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Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | March 4, 1983 in Houston, Texas, U.S. |
Founders | |
Defunct | February 2004 |
Fate | Acquired by Electronic Arts, and dissolved |
Successor | Destination Games |
Headquarters | Austin, Texas, U.S. |
Products | Ultima series Wing Commander series Crusader series Strike Commander System Shock Wings of Glory |
Parent | Electronic Arts (1992–2004) |
Website | www.origin.ea.com at the Wayback Machine (archived March 30, 1997) |
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.
Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. [1] [2] Origin was initially based in the Garriotts' garage in Houston, Texas. [3] The company's first game was Ultima III: Exodus ; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. [4]
By 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire. [4] By 1989 they had 50 employees between their New Hampshire and Texas offices. [5] By 1992, Origin Systems had sold more than 1.5 million software units worldwide. [6]
In September 1992, Electronic Arts acquired the company [7] [8] for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord . Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal. [9]
By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. [10] In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online . After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX: Ascension in 1999. However, within a year's time, in part due to Ultima IX's poor reception, [11] EA canceled all of Origin's new development projects, including Ultima Online 2 , Privateer Online , and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.
In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey , originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.
Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.
Among its prominent employees were (alphabetically by surname):
Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.
Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems.
Richard Allen Garriott is a British-born American video game developer, entrepreneur and private astronaut.
Looking Glass Studios, Inc. was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of Intermetrics and was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000.
Chuck Bueche is a video game programmer best known for co-founding Origin Systems and his involvement with the Ultima video game series.
Andy Hollis is an American video game designer, programmer and producer, mainly known for his flight simulators. He was one of the founding members of MicroProse.
Destination Games was an American computer game development company created in April 2000 by Richard Garriott, Robert Garriott and Starr Long, following their departure from Origin Systems.
NCSoft Corporation is a South Korean video game developer and publisher headquartered in Pangyo, Seongnam, South Korea, primarily known for the distribution of massively multiplayer online role-playing games such as Lineage and Guild Wars.
Scott Jennings, also known as Lum the Mad, is an American commentator on MMORPG games. He is best known for creating a website, The Rantings of Lum The Mad, a pioneer blog, which existed from 1998 to 2001, when Jennings was hired by MMO developer Mythic Entertainment, where he remained until 2006.
Harvey Smith is an American video game designer and writer, working at Arkane Studios.
Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released in April 1992. In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.
Ultima IX: Ascension is a 1999 role-playing video game developed by Origin Systems and published by Electronic Arts for Microsoft Windows. It is the ninth and final main installment of the Ultima series.
Jon Van Caneghem is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series.
Robert K. Garriott is an American video game industry figure and entrepreneur. He co-founded Origin Systems and Destination Games with his brother, Richard Garriott, and was the CEO of NCsoft-North America from 2001 until 2008. He is the second-eldest son of NASA astronaut Owen K. Garriott.
California Pacific Computer Co. was a computer software and game publisher active from 1979 to 1986, founded in Davis, California by Alvin Remmers. Its software was published exclusively for the Apple II computer and was an early commercial outlet for several important game designers including Richard Garriott, Bill Budge, and Michael Pondsmith.
Portalarium, Inc. was a video game developer based in Austin, Texas that was formed in September 2009 by Richard Garriott, together with his longtime game industry partners, Dallas Snell and Fred Schmidt. Portalarium marks Richard Garriott's first return to the video game industry since the release of his 2007 title Tabula Rasa. The name "Portalarium," as well as the company's motto, "We take you there," are intended as a continuity and reference to Garriott's prior two companies' names and respective mottoes; Origin Systems, "We Create Worlds," and Destination Games, "We have arrived."
Denis Loubet is an artist who has worked on several pen-and-paper role-playing games and video games, including the MMORPG Ashen Empires.
Starr McAuley Long is an American game developer, a long time collaborator with Richard Garriott at the companies Origin Systems (1992–2000), Destination Games (2000–2008), and Portalarium (2013–present). In 1997, Long was the original director of the early graphical multiplayer game Ultima Online, and from 2008–2013 he was executive producer at The Walt Disney Company, where he created and managed several educational games and apps for Club Penguin and the Disney Connected Learning platform. In early 2008, he was listed as one of the Top 20 Most Influential People in the MMO industry. In 2013, he again partnered with Garriott at Portalarium, where they began working on a new game Shroud of the Avatar.
Origin Systems would sell more than 1.5 million units worldwide by 1992.