Dead Space | |
---|---|
Developer(s) | Motive Studio [lower-alpha 1] |
Publisher(s) | Electronic Arts |
Director(s) |
|
Producer(s) | Philippe Ducharme |
Programmer(s) | David Robillard |
Artist(s) | Mike Yazijian |
Writer(s) | Joanna Berry |
Composer(s) | Trevor Gureckis |
Series | Dead Space |
Engine | Frostbite |
Platform(s) | |
Release | January 27, 2023 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Dead Space is a 2023 survival horror game developed by Motive Studio and published by Electronic Arts. A remake of the 2008 game of the same name developed by EA Redwood Shores, it is the first release in the Dead Space series since 2013's Dead Space 3 . Like the original game, it is set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker. The player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis.
Plans for a fourth Dead Space game fell through once series developer Visceral Games shut down in 2017, putting the series in a dormant state. EA announced a remake of Dead Space in July 2021, to be developed by EA's Motive Studio. Among lead staff include senior producer Philippe Ducharme, creative director Roman Campos-Oriola, and art director Mike Yazijian, all whom had worked on titles within the Dead Space series. The remake was built in the Frostbite Engine, rebuilding all the systems from scratch for it and introducing new features such as volumetric and dynamic lighting. The game also takes advantage of the newer consoles' solid-state drive systems to create a seamless experience between levels without any loading screens. During development, EA made an explicit decision not to include microtransactions in the game.
Dead Space was released for PlayStation 5, Windows, and Xbox Series X/S on January 27, 2023. The game received generally positive reviews from critics and was nominated for the Golden Joystick Award for Ultimate Game of the Year.
Dead Space features various changes from the original game. Unlike the original game where he was a silent protagonist, Isaac now has voice lines of his own. In addition, previous voice lines and conversations remade for the game were adjusted to include Isaac, allowing him to engage, argue, and bond with the other characters. The game also features more gore than the original, introducing a "peeling" system in which the player can tear and destroy the bodies of the Necromorphs. Various weapons are more suitable for severing limbs, while others are more suitable for completely destroying bodies. The remake also improves on the "zero gravity" element of the original, providing Isaac with thrusters to freely move across designated areas of the Ishimura. [1]
While featuring all the same suits and weapons from the original game, weapons can now be acquired by simply progressing through the story and do not need to be purchased at the suit kiosk using blueprints. While suits and weapons can still be upgraded with Power Nodes, they can only be fully upgraded by finding different suit blueprints or weapon parts that can be found in different areas of the ship. Weapon parts add on different upgrades, such as increased magazine size or better area-of-effect [2]
The USG Ishimura is featured as a singular environment that can be freely explored without impacting the main story. Divided into six sections (Engineering/Mining, Hydroponics, Flight Deck/Hangar, Medical, Crew Quarters, and Bridge), players can unlock different areas of the Ishimura by proceeding through the main story. While the ship’s tram system can still be used to move to different sections, they are no longer readily available and must be unlocked by proceeding through each section on foot. A new feature added is the ability to access locked doors and containers by rerouting the ship’s power through various junction boxes or by using a security clearance instead of having to sacrifice Power Nodes.[ citation needed ]
Set in the 26th century, the story follows starship engineer Isaac Clarke and the crew of the repair vessel Kellion, assigned to the USG Ishimura, a massive planetary mining ship operated by the Concordance Extraction Corporation (CEC) that has gone silent above the planet Aegis VII. The other members of the crew are Kendra Daniels, a private contractor specializing in computer systems, CEC security chief Lt. Zach Hammond, his right-hand man Cpl. Aiden Chen, and helmsman Cpl. Hailey Johnston. [3]
While investigating a distress call, the crew of the Kellion are attacked by Necromorphs, creatures made from mutated human corpses, and separated. Isaac is forced to fend for himself as he tries to save his crewmates and learn the truth behind the loss of the Ishimura. Along the way, he encounters several survivors, including his girlfriend, Senior Medical Officer Dr. Nicole Brennan, horticulturalist and Hydroponics Director Dr. Elizabeth Cross, Cross's boyfriend and Acting Chief Engineer Jacob Temple, Chief Science Officer Terrence Kyne, and his colleague, Special Researcher Dr. Challus Mercer. [3] [4] [5]
The Kellion crew arrives at the outskirts of Aegis VII, but they crash-land aboard the Ishimura due to a docking malfunction. An injured Johnston stays behind as Isaac, Kendra, Hammond, and Chen investigate the seemingly abandoned ship. Necromorphs made from the corpses of the Ishimura's crew attack the group, killing Chen and forcing them to separate. As they battle the undead crew, the trio split up to explore the ship and find out what caused the outbreak. The situation soon worsens when the Necromorphs damage the Kellion's singularity core, causing the ship to explode and kill Johnston, while Hammond is attacked by a mutated Chen while searching the ship's bridge. Unwilling to harm his friend, he seals Chen in an escape pod and jettisons him into space. Kendra accesses the Ishimura's central computer and discovers that the ship was harboring a "discovery" from Aegis VII.
