List of acquisitions by Electronic Arts

Last updated

Electronic Arts logo Electronic Arts 2020.svg
Electronic Arts logo
EA headquarters in Redwood City, California EA Building RedwoodShores.JPG
EA headquarters in Redwood City, California

Electronic Arts is an American company that is a developer, marketer, publisher, and distributor of video games, that was founded in 1982. Products of the company include EA Sports franchises, Sims , and other titles on both handheld and home gaming consoles. [1]

Contents

Electronic Arts often acquires new companies to expand or add to new product lines. For instance, EA chairman and chief executive officer Larry Probst said after the acquisition of JAMDAT Mobile that "we intend to build a leading global position in the [...] business of providing games on mobile phones". [2] EA followed through with this later, making the company into EA Mobile, and allowing people to purchase and download content produced by them directly onto their phones. [1] After the acquisition of Origin Systems, some staff in that company claimed that Electronic Arts initially gave them more resources, but allowed little latitude if employees made a mistake, and in some cases no longer trusted them, and even worked against them. [3] [4] EA has shut down entire companies or the studios thereof after acquiring them, including the studio DICE Canada, Origin Systems, EA Chicago (NuFX), and Pandemic Studios. [5] [6] [7] [8] Gaming blogger Brian Crecente has said that fears that EA doesn't care about the quality of their products after they are acquired are debatable. [9]

As of April 2021, Electronic Arts' largest acquisition is the purchase of Glu Mobile, for $2.4 billion. Of the 39 companies acquired by EA, 20 are based in the U.S., five in the United Kingdom, six in Continental Europe, and eight elsewhere. The majority of these companies and studios are now defunct, with some having been merged into other entities. Of the six companies which EA purchased a stake in, two remaining companies are based in the U.S., while three other U.S. companies are defunct. After acquiring a 19.9% stake in France-based Ubisoft in 2004, EA sold a remaining 14.8% stake in it in 2010. [10] [11]

Each acquisition listed is for the entire company, unless otherwise noted. The acquisition date listed is the date of the agreement between Electronic Arts (EA) and the subject of the acquisition. Unless otherwise noted, the value of each acquisition is listed in U.S. dollars, because EA is headquartered in the U.S. If the value of the acquisition is not listed, then it is undisclosed. If the EA service that is derived from the acquired company is known, then it is also listed. According to data from Pitch Book via VentureBeat, the company has spent about $2.9 Billion on its 10 biggest acquisitions since 1992. [12]

