Dead Space | |
---|---|
Created by | Glen Schofield |
Original work | Dead Space |
Owner | Electronic Arts |
Years | 2008–present |
Print publications | |
Book(s) | The Art of Dead Space |
Novel(s) | Dead Space: Martyr (2010) Dead Space: Catalyst (2012) |
Comics | Dead Space Dead Space: Salvage Dead Space: Extraction |
Graphic novel(s) | Dead Space: Liberation |
Films and television | |
Direct-to-video | Dead Space: Downfall (2008) Dead Space: Aftermath (2011) |
Games | |
Video game(s) | see § Main series |
Audio | |
Soundtrack(s) | see Music of the Dead Space series |
Official website | |
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Dead Space is a science fiction/horror franchise created and directed by Glen Schofield. Dead Space was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.
Primarily set in a 26th century science fiction universe featuring environments, weapons, and characters typical of the genre, the Dead Space franchise centers on a series of video games beginning with the release of the first Dead Space, which centers on starship engineer Isaac Clarke and mutated undead horrors that surround him. A central theme in the games is the fictional cult religion "Unitology" and its fanatical adherents, who believe that information about an alien artifact called the "Marker" is being suppressed by "EarthGov", the central political administration of Earth. Their primary goal is to use the Marker as a means to bring about the "Convergence", or complete destruction of humanity, with the Marker and its malevolent influence being the source of the undead monsters encountered by the series' protagonists.
The Dead Space video game series has been positively received; the first game in particular won a number of industry awards for the varied elements of its gameplay and development, and is often regarded as one of the best video games of all time by critics. From a commercial perspective, EA considered the video game series as a whole to have underperformed. After the financial disappointment of 2013's Dead Space 3 , no further media for the franchise was produced until a remake of the first game was developed by Motive Studio and released on January 27, 2023.
2008 | Dead Space |
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2009 | Dead Space: Extraction |
2010 | Dead Space Ignition |
2011 | Dead Space 2 |
Dead Space (mobile) | |
2012 | |
2013 | Dead Space 3 |
2014–2022 | |
2023 | Dead Space (remake) |
Year | Title | Developer | Platforms |
---|---|---|---|
2008 | Dead Space [a] | EA Redwood Shores | Xbox 360, [1] PlayStation 3, [2] Microsoft Windows [3] |
2009 | Dead Space: Extraction [b] | Visceral Games | Wii, PlayStation 3 |
2010 | Dead Space Ignition [c] | Xbox 360, [4] PlayStation 3 [4] | |
2011 | Dead Space 2 [d] | Microsoft Windows, PlayStation 3, Xbox 360 | |
Dead Space [e] | IronMonkey Studios | iOS, [5] Android, [6] BlackBerry PlayBook, BlackBerry 10 | |
2013 | Dead Space 3 | Visceral Games | Microsoft Windows, PlayStation 3, Xbox 360 |
2023 | Dead Space [f] | Motive Studio | Microsoft Windows, PlayStation 5, Xbox Series X/S |
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Systems engineer Isaac Clarke joins a search and rescue team for the USG Ishimura, which had gone radio-silent, after receiving a message from his girlfriend Nicole. Their ship suffers damage when attempting to dock with the Ishimura; while the rest of the crew assess the situation and search for a means to leave the Ishimura, Isaac explores the ship to look for Nicole. The ship is overrun by Necromorphs, forcing Isaac to defend himself by weaponizing his mining tools and "Resource Integration Gear" (RIG) spacesuit capabilities. Due to the Red Marker's influence, Isaac experiences recurring visions of Nicole, who guides him to return the Marker to the planet. Towards the end of the game, it is revealed that one of the rescue team members, Kendra Daniels, is a double agent. She betrays Isaac, but is killed by a large Necromorph creature before she can escape, while Isaac commandeers her ship and escapes Aegis VII after defeating the creature and allowing the Marker to be destroyed by a sabotage attempt he had initiated earlier. The sole survivor of the entire ordeal, Isaac soon hears something behind him and looks back to see a horrific hallucination of Nicole.
