NBA Street V3

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NBA Street V3
NBA Street V3 Coverart.png
European PS2 cover art with Baron Davis
Developer(s) EA Canada
Publisher(s) EA Sports BIG
Producer(s) Shyang Kong
Designer(s) Daniel Erickson
Artist(s) Kirk Gibbons
Composer(s) Tim McKenzie
Series NBA Street
Platform(s) GameCube, PlayStation 2, Xbox
Release
  • NA: February 8, 2005
  • EU: February 18, 2005
  • JP: May 26, 2005 (GC)
  • JP: August 4, 2005 (PS2)
Genre(s) Sports
Mode(s) Single-player, multiplayer

NBA Street V3 is a basketball video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It is the third installment in the NBA Street series, and originally released in February 2005 for GameCube, PlayStation 2, and Xbox. The game was ported to PlayStation Portable under the title, NBA Street Showdown .

Contents

Baron Davis of the New Orleans Hornets is featured on the cover.

Like its predecessor, NBA Street V3 focuses on the streetball variation of basketball, featuring 3-on-3 matches and dunk contests. Players are able to perform over-the-top trick moves in order to get past opposing players and gain points in order to earn a Gamebreaker, a shot or dunk that gifts the player extra points and removes a point from the opposing team. The main Street Challenge mode allows players to create their own player, along with their own streetball court, build up reputation, defeat rival teams, and win various dunk contests and tournaments. The game features all 30 NBA teams along with five players from each team, as well as numerous NBA legends, such as Larry Bird and Magic Johnson.

It was followed by NBA Street Homecourt.

Gameplay

NBA Street V3 focuses on the streetball variation of basketball, with a more arcade-like style of gameplay compared to the simulation style of EA Sports' NBA Live series. [1] Games have three players on each team with no out of bounds, fouls, or game clock; they include a shot clock, however. Games are usually played until a team scores 21 points, though a team must win by at least two points; the game continues past 21 points otherwise. Each short range shot is worth one point, while a shot from long range (beyond the usual three-point line) is worth two. They can also be played with NBA scoring rules, however, where a short range shot is worth two points and a long range shot is worth three. In exhibition games, the player may use a custom rule set that allows for the game to be played with either scoring rules and up to any number of points, with 50 being the limit. [2]

In NBA Street V3, Gamebreakers return to their original format from NBA Street, becoming once again unpocketable. This time, while in the air just before landing a dunk, the person controlling the Gamebreaker can do tricks with the right analog stick or pass the ball to teammates. Depending on how well these tricks are executed, and how long the ball is passed (each player may only have the ball once during a Gamebreaker), a dunk could be worth two to four points, and the opposing player's score would be subtracted by one, causing a three-to-five point swing. In an NBA game, the score changes become three to five points for the offense and a loss of two for the defense, amounting to a five-to-seven point swing. The risks added by this mechanic are the possibility of overdoing the tricks and therefore missing the basket, or (due to the variance in offensive points) allowing an opponent to take advantage of a poor or failed Gamebreaker to entirely reverse the momentum of the game. The same controls for the Gamebreaker apply in the new Dunk Contest feature. The "trick stick" is also used on the ground for specific tricks, while the trick button now performs a random trick.

12 courts based on real-life locations are featured in the game; The Cage, Gun Hill, Dyckman, and Rucker Park in New York City, Garland Park (known as "The Hawk" in-game) in Pittsburgh, Pennsylvania, The Dome in Baltimore, Maryland, Tandy Recreation Center in St. Louis, Missouri, Foss Park in Chicago, Illinois, MacGregor Park in Houston, Texas, Venice Beach in Los Angeles, California, Mosswood Park in Oakland, California, and Brighton Beach in Brighton, England, the only European court in the game. [3] Players can also create their own courts, which can be used as their home court in the Street Challenge mode. [4] After selecting which city the court is in, players can edit all aspects of the court, including its surface, backboard, backdrop, and wall murals. [5] The player can buy more items for their court as they progress through the game and earn Street Points. [4] Aside from customization of National Basketball Association players, it includes detailed character creators. Along with SSX On Tour , the GameCube version contains Mario, Luigi, and Princess Peach as playable characters. This was part of a deal Nintendo had with EA Sports to have Nintendo's intellectual properties appear in EA franchises. [6] [7]

Development

NBA Street V3 was developed by EA Canada, and was released under the EA Sports BIG franchise. Its developing team largely consisted of the same people who developed SSX 3 and NBA Street Vol. 2 . [8] The game was first unveiled in July 2004 and was intended to be, according to the game's executive producer William Mozell, "[a] celebration of the culture and inventive style of street basketball". [9]

Reception

The game was met with very positive reception upon release. GameRankings and Metacritic gave it a score of 88% and 89 out of 100 for the PlayStation 2 and Xbox versions, [11] [12] [14] [15] and 88% and 88 out of 100 for the GameCube version. [10] [13]

Detroit Free Press gave the PS2 version all four stars and called it "deceptively deep, graphically sharp and a beauty to behold in the hands of two skilled players." [32] USA Today gave the game three-and-a-half stars out of four, saying, "Style, style and more style sums up the presentation of EA's hallmark street franchise. The courts look authentic and D.J. Bobbito Garcia returns with more colorful play-by-play. The music is mostly classic hip-hop and rap artists like House of Pain and the Beastie Boys that fit nicely within the action." [33] The Sydney Morning Herald gave it four stars out of five, saying, "The game has never looked better with easily recognisable pro players and vividly detailed courts. But where this latest installment excels is in enhanced options and customisation for serious fans, while still offering pick-up-and-play access for those after a quick sporting fix." [37]

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NBA Street is a series of arcade-style basketball video games produced by EA Sports BIG. It combines the talent and big names of the NBA with the attitude and atmosphere of streetball. Since the original game's debut in 2001, incarnations of the series have been released for the PlayStation 2, GameCube, Xbox, Xbox 360, and PlayStation 3. The game includes power-ups, as well as special trick moves and animations. One can choose to play half court or full court, with the number of players depending on which is selected.

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NFL Street 2 is an American football video game developed by EA Tiburon and published by Electronic Arts under the EA Sports BIG label. It was originally released for the PlayStation 2, GameCube and Xbox on December 26, 2004. It features then-New York Giants tight end Jeremy Shockey and rapper Xzibit on the cover. The game is compatible with Madden NFL 06, as players can import their Own The City players to it. The game's compatibility also extends to other EA games like Need for Speed: Underground 2, SSX 3, Madden NFL 2005, NCAA Football 2005, NFL Street, GoldenEye: Rogue Agent, NBA Live 2005, and NBA Street Vol. 2, where if players have these games on their memory cards, they can earn 25,000 points in the game.

<i>NBA 2K2</i> 2001 basketball video game

NBA 2K2 is a 2001 sports video game developed by Visual Concepts and published by Sega for Dreamcast, PlayStation 2, Xbox and GameCube. NBA 2K2 featured more street courts such as Mosswood, Fonde Rec Center, Venice Beach, etc. The cover athlete is Allen Iverson of the Philadelphia 76ers.

References

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