[[Hiroyuki Takahashi (game producer)|Hiroyuki Takahashi]]
Shugo Takahashi"},"designer":{"wt":"Hiroyuki Takahashi
Shugo Takahashi"},"programmer":{"wt":"Haruki Kodera
Toru Takamatsu
Kazunori Mimori"},"composer":{"wt":"[[Motoi Sakuraba]]"},"series":{"wt":"''[[List of Mario sports games#Mario Golf games|Mario Golf]]''"},"released":{"wt":"{{Video game release|NA|July 28, 2003|JP|September 5, 2003|AU|February 11, 2004|EU|June 18, 2004}}"},"genre":{"wt":"[[Sports video game|Sports]]"},"modes":{"wt":"[[Single-player]], [[multiplayer video game|multiplayer]]"},"platforms":{"wt":"[[GameCube]]"}},"i":0}}]}" id="mwBA">2003 video game
Mario Golf: Toadstool Tour | |
---|---|
![]() North American box art | |
Developer(s) | Camelot Software Planning |
Publisher(s) | Nintendo |
Director(s) | Haruki Kodera |
Producer(s) | Shinji Hatano Hiroyuki Takahashi Shugo Takahashi |
Designer(s) | Hiroyuki Takahashi Shugo Takahashi |
Programmer(s) | Haruki Kodera Toru Takamatsu Kazunori Mimori |
Composer(s) | Motoi Sakuraba |
Series | Mario Golf |
Platform(s) | GameCube |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Mario Golf: Toadstool Tour, known in Japan as Mario Golf: Family Tour (マリオゴルフ ファミリーツアー, Mario Gorufu Famirī Tsuā), is a 2003 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube. It is the sequel to the 1999 Nintendo 64 title Mario Golf , and is the third game in the Mario Golf series. It was released in North America on July 28, 2003, in Japan on September 5, 2003, and in PAL regions in 2004.
Toadstool Tour is a golf game featuring characters and elements from the Mario series. There are 16 playable characters in total, each with a set of golfing statistics defining their style of play. The game's main mode involves the player competing in tournaments to obtain new features, although there are alternative modes consisting of a training session and variations to the golf format. This includes "Ring Attack", requiring the player to hit the ball through rings of varying sizes while remaining on or under par. [1] The game also features connectivity with Mario Golf: Advance Tour using the Nintendo GameCube Game Boy Advance cable. [2]
Toadstool Tour was met with positive reception. In general, reviewers praised the game's visuals, sound, and variety of courses, although a perceived lack of advancement from its predecessor was criticised. The game became part of the Player's Choice label in 2004. [3]
Toadstool Tour is a golf game incorporating characters, enemies and themes from the Mario series. As a typical golf game, the player's objective is to hit the ball into the hole using as few strokes as possible. Prior to the swing, the player chooses a club, a general direction and range for the ball to travel. During the swing, the player determines power by timing a button press for a marker to stop at the desired point on a power meter. [4] At this point, the player can choose to influence the direction of the ball by applying spin. [5] Players can alternate between auto and manual shots, with the latter providing the player with more control, albeit at a higher risk of a poor shot. Many of these gameplay aspects, such as spin, are affected by the individual statistics of each character. These relate to features such as control of the ball and the general height of the character's shot, which determines how much the character's play is affected by the wind. At varying stages in the "Character match" mode, characters have a chance to be upgraded into "Star characters", which grants statistical enhancements. To achieve this, the player must defeat a computer-designated artificial intelligence (AI) opponent with a character of their choice, awarding the AI character with the upgrade for use later by the player. [1] The opportunities are only available once an envelope appears beside a character portrait in the selection screen. [6]
There are seven courses in the game, with the later versions featuring more complex terrain and exotic features. The more advanced courses offer a higher frequency of difficult terrain and elevation, [4] as in bunkers, which limit the accuracy and range of shots. There are also hazards such as lava pits and thwomps, which will incur a one-shot penalty if landed on. Each course takes its name from a particular Mario feature, such as "Peach's Castle Grounds", which is themed in particular on the Mushroom Kingdom. This course includes themed hazards such as chain chomps in bunkers, as well as warp pipes to change the location of the ball. [1]
