Disney Interactive | |
Formerly | Disney Interactive Media Group (2008–2012) |
Company type | Subsidiary |
Industry | Video games, Internet |
Predecessors | |
Founded | 1995 |
Successor | Disney Consumer Products (as a segment) |
Headquarters | Grand Central Creative Campus, , U.S. |
Number of locations | 12 |
Revenue | US$982 million |
US$−308 million (2011) | |
Number of employees | 2,000 (March 2014) |
Parent | Disney Consumer Products |
Divisions |
|
Subsidiaries | Disney Online, Inc. |
Footnotes /references [1] [2] [3] [4] |
Disney Interactive is an American video game and internet company that oversees various websites and interactive media owned by The Walt Disney Company. [1]
In December 1994, Disney announced that it was establishing a new division dedicated to publishing computer and video game console software, called Disney Interactive. [5] The initial staff consisted of 200 newly hired employees. [5] The company was formally established in mid-1995. [6] On August 23, 1995, Disney Interactive formed Disney Online. [7]
Disney purchased a one-third share of Starwave on April 3, 1997, for $100 million. [8] In January 1998, Disney registered go.com. [9] Exercising its options, Disney purchased the outstanding shares of Starwave from Paul Allen in April 1998. [10] In June 1998, Disney purchased 43% ownership of Infoseek in exchange for Starwave and $70 million. [11] [12] Infoseek and Disney Online joint ventured in developing the Go Network, an internet portal. [13] With Disney's purchase of the remainder of Infoseek in July 1999, the Go Network, Infoseek, the Disney Catalog, Disney Online (Disney.com and DisneyStore.com), ABC News Internet Ventures and ESPN Internet Ventures and Buena Vista Internet Group are merged into the Go.com company. [14]
In August 1996, BVIG took a controlling in interest in toysmart.com with three directors on the board. Toysmart would be granted marketing support including free advertising on BVIG websites like family.com. [15] After an attempted round of financing, Toysmart.com shut down in May 2000. [16]
In June 1999, the Disney Internet Guide was abandoned. [17] The Go.com portal was shut down in 2001 at a cost of $878 million in charges. [18]
In 2004, Disney re-activated the Starwave identity as Starwave Mobile, which publishes casual games for mobile phones for non-Disney brands with in Disney conglomerate or from third party. [19]
It acquired Living Mobile, a German mobile game developer and publisher in November 2005. [20] [21] [22]
It acquired Enorbus Technologies in 2007 for around $20 million. [23]
On June 5, 2008, Disney Interactive Studios and the Walt Disney Internet Group merged into a single business unit, now known as the Disney Interactive Media Group. [24] In 2009, DIMG's Disney Online unit purchased multiple websites from Kaboose. [25]
In July 2010, Disney Interactive purchased Playdom for $563.2 million [26] and Tapulous for its Mobile division. [3] On July 1, Disney Interactive announced it had acquired Tapulous, the studio behind the Tap Tap Revenge franchise for iOS. [27] In October, two co-presidents were named for DIMG, John Pleasants and James Pitaro, with orders to make the company profitable. [28]
In January 2011, DIMG closed its Propaganda Games game studio and laid off 200 employees later in the month. The dual presidents placed the game studios of Blackrock, Junction Point, Avalanche, Wideload and Gamestar under its new game development chief Alex Seropian while Penguin creator Lane Merrifield was assigned to game initiatives for kids and families within a new publishing unit to handle marketing and production. [28] On February 18, DIMG purchased Togetherville, a pre-teen social network. [29] Also in February, Disney purchased Finland-based Rocket Pack, a game development company with a plugin free game development system. [30] In November, DIMG purchased Babble Media Inc. [31]
In October 2011, it acquired Indiagames for between $80 million and $100 million. [32]
