Mortal Kombat Trilogy | |
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Developer(s) | Avalanche Software (PS1) Williams Entertainment (N64) Point of View (Win, MS-DOS, Saturn) |
Publisher(s) |
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Producer(s) | Michael Gottlieb Michael Rubinelli |
Designer(s) | Ed Boon John Tobias |
Programmer(s) | Ed Boon |
Artist(s) | John Tobias Steve Beran Tony Goskie |
Composer(s) | Dan Forden |
Series | Mortal Kombat |
Platform(s) | Nintendo 64, PlayStation, Sega Saturn, MS-DOS, Windows, R-Zone, Game.com |
Release | PlayStation Nintendo 64 R-Zone
MS-DOS, Windows Game.com
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Genre(s) | Fighting |
Mode(s) | Up to 2 players simultaneously (8 on N64) |
Mortal Kombat Trilogy is a fighting game released by Midway in 1996 as the second and final update to Mortal Kombat 3 (the first being Ultimate Mortal Kombat 3 ) for the PlayStation, Nintendo 64, Sega Saturn and PCs. Further versions were also released for the Game.com and R-Zone. It features a similar basic gameplay system and the same story as Ultimate Mortal Kombat 3, but adds characters and stages restored from Mortal Kombat and Mortal Kombat II . New additions to the game included the "Aggressor" bar. The Brutality mechanic was introduced with this installment. The game was met with positive to mixed reviews upon release.
Mortal Kombat Trilogy introduces the "Aggressor" bar, which fills as the combatants fight (twice as much if the opponent is blocking). Once the bar is filled, it grants the character fast movement and greater attack damage for a short period of time.
Many characters gained additional special moves. Some were simple edits of existing moves (such as Stryker throwing two grenades instead of one), while others were unused animations never implemented in their intended previous games. These special moves included MK1 Kano's Knife Spin move, MKII Kung Lao's Air Torpedo, Goro's Spinning Punch move, Raiden's Lightning that shoots from behind the opponent, and Baraka's Blade Spin move. Additionally, Shao Kahn gained a throw and grab-and-punch move, and Motaro gained a proper throw move. Sub-Zero's famous "Spine Rip" Fatality reappears in the game but is completely censored, as the screen blacks out with only the "Fatality" text visible. This was due to avoid having to re-animate the fatality for this game.[ citation needed ]
Trilogy introduces the "Brutality" finishing move, which consists of repeatedly attacking the opponent until they explode. It was incorporated into the Mega Drive/Genesis and SNES ports of Ultimate Mortal Kombat 3, which were released the same month as Trilogy. All of the arenas that featured a Stage Fatality are featured in this game, except for the one in the Pit II, for similar reasons to the "Spine Rip" Fatality.
All of the battle arenas that were featured in MKII, MK3, and UMK3 are available in MKT, but only four backgrounds from the original Mortal Kombat are featured (Courtyard, Goro's Lair, the Pit, and the Pit Bottom). The PC, PlayStation, and Sega Saturn versions lack The Hidden Portal and Noob's Dorfen stages from MK3, while the Nintendo 64 version lacks Kahn's Arena and the Bank from MKII and MK3, respectively.
Along with the Ultimate Mortal Kombat 3 roster, including those who were originally hidden and specific console exclusives in previous iterations, Trilogy adds Raiden and Baraka exactly as they appeared in Mortal Kombat II , with added running animations especially created for Mortal Kombat Trilogy. The actors of both characters were Carlos Pesina as Raiden (except for one sprite, which was portrayed by Sal Divita, who portrayed Sektor, Cyrax, Cyborg Smoke and Nightwolf), and Richard Divizio as Baraka (which also portrayed Kano and Kabal, including Noob Saibot only in MK3), respectively. Johnny Cage was also added to the roster, this time portrayed by Chris Alexander (replacing Daniel Pesina, Carlos' brother, who was legally at odds with Midway), making him the only character exclusive to this version of the game. He kept his moves from MKII except for the Split Punch, which was excluded since none of the characters from MK3/UMK3 had graphics for getting hit in the groin. Bosses Goro, Kintaro, Motaro and Shao Kahn are also playable characters from the start (except for the Nintendo 64 version, where only Motaro and Shao Kahn are included and must be unlocked via a cheat menu). [4] The PC, PlayStation and Saturn versions also contain alternate versions of Jax, Kung Lao, Kano and Raiden as they appeared in the first two titles. Contrarily to MKII Raiden, Jax and Baraka, these versions of the characters did not get proper running animations and just feature a sped-up version of their walk animation when they try to run.