Toadstool Tour contains several gameplay modes and variants of golf, as well as the traditional stroke and match play. The player can choose to play the "Doubles" option in several modes, which allows two players to play alternate strokes as a team. "Coin attack" entails collecting several coins scattered on the course, while "Ring attack" requires the player to direct the ball through rings of varying locations, angles, and diameter while keeping on or under par. [1] Some side games incorporate personal training for the player, such as the side games, which develop approaching, putting, shots, and birdie skills (see types of shots). The main mode is "Tournament mode", which involves the player competing against artificial intelligence opponents on each course to win trophies. The game features interactivity with the Game Boy Advance via the GameCube – Game Boy Advance link cable. Players can transfer their player characters from Mario Golf: Advance Tour to Toadstool Tour and gain experience points through gameplay, which can then be transferred back to Advance Tour; players can also unlock bonus characters in Advance Tour based on their progress in Toadstool Tour. [2]
Toadstool Tour was developed by Camelot Software Planning, the same team responsible for the game's predecessor, Mario Golf. During an interview with two Camelot developers, Hiroyuki and Shugo Takahashi, it was revealed that the game was developed simultaneously with the GameCube Mario Tennis title, Mario Power Tennis . According to the brothers, ideas and technology used for the development of Toadstool Tour were also used for Power Tennis. [7] The music was composed by Motoi Sakuraba, who previously scored Mario Golf . [8] The game was displayed as a playable demonstration in the E3 convention of 2003. [9] Toadstool Tour became part of the Player's Choice label in 2004, which offers a reduced price to games that have sold more than one million copies. [3]
Aggregator | Score |
---|---|
Metacritic | 81/100 [10] |
Publication | Score |
---|---|
Edge | 6/10 [11] |
Electronic Gaming Monthly | 7.83/10 [12] |
Eurogamer | 7/10 [1] |
Game Informer | 8/10 [13] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | B [15] |
GameSpot | 8.3/10 [5] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 9/10 [16] |
IGN | 8/10 [4] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo Power | 4.2/5 [18] |
BBC Sport | 85% [19] |
The Cincinnati Enquirer | ![]() ![]() ![]() ![]() ![]() |
Toadstool Tour received a positive reaction from critics, although it was criticised for being too similar to its predecessor. [1] [5] Eurogamer 's Tom Bramwell commented that "Mario Golf hasn't really grown much since its time on the N64", despite enjoying the game's course design and "sense of fun". [1] Both GameSpot and IGN praised the game's courses, although the later stages were preferred to the more basic initial courses. [4] [5] Electronic Gaming Monthly lauded the game's physics evidenced by the use of wind, weather, and surface conditions. [12] The game was often likened to the Tiger Woods PGA Tour games, which served as a criticism when Eurogamer noted the absence of events and player progression in the game's single-player mode. [1] This point was shared by Jennifer Tsao of EGM, who wanted "a more compelling single-player mode" that would offer a "golf pro who coaches me based on my swings". [12]
The game's controls were generally well received, despite specific issues such as difficulties executing very short putts due to the game's power meter. [2] The accessibility of the controls in particular were lauded, although Camelot's choice not to use the analogue swing present in many golf games was a common complaint. [1] [4] This specifically was compared to the analogue system present in Tiger Woods games, prompting Matt Casamassina to comment "going from Tiger Woods back to the mechanics of Mario Golf feels like going from car to horse". [4] The variety of modes available in Toadstool Tour was rated as "amazing" by GameSpot, who proceeded to commend the clarification provided by the game's manual booklet and in-game tutorial. [5] Eurogamer also noted this by offering praise to "Ring attack", but conversely rated "Coin attack" as "a bit shallow". [1] The game's multiplayer offerings were highly regarded by most reviewers. [2] [21]
Many reviewers criticised Toadstool Tour's use of camera, especially when the ball's presented route would ignore obstacles. [2] [4] GameSpot otherwise welcomed the game's visuals, however, arguing that the recurring Mario characters "never looked better". [5] IGN also lauded the graphics present in the full motion video and the rest of the game, as well as Toadstool Tour's audio. Matt Casamassina acknowledged the characters' voiced taunts, saying "the muttering, complaining Waluigi, never fails to bring a smile to our faces". [4]
