The Mortal Kombat series of fighting games, created by Ed Boon and John Tobias, has been the subject of various controversies since its creation in 1992. In particular, Mortal Kombat has often been criticised from a broad spectrum of politicians and other critics for its unrestrained use of graphic and bloody violence, both in the game's regular combat scenes and its Fatalities—finishing moves which allow the player to kill or otherwise maim the defeated opponents.
The violent nature of the series, one of the earliest of its kind, has led to the creation and continued presence of the Entertainment Software Rating Board (ESRB) in 1994, and other ratings boards for video games. Various Mortal Kombat games have been censored or banned in several countries, and the franchise was the subject of several court cases. In Germany, many Mortal Kombat games were indexed or banned. Mortal Kombat (2011) is also banned in South Korea, and was banned in Australia until February 2013, while Mortal Kombat 11 is banned in Indonesia, Japan, Mainland China, and Ukraine. [6] [7]
In the past year, some very violent and offensive games have reached the mark, and of course I'm speaking about Mortal Kombat and Night Trap .
Nintendo of America vice president Howard Lincoln, testifying before the U.S. Congress on the video game violence controversy in 1993 [8]
The Mortal Kombat series, particularly its "Fatalities", was a source of major controversy in at the time of its release. [note 1] A moral panic over the series, fueled by outrage from the mass media, [10] resulted in a Congressional hearing and helped to pave the way for the creation of the Entertainment Software Rating Board (ESRB) game rating system. [11] [12] [13] In 2010, Mortal Kombat co-creator and long-time producer Ed Boon revealed that he had actually sympathized with much of the outrage and admitted, "I wouldn't want my ten-year-old kid playing a game like that." [14]
On a couple of occasions there have been cheats which opened up taboo content and caused concern amongst the devout followers of Mary Whitehouse. Mortal Kombat had bloody violence as a standard feature in the arcades, but when it came home the ketchup needed to be activated with a code. Every version had this feature, with the exception of the versions on Nintendo's consoles due to content guidelines. Mortal Kombat became one of the key games leading to the 1993 US Senate hearings on videogame violence, which led to the creation of the ESRB. While Nintendo had proudly trumpeted its less violent Mortal Kombat, the lure of the dollar was too much and Mortal Kombat II was released with blood on all formats.
"Sex and violence", Retro Gamer [15]
During the U.S. Congressional hearing on video game violence, Democratic Party Senator Herb Kohl, working with Senator Joe Lieberman, attempted to illustrate why government regulation of video games was needed by showing clips from 1992's Mortal Kombat and Night Trap (another game featuring digitized actors). [8] Brought in as an expert, Professor Eugene F. Provenzo commented that such games "have almost TV-quality graphics [but] are overwhelmingly violent, sexist and racist." [16] Nintendo, which had a policy of screening games for content like blood, had refused to allow gore in Mortal Kombat's release for their home system. [17] Meanwhile, their rival, Sega, released the game with their MA-13 rating, resulting in a great commercial success for them when millions of consumers chose their version over Nintendo's. [18] Nintendo's representatives attempted to use that fact to attack Sega during the hearings. [note 2]
In response to these developments, Sega's Spanish division cancelled the release of their version of Mortal Kombat in Spain, fearing the game would stir up as much controversy there as it had in the United States and the United Kingdom. [19] Lieberman had been one of the first politicians to voice concerns over Mortal Kombat in 1993, and continued to be one of the most avid critics of violent video games. He later referenced the series and DOOM in a 1996 statement, when he joined Kohl and the psychologist David Walsh in a campaign to inform Congress about the new wave of violent games such as Resident Evil . [20] Mortal Kombat co-creator John Tobias recalled having been "pretty pissed off" about that because of how he felt "the folks like Lieberman" have been "trivializing real problems with their video game nonsense." [21]
During the 2000s, however, the controversy surrounding the series had wound down significantly. In 2006, AP writer Lou Kesten wrote that while Lieberman had remained "one of the video game industry's most persistent critic[s,] Mortal Kombat is no longer the flashpoint of the game violence debate. Its brand of mano-a-mano brawling is seen as kind of old-fashioned today, now that the likes of Grand Theft Auto are serving up the indiscriminate slaughter of innocent civilians." [22] Time commented in 2012 that "the reason the 1992 classic remains seminal is because it broke an implicit taboo about what was okay to put in a game." [23]
I think a lot of the attention the game got in regards to its violence came from people who never played the game and weren't really aware of the subject matter. They weren't looking at it as a player. They were looking at it as an outside observer who doesn't play the product. Even with games today, if someone who doesn't play a game is shown snippets of a game, their reaction is going to be different than actually sitting down and experiencing the game. If you look at it out of context, it's worse than it actually is.
