A bit plane of a digital discrete signal (such as image or sound) is a set of bits corresponding to a given bit position in each of the binary numbers representing the signal. [1]
For example, for 16-bit data representation there are 16 bit planes: the first bit plane contains the set of the most significant bit, and the 16th contains the least significant bit.
It is possible to see that the first bit plane gives the roughest but the most critical approximation of values of a medium, and the higher the number of the bit plane, the less is its contribution to the final stage. Thus, adding a bit plane gives a better approximation.
If a bit on the nth bit plane on an m-bit dataset is set to 1, it contributes a value of 2m−n, otherwise it contributes nothing. Therefore, bit planes can contribute half of the value of the previous bit plane. For example, in the 8-bit value 10110101 (181 in decimal) the bit planes work as follows:
Bit plane | Value | Contribution | Cumulative total |
---|---|---|---|
1st | 1 | 1 × 27 = 128 | 128 |
2nd | 0 | 0 × 26 = 0 | 128 |
3rd | 1 | 1 × 25 = 32 | 160 |
4th | 1 | 1 × 24 = 16 | 176 |
5th | 0 | 0 × 23 = 0 | 176 |
6th | 1 | 1 × 22 = 4 | 180 |
7th | 0 | 0 × 21 = 0 | 180 |
8th | 1 | 1 × 20 = 1 | 181 |
Bit plane is sometimes used as synonymous to Bitmap; however, technically the former refers to the location of the data in memory and the latter to the data itself. [2]
One aspect of using bit-planes is determining whether a bit-plane is random noise or contains significant information.
One method for calculating this is to compare each pixel (X, Y) to three adjacent pixels (X − 1, Y), (X, Y − 1) and (X − 1, Y − 1). If the pixel is the same as at least two of the three adjacent pixels, it is not noise. A noisy bit-plane will have 49% to 51% pixels that are noise. [3]
As an example, in PCM sound encoding the first bit in the sample denotes the sign of the function, or in other words defines the half of the whole amplitude values range, and the last bit defines the precise value. Replacement of more significant bits result in more distortion than replacement of less significant bits. In lossy media compression that uses bit-planes it gives more freedom to encode less significant bit-planes and it is more critical to preserve the more significant ones. [4]
As illustrated in the image above, the early bitplanes, particularly the first, may have constant runs of bits, and thus can be efficiently encoded by run-length encoding. This is done (in the transform domain) in the Progressive Graphics File image format, for instance.
Some computers displayed graphics in bit-plane format, most notably PC with EGA graphics card, the Amiga and Atari ST, contrasting with the more common packed format. This allowed certain classes of image manipulation to be performed using bitwise operations (especially by a blitter chip), and parallax scrolling effects.
Some motion estimation algorithms can be performed using bit planes (e.g. after the application of a filter to turn salient edge features into binary values). [5] This can sometimes provide a good enough approximation for correlation operations with minimal computational cost. This relies on an observation that the spatial information is more significant than the actual values. Convolutions may be reduced to bit shift and popcount operations, or performed in dedicated hardware.
Bitplane formats may be used for passing images to Spiking neural networks, or low precision approximations to neural networks/convolutional neural networks. [6]
Many image processing packages can split an image into bit-planes. Open source tools such as Pamarith from Netpbm and Convert from ImageMagick can be used to generate bit-planes.
The Original Chip Set (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly improved Enhanced Chip Set (ECS) and the greatly improved Advanced Graphics Architecture (AGA).
Portable Network Graphics is a raster-graphics file format that supports lossless data compression. PNG was developed as an improved, non-patented replacement for Graphics Interchange Format (GIF)—unofficially, the initials PNG stood for the recursive acronym "PNG's not GIF".
PCX, standing for PiCture eXchange, was an image file format developed by the now-defunct ZSoft Corporation of Marietta, Georgia, United States. It was the native file format for PC Paintbrush and became one of the first widely accepted DOS imaging standards, although it has since been succeeded by more sophisticated image formats, such as BMP, JPEG, and PNG. PCX files commonly stored palette-indexed images ranging from 2 or 4 colors to 16 and 256 colors, although the format has been extended to record true-color (24-bit) images as well.
