Dead Space: Aftermath | |
---|---|
Directed by | Mike Disa |
Written by | Brandon Auman Mike Disa Chuck Beaver Joe Goyette |
Based on | Dead Space by Electronic Arts |
Produced by | Joe Goyette Ellen Goldsmith-Vein |
Starring | Gwendoline Yeo Christopher Judge Peter Woodward Ricardo Chavira Curt Cornelius |
Edited by | Steven Fahey |
Music by | Christopher Tin |
Production companies | |
Distributed by | Anchor Bay Entertainment Manga Entertainment |
Release date |
|
Running time | 90 minutes |
Country | United States |
Language | English |
Dead Space: Aftermath is a 2011 American adult animated psychological science fiction horror film directed by Mike Disa, written by a team including Brandon Auman, and developed by Starz Media Film Roman and Pumpkin Studio under the supervision of Electronic Arts & Visceral Games. It was released direct-to-video on January 25, the same day as the 2011 survival horror video game Dead Space 2 , published by Electronic Arts.
The movie serves as a prequel to Dead Space 2. The story follows the interrogation of four survivors from the USG O'Bannon, who were sent to the remains of the planet Aegis VII to investigate the fate of its colony, discovering a fragment of an artifact called the Marker which triggers an outbreak of reanimated mutated corpses dubbed "Necromorphs".
Film Roman, which had previously collaborated on the production of Dead Space: Downfall , wanted to create a prequel with a narrative based on the Akira Kurosawa film Rashomon , showing the same event from multiple perspectives. To reflect the different narrative timelines, different animation styles were adopted, with Film Roman partnering with multiple South Korean animation studios to head each flashback sequence. Multiple staff members had previously worked on Dante's Inferno: An Animated Epic . Reception of the film was mixed, with many criticizing its niche appeal and animation quality.
Aftermath is set in 2509, shortly after the events of Dead Space , and acts as a prequel to Dead Space 2 . [1] [2] During the events of Dead Space, a planet mining colony funded by the Church of Unitology identified a Marker, an object sacred to the Unitologists' beliefs, on the planet Aegis VII. The Marker is a human copy of an alien object that has a fatal influence over the Aegis VII colony and the mining ship USG Ishimura, eventually causing an outbreak of reanimated mutated corpses referred to outside the movie as "Necromorphs". Aftermath follows the accounts to EarthGov officials of four survivors from the USG O'Bannon, which was sent to investigate Aegis VII. [1] [3] [4] After contact is lost with the O'Bannon, EarthGov sends another ship to investigate and recovers four survivors; security officer Nicholas Kuttner, engineer Alejandro Borgas, chief science officer Nolan Stross, and chief medical officer Isabella Cho. En route to the EarthGov base at Titan Sprawl, each survivor gives their account, with EarthGov gathering intelligence for their own Marker project. [3] [5] [6]
Kuttner led a team which included the other survivors to stabilise Aegis VII's failing gravity. There they found fragments of the Marker, which were worth a lot of money. However, touching a fragment caused Kuttner to have a psychotic episode and see visions of his deceased daughter, damaging the gravity stabiliser before he was restrained. After giving his account, Kuttner escapes and has another hallucination which leads him into space, where he dies. Borgas's story reveals that the team failed to fix the stabilizer, and abandoned Aegis VII as it disintegrated, bringing back both the Marker shard and salvaged corpses from the Ishimura. Aegis VII's destruction damaged the drive and killed several crew members. While he is unaffected by the Marker, Borgas knows too much and is executed after the interrogation. Stross reveals that he fell under the Marker's influence while studying its effects on corpses and unwittingly unleashed a Necromorph outbreak on the O'Bannon. When he went to protect his family, he suffered a hallucination that made him think they were Necromorphs, which caused him to kill them instead. Stross is kept alive so EarthGov can study the Marker's impact on his mind.
Cho's account reveals that she freed Kuttner to help fight off the Necromorphs, and partnering with Stross and Borgas they decided to throw the Marker shard into the ship's drive, hoping to both destroy it and jump-start the ship. By the time they reached the drive room, they were the only surviving crew members. Despite Stross's unhinged attempt to stop her, Cho threw the Marker shard into the ship's drive, causing a shockwave which disintegrated the Necromorphs but left the ship stranded. Now having arrived at the Sprawl, Cho deduces EarthGov's intentions of recreating the Marker. When offered the chance to join them, she refuses, so she is lobotomised and framed as a terrorist responsible for the events on Aegis VII, the Ishimura, and the O'Bannon, while Stross is held in an EarthGov asylum alongside series protagonist Isaac Clarke.
