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Developer(s) | Electronic Arts |
---|---|
Initial release | November 1985 |
Final release | 5.0 / 1995 |
Operating system | AmigaOS, GEM, MS-DOS, Apple GS/OS |
Platform | Amiga, MS-DOS, Atari ST, Apple IIGS |
Type | Bitmap graphics editor |
License | Proprietary |
Deluxe Paint, often referred to as DPaint, is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color VGA standard became popular for creating pixel graphics in video games in the 1990s.
Author Dan Silva previously worked on the Cut & Paste word processor (1984), also from Electronic Arts.
Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. Amiga manufacturer Commodore International later commissioned EA to create version 4.5 AGA to bundle with the new Advanced Graphics Architecture chipset (A1200, A4000) capable Amigas. Version 5 was the last release after Commodore's bankruptcy in 1994.[ citation needed ]
Early versions of Deluxe Paint were available in protected and non copy-protected versions, the latter retailing for a slightly higher price. The copy protection scheme was later dropped. Deluxe Paint was first in a series of products from the Electronic Arts Tools group—then later moved to the ICE (for Interactivity, Creativity, and Education) group—which included such Amiga programs as Deluxe Music Construction Set (preceded by Music Construction Set for the Apple II), Deluxe Video, and the Studio series of paint programs for the Mac.[ citation needed ]
With the development of Deluxe Paint, EA introduced the ILBM and ANIM file format standards for graphics. While widely used on the Amiga, these formats never gained widespread end user acceptance on other platforms, but were heavily used by game development companies. Deluxe Paint was used by LucasArts to make graphics for their adventure games such as The Secret of Monkey Island , and the name of a particular filename used to store the main protagonist Guybrush Threepwood [2] was probably at the origin of his peculiar name. One of the main artist developer of the game, Mark Ferrari, in an interview for The Making of Monkey Island 30th Anniversary Documentary [3] remembers that "there was a pulldown menu in DPaint called brushes, so character sprites were referred to as brushes", and the male protagonist was simply "the guy.brush" until the artist Steve Purcell suggested to take the very name "Guybrush". The author Ron Gilbert remembers that the PC DOS version of the file was named "guybrush.bbm". [4]
Deluxe Paint I was released in 1985. [5] A major feature was animation by using color cycling. [6] The Amiga natively supports indexed color, where a pixel's color value does not carry any RGB hue information but instead is an index to a color palette (a collection of unique color values). By adjusting the color value in the palette, all pixels with that palette value change simultaneously in the image or animation, creating cyclic movement in the image. In the Christmas demo files on the Deluxe Paint I disk, this kind of animation (which is toggled by pressing the tab key) is used to depict falling snowflakes, a blinking Christmas tree, and a roaring fire in the fireplace.
In 1986, Deluxe Paint II was introduced, which added many convenient features such as pattern and gradient fill, which could be selected by right-clicking on a fill tool. An effects menu with e.g. perspective transformation was also added. The screen format could now be changed from a dedicated selection page. [7]
Deluxe Paint III appeared in 1989 and added support for Extra Halfbrite. New editing modes allowed one to stencil certain colors to protect them, so it is possible to e.g. paint a landscape from front to back, with the foreground protected by a stencil. A major new feature of Deluxe Paint III was the ability to create cel-like animation, and animbrushes (1MB of RAM is needed for animation [8] ). These let the user pick up a section of an animation as an "animbrush", which can then be placed onto the canvas while it animates. Deluxe Paint III was one of the first paint programs to support animbrushes. This is similar to copy and paste, except one can pick up more than one image. [9]
Deluxe Paint IV (introduced in 1991), which did not include Silva as the lead programmer, offered significant new features like non-bitplane-indexed Hold-and-Modify support for creating images with up to 4,096 colors. Animation support was improved by adding a light table, i.e. onion skinning, and AnimBrush morphing. The color mixer was now a HAM region at the bottom of the screen (instead of a floating window as before) and allowed mixing adjacent colors similar to a real palette. [10]
Deluxe Paint 4.5 AGA appeared the following year, addressing the stability issues and providing support for the new A1200 and A4000 AGA machines and a revamped screen mode interface. It appeared in both standalone and Commodore-bundled versions.
The final release, Deluxe Paint V, in 1995, [11] supported true 24-bit RGB images. However, using only the AGA native chipset, the 24-bit RGB color was only held in computer memory, the on-screen image was displayed in HAM8 (18-bit colour).
