Mortal Kombat: Shaolin Monks | |
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Developer(s) | Midway Studios Los Angeles |
Publisher(s) | Midway |
Director(s) | Ed Boon |
Producer(s) | Ed Boon Shaun Himmerick Barclay Smith |
Designer(s) | Adam Puhl John Edwards Luke Whiteside |
Programmer(s) | David Gautrey |
Artist(s) | Steve Beran Tony Goskie Mark Lappin |
Writer(s) | James Krueger John Vogel Jon Greenberg |
Composer(s) |
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Series | Mortal Kombat |
Platform(s) | PlayStation 2, Xbox |
Release | |
Genre(s) | Action-adventure, beat 'em up |
Mode(s) | Single-player, multiplayer |
Mortal Kombat: Shaolin Monks is a 2005 action-adventure beat 'em up video game developed and published by Midway for the PlayStation 2 and Xbox. [4] A spin-off of the Mortal Kombat franchise, it is a retelling of the events of Mortal Kombat II (1993). Players control the eponymous Shaolin monks Liu Kang and Kung Lao in either single player or cooperative play as they protect Earthrealm from the forces of Outworld.
A spin-off centered on Liu Kang had been considered since the early 2000s, but was shelved after negative reception to the previous adventure spin-offs, Mythologies: Sub-Zero (1997) and Special Forces (2000). Shaolin Monks was officially announced in 2004 as part of Midway's plan to release Mortal Kombat games annually. Developed with the intent of appealing to Mortal Kombat fans, Shaolin Monks incorporates elements from the fighting game entries, including Fatalities, combos, and a versus mode.
Released in North America on September 19, 2005, the game received positive reviews for transitioning the series into an adventure game and its co-op mode, although reception to the narrative and visuals were mixed. It was also a commercial success, selling over one million copies.
The game features three main modes of play. Aside from a single-player mode, the game has a co-operative mode, where two players can work together through the game, with access to some areas and items that are inaccessible in single-player mode. There is also a versus mode, where two players can fight against each other in some of the arenas featured in the game. [5] In addition, players can play a shortened, censored demo version of The Suffering: Ties That Bind as well as an emulated arcade perfect version of Mortal Kombat II (which is taken from Midway Arcade Treasures 2; developed by Digital Eclipse).
Shaolin Monks features a multi-directional combat system, which gives players the ability to attack any of the enemies that surround them fluidly. The engine allows the player to maintain combo attacks across multiple enemies, and even continue their combos after launching an enemy into the air through a powerful attack or a throw. The main characters also have many of their signature moves from the series. [5] Combos and special moves are upgradeable through the earning of experience points. These are mainly gained through defeating opponents, with the combo system multiplying the value. The environment plays a vital role in the game, as there are several hazards that will instantly kill an enemy, such as pits in the floor or rotating wheels of spikes. Using some of the environment in this manner, as well as attacking or destroying certain objects, serve as a puzzle-solving element to unlock secrets in the game.
The game also includes Fatalities, a common feature of the Mortal Kombat series. Performing combos on enemies increases the Fatality meter. Once that meter has reached a certain level, a Fatality may be performed, regardless of an opponent's level of health. The main characters have the ability to perform several different Fatality moves, some of which are 3D updated versions of Fatalities from the first and second Mortal Kombat games. The player can also unlock the ability to do Multalities, which are Fatalities performed on multiple enemies at once. The concept of Brutalities from Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy has also been brought back, though with a different function. Once the move has been performed, the player is able to give more devastating attacks for a limited time. [5]
Mortal Kombat: Shaolin Monks spans the events of Mortal Kombat II , starting with the aftermath of the first Mortal Kombat . The battle rages furiously on Shang Tsung's island fortress in the Lost Sea, as the sorcerer watches the fighters battle his soldiers to protect Earthrealm. The Earthrealm's Shaolin monk Liu Kang defeats Shang Tsung, and the warrior Goro comes to his defense. With Goro distracting everyone else, Shang Tsung creates a portal to Outworld and retreats with his allies. Thunder god Raiden appears afterwards and warns the remaining fighters to get off the island palace because it is collapsing into the sea. Everyone, except Liu Kang and Kung Lao, evacuates and escape back to the Wu Shi Academy.