Dead Space 2 reveals that Isaac has become mentally disturbed and unstable after he destroyed the Red Marker on Aegis VII, and that he was captured by EarthGov and taken to the Sprawl, a massive space-station built into the remains of Titan, Saturn's largest moon. Once there, EarthGov scientists extract information from his mind to build another Marker, and he is later confined to a hospital on the Sprawl due to a dementia-like mental illness caused by the first Marker. A Necromorph outbreak in the Sprawl instigated by the Marker copy soon occurs, thrusting Isaac into a struggle to survive the Necromorph epidemic. Haunted by hallucinations of the deceased Nicole Brennan, Isaac manages to destroy the Marker copy and undo its influence on his mind. Isaac succeeds in escaping with another survivor, Ellie Langford, before the explosive destruction of the station, and goes into hiding from EarthGov authorities as his mind still retains information about the Markers.
Dead Space 3 occurs a few years later. While Isaac Clarke and Ellie Langford returned to Earth and dated for a while, their relationship fell apart. As he is struggling with the breakup in his apartment on the moon, Unitologists led by Jacob Danik activate a Marker near the colony, causing a Necromorph outbreak. Isaac is rescued and enlisted by EarthGov soldiers to help locate Langford, who had traveled to Tau Volantis, one of Earth's oldest off-world colonies, in search of the true origins of the Markers and a means to stop the Necromorph scourge once and for all.
Rumors of a revival of Dead Space within EA appeared in early 2021. Venture Beat reported in July that this revival was a remake of the first game, in the same vein as the Resident Evil 2 remake, and would be a relaunch of the franchise. EA confirmed the remake of Dead Space, under development by Motive Studio, in their EA Play event the same month. [8] [9] It was released on January 27, 2023.
A prequel to the first Dead Space, Dead Space: Extraction follows a group of colonists from the Aegis VII colony who are beset by Necromorphs created when the Red Marker is removed. Originally released as a rail shooter title for the Nintendo Wii in 2009, a port with PlayStation Move support for the PlayStation 3 was later released as a downloadable game on the PlayStation Network in 2011. It was also bundled with copies of the limited editions of Dead Space 2 for the PlayStation 3.
A prequel to Dead Space 2 released in 2010, Dead Space Ignition is an action puzzle video game which follows Franco Delille, an engineer who witnesses the initial Necromorph outbreak on the Sprawl. The ending of Ignition directly sets up the opening of Dead Space 2, where Delille is ordered to find and free Isaac Clarke from an EarthGov asylum, only to be killed and transformed into a Necromorph.
A 2011 tie-in to Dead Space 2 developed by IronMonkey Studios, Dead Space was a mobile title about a newly converted Unitologist on a mission in the mines of Titan Station. The game features an appearance from Titan Station's director Hans Tiedemann, a major antagonist of Dead Space 2, and provides context behind the Necromorph infestation of the Sprawl. It has since been removed from all mobile app storefronts. [10]
The Dead Space franchise is set in the future, where humanity has been able to colonize other planets. [11] By the 23rd century, humanity has used up most of Earth's natural resources, and the world governing body, EarthGov, has fleets of "planet crackers", giant mining spaceships that harvest resources by breaking apart other planets, to gather materials for humanity to sustain itself. [11] During the 23rd century, EarthGov researchers find a double helix-shaped alien artifact in the Chicxulub crater, which they call the Marker. The Marker emits a persistent electromagnetic field from seemingly no source, which researchers believe could be used to provide limitless energy and solve Earth's ecological crisis. Work begins to reverse engineer the Marker on various research stations across the colonies, but they are forced to use bismuth instead of an unidentified alien material, resulting in these duplicates being colored red instead of black as the original.
The project was highly classified, but the lead researcher Michael Altman leaks its existence to the world. [11] EarthGov assassinates Altman hoping to quell the news, but it is too late: Altman is seen as a martyr, and his belief of what the Marker means for humanity form the basis of a new cult-like religion, Unitology, that rapidly spreads across Earth and the colonies. [11] Unitologists believe that by worshipping the Marker, they will discover the true origin and meaning of human life. [11] They also believe that the Marker grants eternal life and will help to unify humanity, as to "make us whole", in an event known as the "Convergence".
The EarthGov researchers also discover that the electromagnetic fields sent by the Marker and its duplicates cause living people to suffer paranoia and hallucinations, while also causing the dead to reanimate, becoming "Necromorphs", biological monstrosities which rise to attack the living. EarthGov immediately terminates the Marker project and abandons all research stations where the work had been done, covering up their locations, knowing as they do that the followers of Unitology would desperately want to seek these Markers out in order to advance their beliefs and bring about Convergence.