Character | Voice actor [7] |
---|---|
Isabella Cho | Gwendoline Yeo |
Nickolas Kuttner | Christopher Judge |
Alejandro Borges | Ricardo Chavira |
Nolan Stross | Curt Cornelius |
Lead Interrogator | Peter Woodward |
Dead Space: Aftermath forms part of the Dead Space series, described at the time by publisher Electronic Arts as a "trans-media franchise". [1] The movie, together with the video game spin-off Dead Space Ignition and multiple pieces of print media, formed part of Electronic Arts's push to expand the narrative and reach of Dead Space. [8] It also specifically formed part of the marketing push for Dead Space 2 . [5] Speaking about the contrasting merits of game and film narrative, the game's producer Steve Papoutsis stated that they were able to go in depth on elements that would otherwise be left unexplained. [9] According to Papoutsis, the development team were "excited" to see the Dead Space series continue to feature in media expansions. [5] The film was co-produced by Starz Media's animation subsidiary Film Roman, who handled Dead Space: Downfall ; animation studio Pumpkin Studio; and Electronic Arts, acting as supervisor. [5] [10] The different flashback sections were handled by multiple South Korean studios, providing the desired variety. [9] The studios were Dong Woo Animation, Digiart Productions, FX Gear and JM Animation. [10] Both Dong Woo Animation and JM Animation had worked with Film Roman on the earlier animated feature Dante's Inferno: An Animated Epic . [11]
Director Mike Disa described the goal of Aftermath as creating "the most disturbing, terrifying horror movie we can make". The story delivery was directly influenced by the Akira Kurosawa film Rashomon , which delivered its story in a series of conflicting flashbacks. [9] This approach also allowed the team to fulfil their wish of creating each perspective using a different animation style; the present day sections used 3D CGI, while the flashbacks used different 2D animation techniques. [9] [12] The different animation styles allow for a combination of multiple distinct visual styles, but the team also needed to retain some consistency in character appearance. Disa handled this by having each character have key traits, such as outfits or skin and hair colour, which carried over from sequence to sequence. Each section was created using a different style, focusing individually on a ghost story, pure action, psychological horror and a "monsterfest". [3] The use of multiple studios also allowed the film's production in a shorter time than if it had all been handled by one studio. [13]
The script was written by a team led by Brandon Auman, who had also scripted Dante's Inferno: An Animated Epic. [10] [13] Auman's specific influences when writing the script ranged across a wide area, including multiple darkly-themed movies such as Alien , Pi and Blade Runner . So as to remain faithful to the series narrative, Auman read both the series bible and the script for Dead Space 2. [13] The narrative allowed the wider conspiracy within the Dead Space universe to be revealed to the audience in detail. [9] Part of the title's promotion focused on the high-profile voice cast brought in on the project. [5] [8] Judge needed to portray the character Kuttner with both physical strength and inner vulnerability, while Chavira provided a lighter contrast with Borgas. Yeo provided a "deft touch" to Cho's transformation through the narrative into a lead heroine archetype. Cornelius's part was to portray Stross's descent from analytical scientist into lunatic; Cornelius would reprise his role in Dead Space 2. Woodward "nailed" the portrayal of the Lead Interrogator as a cold and calculating figure from the first day of recording. [3] The music was composed by Christopher Tin; it was his third collaboration with Disa and his second project for Electronic Arts, having previously scored Dante's Inferno: An Animated Epic. [12] [14] Tin was brought on board the project by Disa. Tin was requested to compose music in the style of series composer Jason Graves. [14] The score made use of tone clusters, extended technique, and aleatoric elements. [12]
The film was announced at the 2008 San Diego Comic Con, originally planned for a late 2010 release. [5] Aftermath was released on January 25, 2011, the same date as Dead Space 2. [15] It was released direct-to-video on DVD and Blu-ray by Anchor Bay Entertainment and Manga Entertainment. A double pack containing Aftermath and Downfall released alongside them. [1] It debuted for television on Hulu on October 9 of the same year. [16]
IGN 's Greg Miller was fairly positive about Aftermath, calling it an improvement over Downfall; he praised the storytelling, its expansion of plot threads left hanging in Dead Space 2, contrasting animation styles, and its lack of unnecessary lore exposition. His main complaint was a lack of special features on the disc. [17] Justin Felix of DVDTalk felt there was little fresh that the film offered when compared to Downfall, and disliked the shifting animation styles. He concluded that "taken on its own, it seems perfunctory at best". He also faulted the lack of extras. [18]
Alex Lucard, writing for DieHard GameFan, said it was a film only for established fans of the series, and noted a lack of character personality and inconsistent animation quality that would turn away casual viewers. [2] Conrad Zimmerman of Destructoid , commenting on the film in regards to a behind-the-scenes feature describing its goals, found fault with the changes in some character designs despite finding the effect worked overall. [19] Play , as part of an article on Dead Space 3 , said the film was less fun than Downfall despite still providing "decent brain-off (violent) enjoyment". [20]
Looney Tunes: Back in Action is a 2003 American live-action/animated comedy film produced by Warner Bros. Feature Animation and distributed by Warner Bros. Pictures. It is the second fully original theatrical feature film in the Looney Tunes franchise, and was directed by Joe Dante from a screenplay by Larry Doyle. Brendan Fraser, Jenna Elfman, and Steve Martin star in the film; Timothy Dalton, Heather Locklear, and Bill Goldberg appear in supporting roles, while Joe Alaskey leads the voice cast. Its plot, which parodies action and spy film conventions, follows Bugs Bunny and Daffy Duck (Alaskey) as they become intertwined in a plot by the ACME Chairman (Martin) to transform the world's population into subservient monkeys using the Blue Monkey diamond. They accompany aspiring stuntman DJ Drake (Fraser) and Warner Bros. executive Kate Houghton (Elfman) on their journey to thwart the Chairman's plot, which doubles as a mission to rescue the former's abducted father, Damian (Dalton).
