This article needs additional citations for verification .(April 2010) |
Formerly | Interworld Productions (1995–1997) EA Mythic, Inc. (2006–2008) BioWare Mythic (2009–2012) |
---|---|
Company type | Subsidiary |
Industry | Video games |
Predecessor | Adventures Unlimited Software Inc. Interesting Systems Inc. |
Founded | 1995 |
Defunct | 2014[1] |
Headquarters | Fairfax, Virginia, United States |
Key people | Ray Muzyka, Group General Manager Greg Zeschuk, Chief Creative Officer Rob Denton, Group General Manager Eugene Evans, General Manager Jeff Hickman, Studio Executive Producer |
Products | Online games |
Parent | Electronic Arts (2006–2014) |
Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was an American video game developer based in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game Dark Age of Camelot . Mythic was a prolific creator of multiplayer online games following its establishment in the mid-1990s.
On May 29, 2014, Electronic Arts announced it would be "closing the EA Mythic location in Fairfax", [2] effectively winding down all the studio's operations. Despite the studio's closure, Dark Age of Camelot will continue to be supported by ex-Mythic staff under a new studio, Broadsword, which is also responsible for maintaining Ultima Online. [3] As of 2018, the name remains a registered trademark of EA.
Mythic originally evolved from two early Washington, DC (USA) area online game development companies. The first was Adventures Unlimited Software Inc. (AUSI), was founded in 1984 By Mark Jacobs when it launched Aradath, a commercial online role-playing video game which charged US$40 per month. AUSI later developed games for GEnie, creating an online version of Diplomacy with Eric Raymond in 1990, and Dragon's Gate in 1985, originally inspired by Aradath. Mark Jacobs was the president of AUSI and other developers there would later work for Mythic.
The other half of Mythic Entertainment was Interesting Systems, Inc., founded by Rob Denton, Matt Firor, Don Campbell, and Roger Shropshire in Fairfax, VA, in 1990. Prior to the founding of Mythic Entertainment, ISI had developed one multi-user BBS text-based role-playing game called Tempest, which was later renamed Darkness Falls . Darkness Falls would later provide the codebase for Dark Age of Camelot.
Mythic Entertainment was officially formed in 1995 when AUSI (Mark Jacobs) and ISI (Rob Denton) joined together. Its original name was Interworld Productions, and in November 1997 the name was changed to Mythic Entertainment. Mythic made numerous online games in the mid and late 1990s, ranging from online action first-person shooters to online RPGs. Some titles include Silent Death Online, Magestorm Millennium , Darkness Falls: The Crusade , ID4 Online , Spellbinder: The Nexus Conflict , and Splatterball .
In 2001, Mythic Entertainment released its first MMORPG, Dark Age of Camelot , the game for which Mythic is best known.
Electronic Arts purchased Mythic Entertainment and renamed the company EA Mythic on June 20, 2006. [4] EA Mythic renamed themselves back to Mythic Entertainment on July 10, 2008. [5] Mythic Entertainment released Warhammer Online: Age of Reckoning , its second MMORPG, on September 18, 2008.
On June 24, 2009, it was announced that as part of EA's restructuring plan Mythic Entertainment and BioWare would come together under a new RPG/MMO division headed by BioWare General Manager Dr. Ray Muzyka. [6] It was also revealed that the current General Manager and long-time Mythic boss Mark Jacobs had left EA on June 23, 2009 and would be replaced by Rob Denton. [7] The company was then renamed to BioWare Mythic. [8] On November 9, 2009, Mythic was part of a broader reduction in force throughout Electronic Arts. The number of employees released was not made public. [9] [10] [11]
In 2012, the studio was renamed back to Mythic Entertainment. [12] This was confirmed in November 2012 on the Dark Age of Camelot website. [13]
Mythic sued Microsoft in December 2003 for trademark infringement and unfair competition regarding the name of Microsoft's Mythica MMORPG, which was in development at that time. On May 25, 2004, three months after the game was cancelled, Mythic announced that the case was settled and that Microsoft agreed to not use the Mythica name on new online video games and to not register it as a trademark. Also, as part of the deal, Microsoft gave all Mythica-related trademarks and domain names to Mythic. [14]
Aliens Online was an online first-person shooter/action game based on the movie franchise where two teams of marines and aliens fought each other. The game was for the GameStorm gaming service. [15]
Darkness Falls: The Crusade was a fantasy MUD-style game which has been hosted by America Online, GameStorm, and Centropolis Entertainment. [16] [17] The game was a sequel to Darkness Falls that was offered on the AOL and Gamestorm gaming services. [18] [19] The game is in large part the intellectual concept behind Dark Age of Camelot. This game is no longer available as of early 2006 along with all other games offered on the Mythic-Realms gaming center excluding Dragon's Gate.