Liu Kang and Kung Lao, however, have to fight their way to another portal to get to Wu Shi Academy. Upon arrival, Raiden awards his warriors for saving Earthrealm. However, Baraka and the Tarkatan attack the Wu Shi Academy. Although the Tarkatans are defeated, Baraka captures Sonya Blade. Raiden confirms that Shang Tsung is trying to lure Liu Kang and his allies to Outworld where he can order his henchmen to attack them and bide his time for power. If successful, Shang Tsung will conquer Earth without winning a Mortal Kombat tournament, which is cheating.
Liu Kang and Kung Lao journey through the nightmarish realm of Outworld to stop the sorcerer's plot. They are guided by Raiden and assisted by Johnny Cage. Throughout their journeys, they meet several allies and learn of another person who wants Earth; the Emperor of Outworld, Shao Kahn. During their journey, all of Liu Kang's and Kung Lao's allies are captured. Once reaching Shao Kahn, Shang Tsung is revealed to have been impersonating Raiden on occasion in the pair's journey so that each of the soldier's defeats will enhance his powers enough to steal Shao Kahn's rule of Outworld.
The two Shaolin Monks defeat Shang Tsung and Kintaro, and are challenged by Shao Kahn. With the real Raiden's help, Liu Kang and Kung Lao finish the Emperor and both are given the title of champions. With their friends and Outworld safe, Raiden's group returns to Earthrealm to celebrate their victory. But unbeknownst to the others, Quan Chi picks up his Amulet and manically laughs concluding the story.
The primary protagonists of Shaolin Monks are Liu Kang and Kung Lao. Featured as allies of the protagonists are Raiden, Johnny Cage, Kitana, Sub-Zero, and Jax. Most of the allies make appearances to assist the protagonists during segments of the game. Depicted as enemies of protagonists are Shao Kahn, Shang Tsung, Mileena, Jade, Reptile, Baraka, Goro, Scorpion, and Kintaro. These characters serve as bosses for the game's levels. Ermac and Kano can also be fought as optional bosses. Further characters featured are Sonya Blade, Kabal, Noob Saibot, and Quan Chi, who mostly only appear in cinematics. Smoke, in reference to his Mortal Kombat II depiction, is found in the Living Forest where he assigns the player optional missions required to unlock Mortal Kombat II. Also in reference to the second game, Blaze appears fighting his unnamed opponent in the background of the Pit II. Upon completing the game, Sub-Zero and Scorpion become unlocked as playable characters in the story mode, although the story is unchanged. The versus mode features Liu Kang, Kung Lao, Scorpion, Sub-Zero, Johnny Cage, Kitana, Reptile, and Baraka as the playable characters; all but Liu Kang and Kung Lao are unlocked through collecting tokens found in the story.