Graham McTavish is a Scottish actor and author. He is known for his roles as Dwalin in The Hobbit film trilogy, The Saint of Killers in the AMC series Preacher, Dougal MacKenzie and William Buccleigh MacKenzie in the Starz series Outlander, and Harrold Westerling in the HBO series House of the Dragon. He is also known for his roles in the video game franchise Uncharted as the main antagonist Zoran Lazarević in Uncharted 2: Among Thieves and Charlie Cutter in Uncharted 3: Drake's Deception.
Dead Space is a 2008 survival horror game developed by EA Redwood Shores and published by Electronic Arts. It was released for PlayStation 3, Xbox 360, and Microsoft Windows as the debut entry in the Dead Space series. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive.
Dead Space is a science fiction horror comic book series written by Antony Johnston and illustrated by Ben Templesmith, published from March to September 2008 by the American company Image Comics. The comic was compiled into a graphic novel and released online as a motion comic. It is a prequel to the 2008 survival horror video game of the same name, detailing the five weeks leading up to the destruction of a space colony on the planet Aegis VII following the discovery of an artifact called the Marker.
Dead Space: Downfall is a 2008 American adult animated psychological science fiction horror film directed by Chuck Patton, written by Justin Gray and Jimmy Palmiotti and developed by Film Roman under the supervision of Electronic Arts; Electronic Arts also published the 2008 survival horror video game Dead Space upon which the film is based. It first released direct-to-video in October, before seeing a television showing the following month on Starz Encore.
Dante's Inferno is a 2010 action-adventure hack and slash video game developed by Visceral Games and published by Electronic Arts. The game was released for PlayStation 3, Xbox 360 and PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement.
Dead Space: Extraction is a 2009 rail shooter co-developed by EA Redwood Shores and Eurocom and published by Electronic Arts for the Wii. A port for PlayStation 3 was released in 2011 alongside Dead Space 2. A spin-off within the Dead Space series and a prequel to the original game, the story follows survivors from the Aegis VII mining colony as the planet and newly-arrived ship USG Ishimura is overrun by deadly monsters called Necromorphs. Gameplay involves going through scripted sequences with different characters, using assigned weapons to kill Necromorphs by severing their limbs. Each version respectively supported the Wii Zapper and PlayStation Move peripherals.
Necromorphs are a collective of undead creatures in the science fiction horror multimedia franchise Dead Space by Electronic Arts, introduced in the 2008 comic book series of the same name. Within the series, the Necromorphs are constructed from reanimated corpses and come in multiple forms of various shapes and sizes. They are violent creatures driven to murder and infect all life within their vicinity by a signal emitted from mysterious alien artifacts known as Markers.
Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, the story follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs.
Dante's Inferno: An Animated Epic is a 2010 adult animated dark fantasy film. Based on the Dante's Inferno video game that is itself loosely based on Dante's Inferno, Dante must travel through the circles of Hell and battle demons, creatures, monsters, and even Lucifer himself to save his beloved Beatrice. The film was released on February 9, 2010.
Dead Space is a science fiction/horror franchise created and directed by Glen Schofield. Dead Space was developed by Visceral Games and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; each installment in the Dead Space franchise is a continuation or addition to a continuing storyline, with sections of the storyline presented in prequels or sequels, sometimes presented in other media from the originating video game series, which includes two films and several comic books and novels.
