Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | October 1995 |
Founder | John Blackburn |
Headquarters | , US |
Key people | John Blackburn (CEO) |
Parent |
|
Website | avalanchesoftware.com |
Avalanche Software is an American video game developer and subsidiary of Warner Bros. Games based in Salt Lake City, Utah. It was founded in October 1995 by four programmers formerly of Sculptured Software, including John Blackburn, who is chief executive officer. The studio was acquired by the games arm of The Walt Disney Company in May 2005, and spent the next ten years developing Disney-related titles, including the toys-to-life game Disney Infinity (2013). In May 2016, due to a declining toys-to-life games market, Disney decided to close the games arm, including Avalanche. Warner Bros. Games acquired the studio and re-opened it in January 2017.
Avalanche Software was founded by four programmers formerly of Sculptured Software, including John Blackburn. [1] [2] After Sculptured Software had been acquired by Acclaim Entertainment, the four had been in contact with another former Sculptured Software staffer who left the year prior for Saffire. The four were interested in joining Saffire, which was seeking programmers for an upcoming project, but did not want to commute to the company's offices in Pleasant Grove. Instead, Saffire's owner convinced them to start their own company. [3] Subsequently, Blackburn and his acquaintances established Avalanche in October 1995, with Blackburn becoming the company's president. [1]
On April 19, 2005, Buena Vista Games (later renamed Disney Interactive Studios), the video game publishing arm of The Walt Disney Company, announced that it had acquired Avalanche for an undisclosed price. [4] Buena Vista Games established a sister studio to Avalanche, Fall Line Studio, in November 2006. [5] The studio was merged into Avalanche in January 2009. [6] In January 2013, Avalanche unveiled the toys-to-life cross-platform game Disney Infinity . [7] On May 10, 2016, due to a lack of growth in the toys-to-life market and increasing development costs, Disney discontinued Disney Infinity and closed down Disney Interactive Studios, including Avalanche. [8] Many former Avalanche workers were hired by castAR to create a new studio in Salt Lake City. [9]
On January 24, 2017, Warner Bros. Interactive Entertainment (now Warner Bros. Games) announced that it had acquired and re-opened the studio, with Blackburn returning as its chief executive officer. The studio's first title under the new ownership was Cars 3: Driven to Win . [10]
Hogwarts Legacy was released in 2023 as Avalanche's first[ clarification needed ] independent game since it was acquired by Warner Bros. Games. The open-world action role-playing game was published by the publisher Portkey Games, which is also owned by Warner Bros. Games. The game was officially announced as part of the PlayStation 5 Showcase on September 16, 2020 and was subsequently named "Star of the Evening" by the daily newspaper Die Welt. [11] [12] It has been released for PlayStation 5, Xbox Series X/S, Windows, PlayStation 4, Xbox One, and Nintendo Switch. [13]
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.
Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and interactive entertainment worldwide.
Surreal Software was an American video game developer based in Kirkland, Washington, and a subsidiary of Warner Bros. Interactive Entertainment, known for The Lord of the Rings: The Fellowship of the Ring, The Suffering and Drakan series. Surreal Software employed over 130 designers, artists, and programmers. Surreal was acquired by Warner Bros. Games during the bankruptcy of Midway Games in July 2009. After a significant layoff in January 2011, the remaining employees were integrated into WBG's Kirkland offices, along with developers Monolith and Snowblind.
Warner Bros. Games is an American video game publisher based in Burbank, California, and part of the Global Streaming and Interactive Entertainment unit of Warner Bros. Discovery (WBD). The publisher was founded as Warner Bros. Interactive Entertainment on January 14, 2004, under Warner Bros. Entertainment and transferred to its Home Entertainment division when that company was formed in October 2005. Warner Bros. Games manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.
Robin Atkin Downes is an English actor known for his work in animation and video games.
Fred Tatasciore is an American voice actor, who has provided voices in animated and live-action films, television shows, and video games. He is known for voicing the Hulk, Volstagg, and Beast in various Marvel media and Solomon Grundy in various DC media. Other characters he has voiced include Yosemite Sam, Taz, Soldier: 76, Shao Kahn, and Kakuzu.