DeluxePaint II for the Apple IIGS was developed by Brent Iverson and released in 1987. [12]
Deluxe Paint II for PC came out in 1988, requiring MS-DOS 2.0 and 640 kB of RAM. [13] It supported CGA, EGA, MCGA, VGA, Hercules and Tandy IBM-compatible PC graphic cards. [14]
Deluxe Paint II Enhanced was released in 1989, requiring MS-DOS 2.11 and 640 kB of RAM. [15]
Deluxe Paint II Enhanced 2.0, released in 1994, was the most successful PC version, and was compatible with ZSoft's PC Paintbrush PCX image format file. The MS-DOS conversion was carried out by Brent Iverson and its enhanced features were by Steve Shaw. It supported the CGA, EGA, MCGA and VGA IBM-compatible PC graphic cards, the Hercules, Tandy and Amstrad proprietary video cards and the main of the first Super VGA video cards (manufacturer dependent) modes, enabling it to support up to 800×600 pixel screen resolution with 256 (from 262,144) colors and 1024×768 pixels with 16 colors.
The sister product Deluxe Paint Animation (only for 320×200 pixels and 256 colors) was widely used, especially in the videogame industry.[ citation needed ]
Deluxe Paint ST was developed by ArtisTech Development, published by Electronic Arts, and was released in 1990, supporting features such as the STE 4096-color palette and animated graphics. [16]
Features advertised for the Atari ST version includes 3D perspective, design your own fonts, mirror symmetry, multi-color airbrushing & animations, printing up to poster size, split-screen magnification with variable zoom, and working on animations (including multiple animations). [17] [18]
"[" and "]" hotkeys could step through the indexed palette, turning indexed-pixel-painting into a fast two-handed mouse+keys process, and the right mouse button would paint with the background colour (instead of bringing up a context sensitive menu as is common in modern packages)
For example, transparency was obtained as simply as selecting a background colour index (a single right click on the palette GUI to change). Colours could be locked from editing by use of a stencil (a list of colour indexes whose pixels should not be altered in the image data). And simple colour-cycling animations could be created using contiguous entries in the palette. It was easy to change the hue and tone of a section of the image by altering the corresponding colours in the palette. (The specific section needed to use a dedicated part of the palette for this technique to work.)
Brushes can be cut from the background by using the box, freehand, or polygon selection tools. They can then be used in the same manner as any other brush or pen. This functionality is simpler to use than the "stamp" tool of Photoshop or Alpha Channels as provided in later programs. Brushes can be rotated and scaled, even in 3D. After a brush is selected, it appears attached to the mouse cursor, providing an exact preview of what will be drawn. This allows precise pixel positioning of brushes, unlike brushes in Photoshop CS3 and lower, which only show an outline.
Animations stored in IFF ANIM format were delta compressed (only the differences between current and previous frames are stored), making animations smaller and faster on playback.
Compute! criticized the documentation of the first release of DeluxePaint as inadequate, but stated that "DeluxePaint is a visual arts program of immense scope and flexibility". [19] In later versions the documentation was much improved; for instance DeluxePaint IV came with a 300-page manual. [10]
Deluxe Paint was a hit for EA. [20] The main line of the series, particularly installments one to three, has won a total of at least nine awards from independent publications and organizations, [21] [22] [23] [24] including three Amiga-specific awards. [25] [26] Deluxe Paint III also won Commodore International's Enterprise and Vision award in 1990, becoming the first software to win the award, for what the company's judges believed to be best utilizing the Amiga's graphical capabilities. [27]
Deluxe Paint for Atari ST won multiple awards from the publication: ST Format [28] for "Best Application Software Of 1990" and "Best Art/Graphics Package." [29]
ST Format's Andrew Hutchinson writes, "It (Deluxe Paint) first appeared in November 1985 and soon more than 50 percent of all Amiga owners had a copy of the package. Since then it's undergone two revisions, but the current version available for the ST far outstrips all earlier incarnations. It's the best version there is!" [30]
ST Review writes, "Amiga owners have been sniggering for years at basic packages like Neochrome (NEOchrome) and even the mighty Degas (DEGAS (software)), as they tinkered with the enormously successful Deluxe Paint series. Now ST owners have their day." [31]
Atari ST User's Simon Lawson gave Deluxe Paint the magazine's highest rating of "Excellent" for both "Features" and "Ease Of Use." [32]
Deluxe Paint was frequently used for making graphics for home computer games from the late 1980s to the mid-1990s, and was used for games such as Another World , [33] Dark Seed , [34] Eye of the Beholder , [35] The Secret of Monkey Island , [36] Sim City 2000, [37] Wolfenstein 3D , [38] [39] DOOM , [40] and Quake . [41]
The music video for the 2003 single "Move Your Feet" by Danish alternative dance duo Junior Senior was created entirely using the Amiga version of Deluxe Paint by the art collective Shynola. [42]
The webcomic "Unicorn Jelly" by Jennifer Diane Reitz was completed over the course of three years using Deluxe Paint 2, one panel posted every night at midnight. [43]
British author and artist Molly Cutpurse used Deluxe Paint to create the video graphics for the 1989 film Murder on the Moon, starring Brigitte Nielsen.
