Formerly |
|
---|---|
Company type | Subsidiary |
Industry | Video games |
Founded | September 15, 1988 |
Defunct | May 10, 2016 |
Fate | Closed by The Walt Disney Company |
Successor | Disney Electronic Content |
Headquarters | 500 Paula Ave, Glendale, California , US |
Brands | Touchstone Interactive |
Parent | Walt Disney Television (1988–1995) Disney Interactive (1995–2016) |
Subsidiaries | See § Studios |
Website | disneyinteractive |
Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and interactive entertainment worldwide.
Most of the games released by Disney Interactive Studios were typically tie-in products to existing character franchises. [1] On May 10, 2016, as a result of the discontinuation of its Disney Infinity series, Disney shut down Disney Interactive Studios, and exited the first-party home console game development business in order to focus on third-party development of home console video games through other developers. However, it continues to release games for iOS and Android mobile devices under its own label, Disney Mobile.[ citation needed ] Disney Electronic Content is a spiritual successor to the company.
Disney established its own in house gaming unit, [1] Walt Disney Computer Software, Inc. (WDCS), and it was incorporated on September 15, 1988. [2] WDCS generally used third-party development studios to design spin-off games using its existing portfolio of characters. WDCS failed to meet the high expectations that came with the Disney name, although three of its self-published computer titles – Mickey's Runaway Zoo, Donald's Alphabet Chase and Who Framed Roger Rabbit – sold more than 100,000 copies, the industry equivalent of earning a Gold Record. [3] The underlying issues were later attributed by senior Disney executives as being due to low product quality and lack of understanding of the differences between film and games. [4]
WDCS also published a series of Nintendo (NES) and Gameboy platform game titles with Japanese video game company Capcom. Of these titles, 1989's DuckTales received the most commercial and critical success, selling approximately 1.67 million and 1.43 million copies worldwide respectively, each becoming Capcom's highest-selling titles for their respective platforms. [5] Produced by founding WDCS producer Darlene Waddington, DuckTales' Gameboy version was named "Gameboy Game of the Year" by PC Player Magazine. [6] DuckTales continues to be considered a game with high nostalgic interest [7] and was remade in 2013 as DuckTales: Remastered. [8]
Following DuckTales, WDCS developed and published another NES platform game with Capcom, Chip 'n Dale Rescue Rangers . Rescue Rangers proved to be a commercial success, selling approximately 1.2 million copies worldwide, becoming Capcom's fourth highest-selling game for the Nintendo Entertainment System. [9] Continuing with the success of these titles, Disney continued to find success with another Capcom developed title, Aladdin and The Lion King (developed by Westwood Studios) in 1993 and 1994 respectively. This led to a move from self-developed and self-published to funding and development management of games with third parties published the game. [4]
Using the film studio style formula, WDCS was reorganized into Disney Interactive, Inc. (DI) [4] on December 5, 1994 with the merging of WDCS and Walt Disney Television and Telecommunications. [10] [11] [12] [13] [14] On April 15, 1997, Disney Interactive reduced its staff by 20%, effectively ending all in-house video game production. [15] This increased the requests for licensing from third-party games companies. Under this plan, development and production cost risks were transferred to the game companies but reduced the per-unit revenue generated to Disney and effectively yielded a near 100 percent margin of licensed game sales. [4] A thirteen-game agreement was made between Nintendo of America and Disney Interactive in 1999 for both the Nintendo 64 and Game Boy Color. [16]
In May 2001, the company signed a deal with Sony Computer Entertainment to allow the latter to publish titles based on Atlantis: The Lost Empire , Monsters, Inc. , Treasure Planet , Lilo & Stitch , and Peter Pan: Return to Never Land on the PlayStation and PlayStation 2. [17]
In European territories, Infogrames formerly distributed several of Disney Interactive's PC titles, however, this agreement was later replaced with several separate distribution deals, including JoWooD Productions in Germany. [18]
In 2003, Disney announced in their 2003 strategic review that they would re-enter the core publishing market and rebranded Disney Interactive, Inc. as Buena Vista Games, Inc. (BVG) The Disney Interactive and Buena Vista Interactive brands were retained as publishing labels for children's and core titles respectively. [4]