Key

General
Defunct
Merged into surviving group
*Electronic Arts sold stake

Acquisitions

DateCompanyBusinessCountryValue (USD)Derived StudiosReferences
1987 Batteries Included Hardware and software developer Flag of Canada (Pantone).svg  CAN [13] [14]
July 1, 1991 Distinctive Software Inc. Video game developer Flag of Canada (Pantone).svg  CAN EA Vancouver [15]
September 10, 1992 Origin Systems Video game developer Flag of the United States.svg  USA $35,000,000 [16]
November 14, 1994 DROsoft Software distributorFlag of Spain.svg  ESP [17]
January 6, 1995 Bullfrog Productions Video game developer Flag of the United Kingdom.svg  UK [18] [19]
March 8, 1995 Kingsoft GmbH Software distributorFlag of Germany.svg  GER [20]
January 29, 1996 Manley & Associates Video game developer Flag of the United States.svg  USA EA Seattle [21]
June 4, 1997 Maxis Video game developer and publisherFlag of the United States.svg  USA $125,000,000 Maxis [note 1] [22] [23] [24]
April 2, 1998 Tiburon Entertainment Video game developer Flag of the United States.svg  USA EA Tiburon [25]
April 8, 1998 Vision Software Software distributorFlag of South Africa.svg  RSA Vision Software [26]
July 28, 1998 ABC Software Software distributorFlag of Switzerland (Pantone).svg   CH ABC Software [27]
August 17, 1998 Westwood Studios; Virgin Interactive's North American Operations, Burst Studios Computer and video game developers Flag of the United States.svg  USA $122,500,000 EA Pacific [note 2] [28] [29]
September 8, 1999 PlayNation Developer of online entertainment Flag of the United States.svg  USA PlayNation [30]
November 22, 1999 Kesmai Video game developer and online game publisher Flag of the United States.svg  USA [31]
February 24, 2000 DreamWorks Interactive Video game developer Flag of the United States.svg  USA Danger Close Games [32] [33]
February 28, 2001 Pogo.com Family games website Flag of the United States.svg  USA [34]
June 11, 2002 Black Box Games Sports and racing video game developer Flag of Canada (Pantone).svg  CAN Quicklime Games [35] [36] [37]
October 16, 2003 Studio 33 Racing video game developer Flag of the United Kingdom.svg  UK EA Northwest [38]
February 13, 2004 NuFX Sports video game developer Flag of the United States.svg  USA EA Chicago [8] [39]
July 28, 2004 Criterion Software Video game developer Flag of the United Kingdom.svg  UK $48,000,000 [40] [41]
July 27, 2005 Hypnotix Video game developer Flag of the United States.svg  USA EA Tiburon [42]
December 8, 2005 JAMDAT Mobile Mobile entertainment developerFlag of the United States.svg  USA $680,000,000 EA Mobile [2]
July 20, 2006 Mythic Entertainment Computer game developer Flag of the United States.svg  USA EA Mythic [43] [44]
August 23, 2006 Phenomic Game Development Real-time strategy game developer Flag of Germany.svg  GER EA Phenomic [45] [46]
October 2, 2006 Digital Illusions CE (DICE)‡ [note 3] Video game developer Flag of Sweden.svg  SWE EA DICE [47]
November 30, 2006 Headgate Studios Video game developer Flag of the United States.svg  USA EA Salt Lake† [48]
February 12, 2007 SingShot Media Social network service Flag of the United States.svg  USA Sims on Stage [49] [50]
October 5, 2007Super Computer International‡ Computer software developerFlag of the United States.svg  USA EA Online Technology‡ [51]
October 11, 2007 VG Holding Corp. Holding company of video game developers Flag of the United States.svg  USA $775,000,000 BioWare Pandemic Studios [52]
May 21, 2008 Hands-On Mobile Mobile video game developer and publisher Flag of South Korea.svg  ROK EA Mobile Korea [53]
June 3, 2008 ThreeSF Social network service Flag of the United States.svg  USA [54]
December 2, 2008J2MSoft† Computer game developer Flag of South Korea.svg  ROK [55]
Q1 Fiscal 2010J2Play† Social network service Flag of Canada (Pantone).svg  CAN [56]
November 9, 2009 Playfish Social network game developer Flag of the United Kingdom.svg  UK $400,000,000 [57] [58] [59]
October 20, 2010Chillingo†Mobile video game publisherFlag of the United Kingdom.svg  UK $20,000,000 [60] [61]
May 3, 2011Mobile Post ProductionMobile video game developer and publisherFlag of the United States.svg  USA [62]
May 4, 2011 Firemint Mobile video game developer and publisherFlag of Australia (converted).svg  AUS [63]
July 12, 2011 PopCap Games Video game developer and publisherFlag of the United States.svg  USA $750,000,000 [note 4] San Francisco & Seattle Dublin† & Vancouver [37] [64] [65]
August 11, 2011Bight Games‡Trade Wars (mobile game)Flag of Canada (Pantone).svg  CAN Red Crow Studios [66]
June 1, 2012ESNSocial gaming product developersFlag of Sweden.svg  SWE [67]
December 1, 2017 Respawn Entertainment Video game developerFlag of the United States.svg  USA $315,000,000 [note 5] [68] [69]
May 1, 2018 GameFly Game streamingFlag of the United States.svg  USA [70]
July 9, 2018 Industrial ToysMobile video game developerFlag of the United States.svg  USA [71]
February 18, 2021 Codemasters Video game developer and publisherFlag of the United Kingdom.svg  UK $ [72]
April 29, 2021 Glu Mobile Mobile video game developer and publisherFlag of the United States.svg  USA $ EA Mobile [73]
May 5, 2021Metalhead SoftwareVideo game developerFlag of Canada (Pantone).svg  CAN [74]
June 23, 2021 Playdemic Mobile video game developerFlag of the United Kingdom.svg  UK $ [75]

