal Kombat 4. Its story focuses on the eponymous alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. The game is the only main installment not to feature series protagonist Liu Kang as a playable character. It is also the first game in the canon series to not have the involvement of co-creator John Tobias, as he left Midway in 1999 to pursue other interests.

<i>Mortal Kombat 4</i> 1997 video game

Mortal Kombat 4 is a 1997 fighting game, the fourth main installment in the Mortal Kombat franchise, and a sequel to 1995's Mortal Kombat 3. It was developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title in the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. It was ported to the PlayStation, Nintendo 64, PC, and Game Boy Color in 1998. An updated version titled Mortal Kombat Gold was released exclusively for the Dreamcast.

Sub-Zero (<i>Mortal Kombat</i>) Mortal Kombat character

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<span class="mw-page-title-main">Shang Tsung</span> Mortal Kombat character

Shang Tsung is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. He debuted as the final boss in the original 1992 game and has remained one of the franchise's primary villains. A powerful sorcerer, he is principally defined by his abilities to shapeshift into other characters and to absorb the souls of defeated warriors. Shang Tsung is usually portrayed as the right-hand man of Outworld emperor Shao Kahn and the archenemy of Shaolin monk Liu Kang. He also appeared as the main villain of Mortal Kombat: Deadly Alliance (2002), alongside Quan Chi as the eponymous Deadly Alliance, as well as in Mortal Kombat 11: Aftermath (2020) and Mortal Kombat 1 (2023).

Characters of the <i>Mortal Kombat</i> series

This is a list of playable and boss characters from the Mortal Kombat fighting game franchise and the games in which they appear. Created by Ed Boon and John Tobias, the series depicts conflicts between various realms. Most characters fight on behalf of their realm, with the primary heroes defending Earthrealm against conquering villains from Outworld and the Netherrealm. Early installments feature the characters participating in the eponymous Mortal Kombat tournament to decide their realm's fate. In later installments, Earthrealm is often invaded by force.

Jax (<i>Mortal Kombat</i>) Mortal Kombat character

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<span class="mw-page-title-main">Kitana</span> Mortal Kombat character

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<i>Mortal Kombat 3</i> 1995 video game

Mortal Kombat 3 is a 1995 arcade fighting game developed by Midway Games. It is the third main installment in the Mortal Kombat franchise and a sequel to 1993's Mortal Kombat II. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.

Scorpion (<i>Mortal Kombat</i>) Mortal Kombat character

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<i>Mortal Kombat Trilogy</i> 1996 video game compilation

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<i>Mortal Kombat II</i> 1993 video game

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Reptile (<i>Mortal Kombat</i>) Mortal Kombat character

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<i>Ultimate Mortal Kombat 3</i> Fighting video game

Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Reptile, Kitana, Jade and Scorpion who were missing from Mortal Kombat 3, and some new features.

<i>Mortal Kombat: Shaolin Monks</i> 2005 video game

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<i>Mortal Kombat</i> Video game series and multimedia franchise

Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.

<i>Mortal Kombat: Live Tour</i>

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<i>Mortal Kombat vs. DC Universe</i> 2008 video game

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<span class="mw-page-title-main">Liu Kang</span> Mortal Kombat character

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<span class="mw-page-title-main">Cassie Cage</span> Mortal Kombat character

Cassie Cage is a character in the Mortal Kombat fighting game franchise by NetherRealm Studios. She debuted in Mortal Kombat X (2015) as the daughter of martial arts actor Johnny Cage and Special Forces officer Sonya Blade. Possessing the fighting prowess of her parents, she follows their footsteps by becoming a Special Forces soldier and leading a new generation of warriors in defending Earthrealm. Cassie is featured as the main hero of Mortal Kombat X's story mode and plays a prominent role in her other appearances.

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