Dead Space: Martyr is a 2010 science fiction horror novel written by B. K. Evenson, published by Tor Books. Martyr forms part of the Dead Space survival horror media franchise developed by Visceral Games and published by Electronic Arts. A prequel entry in the franchise, the novel is set centuries before the events of the main series and follows geophysicist Michael Altman as he investigates an alien artifact called the Black Marker. The novel concludes with Altman being unwillingly used to found Unitology, a religion that worships the Marker.
Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. It is the third and final main entry in the Dead Space series. The game's story follows player-character Isaac Clarke and his allies as they explore a frozen planet, Tau Volantis, to discover the origins of the growing threat from their enemies, the Necromorphs. Players control Isaac and explore the environment, solve puzzles, and find resources, while fighting Necromorphs and hostile humans called Unitologists. The game supports online cooperative multiplayer sessions in which a second player takes the role of new character John Carver.
Dead Space: Liberation is a 2013 science fiction horror graphic novel written by Ian Edginton and illustrated by Christopher Shy, published by Titan Books. It forms part of the Dead Space survival horror media franchise developed by Visceral Games and published by Electronic Arts. Liberation is a prequel to Dead Space 3 (2013) detailing the experiences of EarthGove soldier John Carver following an outbreak of deadly monsters called Necromorphs, joining with Ellie Langford and Robert Norton on a search for the Necromorphs' origins.
Michael Disa is an American film director, screenwriter, and animator. He began working as an animator at Disney in the mid-1990s, where he was involved with several films up until the late-2000s. During this time, he also worked on non-Disney animated films, including Looney Tunes: Back in Action, and Barnyard. He made his directorial debut with The Origin of Stitch, Disney's 2005 direct-to-DVD short sequel to Lilo & Stitch. At one point he was attached to direct an animated prequel to Disney's 1937 film Snow White and the Seven Dwarfs, but he dropped out due to creative differences, and the project was cancelled. After growing disillusioned with Disney, Disa left the studio to become an independent filmmaker. His first feature film, Hoodwinked Too! Hood vs. Evil was released in 2011. Disa followed this with Postman Pat: The Movie, which was released in 2014.
Isaac Clarke is a fictional character in the survival horror media franchise Dead Space, owned and published by Electronic Arts. He was introduced as the protagonist of Dead Space (2008) developed by EA subsidiary EA Redwood Shores, which later became Visceral Games. A starship systems engineer, he is initially contracted by the Concordance Extraction Company (C.E.C) to join the crew of its maintenance ship Kellion on a search and repair mission for USG Ishimura, which is the last known whereabouts of his ex-girlfriend Nicole Brennan who had sent a brief transmission to him. Once on board the derelict vessel, Isaac finds himself beset by Necromorphs, horrendous undead creatures unleashed by a mysterious alien artifact known as a Marker. Subsequent sequels follow Isaac's struggle to cope with the alteration of his mind by the Marker in the first game, as well as his journey to uncover the origin of the Markers and the source of the Necromorph outbreaks.
The music of the Dead Space media franchise, created by Visceral Games and published by Electronic Arts around a series of survival horror video games, was mainly composed by Jason Graves. Graves composed the music for all mainline entries in the series and the majority of spin-off titles. Other composers have been involved in the series; Grave's recurring collaborator Rod Abernethy acted as an early advisor for the titular first game, James Hannigan co-composed the score for Dead Space 3, while the 2023 remake of the first game combined original music with contributions by Trevor Gureckis. Scores for the movies Dead Space: Downfall and Dead Space: Aftermath were respectively composed were Seth Podowitz and Christopher Tin.
Dead Space is a 2023 survival horror game developed by Motive Studio and published by Electronic Arts. A remake of the 2008 game of the same name developed by EA Redwood Shores, it is the first release in the Dead Space series since 2013's Dead Space 3. Like the original game, it is set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker. The player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis.
The USG Ishimura is a fictional spacecraft from the Dead Space franchise of survival horror video games developed by Visceral Games. Known as a "planet-cracker" in-universe, the mining vessel serves as the setting of the 2008 Dead Space and its 2023 remake after its crew recovers an alien artifact on the planet Aegis VII, which transforms them into undead creatures called Necromorphs. The protagonist, Isaac Clarke, is sent to conduct emergency maintenance on the ship but soon finds himself fighting the Necromorphs with his engineering tools in an attempt to survive and escape. The ship is rediscovered in the time between Dead Space and Dead Space 2, having been left abandoned for three years and subsequently taken to a massive spaceport known as the "Sprawl" for insurance purposes; this indirectly triggers a new outbreak of Necromorphs.