A spin-off game starring Liu Kang was originally supposed to be developed shortly after Mortal Kombat: Special Forces , the previous action-adventure title in the series in 2000, this however did not happen because of the departure of John Tobias and the very negative reception of Special Forces. In October 2004, the president of Midway Games, David F. Zucker, called the release of Shaolin Monks the "first step toward delivering something that Mortal Kombat fans have been calling for: a new game set in the Mortal Kombat universe every year." [6]
Producer Shaun Himmerick stated the team wanted to make a Mortal Kombat with a "deeper story." The team were fans of adventure games and decided to follow that direction. Mortal Kombat co-creator Ed Boon worked as the creative director for Shaolin Monks and joined the programmers from the team to make the fighting engine. [7] The team found a challenge in combining action elements with their multi-directional fighting engine, in an effort to avoid turning the game into a "button smasher". Their idea was to give the player more freedom to execute several moves together than any other adventure game. They would be able to attack in any direction they wanted. The team added multiple Mortal Kombat elements to the game to make the game more appealing. [5]
Since Mortal Kombat II was Ed Boon's favorite game in the series, the story of this spin-off was based on it. There was also a desire to include both Liu Kang and Kung Lao as protagonists with the latter having been introduced in Mortal Kombat II. The game's versus mode originated from a bug that allowed testers to face each other. Unlike in the typical Mortal Kombat games, the versus mode was made to include adventure games' elements. [7] The engine is different from the one from Mortal Kombat Deception and was made to rival other adventure games. The co-op mode was made so that players would be able to work together to perform new moves and discover content that a single player cannot do. Originally, it was planned to allow more than two players in the co-op mode. [5] While Dan Forden was the audio director, Jamie Christopherson worked as the composer. [8]
Aggregator | Score |
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GameRankings | Xbox: 80.64% (42 reviews) [9] PS2: 79.10% (47 reviews) [10] |
Publication | Score |
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1Up.com | B+ [11] |
GameSpot | 7.5/10.0 [12] |
IGN | 8/10 [13] |
TeamXbox | 8.7/10 [14] |
X-Play | 3/5 [15] |
Mortal Kombat: Shaolin Monks has sold over one million copies [16] and received mostly favorable reviews. At GameRankings, it holds an average of 79.10% and 80.64% for the PlayStation 2 and Xbox consoles respectively. [9] [10] The game was praised by critics for translating the franchise into an entertaining action game. [13] The gameplay was noted for having the same movements from the classic Mortal Kombat games such as the Fatalities and the way combos are handled compared to God of War . 1UP.com was conflicted with game's difficulty as the A.I. can be too strong but might force the player to use more creative moves. [11] On the other hand, GameZone felt the boss fights to be more enjoyable due to the tactics needed to defeat them. [17] The cooperative mode was distinguished for giving the players access to hidden bonuses but at the same time was criticized for being impossible to continue playing in a single-player mode. [12] It was one of the five games nominated by GameSpot for the title of Most Surprisingly Good Game of 2005. [18] XPlay praised the large amount of combos and finishing moves the player can perform and recommended the audience to use the co-op mode for further enjoyment of the game. [15] TeamXbox agreed as the performance of combos can be further enjoyed when the players are using the two characters. [14]
In regards to the narrative and presentation, IGN felt the characters' voice acting was too forced, especially pointing out Liu Kang and Raiden's voice actors. [13] GameZone claimed the worlds were appealing most notably the Pit stage. [17] TeamXbox found that the story of the game was enjoyable despite negative feedback provided to other Mortal Kombat narratives. [14] GameSpot criticized the game's reliance of backtracking and stated, while the story mode starts entertaining, by the time of the climax it becomes "fairly incomprehensible" as an overuse of plot twist focused on betrayals that are not explained properly. [12] WorthPlaying commented the plot of Shaolin Monks relies more the on the nostalgia factor in contrast to their previous game, Deception, as fan-favorite characters like Johhny Cage and Raiden often appear in the game to assist the main characters. [19]
An advertisement for Shaolin Monks titled "Blood on the Carpet", created by the London-based Maverick Media, was condemned by the Advertising Standards Authority as condoning and glorifying violence. The commercial, "features a boardroom scene in which a Mr Linn, the mysterious trouble-shooter at a sales meeting, instructs two men to fight. Punches lead to a pen being stabbed into an arm; then a water jug is smashed over an executive's head – before his heart is ripped from his chest. Mr Linn concludes proceedings by decapitating another executive with his hat." [20] The result of the complaint was, as quoted from the ASA report, "We told Midway not to repeat the approach and told them to consult CAP Copy Advice before producing future ads." [21]
A sequel focused on Scorpion and Sub-Zero, titled Mortal Kombat: Fire & Ice, was planned to be developed by Paradox, but financial constraint caused the project's cancellation. [22] Ed Boon recalled: "Monks was FAR and away the best spinoff. We were in talks to do a sequel before the Moorpark studio closed." [23]
A possible HD remake of Mortal Kombat: Shaolin Monks was teased by Boon in October 2013. [24] [25] He also previously said they would "love to make one" someday, [26] but a remake would not come "in the NEAR future" (from January 2013). [27] In 2014, he also disclosed that they already did talk "about doing an up-rez'ed version for [the] PS3 and 360 a few years ago." [28]
Mortal Kombat: Deadly Alliance is a 2002 fighting game developed and published by Midway for the Xbox, PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. It is the fifth main installment in the Mortal Kombat franchise and a sequel to 1997's Mortal Kombat 4. Its story focuses on the eponymous alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm. The game is the only main installment not to feature series protagonist Liu Kang as a playable character. It is also the first game in the canon series to not have the involvement of co-creator John Tobias, as he left Midway in 1999 to pursue other interests.