In April 2012, the Group announced three web series targeted towards mothers: "Moms of", "That's Fresh", and "Thinking Up." [33] By October, DIMG had 15 consecutive quarters of losses totaling some $977 million. [18] Lane Merrifield, the founder of Club Penguin, resigned after conflict with Pleasants. DIMG also in October announced "Toy Box", a cross platform gaming initiative where Pixar and Disney characters will interact from a console game to multiple mobile and online applications. [18]
Around May–July 2012, Disney Interactive Media Group changed its name to Disney Interactive (DI). [34]
In January 2013, Disney Interactive Games' Avalanche Software unveiled the Toy Box cross platform game as Disney Infinity , based on Toy Story 3: The Video Game's "Toy Box" mode crossed with a toy line. [35] Also in January, Disney Interactive announced the closure of Junction Point Studios. [36]
In October 2013, Disney announced that its Interactive division had a profit of $16 million for its fourth quarter, based partly on sales of Disney Infinity and uniting both halves of the division under one president. [37]
In March 2014, Disney Interactive announced it was laying off 700 people, or one-fourth of its staff as DI combines its two-game units, mobile and social, due to sagging popularity of Facebook games, and closing some Disney Online sites. They said will focus less on advertising and more on sponsorships for Disney Online and licensed game development. While some endeavors have shown profitability, such as an app in Japan and the combined game and toy line Infinity, the segment as a whole is unprofitable for Disney. [4]
Disney Interactive was merged with Disney Consumer Products on June 29, 2015, forming a new segment and division known as "Disney Consumer Products and Interactive Media", with Disney Interactive as a direct unit. [38] In December 2015, Maker Studios was placed under the control of Disney Interactive with the appointment of Maker's executive vice president Courtney Holt, reporting to Jimmy Pitaro, president of Disney Interactive. [39]
With a lack of growth in toy-to-game market and increasing developmental costs, in May 2016, Disney Interactive discontinued Disney Infinity and closed down the unit that developed Infinity, Avalanche Software. Also, the company ended all self-publishing efforts. A discontinuation charge of $147 million for ending its console gaming business affected earning. [40]
In September 2018, Disney confirmed the imminent discontinuation of Club Penguin Island in a letter sent to its Disney Online Studios team in Kelowna, as well as the layoffs of most employees in said studio. [41]
In November 2018, Disney agreed to have Jam City take over operation of its Glendale-based Disney Interactive Studios, sell them Emoji Blitz and development of future Pixar and Walt Disney Animation franchises games. Staff at the studio would be offered jobs with Jam City working on the Disney titles. [42]
Disney Electronic Content would take over publishing duties of various Disney-branded video games not licensed to other companies. Their first release was Disney Classic Games: Aladdin and The Lion King on October 29, 2019 for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One, a collection of tie-in video games based on both films developed by Digital Eclipse; a re-release featuring The Jungle Book games and the SNES version of Aladdin, named Disney Classic Games Collection was released on November 23, 2021. [43]
Disney Electronic Content would also release Zombies Ate My Neighbors and Ghoul Patrol for the above platforms on June 29, 2021. [44] Their first release that isn't a port of old games was Disney Illusion Island , a platform game developed by Dlala Studios and featuring Mickey Mouse. It was released exclusively for Nintendo Switch on July 28, 2023. [45]
Company type | Subsidiary |
---|---|
Industry | Internet |
Founded | August 23, 1995 |
Headquarters | |
Products | Websites |
Parent | Disney Interactive |
Divisions |
|
Disney Online is a division of Disney Interactive that operates most of Disney online portfolio.