On April 19, 2005, Buena Vista Games announced that they had entered the game development market. The company formed Propaganda Games, based in Vancouver, British Columbia; which was made up of former employees at EA Canada, and purchased Avalanche Software in Salt Lake City, Utah for an undisclosed amount. [19] On May 13, 2005, the company announced they had acquired the video game rights to the Turok franchise from owners Classic Media; which had been previously held by Acclaim Entertainment. [20]
On April 27, 2006, Buena Vista Games entered into a publishing agreement with Japanese developer Q Entertainment where the company would publish four of the developer's titles globally except in Asia; including a Disney-themed version of Meteos. [21] In September, Buena Vista expanded their developer cycle by purchasing Climax Racing from the Climax Group [22] and formed Fall Line Studios in November to create casual titles for the Nintendo DS and the Wii consoles. [23]
On February 8, 2007, The Walt Disney Company renamed Buena Vista Games to Disney Interactive Studios as part of a larger company initiative to phase out the Buena Vista brand that year. [24] [25] The studio publishes both Disney and non-Disney branded video games for all platforms worldwide, with titles that feature its consumer brands including Disney, ABC, ESPN, and Touchstone (which is used as a label for Disney). In July 2007, the studio acquired Junction Point Studios. [26]
On June 5, 2008, Disney Interactive Studios and the Walt Disney Internet Group, merged into a single business unit now known as the Disney Interactive Media Group, [27] and it merged its subsidiary Fall Line Studios with its sister studio, Avalanche Software, in January 2009. [28] In February 2009, Disney Interactive acquired Gamestar, a Chinese game development company. [29] On September 8, 2009, Disney Interactive announced that it had acquired Wideload Games. [30]
In November 2010, the executive Graham Hopper left the company. [31] He announced his departure via an internal e-mail saying "the time has come for me to move on from the company and set my sights on new horizons." [32]
DIS in October 2012 announced "Toy Box", a cross platform gaming initiative where Pixar and Disney characters will interact from a console game to multiple mobile and online applications. [33] The first Toy Box cross platform game is Disney Infinity based on the Toy Story 3 game's Toy Box mode crossed with a toy line. [34]
After the purchase of Lucasfilm by The Walt Disney Company in 2012, Disney Interactive assumed the role of developing Star Wars games for the casual gaming market, while Electronic Arts would develop Star Wars games for the core gaming market through an exclusive license (although LucasArts did retain the ability to license Star Wars games to other developers for the casual gaming market). [35] [36]
At E3 2013, Disney and Square Enix released a teaser trailer for Kingdom Hearts III, after going seven years of not declaring any console Kingdom Hearts game since Kingdom Hearts II. The game would release nearly six years later in January 2019.
Disney Interactive Studios has lost more than $200 million per year from 2008 to 2012 [37] during a period in which it shut down Propaganda Games, [38] Black Rock Studio [39] and Junction Point Studios [40] and its co-president John Pleasants stepped down in November 2013 after the launch of Disney Infinity. [37]
On March 6, 2014, 700 employees were laid off. [41] After the cancellation of Disney Infinity, Disney Interactive Studios closed in 2016. [42]
The company also publishes games from Q Entertainment worldwide except Asia: Lumines II , the sequel to the puzzle game for the PSP system; Lumines Plus , a new version of Lumines for the PlayStation 2; [43] Every Extend Extra , a puzzle shooter; [44] and a Disney Interactive Studios's Meteos: Disney Edition , the popular Meteos game for the Nintendo DS with Disney characters. [45] [46]
The company revealed a lineup of games at E3 2006, which include DIE's Turok , a re-imagining of the video game series of the same name and Desperate Housewives: The Game , based on the hit television show.
Disney Interactive Studios is credited in all entries to the Kingdom Hearts franchise, with the original release box art of each entry to the series having different logos and name of the company seeing as coincidentally, the company is re-branded in between the releases. Notably however, the company is not credited to actually developing the game. [47]
Touchstone Pictures was an American film production label of Walt Disney Studios, founded and owned by The Walt Disney Company. Feature films released under the Touchstone label were produced and financed by Walt Disney Studios, and featured more mature themes targeted at adult audiences than typical Walt Disney Pictures films. As such, Touchstone was merely a pseudonym label for the studio and did not exist as a distinct business operation.
DuckTales is a platform game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck.