While exploring and repairing the damaged Ishimura, Isaac briefly reunites with Nicole and meets Cross, who is trying to find Temple and kill a giant Necromorph called the "Leviathan" that threatens to poison the Ishimura's oxygen supply. Isaac also discovers the presence of the fanatical "Church of Unitology"—a cult that led to his devout Unitologist mother killing his father and herself —and a large Marker, a mysterious icon of Unitology, which apparently caused the outbreak by inducing psychosis in the planet's colonists and later the Ishimura's crew when it was brought aboard at Kyne's request. As Isaac, Kendra, and Hammond are tormented by Marker-induced hallucinations, Isaac encounters Mercer, who reveals his intention to bring the Marker to Earth and cause a phenomenon he calls "Convergence", which will effectively turn the planet's entire population into Necromorphs.
After Isaac launches an emergency beacon crafted by Temple in the mining bay, the signal is tracked by USM Valor, but they succumb to the Marker's influence, having picked up Chen's pod, causing the Valor to crash into the Ishimura. Isaac and Hammond board the former to recover its singularity core and fix an escape shuttle Hammond found. Onboard, the two learn that the Valor had already been contacted by someone aboard the Ishimura and had orders to destroy the ship at all costs. The pair find the core, but Chen attacks Hammond, who sacrifices himself to kill Chen. Isaac retrieves the core and narrowly escapes the Valor before its destruction. Returning to the Ishimura, he encounters a guilt-ridden Kyne, who convinces Isaac and Kendra that they should return the Marker to Aegis VII to stop the outbreak.
While helping Kyne recover the Marker, Isaac re-encounters Mercer, who kills Temple before being crushed to death by Necromorph growths. Isaac loads the Marker onto the shuttle, but Kendra murders Kyne and escapes on her own. She reveals her true identity as a covert agent sent to retrieve the Marker, which she explains is a failed attempt at reverse-engineering the alien technology. The Marker was buried on Aegis VII when it proved too dangerous to control, but the Ishimura—engaged in illegal mining —revealed its presence, resulting in the Valor being sent to scrub the discovery. Before she can flee, Isaac and Nicole recall the shuttle remotely and use it to fly to the surface of Aegis VII, though Kendra flees in an escape pod.
Isaac and Nicole successfully return the Marker to the planet, but Kendra arrives and steals it back. She reveals that Nicole was dead all along, having committed suicide to avoid becoming a Necromorph. The "Nicole" Isaac was working with is actually Cross, who hallucinated Isaac as Temple, and the Marker manipulated them both to return it to the "Hive Mind", an enormous Necromorph that telepathically commands the others. Cross refuses to help Kendra take the Marker off Aegis VII and is killed. Kendra then tries to escape aboard the shuttle, but gets torn apart by the Hive Mind, which Isaac eventually kills. He abandons the Marker and narrowly escapes Aegis VII as the Ishimura's power fails and its payload crashes onto the planet's surface. Alone, Isaac tries to rest before being attacked by a hostile hallucination of Nicole.
In an alternate ending achieved through the New Game Plus mode, Isaac discusses "building something new" with his hallucination of Nicole, having covered the shuttle's interior with the Marker's language. [6]
Prior to Dead Space 3 's release, a report indicated Electronic Arts wanted to move the series away from the survival-horror genre once the Dead Space trilogy was complete. [7] During production of Dead Space 3, the team created story and gameplay concepts for the next game, which would have focused on the protagonist scavenging to survive as humanity neared extinction; Wanat envisioned the protagonist as Ellie rather than Isaac. The gameplay would have expanded upon the open, brief, zero-gravity sections in Dead Space 3, redesigned the Necromorphs to work in zero-gravity environments, reworked the crafting system, and incorporated a variety of ships to explore. There was also a concept for the Necromorphs' origin and the measures humanity might have to take to avoid extinction. [8] Ultimately, plans for a fourth Dead Space game were abandoned as the team disbanded to work on other projects. [9] [8] Wanat had material planned for up to an envisioned fifth game. [10]
Following the release of Dead Space 3, rumors that Electronic Arts had canceled the series emerged; the company denied these rumors and stated Visceral Games was working on other properties at the time. [11] [12] Visceral Games had shifted to work on Battlefield Hardline , which allowed them to become accustomed to the Frostbite game engine, which Electronic Arts was mandating for all of its in-house games. [8] Visceral Games was closed in 2017 amid production on a Star Wars video game project. [13] The Dead Space series remained dormant for ten years.