Two new secret characters appear as well, depending on the version of the game. Most versions have Chameleon, a semi-transparent ninja who rapidly switches between all the other male ninjas (Classic Sub-Zero, Scorpion, Noob Saibot, Human Smoke, Rain, Reptile, and Ermac) during combat, portrayed by John Turk (who also portrayed unmasked Sub-Zero and Shang Tsung). This character is playable by performing a special button combination. The Nintendo 64 version replaced him with a female character named Khameleon, who switches between the female ninjas instead (Kitana, Mileena, and Jade), portrayed by Becky Gable.
When we going[ sic ] to release Ultimate MK3 on consoles, it seemed odd to release it on the Playstation without doing something "special" for it. Since the PS1 had so much space (CD drive) we decided to include the MK1 and MK2 assets and call it MK Trilogy. Actually we were busy working on the arcade games and our San Diego team was doing the ports and MK Trilogy. It sold HUGE !! [5] [6] [7]
Actors Ho Sung Pak (Liu Kang), Philip Ahn (Shang Tsung), Elizabeth Malecki (Sonya Blade), Katalin Zamiar (Kitana/Mileena/Jade) and Dan Pesina (Johnny Cage and Scorpion/Sub-Zero/Reptile/Smoke) all left Midway prior to the production of the game due to royalty disputes, and so their respective roles were played by new actors. Initially publisher Williams Entertainment stated that Johnny Cage would not be included in the game at all due to the dispute with Pesina. [8] Carlos Pesina's original sprites were used for Raiden's gameplay, but Sal Divita's image was used for his versus screen picture.
Most of the background music tracks from MKII and MK3 remained intact, especially for the CD-ROM versions of the game. In all versions of the game, many of the tracks do not match their respective arenas when compared to their original arcade counterparts. In all versions of MKT, none of the music from the original Mortal Kombat game is used. All of the CD-ROM games read the background music directly from the CD, providing high-quality CD sound, but all of the music loops are used when "Finish Him/Her" appears. All of the music taken from MK3 on the CD-ROM MKT games is noticeably slowed down in both speed and pitch. When these particular songs were converted to MKT' Red Book CD-DA quality, they were downsampled without resampling them to maintain the original tempo and pitch in the PC, PlayStation, and Saturn versions.
This version was developed by Avalanche Software. [9] There are at least three public revisions of this game for the PlayStation; the final version is the North American Greatest Hits and European Platinum edition. With each revision, aspects of the gameplay were refined, producing gameplay closer to that of Ultimate Mortal Kombat 3 for the arcade. Many of the infinite combos and bugs found in the game only existed in earlier revisions. [10] Shang Tsung never appears anywhere within the "Choose Your Destiny" towers, probably because of the loading delays when morphing in the PlayStation version (there are options to completely turn off morphs and let the system load two additional characters into memory when playing as Shang Tsung, eliminating the long loading delays when morphing in MK3); the only time the CPU ever controls Tsung is during the attract mode.
After beating the PlayStation version of the game, the final message in the credits says " MK4 coming in 1997". The PlayStation version of the game exhibits a number of bugs when played on a PlayStation 2 or PlayStation 3 console which causes the game to freeze at certain points.
The Nintendo 64 port is based on the Windows PC and PlayStation versions of Mortal Kombat 3 and the Sega Saturn version of Ultimate Mortal Kombat 3. This edition includes 3-on-3 simultaneous battles as an exclusive feature. [11] In this version, like in the arcade, the player begins the game with four credits, but after playing a two-player match, the player earns an extra credit, while in the CD-ROM versions anyone can play for free. Free Play must be unlocked on the N64 version, which also has a more cohesive "Supreme Demonstration" feature (which shows every Fatality, Babality, Friendship, Animality, and Brutality for every character) than the PS or Saturn versions (as the latter versions needed to load the Fatalities and thus cannot show every one in the allotted time). This version only uses music from MK3 and is of considerably lower quality than the CD versions. However, all ending tunes and music loops used during the "Finish Him/Her" sequences are intact, unlike in the CD-ROM versions. For some MK3/UMK3 backgrounds, the incorrect background track is used compared to one used for arcade UMK3.
