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Developer(s) | Commodore International, Haage & Partner, Hyperion Entertainment |
---|---|
Initial release | 1985 |
Stable release | 4.1.8 / December 2014 |
Written in | C |
Operating system | AmigaOS |
Platform | Amiga, AmigaOne, Pegasos, SAM |
Type | File manager |
License | Proprietary software |
Workbench is the desktop environment [1] and graphical file manager of AmigaOS developed by Commodore International for their Amiga line of computers. Workbench provides the user with a graphical interface to work with file systems and launch applications. It uses a workbench metaphor (in place of the more common desktop metaphor) for representing file system organisation.
"Workbench" was also the name originally given to the entire Amiga operating system up until version 3.1. From release 3.5 the operating system was renamed "AmigaOS" and subsequently "Workbench" refers to the native file manager only.
The Amiga Workbench uses the metaphor of a workbench (i.e. a workbench for manual labor), rather than the now-standard desktop metaphor, for representing file system organization. The desktop itself is called Workbench and uses the following representations: drawers (instead of folders) for directories, tools for executable programs, projects for data files, and a trash can as a folder intended to contain deleted files. These representations may be considered somewhat unusual by a modern user, but at the time there were no commonly accepted metaphors and Commodore chose to use different idioms from their competitors (Apple had already pursued legal action to prevent other software companies from offering graphical user interfaces similar to its own).
Workbench is a spatial file manager in the sense that it uses a spatial metaphor to represent files and folders as if they are real physical objects. Under this concept, each drawer (folder) opens in its own window, rather than within a single browser under the now more common navigational concept.
Workbench utilizes the Amiga's native windowing system called Intuition to provide the graphical user interface. Intuition manages the rendering of screens, windows, and gadgets (graphical elements, equivalent to widgets). Later versions of AmigaOS enhanced the interface with more complex object-oriented widget systems, such as gadtools.library and BOOPSI (AmigaOS 2.0 and later) and ReAction (AmigaOS 3.5 and later). Intuition also handles user input events, such as, input from the keyboard and mouse. Workbench requires a two button mouse, where right click operates pull-down menus and left click is used for all other purposes.
The underlying AmigaOS allows the Workbench to launch multiple applications that can execute concurrently. This is achieved through Exec, the Amiga's multi-tasking kernel, which handles memory management, message passing, and task scheduling. Applications launched from Workbench could report their success back to Workbench, but this was not a requirement and few actually did.
Workbench itself has always been a disk-based component, though much of the underlying functionality is stored in the Amiga's Kickstart firmware, usually stored in ROM. As a consequence, it is necessary to boot from a system disk to launch Workbench. This setup streamlines the process of launching games (which typically do not require Workbench) and ensures that memory is not used unnecessarily by the OS in memory-limited systems.
Workbench was shipped with all Amiga models from Commodore. Workbench was provided either on floppy disk or later (as part of AmigaOS) on CD-ROM. Initially, Workbench was designed to be launched and operate from floppy disk (or other removable media). Later versions could be installed on hard disk, for which an installer was developed for use with AmigaOS 2.0 and later. AmigaOS (including Workbench) often came pre-installed on systems shipped with hard disks.
Up until release 3.1 of the Amiga's operating system, Commodore used Workbench to refer to the entire Amiga operating system. As a consequence Workbench was commonly used to refer to both the operating system and the file manager component. For end users Workbench was often synonymous with AmigaOS. From version 3.5 the OS was renamed "AmigaOS" and pre-3.5 versions were also retroactively referred to as "AmigaOS" (rather than Workbench). Subsequently, "Workbench" refers to the native graphical file manager only.
From its inception, Workbench offered a highly customizable interface. The user could change the aspect of program icons replacing it with newer ones with different color combinations. Users could also take a "snapshot" of icons and windows so the icons will remain on the desktop at coordinates chosen by user and windows will open at the desired size.