In the 26th century, a planet-cracker vessel mining the world of Aegis VII called the USG Ishimura discovers a Red Marker buried near an abandoned colony. [11] The Ishimura captain, a devout Unitologist, ordered his crew to bring the Marker aboard the ship, which causes the crew to become paranoid, turn on each other, and leads to a Necromorph infestation onboard the Ishimura. [11] Among the crew of the Ishimura is a medical officer named Nicole Brennan, who sends a cryptic distress signal to her significant other out of desperation.
The Dead Space games franchise follow the survival horror genre, with the player character visible at all times. All menu interfaces are diegetic, produced by the character's "Resource Integration Gear" spacesuit for ease of communication with other characters. For instance, the character's hit point meter, built into the spine of his suit, is intended to allow co-workers to monitor his health, and when the character moves into depressurized areas, a readout on his back displays his remaining seconds of oxygen. All sound is removed from gameplay during these segments, save those which would be transferred to the character's ears by the vibrations of his RIG, such as rounds fired from his weapon. Since the menus are diegetic, opening them does not pause gameplay.
The character's RIG can be outfitted with two special abilities for use in combat and puzzle-solving. The "Kinesis" module allows the character to retrieve, levitate and transport objects, often heavier or more distant ones than could be accessed normally. These objects may also be expelled at high speed for use as improvised projectiles. The "Stasis" module causes its target to undergo an extreme slowdown for a short period of time, allowing characters to dart through rapidly moving obstacles such as fan blades, or hinder onrushing enemies. The RIG also has a slot-based inventory for carrying weapons, ammunition, healing items, and other objects.
Gunplay is influenced by the franchise's antagonists. Because Necromorphs are re-animated and re-purposed corpses, lacking dependence on nervous, respiratory, and circulatory systems, the conventions of stopping power are largely irrelevant to them. Thus, instead of targeting foes' heads or center of mass, players are encouraged to engage in "strategic dismemberment" by shooting off their arms and legs. Some Necromorphs can be easily defeated in this manner, but others may change attack patterns or even spawn entirely new enemies when slain. Relatedly, the game's weapons are characterized as being repurposed power tools [12] or mining implements, such as plasma cutters, rotary saws, and gravitic repulsion tools, though an increasing amount of dedicated military ordnance becomes available as the franchise progresses. Ammunition tends to be uncommon, thus necessitating careful usage of the tools at hand.
In the first two games, RIGs and weapons can be upgraded at bench workstations. Players can also visit vending machines to buy or sell items for in-game currency, and upload new schematics to those stores in order to unlock new items. This was changed in the third installment, where the store was scrapped entirely; new "Suit Kiosks" allow the player to upgrade their RIG, and bench functionality was expanded to allow players to craft their own weapons, often by cobbling together parts and resources scavenged through gameplay.
Each type of Necromorph has a unique way of slaying the player character, customized to whatever claws, blades, fangs, or probosces they happen to possess.
Electronic Arts (EA) Redwood Shores had developed a number of movie and tie-in games, though they desired to make their own intellectual property. Around 2005, the studio presented the idea of making a second sequel to System Shock to EA executives but had not gotten much support until the release of Resident Evil 4 in 2005, which quickly became a top-selling title. That success led them to revise their System Shock concept, making it more a horror-driven game set in space, and which EA was more open to as to try to capture a similar type of success. The aim was to create, in Glen Schofield's words, "the most terrifying game we could acquire". The subsequent game became Dead Space , released in 2008. [13] Dead Space did well, leading EA to rebrand Redwood Shores as Visceral Games in 2009 and operate as a "genre" studio. [14]
During the development for Dead Space, EA Redwood Shores (now Visceral Games) gave Isaac a portmanteau name from the science fiction writers Isaac Asimov and Arthur C. Clarke. [15] During development for Dead Space 2, Visceral Games decided to give Isaac a voice and chose Gunner Wright. [16] [17] [18] [19] [20] As Wright's performance was motion captured, this influenced Clarke's appearance and movement in the game. [21]
The concept behind the fictional religion of Unitology, which has its own scripture of some kind, is supposed to represent people's illogical thinking about things they don't understand, such as the Marker and the Necromorphs. While it is not meant as a criticism of religion itself, it draws on the falsehoods and corruption that may be hidden inside one. [22] In response to comparisons which have been made by commentators between the fictional Unitology and the real-world Scientology, the developers have stated that they simply meant to portray Unitology as a secretive cult, with the name similarity causing unfortunate implications. [23] [24]
While Visceral tried to recreate a similar experience with Dante's Inferno , the title did not perform as well, and EA instead had Visceral return to make the sequel Dead Space 2 , released in 2011. [25] While it was critically well-received, the title was said to have not performed well financially due to a large development budget. [26] [25] EA had Visceral continue to make Dead Space 3 , but asked the studio to make key changes to draw more people to the title, such as adding co-op and introducing gameplay elements to help make the title faster, an aspect in direct conflict with the slow pacing of survival-horror games.