Total:47 companies

Stakes

DateCompanyBusinessCountryValueReferences
January 25, 1995 Visual Concepts Entertainment [note 6] Video game developer Flag of the United States.svg  USA [76]
May 9, 1995 NovaLogic [note 7] Video game developer and publisher Flag of the United States.svg  USA [77]
March 11, 1997 Accolade [note 8] Video game developer and publisher Flag of the United States.svg  USA [78] [79]
April 3, 1997 Mpath Interactive [note 9] Computer game and online companyFlag of the United States.svg  USA [80] [81]
August 4, 1998Kodiak Interactive Software Studios, Inc.† [note 10] Video game developer Flag of the United States.svg  USA [82] [83]
December 24, 2004 Ubisoft* [note 11] Video game developer and publisher Flag of France.svg  FRA 68.9 million euros [10] [11] [84]

Notes

  1. While Maxis Emeryville was closed, other Maxis groups were consolidated into existing studios of EA. New studios using the brand name began opening in 2019.
  2. Staff who choose to remain were absorbed into EA Los Angeles.
  3. DICE Ontario was closed down; the Stockholm studio persists under the "EA DICE" label.
  4. Includes $650 million in cash and the issuing of $100 million in EA common stock to certain shareholders of PopCap Games. Does not include additional cash possibly received based on earnings before interest and taxes milestones through December 2013.
  5. Includes $151 million in cash and $164 million in equity.
  6. EA purchased a minority stake, later sold to Take 2 Interactive.
  7. EA purchased a minority stake, yet there is no mention of it on EA's Investor Page. Later sold to THQ Nordic in 2016
  8. EA purchased a minority stake. Later purchased by Infogrames.
  9. EA purchased a minority stake. On June 18, 2001, it was acquired by GameSpy and MPlayer.com was merged with GameSpy Arcade.
  10. EA purchased a minority stake, but it later merged with Acclaim Entertainment.
  11. EA initially purchased a 19.9% stake then-valued at 68.9 million euros, but then sold its remaining stake in July 2010 for 122 million U.S. dollars (94 million euros).

Related Research Articles

<span class="mw-page-title-main">Electronic Arts</span> American video game company

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.

<span class="mw-page-title-main">NCSoft</span> South Korea-based video game developer and publisher

NCSoft Corporation is a South Korean video game developer and publisher headquartered in Pangyo, Seongnam, South Korea, primarily known for the distribution of massively multiplayer online role-playing games such as Lineage and Guild Wars.

<span class="mw-page-title-main">Visual Concepts</span> American video game developer

Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing sports games in the 2K franchise, most recently NBA 2K and WWE 2K, and previously NFL 2K and College Hoops 2K. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K label which Visual Concepts became part of, on the day following the acquisition. As of December 2018, the company employs more than 350 people.

<span class="mw-page-title-main">Digital Chocolate</span> Former video game company

Digital Chocolate, Inc. was a video game developer and publisher headquartered in San Mateo, California. It was founded in 2003 by Trip Hawkins, the founder of video game companies Electronic Arts and The 3DO Company. The company focused on developing games for Java ME-based mobile phones, iOS, and Microsoft Windows, and made some non-entertainment titles. Its marketing motto was Seize the minute.

<span class="mw-page-title-main">Havok (software)</span> Video game middleware

Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games.

<span class="mw-page-title-main">PopCap Games</span> American video game developer

PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.

<span class="mw-page-title-main">EA Mobile</span> American video game developer

EA Mobile Inc. is an American video game development studio of the publisher Electronic Arts (EA) for mobile platforms.

<span class="mw-page-title-main">EA Vancouver</span> Canadian video game developer owned by Electronic Arts

EA Vancouver is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largest video game test operation.