Alex Trickett of BBC Sport gave it 85% and stated, "If you like pure simulation stick with world number one Tiger Woods, but if you are ready for a wackier round of golf, let your favourite Italian plumber come to the fore." [19] Likewise, Marc Saltzman of The Cincinnati Enquirer gave it four stars out of five and stated that, "One of the game's greatest assets is its intuitive control scheme. Novice and seasoned players will be able to pick up and play with little trouble. There are customizable options for manual or automatic swing modes." [20] However, the only negative review came from Alex Porter of Maxim , who gave it a score of four out of ten, saying, "Golfing game standards like club selection, power meter, and control of backspins and topspins satisfy, but the sometimes-clunky controls and confusing camera perspectives will leave you teed-off." [22] In 2009, Official Nintendo Magazine remarked "Perfect controls, lovely visuals, a classic character roster... what more could you want from a sports game?", placing the game 53rd on a list of greatest Nintendo games. [23]
GameSpot named Toadstool Tour the best GameCube game of July 2003. [24]
By July 2006, Toadstool Tour had sold 830,000 copies and earned $26 million in the United States. Next Generation ranked it as the 72nd highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Mario sports games released in the 2000s reached 2.5 million units in the United States by July 2006. [25] Toadstool Tour sold 1.03 million units in North America as of December 27, 2007. [26]
Princess Peach is a character in Nintendo's Mario franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original Super Mario Bros. game as Princess Toadstool. She is the princess regnant and head of state of the Mushroom Kingdom, where she resides in her castle along with Toads. Since her debut, she has appeared in the majority of Mario video games as the main female character and the romantic interest of Mario. She has been voiced by Samantha Kelly since 2007.
Mario Tennis is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.
Waluigi is a character in the Mario franchise. He plays the role of Luigi's arch-rival and accompanies Wario in spin-offs from the main Mario series, often for the sake of causing mischief. He was created by Camelot employee Fumihide Aoki and was voiced from 2000 to 2022 by Charles Martinet, who described Waluigi as someone with a lot of self-pity. Waluigi's design is characterised by his tall stature, thin and lanky frame, and his purple and black outfit with purple hat, which displays an inverted yellow "L".
Super Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka.
Mario Kart: Double Dash is a 2003 kart racing video game developed and published by Nintendo for the GameCube. It is the fourth main entry in the Mario Kart series. Similar to previous titles, Double Dash challenges Mario series player characters to race against each other on 16 Mario-themed tracks. The game introduced a number of gameplay features, such as having two riders per kart.
Golden Sun is a role-playing video game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance. It was released in August 2001 in Japan, November 2001 in North America and February 2002 in Europe.
Sonic Advance is a 2001 platform video game developed by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game to be released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.
Mario Party is a party video game series featuring characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. Designed by Shigeru Miyamoto, and directed by Kenji Kikuchi, the games are currently developed by Nintendo Cube and published by Nintendo, being previously developed by Hudson Soft. The series is known for its party game elements, including the often unpredictable multiplayer game modes that allow play with up to four, and sometimes eight, human players or CPUs.
Mario Power Tennis is a 2004 sports game developed by Camelot Software Planning and published by Nintendo for the GameCube. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. The game was ported for the Wii in 2009 as part of the New Play Control! series, and was also re-released as a Nintendo Selects title in 2012. A companion handheld game, Mario Tennis: Power Tour, was also released on Game Boy Advance around the same time as the original GameCube release, bearing the same title as Power Tennis in Europe.