Mortal Kombat co-creator John Tobias [24]
As with the first Mortal Kombat game, the extremely bloody content of Mortal Kombat II became the subject of a great deal of controversy regarding violent video games. Mortal Kombat II has been censored in its original release in Japan, where Nintendo insisted on changing the blood shown in the game from red to green, as well as making the screen turn black-and-white for all character-specific lethal Fatality moves. [25] [26] The backlash that Nintendo of America had received for their own similar censorship of the first Mortal Kombat, however, informed the company's future business practices, [note 3] and so the sequel and following games in the series were released by them uncensored.
In 2009, Mortal Kombat developer and publisher Midway Games was forced to tone down the Joker's finishing move to secure the ESRB T-rating for Mortal Kombat vs. DC Universe . [28] In 2010, Swiss Social Democrat politician Evi Allemann unsuccessfully campaigned to outlaw Mortal Kombat, Manhunt , and video games displaying interactive "cruel acts of violence" in Switzerland. [29]
The series' 2011 reboot game Mortal Kombat has been banned by law in a number of countries, including entirely in Australia [30] and South Korea, [31] The Australian Minister for Home Affairs, Brendan O'Connor, asked to be briefed on the decision, citing "public disquiet on the issue", [32] and the game was eventually allowed in the country in 2013 when the R18+ rating came into effect. [33]
Due to stated reason of the inconsistency of the game with the local legislations, [34] [35] the previously planned regional releases of 2019's Mortal Kombat 11 have been canceled in Indonesia, Japan, and Ukraine (in Ukraine because of laws banning Nazi and communist symbols, [36] in Indonesia because of laws regarding communist symbols, not including Axis symbols during World War II [37] ). [38] The game is also unavailable in Mainland China. [39]
In Germany, numerous titles in the series were added to the List of Media Harmful to Young People by the Federal Review Board for Media Harmful to Minors between 1994 and 2013 and some titles were even confiscated by the courts.
Games on this list may no longer be offered or sold to minors, and such titles may no longer be publicly advertised. [40] Games that have been confiscated may also no longer be sold to adults. [41]
Mortal Kombat X was the first part of the series to receive an 18+ rating from the USK and was therefore allowed to be sold freely. [56]
Since 2020, several titles have been gradually removed from the List of Media Harmful to Young People and the confiscations have been lifted.
On September 27, 2024, Ultimate Mortal Kombat 3, the last remaining title in the Mortal Kombat series, was removed from the List of Media Harmful to Young People. [57] [58]
The Australian Senate had set up an inquiry in response to the original Mortal Kombat, Time Killers , and Night Trap, and the surrounding media coverage; the Senate's inquiry led to the Commonwealth Classification Act, which came into force on March 1, 1995, and introduced the Australian Classification Board. Almost exactly 18 years later, the Board finally banned the 2011 Mortal Kombat game for its "explicit depictions of dismemberment, decapitation, disembowelment and other brutal forms of slaughter." [59] The game's publisher, Warner Bros. Interactive, appealed, but the appeal was rejected. [60] However, following the introduction of an adults-only rating system in 2013, the ban was overturned in Australia and the game re-rated R18+ uncensored. [61]
In 1998, the Florida House of Representatives' Barry Silver sponsored a bill to regulate video game violence, which he stated "[has] affected the moral fiber of our youth." The bill's initial proponents included Florida's Democratic Governor, Lawton Chiles (who alleged that violent video games can become "an instruction manual for murder and mayhem" [62] ) and Florida State University Professor Murray Krantz, a specialist in child development. Eventually, the bill garnered support from more than 50 lawmakers and various groups ranging from the Florida Parent-Teacher Association to the Christian Coalition of America. After seeing a videotape of gameplay from one of the Mortal Kombat games, [note 4] the House Governmental Rules and Regulation Committee passed the bill unanimously. Opponents, such as the Interactive Digital Software Association's founder and president, Doug Lowenstein, regarded the bill as unconstitutional, violating the First Amendment's freedom of speech provision with potentially far-reaching consequences. [note 5]
In 2002, U.S. District Judge Stephen N. Limbaugh Sr. decided that video games are not speech at all and thus do not deserve First Amendment protection. Limbaugh based his opinion in part on his review of four games including Mortal Kombat, misnamed in court documents as "Mortal Combat". [64]