Visceral had planned out ideas for a fourth Dead Space game, but at that point, EA transitioned the studio to work on other existing projects, shelving the series after the developer's closure in October 2017. [25] According to former creative director Ben Wanat, their idea of Dead Space 4 was based on concepts from the flotilla section in Dead Space 3, where the player would need to go between the remnants of dead starships to collect parts needed to allow their own craft to survive and gain faster-than-light travel abilities in order to get to a new system. The game would have been a hybrid between non-linear and linear storytelling: while the order of star systems the player visited would have been set by the game, how they proceeded within each system would have been more open. They had considered switching from Isaac to Ellie Langford as the protagonist for the proposed sequel. [27]
In July 2021, EA announced that a remake of the first game with its proprietary Frostbite Engine was under development by Motive Studio. [9]
Jason Graves was the main composer of the music for all mainline entries in the series and the majority of spin-off titles. Other composers have been involved in the series; Grave's recurring collaborator Rod Abernethy acted as an early advisor for the titular first game, James Hannigan co-composed the score for Dead Space 3, while Seth Podowitz and Christopher Tin were the respective composers for the movies Dead Space: Downfall and Dead Space: Aftermath.
Isaac Clarke is the lead character of the Dead Space main series video games. Originally a ship system engineer, his life changes for the worse when a seemingly-routine repair mission becomes a struggle to survive the Necromorph scourge. He originally volunteered the mission to make contact with his girlfriend, who is stationed on the USG Ishimura. Clarke is a silent protagonist in the first game, and is voiced by Gunner Wright in the sequels and the first game's remake. [12]
Nicole is a medical officer aboard the USG Ishimura and Isaac's girlfriend. She appears at Isaac's side at times of struggle, but later logs reveal that she committed suicide long before Isaac arrived; her appearances have actually been hallucinations created by the Markers with the intent of manipulating Isaac into furthering their agenda. She appears in a similar guise over the course of the second game, serving as a sympathetic antagonist. She is voiced by Iyari Limon in the first game and Tanya Clarke in the second.
Nolan Stross appears in Dead Space 2 and is one of the protagonists in the animated feature Dead Space: Aftermath . Stross was once a high-ranking scientist but suffered from dementia after coming into contact with the Red Marker, and was placed in a psychiatric ward of a hospital on Titan Station. While he and Isaac Clarke attempt to band together to destroy the Marker causing the events of the second game, his madness gets the better of him, and Isaac is forced to kill him. He is voiced by Curt Cornelius. Like Isaac Clarke, the character is named after two science fiction authors, in this case, William F. Nolan and Charles Stross.
Ellie is a major non-player character in Dead Space 2 and Dead Space 3. In the first sequel, she and Isaac work together to escape the Titan Sprawl, and between the two games, they begin a romance. However, by the time of the second sequel, they have separated, partially because Isaac is hesitant to wager his life stopping the Markers. Ellie, with the help of Earth Defense Force Captain Robert Norton, discovers evidence that the planet Tau Volantis is the Marker homeworld; she sends Norton to recruit Isaac, kicking off the events of the third game. She is voiced by and modeled after actress Sonita Henry. [28]
Sgt. John Carver is a character in Dead Space 3, and the protagonist of the tie-in graphic novel Dead Space: Liberation. The graphic novel depicts his past as a loyal EarthGov soldier with troubled home life. Damara and Dylan, his wife and son, are killed by Dead Space 3 antagonist Jacob Danik, and Carver joins forces with Ellie Langford to prevent Danik from triggering Convergence. He is voiced by and modeled after Ricardo Chavira.