Mario Superstar Baseball is a 2005 sports game developed by Namco and published by Nintendo for the GameCube. The game was created in the vein of other Mario sports games such as Mario Golf: Toadstool Tour and Mario Power Tennis. A sequel, Mario Super Sluggers, was released for the Wii in 2008.
Super Mario Strikers, known in Europe and Australia as Mario Smash Football, is a 2005 sports video game developed by Next Level Games and published by Nintendo for the GameCube. The game's developers had worked on NHL Hitz Pro before development of Strikers, which served as an influence for the fast-paced and physical nature of the game. This was also the last Mario game to be released on the GameCube in Japan and North America.
Mario Golf: Advance Tour is a 2004 role-playing sports game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance. The game is the sequel to the Game Boy Color version of Mario Golf and the Game Boy Advance counterpart of Mario Golf: Toadstool Tour.
NES Open Tournament Golf, known in Japan as Mario Open Golf, is a 1991 sports video game developed by HAL Laboratory and Nintendo R&D2 and published by Nintendo for the Nintendo Entertainment System. It is the fourth golf game to feature Mario as a player character, after Family Computer Golf: U.S. Course.
Mario Tennis: Power Tour, known as Mario Power Tennis in Europe, is a 2005 role-playing sports game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance. It is the sequel to the Game Boy Color version of Mario Tennis. While it is the handheld companion to Mario Power Tennis, released on GameCube, with the European release sharing its title, Power Tour lacks connectivity with Power Tennis, unlike how its predecessor features connectivity with its console counterpart on Nintendo 64. Power Tour was re-released on the Wii U's Virtual Console in 2014.
Mario Golf is a 1999 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Mario, his friends, and his enemies play golf on a variety of Mario-themed courses. Following NES Open Tournament Golf, it is the second game in the Mario Golf series. Camelot also developed a Game Boy Color version, which adds role-playing elements.
Swingerz Golf, known as Ace Golf in Europe and Wai Wai Golf in Japan, is a sports video game released by Telenet Japan in 2002. It is a golf simulation game that allows the player to choose from 14 different characters, each with different strengths and weaknesses, to play on any of the game's 6 courses, varying greatly in difficulty and atmosphere. Along with normal match and stroke modes of play, the game offers a tour mode, which simulates the career of a chosen character, a mission mode, consisting of a series of challenges that gradually increase in difficulty, and minigames, including a sudden death style of gameplay and a near-pin style of gameplay.
Mario is a multimedia franchise created by game designer Shigeru Miyamoto for the Japanese video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.
Mario Golf: World Tour is a 2014 golf video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 3DS. The game was first announced on February 14, 2013, in a Nintendo Direct presentation. It is the fifth game in the series, and is the first one in a decade, since 2004's Mario Golf: Advance Tour for the Game Boy Advance. The game was initially scheduled for the second half of 2013, but was eventually delayed to May 2014.
Mario Tennis: Ultra Smash is a 2015 sports game in the Mario Tennis series developed by Camelot Software Planning and published by Nintendo for the Wii U, released internationally in November 2015, and released in Japan in January 2016. It is the first Mario Tennis game to feature simultaneous online worldwide multiplayer. The game received mixed reviews from critics; it was criticized for a lack of additional modes, its smaller character roster than prior entries, and a perceived lack of enough innovation, with many deeming the game to be inferior to previous installments in terms of content, although its visual presentation, gameplay, and multiplayer were praised.
Mario Golf: Super Rush is a 2021 golf video game developed by Camelot Software Planning and published by Nintendo for the Nintendo Switch. It was announced via a Nintendo Direct on February 17, 2021, and was released worldwide on June 25, 2021. It is the sixth installment in the Mario Golf series following Mario Golf: World Tour in 2014 and is part of the larger Mario franchise. The game features various characters from the Mario franchise competing in golf, with regular competition and other modes.