In 2005, California passed a statewide ban on selling violent video games to minors, proposed and championed by former Governor of California Arnold Schwarzenegger. However, the ban was eventually struck down by a 7-2 vote in the Supreme Court case Brown v. Entertainment Merchants Association in 2011. The court ruled that "video games qualify for First Amendment protection", making the ban unconstitutional. The justices' majority opinion declared: "Reading Dante is unquestionably more cultured and intellectually edifying than playing Mortal Kombat. But these cultural and intellectual differences are not constitutional ones. Crudely violent video games, tawdry TV shows, and cheap novels and magazines are no less forms of speech than The Divine Comedy , and restrictions upon them must survive strict scrutiny." [65] Justice Elena Kagan was quoted as calling Mortal Kombat "an iconic game, which I am sure half of the clerks who work for us spent considerable amounts of time in their adolescence playing." [66]
Mortal Kombat's advertisements received criticism as well. In 1993, Senator Lieberman, referencing one of Sega's television commercials for the game, [note 6] argued that the ad itself too promoted violence. [67] Some advertisements were subjected to censorship. The 2011 edition of Guinness World Records Gamer's Edition awarded the Mortal Kombat series the world record for the earliest video game poster to be censored: "On April 22, 2003, Britain's Advertising Standards Authority (ASA) took the then unprecedented step of condemning the poster campaign promoting Mortal Kombat: Deadly Alliance ." The ASA claimed that the poster, showing a hoodie with a bloodstained hand, was "irresponsible" and "condoned violence"; the poster was removed. [68] Blood on the Carpet , a TV commercial for 2005's Mortal Kombat: Shaolin Monks created by London-based company Maverick Media, [note 7] was also targeted by the ASA as "condoning and glorifying violence". [70]
In the aftermath of the Columbine High School massacre in 1999, the subjects of DOOM and Mortal Kombat returned to Congressional hearings about the alleged impact on children. [79] United States President Bill Clinton stated that "video games like Mortal Kombat, Killer Instinct , and DOOM, the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence." [80] Attorney Jack Thompson, a Christian conservative activist against sexual themes and violence in video games and other entertainment media, represented the families of three of the Columbine victims in unsuccessfully trying to sue the producers of DOOM and Mortal Kombat. [81] [note 8]
Some critics have alleged that the Mortal Kombat series influenced particular cases of real-life lethal violence other than the Columbine massacre:
Some critics have condemned the Mortal Kombat series as sexist and/or racist, especially regarding its many Asian characters. [108] Guy Aoki, the president of the advocacy group Media Action Network for Asian Americans, rebuked Mortal Kombat II in 1994 for allegedly perpetuating existing stereotypes of Asians as martial arts experts, with the game's portrayal of characters such as Kung Lao, Liu Kang, Raiden, Scorpion, Shang Tsung, and Sub-Zero. Allyne Mills, publicist for the game's publisher Acclaim Entertainment, answered: "This is a fantasy game, with all different characters. This is a martial arts game which comes from Asia. The game was not created to foster stereotypes." [109] [110] The characters' racial diversity and the inclusion of female characters were also criticized by the psychologists Patricia Marks Greenfield and Rodney R. Cocking in their 1996 book Interacting with Video, writing they "cannot assume that this greater diversity represents a more progressive identity politics, for one could argue that it merely increases the racist and sexist potential of the individual fights." [111] In 1995, critical studies professor Marsha Kinder denounced Mortal Kombat II and Mortal Kombat 3 for allegedly allowing players to have what she termed "a misogynist aspect to the combat." [note 10] In a 1999 book titled From Barbie to Mortal Kombat, written by media scholars Justine Cassell and Henry Jenkins, the series was used to represent "the basic boy cyberworld of aggression, action and dead bodies." [113] Critics alleging the Mortal Kombat series being sexist and incompatible with women included liberal journalist Ellen Goodman, [note 11] among others. [note 12]
On the other hand, U.S. Appeals Court Judge Richard Posner considered Ultimate Mortal Kombat 3 to be "a feminist violent video game". Finding that Indianapolis' attempt to ban Ultimate Mortal Kombat 3 violated the First Amendment, Judge Posner wrote "the game is feminist in depicting a woman as fully capable of holding her own in violent combat with heavily armed men. It thus has a message, even an 'ideology' just as books and movies do." Judge Posner further marveled that "the woman wins all the duels. She is as strong as the men, she is more skillful, more determined, and she does not flinch at the sight of blood." [117]