Under normal circumstances, Carver is a non-player character, dispensing advice and guidance to Isaac but not assisting in gameplay. However, Dead Space 3 features "drop-in drop-out" co-operative multiplayer: the game's single-player campaign can at any time become a co-operative experience if a second player joins via Xbox Live or other networking services. If a second player does join, Carver is that player's in-game character; as such, he is seamlessly written in and out of the campaign at any time to facilitate the presence (or absence) of said other player. Additionally, if a second player is present, side missions become available that deal with Carver's guilt concerning the way he treated his family, as well as over their deaths.
The Dead Space franchise includes various types of adaptations and merchandise outside of the video games. EA's multimedia efforts to market the franchise includes novels, comic books, animated films, and other licensed products like action figures of series protagonist Isaac Clarke. [29] [30] [31]
The Dead Space franchise has been adapted into literary format, beginning with a comic book miniseries which serve as a prequel to both the first Dead Space game and the Dead Space: Downfall film. It was written by Antony Johnston, illustrated by Ben Templesmith and published by Image Comics between March and August 2008.
Other published literary works from the franchise include the 2010 comic book Dead Space: Salvage by Antony Johnston, and follows a band of ill-fated scavengers known as the Magpies who discover the seemingly abandoned mining ship USG Ishimura following the events of the first game.
Dead Space: Martyr by B. K. Evenson is a 2010 novel which explores the origins of Unitology as well as the initial discovery of the original Black Marker by humanity. Set roughly 200 years before the events of the video game series, Martyr tells the story of geophysicist Michael Altman, who discovers a mysterious signal within the Chicxulub crater and after secretly obtaining a piece of the Marker, leaks it to the public and spreads the visions he received from it.
The second novel by Everson, the 2012 Dead Space: Catalyst, is set two hundred and fifty years after the events of Martyr, where EarthGov decides to tamper with dangerous technology from the Black Marker in the hopes of saving humanity from an energy and resource crisis.
Dead Space: Downfall is a 2008 animated film prequel to the first game which takes place after the limited comic series of the same name was released direct-to-video in October 2009, before seeing a television showing on Starz Encore the following month. It details the events leading to the Necromorph infestation on the USG Ishimura following the transportation of the Red Marker from the Aegis VII Colony to the ship.
Dead Space: Aftermath is the 2011 animated film sequel to Downfall and the first game. EarthGov exposes an unsuspecting crew of individuals to the remaining shards of the destroyed Marker and is depicted as attempting to produce a viable "Marker blueprint" carrier, by any means necessary.
In 2013, filmmaker John Carpenter stated he was interested in making a Dead Space film. [32] EA also spoke of their plans in the same year to create a potential film series for the franchise. [33] In 2023, Carpenter remarked how a film was in development, albeit with a different director than him. [34]
Game | Metacritic |
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Dead Space | (PC) 86/100 [35] (PS3) 88/100 [36] (X360) 89/100 [35] |
Dead Space: Extraction | (Wii) 82/100 [37] (PS3) 79/100 [38] |
Dead Space Ignition | (PS3) 36/100 [39] (X360) 35/100 [40] |
Dead Space 2 | (X360) 90/100 [41] (PS3) 89/100 [42] (PC) 87/100 [43] |
Dead Space | (iOS) 88/100 [44] |
Dead Space 3 | (X360) 78/100 [45] (PC) 78/100 [46] (PS3) 76/100 [47] |
Dead Space (remake) | (PC) 87/100 [48] (PS5) 89/100 [49] (XSXS) 89/100 [50] |
The main series Dead Space games have been critically acclaimed. The first Dead Space in particular is often considered to be one of the greatest video games of all time, with its innovations in the survival horror genre highlighted. [51] [52] [53] [54] [55] [56] In an article on the series from 2018, Game Informer said the title stood out for its unique gameplay gimmicks and atmosphere compared to other video games of the time. [57] Magazine Play , in a 2015 feature on the game's production, said that Dead Space distinguished itself by incorporating more action elements into established genre elements, and positively compared its atmosphere to BioShock from 2007 and Metro: Last Light from 2013. [58] In a 2014 article concerning the series' later developments, Kotaku cited it as "one of the best horror games of the seventh generation of consoles". [59]
At release, Dead Space reached tenth place in North American game sales, compiled in November by the NPD Group. Recording sales of 193,000 units, it was the only new property from EA to enter the top ten rankings. [60] [61] In early analysis, low sales of the title were attributed to strong market competition at the time, though sales improved over time due to positive critical reception. [62] By December 2008, the game had sold 421,000 units across all platforms, but was still considered a commercial disappointment when taking into account its extensive marketing costs. Electronic Arts CEO John Riccitiello revealed that the company would have to lower its expected income for that fiscal year due to multiple commercial disappointments like Dead Space. [63] In February 2009, Electronic Arts CFO Eric Brown confirmed that all versions of Dead Space had sold one million copies worldwide. [64]