On August 23, 1995, Disney Interactive formed Disney Online unit with the naming of Jake Winebaum as president of Disney Online. [7] On November 19, 1996, the opening of DisneyStore.com was open under Disney Online business unit. The family.com website is launched on December 9, 1996. [48]
Disney announced on April 18, 1997 that it will purchase Starwave's Family Planet Web site and merge it with Family.com. [49] The Disney Daily Blast (dailyblast.com) web site officially launched on April 23 under a subscription plan and daily content targeted to younger viewers with Microsoft Network marketing and distributing for an exclusive 10-month period. [49] [50]
In July 1998, Disney Online announced dig.com, Disney Internet Guide, a child friendly web directory [51] which launched in June 1998 [9] and closed one year later in June to focus on Infoseek/Go Network. [52]
In late 2007, DIMG purchased IParenting Media's websites. [31] Disney sold movies.com to Fandango in June 2008. [53] Disney Online purchased in 2008 Take 180 from Chris Williams, who stays on until April 2012 as vice president and general manager of Disney Online Originals, which has Take 180 as creative hub. [54] In 2009, DIMG's Disney Online unit purchased from Kaboose multiple websites including: Kaboose.com, Babyzone.com, AmazingMoms.com, Funschool.com and Zeeks.com, and place them into its Disney Family Network. [2] [25] Disney.com purchased Kerpoof in February 2009. [55]
In November 2011, DIMG purchased Babble Media Inc. to add it to the Mom and Family Portfolio. [31] In March 2014, Disney Interactive announced it was laying off 700 people, or one-fourth of its staff as DI closed smaller Disney Online sites including BabyZone.com and Spoonful.com. They said will focus less on advertising and more on sponsorships for Disney Online to fit the experience Disney wishes to offer. [4]
Starwave was a Seattle, Washington-based software and website company, founded in 1993 by Paul Allen, co-founder of Microsoft and led by CEO Mike Slade. The company produced original CD-ROM titles, including Muppets Inside, and titles for Clint Eastwood, Sting, and Peter Gabriel. They were the original developers of Castle Infinity, the first massively multiplayer online role-playing game for children, but Starwave's most lasting mark was in the area of web content sites. They developed ESPN.com, ABCNEWS.com, Outside Online, and Mr. Showbiz.com among other sites, setting the standard for much of the commercial Internet explosion of the late 1990s. Starwave also developed the first site and publishing system for Jim Cramer's TheStreet.com.
Infoseek was an American internet search engine founded in 1994 by Steve Kirsch.
Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and interactive entertainment worldwide.
Warner Bros. Games is an American video game publisher based in Burbank, California, and part of the Global Streaming and Games unit of Warner Bros. Discovery (WBD). The publisher was founded as Warner Bros. Interactive Entertainment on January 14, 2004, under Warner Bros. Entertainment and transferred to its Home Entertainment division when that company was formed in October 2005. Warner Bros. Games manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, WB Games Montréal and Player First Games, among others.
Go.com is a portal for Disney content that was created after The Walt Disney Company acquired the search engine Infoseek. Go.com is operated by Disney Interactive's Disney Online. It began as a web portal launched by Jeff Gold. Go.com includes content from ABC News, which is owned by Walt Disney Television and is hosted under a .go.com name. Along with Time Warner's Pathfinder.com, Go.com proved to be an expensive failure for its parent company, as web users largely preferred to use search engines to access content directly, rather than using directories. In 2013, the site was transitioned from a general-interest portal to a simple landing page.
Disney Mobile is an American division of Disney Consumer Products, which is in itself a division of The Walt Disney Company, that designs mobile games and apps, content and services.
Club Penguin was a massively multiplayer online game (MMO) that ran from 2005 to 2017. The game featured a virtual world that included a wide range of online games and activities. It was created by New Horizon Interactive. Players used cartoon penguin-avatars and played in an Antarctic-themed open world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005. It expanded into a large online community, such that by late 2007, Club Penguin reported that there were over 30 million user accounts. In July 2013, Club Penguin had over 200 million registered user accounts.
disney.com is a website operated by Disney Digital Network, a division of The Walt Disney Company, that promotes various Disney properties such as films, television shows, and theme park resorts, and offers entertainment content intended for children and families. disney.com is the company's second effort at a web portal, the first being ended with the loss of go.com.
Disney Consumer Products, Inc. is the retailing and licensing subsidiary of the Disney Experiences segment of The Walt Disney Company. Previously, Consumer Products was a segment of Disney until 2016, then a unit of Disney Consumer Products and Interactive Media (2016–2018).