In computer graphics and digital photography, a raster graphics represents a two-dimensional picture as a rectangular matrix or grid of square pixels, viewable via a computer display, paper, or other display medium. A raster is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats.
Run-length encoding (RLE) is a form of lossless data compression in which runs of data are stored as a single data value and count, rather than as the original run. This is most efficient on data that contains many such runs, for example, simple graphic images such as icons, line drawings, Conway's Game of Life, and animations. For files that do not have many runs, RLE could increase the file size.
Gamma correction or gamma is a nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems. Gamma correction is, in the simplest cases, defined by the following power-law expression:
In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM. Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display. Planar arrangement determines how pixel data is laid out in memory, not how the data for a pixel is interpreted; pixel data in a planar arrangement could encode either indexed or direct color.
High color graphics is a method of storing image information in a computer's memory such that each pixel is represented by two bytes. Usually the color is represented by all 16 bits, but some devices also support 15-bit high color.
Interleaved Bitmap (ILBM) is an image file format conforming to the Interchange File Format (IFF) standard. The format originated on the Amiga platform, and on IBM-compatible systems, files in this format or the related PBM format are typically encountered in games from late 1980s and early 1990s that were either Amiga ports or had their graphical assets designed on Amiga machines.
The Sobel operator, sometimes called the Sobel–Feldman operator or Sobel filter, is used in image processing and computer vision, particularly within edge detection algorithms where it creates an image emphasising edges. It is named after Irwin Sobel and Gary M. Feldman, colleagues at the Stanford Artificial Intelligence Laboratory (SAIL). Sobel and Feldman presented the idea of an "Isotropic 3 × 3 Image Gradient Operator" at a talk at SAIL in 1968. Technically, it is a discrete differentiation operator, computing an approximation of the gradient of the image intensity function. At each point in the image, the result of the Sobel–Feldman operator is either the corresponding gradient vector or the norm of this vector. The Sobel–Feldman operator is based on convolving the image with a small, separable, and integer-valued filter in the horizontal and vertical directions and is therefore relatively inexpensive in terms of computations. On the other hand, the gradient approximation that it produces is relatively crude, in particular for high-frequency variations in the image.
In digital image processing and computer vision, image segmentation is the process of partitioning a digital image into multiple image segments, also known as image regions or image objects. The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Image segmentation is typically used to locate objects and boundaries in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics.
Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and video data, and is often one of the last stages of mastering audio to a CD.
Hold-And-Modify, usually abbreviated as HAM, is a display mode of the Commodore Amiga computer. It uses a highly unusual technique to express the color of pixels, allowing many more colors to appear on screen than would otherwise be possible. HAM mode was commonly used to display digitized photographs or video frames, bitmap art and occasionally animation. At the time of the Amiga's launch in 1985, this near-photorealistic display was unprecedented for a home computer and it was widely used to demonstrate the Amiga's graphical capability. However, HAM has significant technical limitations which prevent it from being used as a general purpose display mode.
Netpbm is an open-source package of graphics programs and a programming library. It is used mainly in the Unix world, where one can find it included in all major open-source operating system distributions, but also works on Microsoft Windows, macOS, and other operating systems.
Color digital images are made of pixels, and pixels are made of combinations of primary colors represented by a series of code. A channel in this context is the grayscale image of the same size as a color image, made of just one of these primary colors. For instance, an image from a standard digital camera will have a red, green and blue channel. A grayscale image has just one channel.
An image file format is a file format for a digital image. There are many formats that can be used, such as JPEG, PNG, and GIF. Most formats up until 2022 were for storing 2D images, not 3D ones. The data stored in an image file format may be compressed or uncompressed. If the data is compressed, it may be done so using lossy compression or lossless compression. For graphic design applications, vector formats are often used. Some image file formats support transparency.
FELICS, which stands for Fast Efficient & Lossless Image Compression System, is a lossless image compression algorithm that performs 5-times faster than the original lossless JPEG codec and achieves a similar compression ratio.
Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide, resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links.
PGF is a wavelet-based bitmapped image format that employs lossless and lossy data compression. PGF was created to improve upon and replace the JPEG format. It was developed at the same time as JPEG 2000 but with a focus on speed over compression ratio.
This is a glossary of terms relating to computer graphics.