ID4 Online or (Independence Day Online as it is also called) was a game released by Mythic and published by Centropolis Interactive. [20]
Mythic started Dark Age of Camelot development in late 1999. The company invested US$3.2 million developing the game, an amount more than double the sum used for all its previous games.[ citation needed ]Dark Age of Camelot was also the company's first massively multiplayer online role-playing game (MMORPG).
Dark Age of Camelot development was led by Rob Denton, as lead programmer, and by Matt Firor as Producer. Its support and development continues, in parallel with other EA Mythic projects, such as the 2005-announced Warhammer Online .
On February 5, 2014, Mythic co-founder Rob Denton started a new studio called Broadsword Games. On the same day, development of the game was transferred from Mythic to the new studio. As such, Dark Age of Camelot will continue to be supported after the closure of Mythic Entertainment. [21]
In 2002, Mythic announced it was working on a new title, a science-fiction themed MMO called Imperator Online. This MMORPG based on an alternate history where the Roman Republic never fell, and advanced to be a space-traveling multi-planet Empire. Minor changes at important moments in Roman history create an extremely different timeline for Earth, leading to an interstellar Roman Republica and thousands of years of galactic Pax Romana. However, the game's production was canceled in July 2005, when Mark Jacobs announced that they had acquired the Warhammer Online license from Games Workshop.
During the E3 trade show, on May 18, 2005, Mythic announced that it had licensed the Warhammer Fantasy IP and was starting to work on a new MMO, Warhammer Online: Age of Reckoning . This title was released on September 18, 2008. The game's last day of play was December 18, 2013. [22]
Year | Title | Platform(s) | Notes |
---|---|---|---|
As Interworld Productions | |||
1996 | Dragon's Gate | Windows | |
Rolemaster: Magestorm | Windows | ||
As Mythic Entertainment | |||
1998 | Aliens Online | Windows | |
Godzilla Online | Windows | ||
Starship Troopers: Battlespace | Windows | ||
1999 | Darkness Falls: The Crusade | Windows | |
Spellbinder: The Nexus Conflict | Windows | ||
2000 | ID4 Online | Windows | |
2001 | Dark Age of Camelot | Windows | |
2003 | Dark Age of Camelot: Trials of Atlantis | Windows | |
2004 | Dark Age of Camelot: Catacombs | Windows | |
2005 | Dark Age of Camelot: Darkness Rising | Windows | |
2008 | Warhammer Online: Age of Reckoning | Windows | |
2009 | Ultima Online: Stygian Abyss | Windows | |
As BioWare Mythic | |||
2011 | Dragon Age II | Windows | Assisted BioWare Edmonton |
PlayStation 3 | |||
Xbox 360 | |||
As Mythic Entertainment | |||
2013 | Ultima Forever: Quest for the Avatar | iOS | |
2014 | Dungeon Keeper | Android | |
iOS |
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American publisher Electronic Arts.
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.
Dark Age of Camelot is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe. The game combines Arthurian lore, Norse mythology, and Celtic mythology with high fantasy. It is set in the period after King Arthur's death, when his kingdom has split into three realms, which are in a constant state of war with each other. Dark Age of Camelot includes both player versus environment (PvE) and realm versus realm (RvR) combat.
Mythica was a never-released massively multiplayer online role-playing game based on Norse mythology. It was under development by Microsoft Game Studios (MGS) for Windows-running PCs until it was cancelled in early 2004. The game had been under development for over two years and had a development staff of forty at the time of cancellation.
Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are most often used in games where both activities exist, particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between gamemodes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.
Warhammer Online: Age of Reckoning was a massively multiplayer online role-playing game based on Games Workshop's Warhammer Fantasy setting, developed by Mythic Entertainment and published by Electronic Arts in 2008. The game revolved around the continual worldwide conflict that the Warhammer Fantasy setting is known for, and the game is geared toward ongoing, constant war laced with dark humour. Age of Reckoning ended up selling over a million copies and peaking at 800,000 subscribers, but dropped to 300,000 subscribers several months later. The game received generally positive reviews from critics but shut down in 2013. Since at least 2014, an active private server called Return of Reckoning has been run by fans, and it remains active as of November 2024.