Johnny Cage is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Introduced in the original 1992 game, he is an action movie star with an extensive martial arts background. The series depicts Cage as one of the primary heroes defending Earthrealm from various threats, as well as the comic foil. In the rebooted timeline, Cage is also the love interest to Special Forces officer Sonya Blade and the father of their daughter Cassie. He is inspired by martial arts star Jean-Claude Van Damme, particularly Van Damme's character, Frank Dux, in the 1988 film Bloodsport. A staple of the franchise, Cage has appeared in various media outside of the games.
Shao Kahn is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains. Feared for his immense strength, which he complements with a large hammer, and knowledge of black magic, Shao Kahn seeks conquest of all the realms, including Earth. He serves as the main antagonist final boss of Mortal Kombat II (1993), Mortal Kombat 3 (1995) and its updates, and the 2011 reboot, as well as the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005). An amalgam of Shao Kahn and DC Comics villain Darkseid also appears as the main antagonist and final boss of Mortal Kombat vs. DC Universe (2008) under the name Dark Kahn. A younger persona known as General Shao appears in Mortal Kombat 1 (2023).
Shang Tsung is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. He debuted as the final boss in the original 1992 game and has remained one of the franchise's primary villains. A powerful sorcerer, he is principally defined by his abilities to shapeshift into other characters and to absorb the souls of defeated warriors. Shang Tsung is usually portrayed as the right-hand man of Outworld emperor Shao Kahn and the archenemy of Shaolin monk Liu Kang. He also appeared as the main villain of Mortal Kombat: Deadly Alliance (2002), alongside Quan Chi as the eponymous Deadly Alliance, as well as in Mortal Kombat 11: Aftermath (2020) and Mortal Kombat 1 (2023).
This is a list of playable and boss characters from the Mortal Kombat fighting game franchise and the games in which they appear. Created by Ed Boon and John Tobias, the series depicts conflicts between various realms. Most characters fight on behalf of their realm, with the primary heroes defending Earthrealm against conquering villains from Outworld and the Netherrealm. Early installments feature the characters participating in the eponymous Mortal Kombat tournament to decide their realm's fate. In later installments, Earthrealm is often invaded by force.
Kitana is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Debuting in Mortal Kombat II (1993), she is a royal from the fictional realm of Edenia. She uses steel fans as her primary weapon.
Kung Lao is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. He debuted in Mortal Kombat II (1993) as a Shaolin monk and close friend of series protagonist Liu Kang, and his trademark characteristic is his wide razor-brimmed hat that he uses as a weapon. Kung Lao is depicted as one of the series' primary heroes, including a main role in the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005).
Mortal Kombat 3 is a 1995 arcade fighting game developed by Midway Games. It is the third main installment in the Mortal Kombat franchise and a sequel to 1993's Mortal Kombat II. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.
Scorpion is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. A ninja dressed in yellow, his primary weapon is a kunai rope dart, which he uses to harpoon opponents. Since his debut in the original 1992 game, Scorpion has appeared as a playable character in every main installment except Mortal Kombat 3 (1995).
Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software and Sculptured Software and published by Acclaim Entertainment.
Reptile is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. He debuted in the original 1992 game as a hidden opponent, establishing him as the first secret character in fighting game history. Reptile became playable in the follow-up Mortal Kombat II (1993) and has remained a mainstay of the franchise. As implied by his name, he is a Saurian, a fictional species of reptilian humanoids. One of the last surviving members of his race, he aligns himself with the series' primary villains in the hope his service will lead to the Saurians' revival.