<span class="mw-page-title-main">Jade Raymond</span> Canadian video game creator (born 1975)

Jade Raymond is a Canadian video game producer, best known for helping create the Assassin's Creed and Watch Dogs franchises, as well as building Ubisoft Toronto and Motive Studio. In March 2021, Raymond announced the founding of a new independent development team called Haven Studios, which was later acquired by Sony Interactive Entertainment in July 2022, making them a first-party developer for PlayStation Studios.

<span class="mw-page-title-main">EA Orlando</span> Video game development studio by EA

EA Orlando is an American video game developer located in Orlando, Florida founded in 1994. It was formerly known as Tiburon Entertainment, which was acquired by Electronic Arts in 1998. After the acquisition, the studio was renamed EA Tiburon. EA had already purchased a minority equity interest in Tiburon in May 1996, the terms of which included that Tiburon would develop games exclusively for EA.

Elevation Partners was an American private equity firm that invested in intellectual property, technology and media companies. The firm had $1.9 billion of assets under management. The firm was founded in 2004 and was headquartered in New York City and Menlo Park, California. In the years 2012–2015, their assets were acquired by other companies, with portfolio under the name Elevation Partners closing in 2015. Some members of the board formed a company called "NextEquity Partners", which invests in similar sites. Rock musician Bono went on to co-found "The Rise Fund", dedicated to improving the United Nations' seven sectors of sustainable development.

<span class="mw-page-title-main">Don Mattrick</span> Canadian businessman

Donald Allan Mattrick is a Canadian businessman who previously served as the CEO of social gaming company Zynga and the president of the Interactive Entertainment Business at Microsoft. Before joining Microsoft in 2007, Mattrick worked at Electronic Arts for 15 years as the president of Worldwide Studios. In 1982, he founded Distinctive Software, which was later acquired by Electronic Arts in 1991 and renamed to EA Vancouver.

EA Black Box was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts (EA). The developers are primarily known for the Need for Speed and Skate series. It was renamed Quicklime Games during the development of Need for Speed: World, but after a series of restructures it was shut down in April 2013.

<span class="mw-page-title-main">Zynga</span> American social game developer

Zynga Inc. is an American developer running social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games".

Danger Close Games was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles.

Skillz is an online mobile multiplayer video game competition platform that is integrated into a number of iOS and Android games. The Skillz platform helps developers create franchises by enabling social competition in their games. Skillz has over 14,000 game developers who launched a game integration on the platform. Skillz hosts billions of casual esports tournaments for millions of mobile players worldwide.

Perforce Software, Inc. is an American developer of software used for developing and running applications, including version control software, web-based repository management, developer collaboration, application lifecycle management, web application servers, debugging tools and agile planning software.

Since the 2010s and before, the video game company Electronic Arts has been at the center of numerous controversies involving acquisitions of companies and anti-consumer practices in their individual games, as well as lawsuits alleging anti-competitive practices on EA's part when signing sports-related contracts. In 2012 and 2013, the company was named "Worst Company in America" by Consumerist, while it was named the 5th most hated company in the United States by USA Today in 2018.

<span class="mw-page-title-main">Stillfront Group</span> Video game company

Stillfront Group is a Sweden-based company specialized in the acquisition and management of mobile and browser game studios.