Lego Harry Potter is a Lego theme based on the film series of the same name and the eponymous novels by British author J. K. Rowling. It is licensed from Warner Bros. Lego models of important scenes, vehicles and characters were made for the first six films and all of the published books. The first sets appeared in 2001, to coincide with the release of the first film, Harry Potter and the Philosopher's Stone. Subsequent sets were released alongside the new films, until Harry Potter and the Order of the Phoenix. The line then went dormant for three years, with sets being released in 2010 and 2011. In 2018, it was announced that more sets based on the Harry Potter franchise would be released, including new sets based on Fantastic Beasts and Where to Find Them and its sequel, Fantastic Beasts: The Crimes of Grindelwald.
Disney Interactive is an American video game and internet company that oversees various websites and interactive media owned by The Walt Disney Company.
Jon Burton is a British video game designer, director, and programmer. He is the founder of development studio Traveller's Tales and its parent company TT Games.
Tron is an American science fiction media franchise created by Steven Lisberger and Bonnie MacBird. It began with the eponymous 1982 film produced by Walt Disney Pictures. The original film portrays Jeff Bridges as Kevin Flynn, a genius computer programmer and video game developer who becomes transported inside a digital virtual reality known as "The Grid", where he interacts with programs in his quest to escape.
Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.
Disney Infinity is a 2013 toys-to-life action-adventure game published by Disney Interactive Studios. It was announced on January 15, 2013. The game used collectible figurines that were then synchronized with the game, unlocking characters from Disney and Pixar properties that interact and go on adventures. The game was released for Xbox 360, PlayStation 3, Wii, Wii U, and Nintendo 3DS in August 2013. A PC version of Toy Box was also released on November 14, 2013. The game had a budget approaching $100 million. A sequel, Disney Infinity 2.0, was released on September 23, 2014. The third edition, Disney Infinity 3.0, was released on August 30, 2015, and introduced support for the Apple TV. This game was also later released on Microsoft Windows in 2013.
Disney Infinity 2.0 is a 2014 toys-to-life action-adventure game published by Disney Interactive Studios. It is the sequel to Disney Infinity (2013) and was announced on April 8, 2014. The game was released on September 23, 2014, in North America, September 19, 2014, in the United Kingdom, September 18, 2014, in Australia and the rest of Europe for iOS, PlayStation 3, PlayStation 4, Wii U, Microsoft Windows, Xbox 360, Xbox One, and PlayStation Vita on May 9, 2015.
Disney Infinity is an action-adventure sandbox toys-to-life video game series developed by Avalanche Software. The setting of the series was a giant customizable universe of imagination, known as the Toy Box, populated with toy versions of iconic Disney, Pixar, Marvel and Star Wars characters.
Disney Infinity 3.0 is a 2015 toys-to-life action-adventure game published by Disney Interactive Studios for Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One and Apple TV, and is the third and final installment in the toys-to-life Disney Infinity series. It was developed by Avalanche Software and Heavy Iron Studios with addition help from Ninja Theory, Studio Gobo, Sumo Digital, and United Front Games. It is the sequel to Disney Infinity 2.0 (2014). In contrast to its predecessor, which focused on Marvel Comics characters and playsets, 3.0 has a focus on the Star Wars franchise. The game was announced on May 5, 2015, and was released on August 28, 2015 in Europe and on August 30, 2015 in North America.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. It was one of the most lucrative branches of the video game industry especially during the late 1990s and 2010s, with the Skylanders franchise alone selling more than $3 billion worth over the course of four years.
Portkey Games is a video game label owned by Warner Bros. Games founded in 2017 and dedicated to creating gaming experiences related to the Wizarding World. In the beginning, the company's primary focus was on publishing mobile games, but in 2023, they diversified by launching Hogwarts Legacy for both PC and consoles.
Hogwarts Legacy is a 2023 action role-playing game developed by Avalanche Software and published by Warner Bros. Games under its Portkey Games label. The game is part of the Wizarding World franchise, taking place a century prior to the events chronicled in the Harry Potter novels. The player controls a student enrolled in the Hogwarts School of Witchcraft and Wizardry who learns to wield an array of magical abilities and objects. With the assistance of fellow students and professors, the protagonist embarks on a journey to unearth an ancient secret concealed within the wizarding world.
Alexander Horowitz is a British composer and pianist. He studied at the Royal Conservatoire of Scotland and the Glasgow School of Art. Horowitz received a BAFTA New Talent nomination in 2011. In 2013, Horowitz created the score for the Scottish short film The Groundsman, starring David O'Hara. The same year, Horowitz created a score for the theatre show Toi Toi Toi. Horowitz's score blended themes from Mozart, Rossini, and Giuseppe Verdi with his original compositions.