Mortal Kombat: Deception is a 2004 fighting game developed and published by Midway. It is the sixth main installment in the Mortal Kombat franchise and a sequel to 2002's Mortal Kombat: Deadly Alliance. It was released for the PlayStation 2 and Xbox in October 2004, for the GameCube in March 2005 and later ported for the PlayStation Portable under the title Mortal Kombat: Unchained in November 2006. Mortal Kombat: Deception follows the storyline from the fifth installment, Deadly Alliance. Its story centers on the revival of the Evil Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender of Earthrealm. The surviving warriors from the previous titles join forces to confront Onaga.
Mortal Kombat: Conquest is an American martial arts television series developed by Juan Carlos Coto. Based on the Mortal Kombat fighting game franchise, it aired in syndication for one season from October 3, 1998 to May 22, 1999. The series serves as a prequel to the games, following the original Kung Lao as he protects Earthrealm with the help of bodyguard Siro and former thief Taja. It was one of the first live action shows based on a video game to air on United States television, preceded only by the live action segments of The Super Mario Bros. Super Show!.
Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.
Mortal Kombat 1 is a 2023 fighting game developed by NetherRealm Studios and published by Warner Bros. Games. It is the twelfth main installment in the Mortal Kombat series, and serves as its second reboot after 2011's Mortal Kombat. The game was released on Nintendo Switch, PlayStation 5, Windows, and Xbox Series X/S on September 19, 2023.
Mortal Kombat is a 2011 fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the ninth main installment in the Mortal Kombat series and a soft reboot of the series. The game was released for the PlayStation 3 and Xbox 360 systems in April 2011, and a PlayStation Vita port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for Xbox 360 and PlayStation 3 in February 2012 and for Microsoft Windows in July 2013.
Liu Kang is a fictional character and the main protagonist in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as Earthrealm's greatest warrior and champion, he debuted in the original 1992 game as a Shaolin monk with special moves, which were intended to be the easiest for players to perform. Since his introduction, Liu Kang has appeared as playable in every main installment except Mortal Kombat: Deadly Alliance (2002). He is also one of the protagonists of the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005).
Raiden is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Based on the Japanese deity Raijin, he is depicted as the god of thunder who possesses control over lightning. He debuted in the original 1992 game and has appeared as a playable character in every main installment except Mortal Kombat 3 (1995) and its first update. In the storyline of the games, Raiden is the protector of Earthrealm. He fulfills his duty by selecting and training the warriors who defend Earthrealm from various threats, while also participating directly in the realm's defense. Raiden generally serves as a mentor figure to the franchise's heroes, although he sometimes assumes a darker role in the story, which sees him become more ruthless in his protection of the realm. One of the franchise's central characters, Raiden has appeared in various related media outside of the Mortal Kombat games, including guest appearances in NBA Jam Tournament Edition (1995), NFL Blitz (1997), Unreal Championship 2 (2005), and Injustice 2 (2017). He has generally received a positive reception and is among the series' most popular characters for his design and special abilities.
Mortal Kombat 11 is a 2019 fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the eleventh main installment in the Mortal Kombat series and a sequel to Mortal Kombat X (2015). The game was announced at The Game Awards 2018 and was released in North America and Europe on April 23, 2019, for Nintendo Switch, PlayStation 4, Windows, and Xbox One—with the exception of Europe's Switch version which was released on May 10, 2019. It was released on Stadia on November 19, 2019.
Mortal Kombat Legends: Battle of the Realms is a 2021 American direct-to-video adult animated martial arts film, directed by Ethan Spaulding from a screenplay by Jeremy Adams, based on the Mortal Kombat franchise created by Ed Boon and John Tobias, it is the second installment in the Legends series and a direct sequel to Mortal Kombat Legends: Scorpion's Revenge (2020). Produced by Warner Bros. Animation and animated by Studio Mir, Boon returned from the predecessor as creative consultant.