References

  1. 1 2 "Electronic Arts, Inc.: Full Description". Reuters. Archived from the original on October 30, 2007. Retrieved 2008-04-13.
  2. 1 2 "EA to Acquire JAMDAT Mobile Inc. -- the Leader in North American Mobile Interactive Entertainment; Accelerates EA's Objective of Global Expansion in Mobile". Jamdat Mobile Inc. 2005-12-08. Archived from the original on 2012-07-09. Retrieved 2008-04-13.
  3. "The Conquest of Origin pg. 2". Escapist. 2005-10-11. Retrieved 2008-05-03.
  4. "The Conquest of Origin pg. 3". Escapist. 2005-10-11. Retrieved 2008-05-03.
  5. Brendan Sinclair (2006-10-06). "EA shuts down DICE Canada". Gamespot. Retrieved 2008-05-03.
  6. "EA to Shut Down Origin Systems". Gamepro. 2004-02-25. Archived from the original on 2009-02-10. Retrieved 2008-05-03.
  7. "EA closes Pandemic Studios unit". CNET. 2009-11-18. Retrieved 2010-08-05.
  8. 1 2 "EA Confirms EA Chicago is Closing". Kotaku. 2007-11-06. Archived from the original on 2008-03-04. Retrieved 2010-08-20.
  9. Caroline McCarthy (2007-10-11). "Electronic Arts pays $860 million for BioWare, Pandemic Studios". CNET. Retrieved 2008-05-03.
  10. 1 2 Business Wire (2004-12-24). "EA Invests in Ubisoft; Acquires Approximately 19.9 Percent Equity in Global Game Company". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  11. 1 2 Ecorcheville, Ambroise; Angeline Benoit. "UPDATE: Electronic Arts Sells Ubisoft Shares, Ends 6-Year Link". Automated Trader. Dow Jones Newswires. Archived from the original on 2015-03-17. Retrieved 2010-08-05.
  12. "Electronic Arts' biggest acquisitions: The good, the so-so, and the duds". 20 December 2017.
  13. Ian Chadwick (1988). "Ian's Quest". ST-Log (20): 47.
  14. Morrissey, James (2005-03-14). "Artist Showcase: Michael Reichmann". The Nature, Wildlife and Pet Photography Forum. Archived from the original on 2016-07-07. Retrieved 2016-07-07.
  15. Software Industry Report (1997-06-04). "Electronic Arts; Distinctive Software Inc". AllBusiness. Retrieved 2008-04-13.
  16. PR Newswire (1992-09-10). "Electronic Arts Announces Agreement to Acquire Origin Systems". The Free Library. Retrieved 2015-03-15.
  17. Business Wire (1994-11-14). "Electronic Arts acquires distributor in Spain; forms third subsidiary in continental Europe". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  18. "Electronic Arts to acquire leading European software developer, Bullfrog Productions Ltd". The Free Library . Business Wire. January 6, 1995. Archived from the original on March 15, 2016. Retrieved July 16, 2019.
  19. "Bullfrog Productions". IGN. Archived from the original on 2010-05-28. Retrieved 2010-08-20.
  20. Business Wire (1995-03-08). "Electronic Arts acquires distributor in Germany, Kingsoft GmbH". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  21. Business Wire (1996-01-29). "Electronic Arts Acquires Software Developer Manley & Associates". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  22. Business Wire (1997-06-04). "Electronic Arts and Maxis Inc. announce definitive agreement to merge; transaction valued at approximately $125 million". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  23. Kain, Erik (2015-03-04). "'SimCity' Developer Shut Down By EA". Forbes . Retrieved 2015-03-04.
  24. Sarkar, Samit (March 4, 2015). "EA shuts down Maxis Emeryville, studio behind SimCity". Polygon. Retrieved March 4, 2015.
  25. Business Wire (1998-04-02). "Electronic Arts Acquires Software Developer Tiburon Entertainment; Leading Sports Game Developer Becomes Wholly-Owned Subsidiary". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  26. Business Wire (1998-04-08). "Electronic Arts Acquires Vision Software PTY Ltd.; EA Moves Into Continent of Africa". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  27. Business Wire (1998-07-28). "Electronic Arts Acquires ABC Software to Establish Direct Sales Organizations in Switzerland and Austria". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  28. Business Wire (1998-08-17). "Electronic Arts to Buy Westwood Studios From Virgin Interactive Entertainment; EA to Acquire Creators of Command & Conquer in a Cash Transaction Valued at $122.5 Million". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  29. "Westwood Studios, Inc". MobyGames. Retrieved 2010-08-20.