Due to cartridge limitations, only 30 characters are included, instead of the 37 featured in the other console versions. The N64 port lacks Goro and Kintaro; the classic versions of Jax, Kung Lao, Kano, and Raiden; as well as the unmasked Sub-Zero (however, the masked Sub-Zero can perform both Sub-Zeros' special moves). [4] Chameleon is replaced with the secret character Khameleon, a grey female ninja that randomly switches between Kitana, Mileena and Jade. [4] The N64 version of the game, like MK3 and UMK3, provides the player with an "Ultimate Kombat Kode" screen after a single-player game is over, where a 6-digit code can be entered to unlock Human Smoke and Khameleon for normal play.
Like the Saturn version, the font of the lifebars for the male and female ninjas is of a different font (Revue) versus the other characters (italicized Arial). Further, the "new" characters: Noob Saibot, Rain, Baraka, Rayden, Johnny Cage, and Khameleon use italicized Arial, but with greater spacing than the original MK3 characters. Also, the announcer does not speak the character's name once Shang Tsung morphs into them, unlike arcade UMK3.
The N64 game also includes a new stage, the Star Bridge, made of the Pit II's background with a star-filled sky. Some older backgrounds are also enhanced with extra graphics and added animation. For example, the Pit I features two different sky backgrounds (a pitch-black, star-filled sky in the N64 version, and the same sky background as the Pit II in the CD-ROM versions); Kahn's Kave has animated clouds and a glowing floor added to it; and the Lost Bridge has Hornbuckle and Blaze appear at random in the background. In the N64 version, the Graveyard stage has more names on the gravestones near the front: besides those of the original Midway design team for MK3, names of the team at Williams Entertainment were added, and the date of death on the stones was changed to the creators' birthdates.
In development for the N64 game, both The Bank and Kahn's Arena backgrounds were included, seeming to be building on the UMK3 version made for the Saturn previously. In Kahn's Arena, both Raiden and Baraka (where Kano and Sonya in MK2, respectively) were held captive by Kahn if not actively participating in the fight. The captured animations are made of different frames of the respective character's winning pose. Kahn's Arena recycled The Bridge background music. Since this was only seen in beta versions and not in the final game, the reason for their capture is unknown as well as any impact on the story. Additionally, at the conclusion of the battle, Kahn rises from his seat, something rumored to have been considered for inclusion in MK2 (either after defeating Kintaro or at the end of the match) but ultimately was not. [12] [13] [14]
In this version, there are two secret menus, because not all the playable characters are unlocked from the start. Motaro and Shao Kahn can each perform a Fatality exclusive to this port. They also have an aggressor meter, unlike in other versions. [4] In the Subway's stage fatality, new animations were added for the characters. Nightwolf has a very different Friendship move exclusive to this version, which he pulls out 3 hatchets and begins to juggle, as opposed to turning into Raiden since this character became playable in this game (although in the other versions, Nightwolf retains his original MK3 Friendship move). In addition, many frames of animation were cut from each character. [4]
The Sega Saturn version, converted by Point of View and released almost a year after the PlayStation and Nintendo 64 versions, is a straight conversion of the PlayStation version without any substantial changes in content. Due to hardware differences and inadequate code adapting, the porting process from the PlayStation had some technical changes, which included the replacement of almost all transparency effects with mesh patterns and the loss of certain voice samples, like most fighters' running yells and some alternative phrases used by characters like Raiden and Scorpion in their attacks.
The MS-DOS and Microsoft Windows versions are direct ports from the PlayStation by Point of View and released almost at the same time as the Saturn port. These versions have faster load times than the PlayStation. There are at least two public revisions of the game, the latest of them characterized by the word "final" next to the version number in the about dialog box, and featuring gameplay identical to the Greatest Hits release on PlayStation.
The game was re-released digitally on GOG.com on 15 August 2022. [15]
The game was a launch release for the Game.com handheld console. The game includes a multiplayer mode, accessible only with the compete.com game link cable (to link two Game.com consoles together). Only 13 characters (Cyrax, Ermac, Jade, Mileena, Sektor, Kitana, Motaro, Nightwolf, Noob Saibot, Raiden, Rain, Reptile and Shao Kahn) and 10 Kombat Zones remain in this version (screenshots of early releases showed a different assortment of characters). In addition, each character only has two special moves and four finishing moves: one Fatality, Babality, Friendship, and Brutality. In this version, each finishing move has the same command for every character.
