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Company type | Division |
---|---|
Industry | Video games |
Predecessors | |
Founded | 1991 | (as EA Canada)
Headquarters | , Canada |
Products | NHL series (1991–present) EA Sports FC series (2023–present) FIFA series (1993–2022) SSX series (2000–2012) NFS series (1994–2000, see EA Black Box) Skate series (2007–2010, see EA Black Box) |
Number of employees | 1,300 |
Parent | Electronic Arts |
EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largest video game test operation. [1] It is best known for developing a lot of EA Sports and EA Sports big titles, including EA Sports FC (formerly FIFA), NHL, SSX, NBA Street, NFL Street, EA Sports UFC, and FIFA Street titles. As well as a number of NBA Live and NCAA Basketball titles between 1994 and 2009.
The campus consists of a motion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, a wing for audio compositions, and a quality assurance department. There are also facilities such as fitness rooms, two theatres, a cafeteria, coffee bars, a soccer field, and several arcades.
EA Vancouver is a major studio of the American gaming software giant Electronic Arts (EA) which has many studios around the globe. EA, based in Redwood City, California, had acquired Distinctive Software in 1991 for $11 million and renamed Distinctive Software to EA Canada. At the time of the business acquisition, Distinctive Software was noted for developing a number of racing and sporting games published under the Accolade brand. Since becoming EA Canada, EA Canada has developed many EA Games, EA Sports, and EA Sports BIG games.
EA Seattle, formerly Manley & Associates, was closed in 2002. Half the jobs were moved to EA Vancouver. [2]
EA acquired Black Box Games in 2002 and Black Box Games became part of EA Canada under the name of EA Black Box. EA Black Box later became an independent EA studio in 2005. After its acquisition, EA Black Box became the home of several franchises, such as Need for Speed and Skate . The studio was later shut down in 2013, after a series of restructurings and layoffs within EA.
In 2011, EA Canada acquired Bight Games, a maker of freemium games. [3]
EA Graphics Library or EAGL is a game engine which was created and developed by EA Canada. It is the main engine used in some of EA's games, notably the Need for Speed series, and was also used in a few sports titles from EA Sports.
Need for Speed: Hot Pursuit 2 and Need for Speed: Underground used the first version of the EAGL engine, (EAGL 1) Need for Speed: Underground 2 uses EAGL 2, Need for Speed: Most Wanted and Need for Speed: Carbon uses EAGL 3, Need for Speed: ProStreet and Need for Speed Undercover uses EAGL 4; Need for Speed Undercover uses a modified version of EAGL 4 and combines it with the Heroic Driving Engine.
Need for Speed: World uses a modified EAGL 3 engine with the physics of the earlier games with an external GUI programmed in Adobe Flash.
During the development for Need for Speed: The Run , EA Black Box dropped its custom engine and adopted Frostbite 2 engine. [4]
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games. The series generally centers around illegal street racing, and tasks players to complete various types of races while evading the local law enforcement in police pursuits. Need for Speed is one of EA's oldest franchises not published under their EA Sports brand.
The Codemasters Software Company Limited is a British video game developer and former publisher based in Southam, England, which is a subsidiary of American corporation Electronic Arts and managed under the EA Sports division. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, and in 2005 was named the best independent video game developer by magazine Develop. It formerly also published third-party games.
Distinctive Software, Inc. was a Canadian video game developer established in Burnaby, British Columbia, by Don Mattrick and Jeff Sember after their success with the game Evolution. Mattrick and Jeff Sember approached Sydney Development Corporation, who agreed to publish Evolution in 1982. Distinctive Software was known in the late 1980s and early 1990s for their racing and sports video games, including the Test Drive series, Stunts, 4D Boxing, and Hardball II. In 1991, Distinctive was acquired by Electronic Arts in a deal worth US$10 million and became EA Canada, which is where the most EA Sports branded games are developed.
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed.
EA Mobile Inc. is an American video game development studio of the publisher Electronic Arts (EA) for mobile platforms.
EA Orlando is an American video game developer located in Orlando, Florida, founded in 1994. It was formerly known as Tiburon Entertainment, which was acquired by Electronic Arts in 1998. After the acquisition, the studio was renamed EA Tiburon. EA had already purchased a minority equity interest in Tiburon in May 1996, the terms of which included that Tiburon would develop games exclusively for EA.
Donald Allan Mattrick is a Canadian businessman who co-founded Distinctive Software (DSI) in 1982 in Vancouver at age 17, while graduating from high school and attending Simon Fraser University where he studied business and managerial economics. DSI became the largest independent game developer in North America and was then acquired by Electronic Arts in 1991 who renamed it to EA Vancouver and later EA Canada. Mattrick worked at EA Canada for 15 years as the president of Worldwide Studios. In 2007, he joined Microsoft as the president of the Interactive Entertainment Business, famous for developing Kinect for Xbox 360. From 2013 to 2015, he then became the CEO of publicly trading social gaming company Zynga.
The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.
EA Black Box was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts (EA). The developers are primarily known for the Need for Speed and Skate series. It was renamed Quicklime Games during the development of Need for Speed: World, but after a series of restructures it was shut down in April 2013.
Manley & Associates was an independent software developer, founded in 1982, which developed or ported over 70 video games, multimedia, and educational entertainment titles which were published by other companies, including Electronic Arts, Activision, Disney, GameTek, Publishing International, and Spectrum HoloByte. Many of the company's early games were one or two person projects created in founder Ivan Manley's house, but eventually it grew to roughly 60 people working from an office park in Issaquah, Washington.
Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series following Need for Speed: ProStreet (2007). Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and then on a number of mobile phone platforms in 2009.
Slightly Mad Studios Ltd. was a British video game developer based in London. Founded in 2009, it was best known for the Project CARS series of racing games that it developed from 2015 until the series' discontinuation in 2022. Codemasters acquired Slightly Mad Studios in 2019 and was itself acquired by Electronic Arts in 2021.
Need for Speed: The Run is a 2011 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighteenth installment in the Need for Speed series and is Black Box's final entry in the series before the studio's closure in April 2013. Following an extensive marketing campaign, the game was released on November 15, 2011, for PlayStation 3, Windows, Xbox 360, Nintendo 3DS and Wii.
Danger Close Games was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles.
EA Gothenburg is a Swedish video game developer owned by Electronic Arts (EA) and located in Gothenburg. The studio used to have two other locations; one based in Guildford in the United Kingdom and another in Bucharest, Romania. From 2013 to 2020, they oversaw the development of the Need for Speed racing game franchise. Employees of Ghost include former staff members of EA DICE, Black Box, Criterion Games and Playground Games.
The EA Sports Ignite game engine is a collection of video game technologies built by Electronic Arts and designed to make video game sports "alive". The technology was announced at Microsoft's Xbox One reveal event in May 2013 for three EA Sports franchise games for Xbox One and PlayStation 4: FIFA 14, Madden NFL 25 and NBA Live 14, all released in Fall 2013.
SkyBox Labs Inc. is a Canadian video game developer located in Burnaby, British Columbia. Founded in 2011 by Derek MacNeil, Shyang Kong and Steven Silvester formerly from EA Vancouver, they are mostly known for their work with Xbox Game Studios on the Halo, Age of Empires and Minecraft franchises.