Workbench 1.0 was released with the first Amiga, the Amiga 1000, in 1985. The 1.x versions of Workbench used a blue-and-orange color scheme, designed to give high contrast on even the worst of television screens (the colors can be changed by the user).[ citation needed ] Versions 1.1 consists mostly of bug fixes and, like version 1.0, was distributed for the Amiga 1000 only.[ citation needed ]
The display was highly customizable for the era. The user was free to create and modify system and user icons, while Atari TOS featured only default system icons whose appearance could not be modified and customizing icons on the Macintosh required using ResEdit. Icons can be of arbitrary size and design and can have two image states to produce a pseudo-animated effect when selected. Users could customize four display colors and choose from two resolutions: 640×200 or 640×400 (interlaced) on NTSC, or 640×256 or 640×512 on PAL systems. In later revisions, the TV or monitor overscan could be adjusted.[ citation needed ]
Several features were deprecated in later versions. For example, the gauge meter showing the free space on a file system was replaced with a percentage in Workbench 2.0. Under Workbench 1.x, right clicking on icons opens a display of the files metadata, whereas from Workbench 2.0 right clicking activates pull-down menus only. The default "busy" pointer (a comic balloon showing "Zzz...") was replaced with a stopwatch in later versions.
Workbench 2.0 was released with the launch of the Amiga 3000 in 1990. Until AmigaOS 2.0 there was no unified look and feel design standard and application developers had to write their own widgets (both buttons and menus) if they wished to enhance the already-meager selection of standard basic widgets provided by Intuition. With Workbench 2.0 gadtools.library was created, which provided standard widget sets. The Amiga User Interface Style Guide, [2] was published which explained how applications should be laid out for consistency. Intuition was improved with BOOPSI (Basic Object Oriented Programming system for Intuition) which enhanced the system with an object-oriented interface to define a system of classes in which every class individuate a single widget or describes an interface event. It can be used to program object oriented interfaces into Amiga at any level. As of Workbench 2.0 all files became visible as icons without the need of associated .info files, thus streamlining the process of starting executables in the GUI.
Workbench 2.0 also added support for public screens. Instead of the Workbench screen being the only shareable screen, applications could create their own named screens to share with other applications.
Workbench 2.0 included and integrated ARexx , allowing users to control the system and other programs from user scripts.
Workbench 2.0 introduced AmigaGuide , a simple text-only hypertext markup scheme and browser, for providing online help inside applications. It also introduced Installer , a standard software installation program, driven by a LISP-like scripting language.
Finally, Workbench 2.0 rectified the problem of applications hooking directly into the input-events stream to capture keyboard and mouse movements, sometimes locking up the whole system. Workbench 2.0 provided Commodities, a standard interface for modifying or scanning input events. This included a standard method for specifying global "hotkey" key-sequences, and a Commodities Exchange registry for the user to see which commodities were running.
Version 3.0 was originally shipped with the Amiga 1200 and Amiga 4000 computers. Version 3.0 added datatype support and Workbench could load any background image in any format, as long as the required datatype was installed. This feature was also used in Multiview. Its capabilities were directly related to the datatypes installed in Devs:Datatypes. Localisation was added to allow Workbench, and any installed programs that had localization, to appear in any supported language. The established AmigaGuide hypertext system gained more usability by using document links pointing to mediafiles, for example pictures or sounds, all recognized by the datatypes.
Following Commodore's demise and around six years after Workbench 3.1 was released, Haage & Partner were commissioned to update AmigaOS, which was released in 1999 as a software-only update for existing systems.
The Workbench look and feel, though still largely based on the earlier 3.1 release, was revised somewhat, with an improved user interface based on ReAction, improved icon rendering and official support for true color backdrops. These releases included support for existing third-party GUI enhancements, such as NewIcons, by integrating these patches into the system. The 3.5 and 3.9 releases included a new set of 256-color icons and a choice of desktop wallpaper. These replaced the default all-metal gray 4/8 color scheme used on AmigaOS from release 2.0 to 3.1.
The 3.9 release of Workbench was again developed by Haage&Partner and released in 2000. The main improvements were the introduction of a program start bar called AmiDock, revised user interfaces for system settings and improved utility programs.
This new Workbench, called Workbench 4.0, [1] has been rewritten to become fully PowerPC compatible. It was part of AmigaOS 4.0, and released in 2006. Since the fourth Developer Pre-Release Update screens are now draggable in any direction. [3] Drag and drop of Workbench icons between different screens is also possible.
Additionally, Workbench 4.0 includes a new version of Amidock, TrueType/OpenType fonts and movie player with DivX and MPEG-4 support.