Dead Space 2 has also received near-universal acclaim across all release platforms, with some reviewers comparing the game's relationship with its predecessor to James Cameron's Aliens and its predecessor Ridley Scott's Alien . [65] [66] While Electronic Arts reported seemingly strong sales figures for Dead Space 2 when it shipped nearly 2 million units in the first week of its release, [67] these were considered financially disappointing. [68]
Dead Space 3 received a less enthusiastic critical reception compared to its predecessors, though reviews are generally favorable. [25] It sold 605,000 copies in North America during its debut month. [69] In both the United States and the United Kingdom, Dead Space 3 was the top-selling game in February 2013. [70] In spite of this, the title failed to meet the company's sales expectations. [71]
A fourth main series title was canceled as a result of the third entry's disappointing sales. [72] With the closure of Visceral Games in 2017, the franchise was left without a managing developer. [73] In an interview on the Here's Johnny podcast, Dead Space producer Chuck Beaver stated: "Dead Space 4 would have been about Isaac being a unreliable narrator having the player not know what was true or not". He went on to say "it would have been about Isaac either remaining the Herald for the Necromorphs or saving earth". [74]
The franchise's spin-off titles, Dead Space: Extraction and the 2011 mobile game Dead Space , received generally positive reviews from critics, whereas reception towards Dead Space Ignition was generally unfavorable.
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes.
Dead Space is a 2008 survival horror game developed by EA Redwood Shores and published by Electronic Arts. It was released for PlayStation 3, Xbox 360, and Microsoft Windows as the debut entry in the Dead Space series. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive.
Glen Schofield is an American video game artist, designer, director, and producer. He was formerly the vice president and general manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of Striking Distance Studios, and the creator and executive producer of the third-person survival horror video game Dead Space.
Dead Space is a science fiction horror comic book series written by Antony Johnston and illustrated by Ben Templesmith, published from March to September 2008 by the American company Image Comics. The comic was compiled into a graphic novel and released online as a motion comic. It is a prequel to the 2008 survival horror video game of the same name, detailing the five weeks leading up to the destruction of a space colony on the planet Aegis VII following the discovery of an artifact called the Marker.
Dead Space: Downfall is a 2008 American adult animated psychological science fiction horror film directed by Chuck Patton, written by Justin Gray and Jimmy Palmiotti and developed by Film Roman under the supervision of Electronic Arts; Electronic Arts also published the 2008 survival horror video game Dead Space upon which the film is based. It first released direct-to-video in October, before seeing a television showing the following month on Starz Encore.
Dead Space: Extraction is a 2009 rail shooter co-developed by EA Redwood Shores and Eurocom and published by Electronic Arts for the Wii. A port for PlayStation 3 was released in 2011 alongside Dead Space 2. A spin-off within the Dead Space series and a prequel to the original game, the story follows survivors from the Aegis VII mining colony as the planet and newly-arrived ship USG Ishimura is overrun by deadly monsters called Necromorphs. Gameplay involves going through scripted sequences with different characters, using assigned weapons to kill Necromorphs by severing their limbs. Each version respectively supported the Wii Zapper and PlayStation Move peripherals.
Necromorphs are a collective of undead creatures in the science fiction horror multimedia franchise Dead Space by Electronic Arts, introduced in the 2008 comic book series of the same name. Within the series, the Necromorphs are constructed from reanimated corpses and come in multiple forms of various shapes and sizes. They are violent creatures driven to murder and infect all life within their vicinity by a signal emitted from mysterious alien artifacts known as Markers.
Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, the story follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs.
Visceral Games was an American video game developer studio owned by Electronic Arts. The studio is best known for creating and principally developing the Dead Space series, and was also involved in making Tiger Woods PGA Tour games between 1999 and 2006.
Mass Effect is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by advanced precursor civilizations.