  30. Business Wire (1998-09-08). "Electronic Arts Announces Acquisition of PlayNation; Online Entertainment Developer Adds to EA's Internet Content". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  31. PR Newswire (1999-11-22). "Electronic Arts Announces Agreement to Acquire News Corp. Online Game Unit, Kesmai". The Free Library. Retrieved 2015-03-15.
  32. PR Newswire (2000-02-24). "Electronic Arts Acquires DreamWorks Interactive From Microsoft And DreamWorks SKG". The Free Library. Retrieved 2015-03-15.
  33. Handrahan, Matthew (2013-06-14). "EA confirms dissolution of Danger Close". Videogames.biz. Retrieved 2015-03-04.
  34. Business Wire (2001-02-28). "EA.com Acquires Leading Games Destination pogo.com; pogo.com's Popular Family Games Site Complements EA.com's Rich Content Games". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  35. Business Wire (2002-06-11). "EA to Acquire Black Box Games Development Studio; Creators of Top-Selling Sports and Racing Games to Join EA". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  36. "EA closing Vancouver studios PopCap and Quicklime in latest round of layoffs: report". Financial Post . 2013-04-25. Retrieved 2015-03-04.
  37. 1 2 "Electronic Arts closing PopCap and Quicklime in latest layoffs to hit Vancouver's gaming sector". Vancouver Sun . 2013-04-25. Retrieved 2015-03-04.
  38. Electronic Arts (2003-10-16). "UK Developer Studio 33 Joins EA Worldwide Studios". Yahoo! Finance . Market Wire. Archived from the original on 2004-04-16. Retrieved 2015-03-15.
  39. Electronic Arts (2004-02-13). "NuFX Joins EA Worldwide Studios; Long-Time Development Partner on NBA STREET and EA SPORTS Fight Night 2004 Acquired by EA". Business Wire. Retrieved 2015-03-15.
  40. Business Wire (2004-07-28). "EA to Acquire Criterion Software Group from CANON EUROPE; EA Acquires UK Creator of Burnout 3 and RenderWare". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  41. "EA pays $48 million for Criterion".
  42. Gamespot (2009-07-27). "Electronic Arts acquires Hypnotix". Gamespot. Retrieved 2009-05-01.
  43. "EA to Acquire Mythic Entertainment". Mythic Entertainment. 2006-06-20. Archived from the original on 2006-07-02. Retrieved 2015-03-15.
  44. Sinclair, Brendan (2014-05-29). "Mythic shut down". Videogames.biz. Retrieved 2015-03-04.
  45. Business Wire (2006-08-23). "EA Acquires Phenomic Game Development; Acclaimed Creators of Real Time Strategy Franchises Become EA's Newest Studio in Europe". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  46. Handrahan, Matthew (2013-07-12). "EA Phenomic closed". Videogames.biz. Retrieved 2015-03-04.
  47. "Digital Illusions CE". TeamXbox. 2006-10-02. Archived from the original on 2008-05-11. Retrieved 2008-04-13.
  48. Business Wire (2006-11-30). "Headgate Studios Team Joins EA". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  49. "EA Acquires Singshot Media". Electronic Arts. Business Wire. 2007-02-12. Retrieved 2015-03-15.
  50. "Press Releases". Electronic Arts. Archived from the original on 2008-07-23. Retrieved 2008-04-13.
  51. "EA Acquires Super Computer International". Electronic Arts. 2007-10-05. Archived from the original on 2010-11-27. Retrieved 2009-08-04.
  52. Letzing, John (2007-10-11). "Electronic Arts to buy game maker VG Holding". MarketWatch . Retrieved 2008-04-13.
  53. "EA to Acquire Assets of Hands-On Mobile Korea". Electronic Arts. Business Wire. 2008-05-21. Retrieved 2015-03-15.[ permanent dead link ]
  54. "EA Acquires ThreeSF". Electronic Arts. Business Wire. 2008-06-03. Retrieved 2015-03-15.