In AmigaOS 4.1, a new Startup preferences feature was added which replaced the WBStartup drawer. Additional enhancements include: a new icon set to complement higher screen resolutions, new window themes including drop shadows, AmiDock with true transparency, scalable icons, and a Workbench auto-update feature. [4]
The icons that Workbench uses to represent the files in a volume or a drawer are stored in special .info
files, with the name of the .info
file matching the name of the file it represents. For example, the icon for NotePad
, a text editor, is found in the file NotePad.info
. This .info
extension is the only file extension required by AmigaOS.
The .info
file contains the icon image and its spatial position within its parent window. The icon also specifies the type of the file, as used by Workbench. Workbench recognises five different file types: [5]
An additional three file types are available and are intended for future expansion:
Of these three file types, only "App Icons" currently are used by any part of Workbench/AmigaOS.
While an icon may represent or suggest a file type, the type of the related file is specified by its very own properties, along with the restrictions (AmigaDOS: protection flags) given to this file. For example, if you add a tool icon to a text document file, AmigaOS will tell you the file "is not executable" or "is not of required type" as it has no 'e'-protection-flag (AmigaDOS: Hold, Script, Pure, Archived, Read, Writeable, Executable, Deletable) nor does it have the startup header of an executable. Also, stripping an 'application' from its counterpart icon file (application.info) will not render this application useless; it still remains executable, it will run, only missing the (required) options and arguments delivered from workbench via icons "tool types", e.g. stack size, public screen, etc.
Starting in Workbench 2.x, a file without a .info
counterpart (such as a file on non-native media) is represented by the default system icon for one of the five types listed above. These default icons are also customizable. Icon-less files are only displayed in this manner if the drawer is configured to [Show All Files] – if this option is not set (which is the case in Workbench 1.x), such files will not appear at all and can only be seen from a CLI.
Tool (application) files can include "tool types" in the .info
file. These are used as configuration options for the program. Each tool type is a single line of text, which can optionally include parameters written after an =
sign. Tool types can be commented out by writing them in parentheses. For example, the tooltype "CX_POPKEY=ctrl alt f1
" defines that the application (a Commodity) will activate the user interface in response to the key sequence Ctrl-Alt-F1.
The colours used in the icon are normally only stored as indices to the Amiga Workbench screen's current palette. Because of this, the icons' colour scheme is inherently tied to the chosen hues in the screen's palette, and choosing non-standard colours can give the icons an ugly appearance. This problem was partly solved by a third-party system called NewIcons, which adds additional features to the standard .info
files. Unlike normal Workbench icons, NewIcons include actual RGB colour information, and the system tries its best to match the icons' colour hues to those in the screen palette.
Since AmigaOS 3.5, Workbench supports icons with up to 256 colors. This release of AmigaOS features the GlowIcons icon set by Matt Chaput. With AmigaOS 3.5, a screen-palette-independent system is used. The 4.0 icons, designed by Martin Merz, can use a 24-bit palette.
Both AROS and MorphOS support PNG icons natively. PNG allows using full 24-bit palette with alpha blending. On Amiga Workbench PNG icons are supported through plugins.
In comparison to the competing Mac OS and Atari, the early Amiga Workbench (pre-Workbench 2.04) featured, as the default, a 4 color blue desktop screen with color icons at 640 × 200 NTSC American standard or 640 × 256 on European PAL television sets, in contrast to the 512 × 342 black and white interface presented by the Mac. The Amiga user was also free to create and modify system and program icons, while Atari TOS featured only default system icons whose appearance could not be modified.
Workbench contributed many other unique features/philosophies to intuitive GUI design (starting with version 2.04/2.1):
The freedom in customization and the multitude of color settings and aspects available to the user were sometimes seen as chaotic. Customization permitted icons of a vastly different size and appearance than those of the original system icons. Before Workbench 2.0, there were no user interface design guidelines, so the look and feel of menu options could be different from one application to the next (i.e. the layout of basic items like Load, Save, Open, Close, Quit, etc.). This was seen as a problem with the Amiga by its detractors. The historical GUI site GUIdebook [6] calls Amiga Workbench a "unique (if slightly chaotic) GUI for Amiga machines".
The Ren'Py visual novel Digital: A Love Story uses an Amiga Workbench 1.0 design (known as Amie Workbench within the game).