Dead Space Ignition is a 2010 action puzzle video game co-developed by Visceral Games and Sumo Digital. It was published by Electronic Arts for Xbox 360 and PlayStation 3. A spin-off of the Dead Space series, it serves as a prequel to 2011's Dead Space 2. It is set on the Sprawl, a city built upon the remains of the moon Titan. The player takes the role of Franco Delille, an engineer who witnesses and navigates round the initial outbreak of the hostile alien Necromorphs. The gameplay combines hacking minigames with motion comic-style cutscenes featuring multiple story paths.
Dead Space: Aftermath is a 2011 American adult animated psychological science fiction horror film directed by Mike Disa, written by a team including Brandon Auman, and developed by Starz Media Film Roman and Pumpkin Studio under the supervision of Electronic Arts & Visceral Games. It was released direct-to-video on January 25, the same day as the 2011 survival horror video game Dead Space 2, published by Electronic Arts.
Dead Space: Martyr is a 2010 science fiction horror novel written by B. K. Evenson, published by Tor Books. Martyr forms part of the Dead Space survival horror media franchise developed by Visceral Games and published by Electronic Arts. A prequel entry in the franchise, the novel is set centuries before the events of the main series and follows geophysicist Michael Altman as he investigates an alien artifact called the Black Marker. The novel concludes with Altman being unwillingly used to found Unitology, a religion that worships the Marker.
Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The game's story follows player-character Isaac Clarke and his allies as they explore a frozen planet, Tau Volantis, to discover the origins of the growing threat from their enemies, the Necromorphs. Players control Isaac and explore the environment, solve puzzles, and find resources, while fighting Necromorphs and hostile humans called Unitologists. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver.
Dead Space: Liberation is a 2013 science fiction horror graphic novel written by Ian Edginton and illustrated by Christopher Shy, published by Titan Books. It forms part of the Dead Space survival horror media franchise developed by Visceral Games and published by Electronic Arts. Liberation is a prequel to Dead Space 3 (2013) detailing the experiences of EarthGov soldier John Carver following an outbreak of deadly monsters called Necromorphs, joining with Ellie Langford and Robert Norton on a search for the Necromorphs' origins.
Isaac Clarke is a fictional character in the survival horror media franchise Dead Space, owned and published by Electronic Arts. He was introduced as the protagonist of Dead Space (2008) developed by EA subsidiary EA Redwood Shores, which later became Visceral Games. A starship systems engineer, he is initially contracted by the Concordance Extraction Company (C.E.C) to join the crew of its maintenance ship Kellion on a search and repair mission for USG Ishimura, which is the last known whereabouts of his ex-girlfriend Nicole Brennan who had sent a brief transmission to him. Once on board the derelict vessel, Isaac finds himself beset by Necromorphs, horrendous undead creatures unleashed by a mysterious alien artifact known as a Marker. Subsequent sequels follow Isaac's struggle to cope with the alteration of his mind by the Marker in the first game, as well as his journey to uncover the origin of the Markers and the source of the Necromorph outbreaks.
The music of the Dead Space media franchise, created by Visceral Games and published by Electronic Arts around a series of survival horror video games, was mainly composed by Jason Graves. Graves composed the music for all mainline entries in the series and the majority of spin-off titles. Other composers have been involved in the series; Grave's recurring collaborator Rod Abernethy acted as an early advisor for the titular first game, James Hannigan co-composed the score for Dead Space 3, while the 2023 remake of the first game combined original music with contributions by Trevor Gureckis. Scores for the movies Dead Space: Downfall and Dead Space: Aftermath were respectively composed were Seth Podowitz and Christopher Tin.
Dead Space is a 2023 survival horror game developed by Motive Studio and published by Electronic Arts. A remake of the 2008 game of the same name developed by EA Redwood Shores, it is the first release in the Dead Space series since 2013's Dead Space 3. Like the original game, it is set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker. The player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis.
The USG Ishimura is a fictional spacecraft from the Dead Space franchise of survival horror video games developed by Visceral Games. Known as a "planet-cracker" in-universe, the mining vessel serves as the setting of the 2008 Dead Space and its 2023 remake after its crew recovers an alien artifact on the planet Aegis VII, which transforms them into undead creatures called Necromorphs. The protagonist, Isaac Clarke, is sent to conduct emergency maintenance on the ship but soon finds himself fighting the Necromorphs with his engineering tools in an attempt to survive and escape. The ship is rediscovered in the time between Dead Space and Dead Space 2, having been left abandoned for three years and subsequently taken to a massive spaceport known as the "Sprawl" for insurance purposes; this indirectly triggers a new outbreak of Necromorphs.