Darkwing Duck is a platform video game developed and published by Capcom for the Nintendo Entertainment System in 1992. It was based on the Disney animated television series Darkwing Duck. It was ported to the Game Boy in 1993.
The Walt Disney Studios is a major division of the Disney Entertainment business segment of The Walt Disney Company best known for housing its multifaceted film studio divisions. Founded on October 16, 1923, and based mainly at the namesake studio lot in Burbank, California, it is the seventh-oldest global film studio and the fifth-oldest in the United States, a member of the Motion Picture Association (MPA) and one of the "Big Five" major film studios.
Walt Disney Studios Motion Pictures is an American film distributor within the Disney Entertainment division of the Walt Disney Company. It handles theatrical and occasional digital distribution, marketing and promotion for films produced and released by the Walt Disney Studios, including Walt Disney Pictures, Walt Disney Animation Studios, Pixar, Marvel Studios, Lucasfilm, 20th Century Studios, and internationally Searchlight Pictures; which operates its own autonomous theatrical distribution and marketing unit in the United States.
Ignition Entertainment Limited, doing business as UTV Ignition Games, was a video game publisher of Indian media conglomerate UTV Software Communications. After The Walt Disney Company acquired UTV Software Communications as a wholly owned subsidiary for The Walt Disney Company India, UTV Ignition Games assets were liquidated.
Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).
Propaganda Games was a Canadian video game development studio based in Vancouver, British Columbia, founded by Josh Holmes in 2005, and bought by Disney Interactive Studios, the interactive subsidiary of the Walt Disney Company at the same year. In January 2011, Propaganda Games was closed.
Disney–ABC Domestic Television is the in-home sales and content distribution firm of Disney Platform Distribution, a subsidiary of Disney Entertainment, which is a division of The Walt Disney Company. Content distribution responsibilities include domestic television syndication, domestic pay TV, Internet and cable video-on-demand (VOD), and pay-per-view outlets.
Buena Vista Home Entertainment, Inc. is the home entertainment distribution arm of the Walt Disney Company. The division handles the distribution of Disney's films, television series, and other audiovisual content across digital formats and platforms.
Avalanche Software is an American video game developer and subsidiary of Warner Bros. Games based in Salt Lake City, Utah. It was founded in October 1995 by four programmers formerly of Sculptured Software, including John Blackburn, who is chief executive officer. The studio was acquired by the games arm of The Walt Disney Company in May 2005, and spent the next ten years developing Disney-related titles, including the toys-to-life game Disney Infinity (2013). In May 2016, due to a declining toys-to-life games market, Disney decided to close the games arm, including Avalanche. Warner Bros. Games acquired the studio and re-opened it in January 2017.
Buena Vista is a brand name that has historically been used for divisions, subsidiaries, and assets of The Walt Disney Company, whose primary studios, the Walt Disney Studios, are located on South Buena Vista Street in Burbank, California. The studio lot is also home to the company's corporate headquarters, the Team Disney Burbank building. The logos for the various Buena Vista brands featured the "Buena Vista" wordmark superimposed over the traditional Disney castle logo to signal the affiliation between Buena Vista and Disney.
Disney Interactive is an American video game and internet company that oversees various websites and interactive media owned by The Walt Disney Company.
Black Rock Studio Limited was a British video game developer based in Brighton, England. It was a division of Disney Interactive Studios. The studio was founded by Tony Beckwith in 1998 as Pixel Planet. It was acquired by the Climax Group in 1999 and was renamed Climax Brighton. In 2004, it became Climax Racing, as the Climax Group rebranded its studios. On 28 September 2006, it was acquired by DIS and was eventually renamed Black Rock Studio in 2007. The last game the studio developed for the Climax Group was MotoGP '07, which was completed after its acquisition by Buena Vista Games. The name is derived from a district in Brighton. In early 2011, the company faced lay-offs and was forced to abandon sequels for Pure and Split/Second: Velocity. Despite good reviews for both games, Disney turned down both sequels to focus on freemium content.
Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of Sega, and Shuji Utsumi, former founding member of Sony Computer Entertainment America, Senior VP of Sega Enterprises, Ltd., and head of Disney Asia.
While EA studios will develop for the core Star Wars gaming audience, Disney Interactive will focus on delivering new Star Wars games for casual audiences on mobile, social, tablet, and online gaming platforms.