Aggregator | Score | ||
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N64 | PS | Saturn | |
GameRankings | 52% [16] | 67% [17] |
Publication | Score | ||
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N64 | PS | Saturn | |
Electronic Gaming Monthly | 8.125/10 [18] | ||
Game Informer | 8.75/10 [19] | ||
GameSpot | 5.8/10 [20] | 8.6/10 [21] | 6.0/10 [22] |
IGN | 4.1/10 [23] | 6.0/10 [24] | |
N64 Magazine | 34% [25] | ||
Player One | 70 [26] | ||
Super Game Power | 4.8/5 [27] | 5/5 [28] | |
Super Power | 91% [29] | ||
CD Consoles | [30] | ||
Sega Saturn Magazine | 88% [31] |
The game's critical reception has varied considerably, depending on the platform and publication. Brazilian magazine SuperGamePower gave the Nintendo 64 version 4.8 out of 5, and regarded it as the best Mortal Kombat game. [27] French magazine Super Power gave the N64 game 91%, favoring it over the PlayStation version. [29] The four reviewers of Electronic Gaming Monthly all gave the Nintendo 64 version their recommendation, citing the impressive amount of content and absence of load times, though Dan Hsu and Crispin Boyer found the graphics disappointing given the capabilities of the console. Both Boyer and Shawn Smith said the game had converted them to the Mortal Kombat fandom. [18] GamePro likewise praised the amount of content, as well as the accurate recreation of the arcade games' graphics, the addition of the Aggressor meter, and the application of new mechanics to characters from older games in the series. They complained that the game suffers from some slowdown and muted music, but concluded it "delivers with all the fighters, secrets, and carnage that made the series the phenomenon it is today." [32] Jeff Gerstmann of GameSpot contradicted GamePro, saying that the music is normal for a non-CD game and it is the sound effects (which GamePro described as "arcade-perfect") that sound muffled. And while he complimented the Nintendo 64 version's large selection of play modes, he said it is conspicuously missing frames of animation from the arcade games, and that the characters left out of this version are "favorites". [20] Peer Schneider of IGN contended that all of the audio aspects sound muffled. He said the Nintendo 64 version is a faithful conversion of the arcade games, though he compared it unfavorably to the PlayStation version. However, he held that the arcade games themselves are too aged to merit an appearance on the Nintendo 64, referring to them as five years old (in actuality, Mortal Kombat 3 was barely a year old at the time, and even the oldest in the series was four years old). [23] Mortal Kombat Trilogy was said to be a "particularly horrible game" among the Nintendo 64 library by Forbes , [33] but was honored in Nintendo Power Awards '96, coming second in the category "Best Tournament Fighting Game". [34]
Reviewing the PlayStation version, GamePro criticized the overly difficult opponent AI and the unbalanced nature of the playable boss characters, and said the music tracks "sound like a 45 record played at 33 RPM." They nonetheless concluded it to be "a must for any fighting gamer's library", due to the responsive controls and large amount of content. [35] Though Electronic Gaming Monthly never reviewed the PlayStation version of Mortal Kombat Trilogy, they ran a four-page feature comparing it to the Nintendo 64 version. Shawn Smith picked the Nintendo 64 version as the one to buy, saying that the major bugs in the PlayStation version outweigh the Nintendo 64 version's various shortcomings. The other three members of the review team all voted for the PlayStation version, particularly citing the additional characters and the lower price ($49.99 as compared to $69.99 for the Nintendo 64 version). [4] They later named both versions runner-up for Fighting Game of the Year, behind Tekken 2 . [36]
The Saturn version arrived nearly a year (over a year in some countries) after the PlayStation and Nintendo 64 versions and received comparatively little attention. Sega Saturn Magazine said the long wait for the conversion was baffling (since the game's 2D visuals fall within the Saturn's specialty and no new content had been created for the Saturn version) and damaging (since superior 2D Saturn fighters had since come out and home versions of Mortal Kombat 4 were on the horizon, making Mortal Kombat Trilogy both graphically and stylistically outdated). [31] Sega Saturn Magazine, Game Informer , and GamePro all concluded it to be a must-have for Mortal Kombat fans due to its comprehensive content and features, but advised non-fans to look to other fighting games on the Saturn, and described it as virtually identical to the PlayStation version. [19] [31] [37] GamePro printed a warning to "think twice before purchasing this version of MK Trilogy" in a reader response section after they learned that Midway had deliberately omitted the animations for some fatalities in order to ship the game on time. [38]
Released at a time when the Nintendo 64's popularity was burgeoning and there were few competing games for the system, the Nintendo 64 version of Mortal Kombat Trilogy saw impressive sales figures. [39] According to a later IGN retrospective, Mortal Kombat Trilogy "offered something no fan could ignore: It brought every character from the series into the fold, along with most of the levels, making for one massive game that had enough to please everyone. Sure, some of the balance went out the window with the massive cast, but it was a small price to pay to make the Mortal Kombat family whole again, and it gave fans the closure they needed for Midway to move on to Mortal Kombat 4 ." [40]
Mortal Kombat 4 is the fourth main installment in the Mortal Kombat series of fighting games developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title from the series, and one of the first made by Midway overall, to use 3D computer graphics. It is also the last game of the series to have an arcade release. It was later ported to the PlayStation, Nintendo 64, PC, and Game Boy Color the following year, as well as an updated version titled Mortal Kombat Gold released exclusively for the Dreamcast.