After leaving EA in 1989, Silva went on to join the Yost Group, which developed Autodesk's 3D Studio. [44] [45]
In 2015, Electronic Arts released via the Computer History Museum the source code of "Deluxe Paint I" for historical reasons. [46]
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's 8-bit home computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available in July. It was the first personal computer with a bitmapped color graphical user interface, using a version of Digital Research's GEM interface / operating system from February 1985. The Atari 1040ST, released in 1986 with 1 MB of memory, was the first home computer with a cost per kilobyte of RAM under US$1/KB.
PCX, standing for PiCture eXchange, is an image file format developed by the now-defunct ZSoft Corporation of Marietta, Georgia, United States. It was the native file format for PC Paintbrush and became one of the first widely accepted DOS imaging standards, although it has since been succeeded by more sophisticated image formats, such as BMP, JPEG, and PNG. PCX files commonly store palette-indexed images ranging from 2 or 4 colors to 16 and 256 colors, although the format has been extended to record true-color (24-bit) images as well.
Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the IBM PC compatible industry within three years. The term can now refer to the computer display standard, the 15-pin D-subminiature VGA connector, or the 640 × 480 resolution characteristic of the VGA hardware.
In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM. Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display. Planar arrangement determines how pixel data is laid out in memory, not how the data for a pixel is interpreted; pixel data in a planar arrangement could encode either indexed or direct color.
Interleaved Bitmap (ILBM) is an image file format conforming to the Interchange File Format (IFF) standard. The format originated on the Amiga platform, and on IBM-compatible systems, files in this format or the related PBM format are typically encountered in games from late 1980s and early 1990s that were either Amiga ports or had their graphical assets designed on Amiga machines.
Extra Half Brite, is a planar display mode of the Amiga computer.
Microsoft Paint is a simple raster graphics editor that has been included with all versions of Microsoft Windows. The program opens, modifies and saves image files in Windows bitmap (BMP), JPEG, GIF, PNG, and single-page TIFF formats. The program can be in color mode or two-color black-and-white, but there is no grayscale mode. For its simplicity and wide availability, it rapidly became one of the most used Windows applications, introducing many to painting on a computer for the first time.
Color depth or colour depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp). When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color, and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often.
Hold-And-Modify, usually abbreviated as HAM, is a display mode of the Commodore Amiga computer. It uses a highly unusual technique to express the color of pixels, allowing many more colors to appear on screen than would otherwise be possible. HAM mode was commonly used to display digitized photographs or video frames, bitmap art and occasionally animation. At the time of the Amiga's launch in 1985, this near-photorealistic display was unprecedented for a home computer and it was widely used to demonstrate the Amiga's graphical capability. However, HAM has significant technical limitations which prevent it from being used as a general purpose display mode.
Autodesk Animator is a 2D computer animation and painting program published in 1989 for MS-DOS. It was considered groundbreaking when initially released.
8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte). The maximum number of colors that can be displayed at any one time is 256 per pixel or 28.
DeluxePaint Animation is a 1990 graphics editor and animation creation package for MS-DOS, based on Deluxe Paint for the Amiga. It was adapted by Brent Iverson with additional animation features by Steve Shaw and released by Electronic Arts.
Brilliance is a bitmap graphics editor for the Amiga computer, published by Digital Creations in 1993. Although marketed as a single package, Brilliance in reality consisted of two separate applications. One was a palette-based package also named Brilliance. The other was a true-color package called TrueBrilliance.
In computing, indexed color is a technique to manage digital images' colors in a limited fashion, in order to save computer memory and file storage, while speeding up display refresh and file transfers. It is a form of vector quantization compression.
Amiga software is computer software engineered to run on the Amiga personal computer. Amiga software covers many applications, including productivity, digital art, games, commercial, freeware and hobbyist products. The market was active in the late 1980s and early 1990s but then dwindled. Most Amiga products were originally created directly for the Amiga computer, and were not ported from other platforms.
This article deals with productivity software created for the Amiga line of computers and covers the AmigaOS operating system and its derivatives AROS and MorphOS. It is a split of the main article, Amiga software.
GrafX2 is a bitmap graphics editor inspired by the Amiga programs Deluxe Paint and Brilliance. It is free software and distributed under the GPL-2.0-only license.
Composite artifact colors is a technique commonly used to address several graphic modes of some 1970s and 1980s home computers. With some machines, when connected to an NTSC TV or monitor over composite video outputs, the video signal encoding allowed for extra colors to be displayed, by manipulating the pixel position on screen, not being limited by each machine's hardware color palette.