In 2019, a developer of Mortal Kombat 11 was rumored to have been diagnosed with post-traumatic stress disorder (PTSD) after spending a long time working with the violent visuals used in the video game, with a worker avoiding sleeping due to having violent dreams during sleeps. The development company was also criticized for lacking formal process, standard procedure, or guidance available for workers who needed to step back from the violent content, or felt such work had begun to negatively affect them. [118]
The studio was also accused of instituting "crunch culture", with employees regularly working 80 to 100 hours a week to meet submission deadlines. [119]
In 1996, actor Daniel Pesina (who had portrayed Johnny Cage, Sub-Zero, Scorpion, Reptile, Smoke and Noob Saibot in the first two games) sued Midway Games, Williams Electronics Games, Acclaim Entertainment, Nintendo, and Sega. He alleged "that all defendants used his persona, name, and likeness without authorization in the home version of Mortal Kombat and Mortal Kombat II and the related products." The case was tried in the United States District Court for the Northern District of Illinois with Judge Elaine E. Bucklo presiding. The court concluded that "alleged use of martial artist's name, likeness or persona in a martial arts video game did not violate his common-law right of publicity." [120]
In 1997, Mortal Kombat and Mortal Kombat II actors Philip Ahn (Shang Tsung), Elizabeth Malecki (Sonya Blade), and Katalin Zamiar (Kitana, Mileena, and Jade) jointly sued Midway Games, Williams Electronics Games, Acclaim, Nintendo and Sega for using their likenesses in an unauthorized way. They sought "a constructive trust on all monies defendants received and continued to receive from their alleged breach of their duties to [the] plaintiffs." [121] Ahn, Zamiar, and Malecki alleged "that they were only modeling for the coin-operated video game, not the subsequent home video, home computer, and hand-held versions of the game." With Judge Robert William Gettleman presiding in the Northern District of Illinois court "the plaintiffs lost on all counts because they had all consented to the videotaping and because the choreography and choice of movements used in the game were not jointly 'authored' by the individuals." [122]
In 1997, thirteen-year-old Noah Wilson was killed by Yancy Salazar, also thirteen. Salazar stabbed Wilson in the chest with a kitchen knife and severed his aorta, leaving Wilson to die after an hour of massive blood loss. The victim's mother, Andrea Wilson, alleged that her son was killed due to Salazar's strong interest in Mortal Kombat. She claimed that Salazar was so "obsessed" with the game that he thought he was actually the Mortal Kombat character Cyrax, who she claimed used a Fatality in which he grabs the opponent in a headlock and stabs his opponent in the chest. In fact, this Fatality did not exist and was never performed by the character Cyrax. With Judge Janet Bond Arterton presiding, the case was tried in the United States District Court for the District of Connecticut. The court ruled that "Wilson's complaint fail[ed] to state a claim upon which relief can be granted." [123]
In 2009, Lawrence Kasanoff, producer of the Mortal Kombat films, TV series, soundtracks, and live tour, and his company, Threshold Entertainment, sued Midway in bankruptcy court over what he claimed were his own intellectual property (IP) parts of the franchise. [note 13] Trying to preserve copyrights to certain Mortal Kombat characters and to retain the right to create derivative film and television projects based on the franchise, Kasanoff attempted to block a $33-million bid for Mortal Kombat assets by Time Warner, whose New Line Cinema developed the 1990s film adaptations of the games. [124] [125] Two other lawsuits related to millions of dollars of unpaid royalties were filed during the periods of 2000-2004 and 2005-2008. In 2011, Los Angeles County Superior Court Judge Ronald M. Sohigian awarded Kasanoff only $14,981 and dismissed his other claims. He also ordered Threshold to pay Time Warner, Inc. $25,412 in legal fees after determining that Time Warner, Inc. was the "prevailing party". Kasanoff appealed the ruling and the denial of a jury trial. [126] [127] [128]
Mortal Kombat Annihilation is a 1997 American martial arts fantasy film directed by John R. Leonetti in his directorial debut. Based on the Mortal Kombat video game franchise, it is the second installment in the Mortal Kombat film series and a sequel to the original 1995 film, on which Leonetti served as cinematographer. Largely adapted from the 1995 video game Mortal Kombat 3, Annihilation follows Liu Kang and his allies as they attempt to prevent the malevolent Shao Kahn from conquering Earthrealm. It stars Robin Shou as Liu Kang, Talisa Soto as Kitana, James Remar as Raiden, Sandra Hess as Sonya Blade, Lynn “Red” Williams as Jax and Brian Thompson as Shao Kahn. Only Shou and Soto reprised their roles, with the other characters from the previous film being recast.