  55. "EA Acquires Korean Online Game Developer J2M". Electronic Arts. Business Wire. 2008-12-02. Retrieved 2009-08-04.
  56. "EA Reports First Quarter Fiscal Year 2010 Results". Electronic Arts. 2009-08-04. Retrieved 2009-08-04.
  57. "Q2 Fiscal Year 2010 Results" (PDF).
  58. Johnson, Bobbie (2009-11-09). "Playfish sells to Electronic Arts in deal worth up to $400m". The Guardian . Retrieved 2010-08-30.
  59. Sinclair, Brendan (2013-04-15). "EA shutting down Playfish games". Videogames.biz. Retrieved 2015-03-04.
  60. "EA buys Angry Birds publisher Chillingo". Los Angeles Times . 2010-10-20. Retrieved 2010-11-01.
  61. "Chillingo Limited". Companies House. Retrieved 2024-03-06.
  62. "Electronic Arts Purchases MPP developer and Firemint". Game Beats. 2011-05-03. Retrieved 2011-05-11.
  63. "Electronic Arts buys Aussie game maker Firemint". New Zealand Herald . 2011-05-04. Retrieved 2011-07-12.
  64. "EA to Acquire PopCap Games". Business Wire. 2011-07-12. Retrieved 2011-07-12.
  65. "96 jobs lost as PopCap closes Dublin office". The Daily Business Post. 2012-12-24. Retrieved 2015-03-04.
  66. "Electronic Arts Buys Purchases Charlottetown Video Game Developer". The Guardian . 2011-08-11. Retrieved 2021-03-08.
  67. "Electronic Arts Buys Online Gaming Studio ESN, The Developers Behind Battlefield's Battlelog Online Social Network". TechCrunch . 2012-09-16. Retrieved 2012-09-26.
  68. McWhertor, Michael (November 9, 2017). "EA to acquire Titanfall developer Respawn". Polygon . Retrieved November 10, 2017.
  69. Makuch, Eddie (December 5, 2017). "EA Now Owns Titanfall Developer Respawn". GameSpot . Retrieved December 7, 2017.
  70. "Electronic Arts Acquires Cloud Gaming Technology & Talent | EA Press Room". ea.newshq.businesswire.com. Retrieved 2018-05-22.
  71. "Electronic Arts Acquires Industrial Toys". Business Wire. July 9, 2018. Retrieved February 18, 2021.
  72. "Electronic Arts and Codemasters Establish a New Global Powerhouse for Racing Videogames & Entertainment". Business Wire. February 18, 2021. Retrieved February 18, 2021.
  73. Takahashi, Dean (April 29, 2021). "EA completes $2.4 billion acquisition of Glu Mobile". VentureBeat. Retrieved April 29, 2021.
  74. Good, Owen (May 5, 2021). "EA Sports is getting back into baseball". Polygon . Retrieved May 5, 2021.
  75. "Electronic Arts Acquires Playdemic, Makers of the Highly Successful Golf Clash Mobile Game, From Warner Bros. Games and AT&T". ir.ea.com. Retrieved 2021-06-23.
  76. Business Wire (1995-01-25). "Electronic Arts takes equity stake in leading software developer, Visual Concepts Entertainment". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  77. Business Wire (1995-05-09). "Electronic Arts invests in software publisher, NovaLogic; companies ink four-year distribution deal". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  78. Business Wire (1997-03-11). "Electronic Arts invests in Accolade; companies ink multiyear distribution deal". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  79. "Accolade". IGN. Archived from the original on 2010-12-14. Retrieved 2010-08-30.
  80. Business Wire (1997-04-03). "Electronic Arts, Mpath announce online game agreement and investment". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  81. "GameSpy Industries Completes Acquisition of Mplayer". GameSpy Press Release. GameZone. 2001-06-18. Archived from the original on 2006-04-08. Retrieved 2010-08-30.
  82. Business Wire (1998-08-04). "Electronic Arts Enters Into Long Term Development Agreement and Makes Investment in Software Developer Kodiak Interactive; Salt Lake City Studio to Develop WCW Titles". The Free Library. Retrieved 2015-03-15.{{cite web}}: |author= has generic name (help)
  83. "Kodiak Interactive". IGN. Archived from the original on 2007-03-07. Retrieved 2008-08-30.
  84. Bloomberg (2010-07-16). "Electronic Arts Sells 15% Stake in France's Ubisoft". Bloomberg Business Week. Archived from the original on July 19, 2010. Retrieved 2010-08-05.