Shao Kahn is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as emperor of the fictional realm Outworld, he is one of the franchise's primary villains. Feared for his immense strength, which he complements with a large hammer, and knowledge of black magic, Shao Kahn seeks conquest of all the realms, including Earth. He serves as the main antagonist final boss of Mortal Kombat II (1993), Mortal Kombat 3 (1995) and its updates, and the 2011 reboot, as well as the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005). An amalgam of Shao Kahn and DC Comics villain Darkseid also appears as the main antagonist and final boss of Mortal Kombat vs. DC Universe (2008) under the name Dark Kahn. A younger persona known as General Shao appears in Mortal Kombat 1 (2023).
Mileena is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Introduced in Mortal Kombat II (1993), Mileena was initially depicted as a clone of the Edenian princess Kitana, created by Shang Tsung with the blood of the fictional Tarkatan species. Following the time-travelling actions of Raiden in Mortal Kombat 9 (2011), Mileena's background as a clone of Kitana remains the same. Mortal Kombat X (2015) depicts Mileena's attempts to regain the throne as the empress of Outworld, following her removal by Kotal Kahn.
This is a list of playable and boss characters from the Mortal Kombat fighting game franchise and the games in which they appear. Created by Ed Boon and John Tobias, the series depicts conflicts between various realms. Most characters fight on behalf of their realm, with the primary heroes defending Earthrealm against conquering villains from Outworld and the Netherrealm. Early installments feature the characters participating in the eponymous Mortal Kombat tournament to decide their realm's fate. In later installments, Earthrealm is often invaded by force.
Kitana is a fictional character in the Mortal Kombat media franchise originally by Midway Games and later by NetherRealm Studios. Debuting in Mortal Kombat II (1993) as a player character and as a royal from the fictional realm of Edenia. She uses steel fans as her primary weapon. In the series, Kitana is aligned with multiple characters, especially Mileena who originally served as her clone, however, as the series evolves, Mileena suddenly becomes the older sister of Kitana and takes her place being the empress of Outworld. Kitana also shares the relationship as the love interest for the series' protagonist Liu Kang.
Mortal Kombat 3 is a 1995 arcade fighting game developed by Midway Games. It is the third main installment in the Mortal Kombat franchise and a sequel to 1993's Mortal Kombat II. As in the previous games, it has a cast of characters that players choose from and guide through a series of battles against other opponents. The game avoids the tournament storyline of its predecessors, as various warriors instead fight against the returning Shao Kahn, who has resurrected his bride Sindel and started an invasion of Earthrealm.
Scorpion is a character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. A ninja dressed in yellow, his primary weapon is a kunai rope dart, which he uses to harpoon opponents. Since his debut in the original 1992 game, Scorpion has appeared as a playable character in every main installment except Mortal Kombat 3 (1995).
Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software and Sculptured Software and published by Acclaim Entertainment.
Fatality is the name given to a gameplay feature in the Mortal Kombat series of fighting video games, in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick or D-Pad combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are notable features of the Mortal Kombat series and have caused a large cultural impact and controversies.