Games journalist Jeff Grubb of GamesBeat reported that a remake of Dead Space was in development at Motive on July 1, 2021. He speculated that the success of EA's single-player Star Wars Jedi: Fallen Order (2019) and Capcom's remakes of Resident Evil 2 and Resident Evil 3 were instrumental in the publisher's decision to green-light the Dead Space remake. [14]
The game was developed using EA's proprietary Frostbite engine, which Motive Studios previously used to develop Star Wars: Squadrons and the single-player campaign of Star Wars Battlefront II . [15] The game retains the same story and structure as the original but features redesigned assets, character models, and environments. The developers intended to take advantage of SSDs on the ninth generation of consoles to have the game be presented as an "uninterrupted sequence shot", absent of loading screens. [16] Content that was removed from the original game due to technical constraints may also be added. [17] The game does not feature any microtransactions, in contrast to Dead Space 3 , where the addition of microtransactions resulted in a negative reception. [18] The art director for the game, Mike Yazijan, previously worked as art director at EA Montreal assisting Visceral Games in developing Dead Space 2 . [19]
The original Dead Space was noted for its audio design, and the team intended to stay true to the original atmosphere while improving and modifying where necessary. Gunner Wright reprises his role as Isaac Clarke, who is fully voiced, like his appearances in Dead Space 2 and Dead Space 3. [20] Tanya Clarke also reprises her role as Nicole Brennan from Dead Space 2. The other cast members include Anthony Alabi as Zach Hammond, Brigitte Kali Canales as Kendra Daniels, and Faran Tahir as Challus Mercer. [3]
Dead Space went gold on December 15. [21] The game's implementation of a rendering technique called variable rate shading (VRS) was criticized. [22] The PC version received a patch on January 31 that added a VRS toggle, [23] while the console versions removed the feature completely. [24]
Dead Space was announced at EA's Play Live event on July 22, 2021, accompanied by a teaser trailer, with an initial target release date of late 2022. [25] [26] On March 11, 2022, it was announced that the game was being pushed to early 2023. [27] On October 4, 2022, a gameplay trailer for Dead Space was released, which revealed the game's release date to be January 27, 2023. [28] [29]
The original musical score by Jason Graves was retained, with new musical elements and cues composed by Trevor Gureckis. [30] [31] Graves had previously worked on the original game trilogy. [32]
Aggregator | Score |
---|---|
Metacritic | (PC) 87/100 [33] (PS5) 89/100 [34] (XSXS) 90/100 [35] |
Publication | Score |
---|---|
Destructoid | 8.5/10 [36] |
Digital Trends | [37] |
Easy Allies | 9/10 [38] |
Electronic Gaming Monthly | [39] |
Game Informer | 9/10 [40] |
GameRevolution | 8/10 [41] |
GameSpot | 9/10 [42] |
GamesRadar+ | [43] |
Hardcore Gamer | 4.5/5 [44] |
IGN | 9/10 [45] |
NME | [46] |
PC Gamer (US) | 84/100 [47] |
PCGamesN | 9/10 [48] |
Push Square | 8/10 [49] |
Shacknews | 9/10 [50] |
The Telegraph | [51] |
The Guardian | [52] |
TouchArcade | [53] |
Video Games Chronicle | [54] |
VG247 | [55] |
Dead Space received "generally favorable" reviews from critics, according to the review aggregator website Metacritic. [33] [34] [35]
IGN praised Motive Studio for rejuvenating the original game's setting "with its stunningly redesigned spaceship, smartly and subtly enhanced story, and spectacularly re-imagined action scenes". [45] The Guardian described it as a streamlined version of Dead Space, making it flow more smoothly and "embrac[ing] the original's taut pacing and powerful forward-momentum." [52] Eurogamer enjoyed the changes to the Ishimura, calling it "persistent and alive", but felt Isaac's new voice distracted from the horror. [56] Kotaku disliked the unchanged boss fights describing them as "boring" and "methodical". [57]
Polygon praised the new audio system added to the game, "The sounds of the Ishimura are richly layered - the din of machinery and otherworldly screams are a constant amplifier of fear." [58] They also commented on the development of Isaac as a protagonist, praising the interactions that he has with the rest of the crew for improving the emotional stakes. [59] GameSpot felt that the remake had made only marginal improvements on the 2008 version, but still praised it as "the quintessential way to play one of the survival horror genre's best." [42] The Verge liked the updates to the story and Isaac's newly voiced dialogue, writing "Wright imbues the character with an endearing charm that makes him fun not only to protect but also to be around". [60] PC Gamer praised the game for expanding on the original narrative with much more detail, which led them to hope that this effort could be channeled into a legitimate sequel. [47]