Scott Jennings, also known as Lum the Mad, is an American commentator on MMORPG games. He is best known for creating a website, The Rantings of Lum The Mad, a pioneer blog, which existed from 1998 to 2001, when Jennings was hired by MMO developer Mythic Entertainment, where he remained until 2006.
Pandemic Studios, LLC was an American video game developer based in Westwood, Los Angeles. Andrew Goldman and Josh Resnick founded the studio in 1998 after leaving Activision. Pandemic Studios, alongside BioWare, was acquired in 2005 by Elevation Partners and placed under VG Holding Corp., which in 2007 was sold to Electronic Arts (EA). EA closed Pandemic Studios in 2009. Pandemic Studios is known for a variety of titles, including Full Spectrum Warrior, Star Wars: Battlefront, Dark Reign 2, Destroy All Humans!, Mercenaries, and The Saboteur.
Mark Jacobs is an American game designer, programmer, author and businessman, and the former GM/VP/CEO of Mythic Entertainment, Inc and after Mythic Entertainment was sold to Electronic Arts in 2006 he served as its GM/VP/CEO at EA. Best known as a lead designer of Dark Age of Camelot (2001) and Camelot Unchained (unreleased), he also created two early MUDs, Aradath and Dragon's Gate, serving as both the designer and programmer in addition to his duties as President/CEO. He founded A.U.S.I. in 1983 and worked on a number of computer games for systems such as the Apple II. Jacobs left EA in 2009 after the company decided to merge BioWare with Mythic Entertainment.
GameStorm was an online gaming service founded by Kesmai corporation in November 1997. It offered several online video games at a flat monthly fee of $10 per month, a relatively radical payment system in the age of pay-by-hour online gaming. Both Kesmai and GameStorm were sold to Electronic Arts in 1999, and shut down by Electronic Arts in 2001.
Dragon's Gate was an interactive, real time, text-based multi user online fantasy role-playing game, sometimes referred to as a MUD. It was one of the longest running pay-for-play online games in the world, it opened to the public in the spring of 1990 on GEnie. In 1996 the game was moved to AOL. Later the game was moved to Mythic Realms, and finally to independent server, where it ran until the summer of 2007.
Paul Barnett is an English game designer who is a Global Product Director at Wargaming, working on their game World of Tanks. Before that he worked at Electronic Arts' Office of the Chief Creative Officer and was the General Manager of Mythic Entertainment, a subsidiary of EA. Barnett had a lead role in developing EA's Warhammer Online MMO in Europe.
The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons & Dragons (D&D) and earlier social games.
Jeff Hickman is a video game designer, producer and customer support specialist.
Star Wars: The Old Republic is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was announced on October 21, 2008. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. It was released in Oceania and Asia on March 1, 2012.
Realm versus Realm (RvR) is a type of player versus player (PvP) gameplay in massively multiplayer online role-playing games (MMORPGs) where the player base is divided over multiple preset realms that fight each other over game assets. This differs from normal Player versus Player combat in that Realm versus Realm usually involves a combat-based game, as opposed to one where sporadic Player versus Player combat occurs. In this context, "realm" generally means a geographic territory or political affiliation.
Warhammer Online: Wrath of Heroes was a multiplayer online battle arena being developed by BioWare Mythic and supposed to be published by Electronic Arts for Microsoft Windows until it was cancelled. The game was a spin-off based on Warhammer Online: Age of Reckoning and was a Play4Free title, Electronic Arts' free-to-play model.
Ultima Forever: Quest for the Avatar was a free-to-play, cross-platform, online, action role-playing game developed by Mythic Entertainment and Escalation Studios and published by Electronic Arts. It was formally a part of the Ultima series. Information was previously released by BioWare in mid-2011 and more information was released on July 11, 2011. It was officially announced at San Diego Comic-Con on July 12, 2012 and it was fully released for iOS on August 7, 2013. The game was shut down on August 29, 2014.
Camelot Unchained is an in-development fantasy massively multiplayer online role-playing game from City State Entertainment which was partially funded through Kickstarter. Leading its production is Mark Jacobs, the former designer of Dark Age of Camelot. Its crowd funding campaign has raised US$4.5 million with Jacobs contributing an additional $5 million from his own assets, and raising an additional $7.5 million from investors, for a total of $17 million. The game is based on its own proprietary game engine engineered for server-side physics and large-scale battles, and as such will focus primarily on open world PVP rather than "theme park" instanced encounters or battlegrounds. Camelot Unchained entered Beta 1 phase on July 31, 2018.