Ultimate Mortal Kombat 3 is a fighting game in the Mortal Kombat series, developed and released by Midway to arcades in 1995. It is a standalone update of 1995's earlier Mortal Kombat 3 with an altered gameplay system, additional characters like the returning favorites Reptile, Kitana, Jade and Scorpion who were missing from Mortal Kombat 3, and some new features.
Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game developed and published by Midway for the PlayStation and Nintendo 64. A spin-off of the Mortal Kombat franchise, it is the first installment to not be a fighting game. Set before the original 1992 game, players control Bi-Han, the elder Sub-Zero, during his quest to find Shinnok's amulet. It also serves as a prequel to Mortal Kombat 4, which was released the same year, introducing characters and story elements that would be used by the fourth main installment. Mythologies is the final game in the series to use digitized actors.
War Gods is a 3D fighting video game originally released to arcades by Midway Games in 1996. Ports for the Nintendo 64, PlayStation and Windows were released in 1997. In the game, players control one of ten fighters who have been given great power by a mysterious ore that crashed-landed on Earth from outer space. The object of the game is to defeat all the other fighters to become the most powerful warrior on the planet.
Mace: The Dark Age is a fighting video game released by Atari Games for arcade machines in 1997 and later ported by Midway Games to the Nintendo 64. Like many fighting games of the time, its style is marked by extreme violence, with characters graphically slaying defeated opponents. Utilizing 3dfx Voodoo chips for the hardware, the game received attention for its cutting-edge graphics and turned Atari a profit in the arcades. Critical response to the gameplay was much less enthusiastic.
Mortal Kombat: Defenders of the Realm is an American animated series based on the popular Mortal Kombat video game series. Produced by Threshold Entertainment and Film Roman for USA Studios and New Line Television, it aired on the USA Network's Action Extreme Team animation block for one season of thirteen episodes from September to December 1996, back-to-back with the Street Fighter animated series. The show serves as a combination of an alternative sequel to the first Mortal Kombat film and the events of Ultimate Mortal Kombat 3.
Daniel Pesina is an American martial arts expert and a former freelance employee of Midway.
Mortal Kombat is an American media franchise centered on a series of fighting video games originally developed by Midway Games in 1992.
Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.
Liu Kang is a fictional character and the main protagonist of the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Depicted as Earthrealm's greatest warrior and champion, he debuted in the original 1992 game as a Shaolin monk with special moves, which were intended to be the easiest for players to perform. Since his introduction, Liu Kang has appeared as playable in every main installment except Mortal Kombat: Deadly Alliance (2002). He is also one of the protagonists of the action-adventure spin-off Mortal Kombat: Shaolin Monks (2005).
Raiden is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios. Based on the Japanese deity Raijin, he is depicted as the god of thunder who possesses control over lightning. He debuted in the original 1992 game and has appeared as a playable character in every main installment except Mortal Kombat 3 (1995) and its first update. In the storyline of the games, Raiden is the protector of Earthrealm. He fulfills his duty by selecting and training the warriors who defend Earthrealm from various threats, while also participating directly in the realm's defense. Raiden generally serves as a mentor figure to the franchise's heroes, although he sometimes assumes a darker role in the story, which sees him become more ruthless in his protection of the realm. One of the franchise's central characters, Raiden has appeared in various related media outside of the Mortal Kombat games, including guest appearances in NBA Jam Tournament Edition (1995), NFL Blitz (1997), Unreal Championship 2 (2005), and Injustice 2 (2017). He has generally received a positive reception and is among the series' most popular characters for his design and special abilities.
Killer Instinct Gold is a fighting game developed by Rare and published by Nintendo for the Nintendo 64. It is based on the arcade game Killer Instinct 2. Players control characters who fight on a 2D plane set against a 3D background. Players press buttons to punch and kick their opponent in chains of successive hits, known as combos. Large combo successions lead to stronger attacks and brutal, stylistic finisher moves underscored by an announcer. Characters—including a gargoyle, a ninja, and a femme fatale—fight in settings such as a jungle and a spaceship. Killer Instinct Gold includes the arcade release's characters, combos, and 3D, pre-rendered environments, but excludes its full-motion video sequences and some voice-overs due to restrictions of the cartridge media format. The Gold release adds a training mode, camera views, and improved audiovisuals.
Mortal Kombat Trilogy//Available Friday, Oct. 11
Midway has since - without much fanfare - put out a newer version of MKT for the PS, apparently sans glitches.