JellyCar is the first in a series of side-scrolling driving and platform games developed by Tim FitzRandolph and released under the pseudonym Walaber. Initially released independently through Windows and later made available for Xbox Live Indie Games and Apple's iOS operating system, JellyCar requires players to drive a car across a two-dimensional landscape while maintaining balance by means of accelerometers. The game features soft body physics that give it its distinctive gameplay and style. JellyCar's success led FitzRandolph's employer at the time, Disney Interactive Studios, to pick up the series and release two sequels for multiple platforms. As of December 8, 2022, FitzRandolph, now an independent developer, has released a new sequel, JellyCar Worlds, with permission from Disney.
The 2010s was the fifth decade in the industry's history. The decade was notable for producing the first truly "3D" games and consoles, introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles. The industry remained heavily dominated by the actions of Nintendo, Sony, and Microsoft. The eighth generation of video game consoles was released, including the Wii U, PlayStation 4, Xbox One, Nintendo Switch, Nintendo 3DS, and PlayStation Vita. Notable games released in the decade included Minecraft, Fortnite, PUBG: Battlegrounds,Grand Theft Auto V, The Elder Scrolls V: Skyrim, The Last of Us, The Legend of Zelda: Breath of the Wild, The Witcher 3: Wild Hunt, Uncharted 4: A Thief's End, Red Dead Redemption, Marvel's Spider-Man, Dark Souls, Super Smash Bros. Ultimate, Batman: Arkham City, BioShock Infinite, Dishonored, Halo: Reach,Mass Effect 2, Disco Elysium, Undertale, Overwatch, Super Mario Odyssey, Red Dead Redemption 2, L.A. Noire,Bloodborne, Sekiro: Shadows Die Twice, Far Cry 3, Destiny, StarCraft II: Wings of Liberty, The Walking Dead, Persona 5,Dragon Age: Inquisition, Portal 2, Diablo III, Horizon Zero Dawn, Journey, Shovel Knight, Metal Gear Solid V: The Phantom Pain, XCOM: Enemy Unknown, Super Mario Galaxy 2, Wolfenstein: The New Order, Death Stranding, Titanfall 2, Xenoblade Chronicles,Cuphead, Terraria, Alien: Isolation, Fallout 4,God of War, and Baldi's Basics in Education and Learning.
Shockwave.com, or Shockwave, is an online and offline video games distributor and game portal. It is owned by Shockwave LLC, based in Los Angeles, California, United States. It was launched by Macromedia on August 2, 1999, to promote the company's Shockwave and Flash players, both used on the website. As of 2005, the website had 22 million users. By 2010, it hosted more than 400 games in a variety of genres.
Wreck-It Ralph is a 2012 American animated comedy film produced by Walt Disney Animation Studios and released by Walt Disney Pictures. It was directed by Rich Moore and produced by Clark Spencer, from a screenplay written by Phil Johnston and Jennifer Lee, and a story by Moore, Johnston, and Jim Reardon. John Lasseter served as the film’s executive producer. Featuring the voices of John C. Reilly, Sarah Silverman, Jack McBrayer, and Jane Lynch, the film tells the story of the eponymous arcade game villain who rebels against his "bad guy" role and dreams of becoming a hero.
Scopely, Inc. is an American interactive entertainment company and mobile-first video game developer and publisher. The company is headquartered in Culver City, California, with offices across the US, EMEA and Asia.
Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. It was one of the most lucrative branches of the video game industry especially during the late 1990s and 2010s, with the Skylanders franchise alone selling more than $3 billion worth over the course of four years.
Club Penguin is a media franchise that was created in 2005 with the release of the online massively multiplayer online game (MMO) Club Penguin, later bought out by Disney. Club Penguin inspired a variety of console video games, books, and television specials. Following the game's discontinuation in March 2017, the game was replaced by a successor, Club Penguin Island (2017), which was released on mobile and desktop, and two unlicensed recreations, Rewritten (2017) and New (2020). However, Island was discontinued in November 2018, while Rewritten was ordered shut down by Disney in April 2022, leaving New as the only remaining Club Penguin instalment.
This means that we will be shutting down Avalanche, our internal studio that developed the game.