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Categories | computer magazine |
---|---|
Publisher | EMAP |
First issue | May 1992 |
Final issue | January 1995 |
Country | United Kingdom |
Language | English |
ST Review was a computer magazine in the United Kingdom covering the Atari ST during the early to mid 1990s. Published by EMAP and launched in May 1992 [1] and placed at the "serious end" of the market, it catered to ST users who wished to use their ST for a variety of productive uses, such as its MIDI capabilities, programming or word processing, as opposed to casual gaming. The title was sold to Europress after EMAP decided to close it due to lower-than-expected sales and it ran for another two years with Freelance Editor Vic Lennard, full-time Deputy Editor, Tony Kaye and a full-time designer. This three-man team, along with several freelance contributors, kept the magazine popular for almost another two years before it finally succumbed to falling sales and the lack of success of Atari's Falcon, the expected replacement of the ST. This was due in part to the increasing PC market.
The magazine was eventually sold to Future Publishing, producers of rival ST Format. The last issue was published in January 1995. [2]
Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnists, reader's letters, and cover-mounted disks of software.
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis and Super NES and the 32-bit 3DO Interactive Multiplayer which launched the same year. Despite its two custom 32-bit processors – Tom and Jerry – in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus. The Jaguar launched with Cybermorph as the pack-in game.
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom coprocessor chips. This architecture enabled graphics and sound more advanced than contemporary machines, and gaming was a major draw. First-person space combat simulator Star Raiders is considered the platform's killer app. The systems launched with plug-and-play peripherals using the Atari SIO serial bus, an early analog of USB.
The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of game consoles and available games, as well as waning interest in console games in favor of personal computers. Revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America, as well as weakened the arcade game market.
E.T. the Extra-Terrestrial is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name and was designed by Howard Scott Warshaw. The objective is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
Commodore User, known to the readers as the abbreviated CU, was one of the oldest British Commodore magazines. A publishing history spanning over 15 years, mixing content with technical and video game features. Incorporating Vic Computing in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to CU Amiga in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games.
Pelit ("Games") is a Finnish video games magazine published in Helsinki, Finland.
Raiden is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.
Gauntlet is a 1985 fantasy-themed hack and slash arcade game by Atari Games and Midway Games. It is noted as being one of the first multiplayer dungeon crawl arcade games. The core design of Gauntlet comes from Dandy, a 1983 Atari 8-bit family dungeon crawl, which resulted in a threat of legal action.
Newsfield Publications Ltd was a British magazine publisher during the 1980s and early 1990s.
The One was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Commodore Amiga, and IBM PC markets.
ST Action was a video game magazine published in the UK during the late 1980s and early 1990s that covered the Atari ST, platform. Some news coverage was also given to the Atari Lynx and Jaguar in the later stages of its life.
Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented Byte.
FIFA International Soccer is a 1993 association football video game developed by EA Canada's Extended Play Productions team and published by Electronic Arts. Based on the sport of association football, the game tasks the player with controlling a football team. The game was released for the Sega Mega Drive/Genesis console in December 1993 and ported to numerous other systems in 1994. It was the first game in the FIFA series.
Epic is a space combat simulation game developed by Digital Image Design and published by Ocean Software for the Commdore Amiga and Atari ST in early 1992. A port to MS-DOS also appeared in the same year, followed by a version for the NEC PC-9801 in 1993. A sequel, titled Inferno, was released in 1994 for PCs only.
Mean Machines was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.
ACE was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP.
Thunderhawk, known as AH-3 Thunderstrike in North America, is a combat flight simulation video game developed and published by Core Design and released for Amiga and MS-DOS in 1992. A remake was made and published by JVC Digital Studios for Sega CD in 1993 and for MS-DOS in 1996. An Atari Jaguar CD port was planned but never released. In the game the player flies a fictional AH-73M attack helicopter.
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was responsible for the formation of the video arcade and modern video game industry.
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as those running CP/M or the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were playing video games, but they were also regularly used for word processing, doing homework, and programming.