Mortal Kombat 4 is the fourth main installment in the Mortal Kombat series of fighting games developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title from the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. It was later ported to the PlayStation, Nintendo 64, PC, and Game Boy Color the following year, as well as an updated version titled Mortal Kombat Gold released exclusively for the Dreamcast.
Sub-Zero is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. A warrior from the fictional Lin Kuei clan, he possesses ability to control ice in many forms. He is the only fighter to appear in every main installment of the series, along with the action-adventure spin-off Mortal Kombat Mythologies: Sub-Zero (1997).
Shao Kahn is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains. Feared for his immense strength, which he complements with a large hammer, and knowledge of black magic, Shao Kahn seeks conquest of all the realms, including Earth. He serves as the main antagonist final boss of Mortal Kombat II (1993), Mortal Kombat 3 (1995) and its updates, and the 2011 reboot, as well as the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005). An amalgam of Shao Kahn and DC Comics villain Darkseid also appears as the main antagonist and final boss of Mortal Kombat vs. DC Universe (2008) under the name Dark Kahn. A younger persona known as General Shao appears in Mortal Kombat 1 (2023).
Mileena is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Introduced in Mortal Kombat II (1993), Mileena was initially depicted as a clone of the Edenian princess Kitana, created by Shang Tsung with the blood of the fictional Tarkatan species. Following the time-travelling actions of Raiden in Mortal Kombat 9 (2011), Mileena's background as a clone of Kitana remains the same. Mortal Kombat X (2015) depicts Mileena's attempts to regain the throne as the empress of Outworld, following her removal by Kotal Kahn.
Ermac is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Debuting as an unlockable character in Ultimate Mortal Kombat 3 (1995), he is an amalgam of the souls of deceased warriors and possesses telekinetic abilities.
Kitana is a fictional character in the Mortal Kombat media franchise originally by Midway Games and later by NetherRealm Studios. Debuting in Mortal Kombat II (1993) as a player character and as a royal from the fictional realm of Edenia. She uses steel fans as her primary weapon. In the series, Kitana is aligned with multiple characters, especially Mileena who originally served as her clone, however, as the series evolves, Mileena suddenly becomes the older sister of Kitana and takes her place being the empress of Outworld. Kitana also shares the relationship as the love interest for the series' protagonist Liu Kang.
Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software and Sculptured Software and published by Acclaim Entertainment.
Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Reptile, Kitana, Jade and Scorpion who were missing from Mortal Kombat 3, and some new features.
The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video game was strictly optional. It was later supplanted by the industry-wide Entertainment Software Rating Board.
Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.
Mortal Kombat is a 2011 fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment. It is the ninth main installment in the Mortal Kombat series and a soft reboot of the series. The game was released for the PlayStation 3 and Xbox 360 systems in April 2011, and a PlayStation Vita port was released in May 2012. An expanded version of the game, titled Mortal Kombat: Komplete Edition, was released for Xbox 360 and PlayStation 3 in February 2012 and for Microsoft Windows in July 2013.
Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.
NetherRealm Studios is an American video game developer based in Chicago and owned by Warner Bros. Games. Led by video game industry veteran and Mortal Kombat co-creator Ed Boon, the studio is in charge of developing the Mortal Kombat and Injustice series of fighting games.
Liu Kang is a fictional character and the main protagonist of the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as Earthrealm's greatest warrior and champion, he debuted in the original 1992 game as a Shaolin monk with special moves, which were intended to be the easiest for players to perform. Since his introduction, Liu Kang has appeared as playable in every main installment except Mortal Kombat: Deadly Alliance (2002). He is also one of the protagonists of the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005).
Mortal Kombat is an American series of martial arts action films based on the fighting video game series of the same name by Midway Games. The first film was produced by Lawrence Kasanoff’s Threshold Entertainment.
On December 9, 1993, and March 4, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo.
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