Glen Schofield, the creator of 2008's Dead Space , voiced his approval for the remake and praised EA Motive's "faithful" recreation of the original. [61]
In the United States, Dead Space was the second best-selling game of January 2023, behind Call of Duty: Modern Warfare II . [62]
In the United Kingdom, the game topped the sales charts, becoming one of the best selling horror IPs in the country, although sales were lower than The Callisto Protocol . [63] Dead Space fell to third and sixth place in the following month. [64] [65]
Year | Ceremony | Category | Result | Ref. |
---|---|---|---|---|
2023 | The Game Awards 2023 | Best Audio Design | Nominated | [66] |
2024 | 13th New York Game Awards | Freedom Tower Award for Best Remake | Nominated | [67] [68] |
27th Annual D.I.C.E. Awards | Action Game of the Year | Nominated | [69] [70] |
In April 2024, Jeff Grubb said that a remake of Dead Space 2 was in the concept phase of development at Motive Studio, but was later cancelled because of the "lackluster" sales of the Dead Space remake. However, EA denied this claim and a source told IGN that the remake was ultimately considered to have done well. Motive Studio is currently developing an Iron Man game and supporting the Battlefield series. [71] Jason Schreier of Bloomberg published an article which reported that Motive Studio (after releasing Dead Space remake) spent a few months exploring ideas for a new series entry, which they wanted to be a sequel to the remake, rather than a remake of Dead Space 2 (even though both ideas were considered). However, following disappointing sales of the remake, the project was never greenlit and was shelved. [72]
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.
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Dead Space is a 2008 survival horror game developed by EA Redwood Shores and published by Electronic Arts. It was released for PlayStation 3, Xbox 360, and Microsoft Windows as the debut entry in the Dead Space series. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive.
Glen Schofield is an American video game artist, designer, director, and producer. He was formerly the vice president and general manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of Striking Distance Studios, and the creator and executive producer of the third-person survival horror video game Dead Space.
Dead Space is a science fiction horror comic book series written by Antony Johnston and illustrated by Ben Templesmith, published from March to September 2008 by the American company Image Comics. The comic was compiled into a graphic novel and released online as a motion comic. It is a prequel to the 2008 survival horror video game of the same name, detailing the five weeks leading up to the destruction of a space colony on the planet Aegis VII following the discovery of an artifact called the Marker.
Dead Space: Downfall is a 2008 American adult animated psychological science fiction horror film directed by Chuck Patton, written by Justin Gray and Jimmy Palmiotti and developed by Film Roman under the supervision of Electronic Arts; Electronic Arts also published the 2008 survival horror video game Dead Space upon which the film is based. It first released direct-to-video in October, before seeing a television showing the following month on Starz Encore.
Dead Space: Extraction is a 2009 rail shooter co-developed by EA Redwood Shores and Eurocom and published by Electronic Arts for the Wii. A port for PlayStation 3 was released in 2011 alongside Dead Space 2. A spin-off within the Dead Space series and a prequel to the original game, the story follows survivors from the Aegis VII mining colony as the planet and newly-arrived ship USG Ishimura is overrun by deadly monsters called Necromorphs. Gameplay involves going through scripted sequences with different characters, using assigned weapons to kill Necromorphs by severing their limbs. Each version respectively supported the Wii Zapper and PlayStation Move peripherals.
Necromorphs are a collective of undead creatures in the science fiction horror multimedia franchise Dead Space by Electronic Arts, introduced in the 2008 comic book series of the same name. Within the series, the Necromorphs are constructed from reanimated corpses and come in multiple forms of various shapes and sizes. They are violent creatures driven to murder and infect all life within their vicinity by a signal emitted from mysterious alien artifacts known as Markers.
Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, the story follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs.
Dead Space is a science fiction/horror franchise created and directed by Glen Schofield. Dead Space was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.
Dead Space: Aftermath is a 2011 American adult animated psychological science fiction horror film directed by Mike Disa, written by a team including Brandon Auman, and developed by Starz Media Film Roman and Pumpkin Studio under the supervision of Electronic Arts & Visceral Games. It was released direct-to-video on January 25, the same day as the 2011 survival horror video game Dead Space 2, published by Electronic Arts.
Dead Space: Martyr is a 2010 science fiction horror novel written by B. K. Evenson, published by Tor Books. Martyr forms part of the Dead Space survival horror media franchise developed by Visceral Games and published by Electronic Arts. A prequel entry in the franchise, the novel is set centuries before the events of the main series and follows geophysicist Michael Altman as he investigates an alien artifact called the Black Marker. The novel concludes with Altman being unwillingly used to found Unitology, a religion that worships the Marker.
Dead Space (also referred to as Dead Space: Sabotage or Dead Space (mobile)) is a 2011 survival horror mobile game developed by Australian company IronMonkey Studios and published by Electronic Arts for iOS and Android-compatible devices. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl. Gameplay features protagonist Vandal navigating through chapter-based environments, fighting Necromorphs.
Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The game's story follows player-character Isaac Clarke and his allies as they explore a frozen planet, Tau Volantis, to discover the origins of the growing threat from their enemies, the Necromorphs. Players control Isaac and explore the environment, solve puzzles, and find resources, while fighting Necromorphs and hostile humans called Unitologists. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver.
Dead Space: Liberation is a 2013 science fiction horror graphic novel written by Ian Edginton and illustrated by Christopher Shy, published by Titan Books. It forms part of the Dead Space survival horror media franchise developed by Visceral Games and published by Electronic Arts. Liberation is a prequel to Dead Space 3 (2013) detailing the experiences of EarthGov soldier John Carver following an outbreak of deadly monsters called Necromorphs, joining with Ellie Langford and Robert Norton on a search for the Necromorphs' origins.
Motive Studio is a Canadian video game developer and studio of Electronic Arts (EA) based in Montreal.
Isaac Clarke is a fictional character in the survival horror media franchise Dead Space, owned and published by Electronic Arts. He was introduced as the protagonist of Dead Space (2008) developed by EA subsidiary EA Redwood Shores, which later became Visceral Games. A starship systems engineer, he is initially contracted by the Concordance Extraction Company (C.E.C) to join the crew of its maintenance ship Kellion on a search and repair mission for USG Ishimura, which is the last known whereabouts of his ex-girlfriend Nicole Brennan who had sent a brief transmission to him. Once on board the derelict vessel, Isaac finds himself beset by Necromorphs, horrendous undead creatures unleashed by a mysterious alien artifact known as a Marker. Subsequent sequels follow Isaac's struggle to cope with the alteration of his mind by the Marker in the first game, as well as his journey to uncover the origin of the Markers and the source of the Necromorph outbreaks.
The music of the Dead Space media franchise, created by Visceral Games and published by Electronic Arts around a series of survival horror video games, was mainly composed by Jason Graves. Graves composed the music for all mainline entries in the series and the majority of spin-off titles. Other composers have been involved in the series; Grave's recurring collaborator Rod Abernethy acted as an early advisor for the titular first game, James Hannigan co-composed the score for Dead Space 3, while the 2023 remake of the first game combined original music with contributions by Trevor Gureckis. Scores for the movies Dead Space: Downfall and Dead Space: Aftermath were respectively composed were Seth Podowitz and Christopher Tin.
The USG Ishimura is a fictional spacecraft from the Dead Space franchise of survival horror video games developed by Visceral Games. Known as a "planet-cracker" in-universe, the mining vessel serves as the setting of the 2008 Dead Space and its 2023 remake after its crew recovers an alien artifact on the planet Aegis VII, which transforms them into undead creatures called Necromorphs. The protagonist, Isaac Clarke, is sent to conduct emergency maintenance on the ship but soon finds himself fighting the Necromorphs with his engineering tools in an attempt to survive and escape. The ship is rediscovered in the time between Dead Space and Dead Space 2, having been left abandoned for three years and subsequently taken to a massive spaceport known as the "Sprawl" for insurance purposes; this indirectly triggers a new outbreak of Necromorphs.
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