A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.
The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm.
AmigaDOS is the disk operating system of the AmigaOS, which includes file systems, file and directory manipulation, the command-line interface, and file redirection.
In computing, a windowing system is a software suite that manages separately different parts of display screens. It is a type of graphical user interface (GUI) which implements the WIMP paradigm for a user interface.
MorphOS is an AmigaOS-like computer operating system (OS). It is a mixed proprietary and open source OS produced for the Pegasos PowerPC (PPC) processor based computer, PowerUP accelerator equipped Amiga computers, and a series of Freescale development boards that use the Genesi firmware, including the Efika and mobileGT. Since MorphOS 2.4, Apple's Mac mini G4 is supported as well, and with the release of MorphOS 2.5 and MorphOS 2.6 the eMac and Power Mac G4 models are respectively supported. The release of MorphOS 3.2 added limited support for Power Mac G5. The core, based on the Quark microkernel, is proprietary, although several libraries and other parts are open source, such as the Ambient desktop.
In computing, the desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users interact more easily with the computer. The desktop metaphor treats the computer monitor as if it is the top of the user's desk, upon which objects such as documents and folders of documents can be placed. A document can be opened into a window, which represents a paper copy of the document placed on the desktop. Small applications called desk accessories are also available, such as a desk calculator or notepad, etc.
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code.
The Magic User Interface is an object-oriented system by Stefan Stuntz to generate and maintain graphical user interfaces. With the aid of a preferences program, the user of an application has the ability to customize the system according to personal taste.
A menu bar is a graphical control element which contains drop-down menus.
Amiga software is computer software engineered to run on the Amiga personal computer. Amiga software covers many applications, including productivity, digital art, games, commercial, freeware and hobbyist products. The market was active in the late 1980s and early 1990s but then dwindled. Most Amiga products were originally created directly for the Amiga computer, and were not ported from other platforms.
AmigaOS is the proprietary native operating system of the Amiga personal computer. Since its introduction with the launch of the Amiga 1000 in 1985, there have been four major versions and several minor revisions of the operating system.
Intuition is the native windowing system and user interface (UI) engine of AmigaOS. It was developed almost entirely by RJ Mical. Intuition should not be confused with Workbench, the AmigaOS desktop environment and spatial file manager, which relies on Intuition for handling windows and input events. Workbench uses Intuition to produce displays and AmigaDOS to interact with filing system: AmigaDOS is built on Exec.
AmigaOS 4 is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS 3.1 source code developed by Commodore, and partially on version 3.9 developed by Haage & Partner. "The Final Update" was released on 24 December 2006 after five years of development by the Belgian company Hyperion Entertainment under license from Amiga, Inc. for AmigaOne registered users.
ReAction GUI is the widget toolkit engine that is used in AmigaOS 3.2–4.1.
Hunk is the executable file format of tools and programs of the Amiga Operating System based on Motorola 68000 CPU and other processors of the same family. The file format was originally defined by MetaComCo. as part of TRIPOS, which formed the basis for AmigaDOS. This kind of executable got its name from the fact that the software programmed on Amiga is divided in its internal structure into many pieces called hunks, in which every portion could contain either code or data.
Amiga support and maintenance software performs service functions such as formatting media for a specific filesystem, diagnosing failures that occur on formatted media, data recovery after media failure, and installation of new software for the Amiga family of personal computers—as opposed to application software, which performs business, education, and recreation functions.
Kickstart is the bootstrap firmware of the Amiga computers developed by Commodore International. Its purpose is to initialize the Amiga hardware and core components of AmigaOS and then attempt to boot from a bootable volume, such as a floppy disk. Most Amiga models were shipped with the Kickstart firmware stored on ROM chips.
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner and then Hyperion Entertainment. A PowerPC microprocessor is required for the most recent release, AmigaOS 4.
Scalos is a desktop replacement for the original Amiga Workbench GUI, based on a subset of APIs and its own front-end window manager of the same name. Scalos is NOT an AmigaOS replacement, although its name suggests otherwise. Its goal is to emulate the real Workbench behaviour, plus integrating additional functionality and an enhanced look. As stated on its website, the name "Scalos" was inspired by the fictional time-accelerated planet Scalos in the Star Trek episode "Wink of an Eye".