Part of a series on the |
History of video games |
---|
The ninth generation of video game consoles began in November 2020 with the releases of Microsoft's Xbox Series X and Series S console family and Sony's PlayStation 5. [1] [2] [3]
Compared to the eighth-gen Xbox One and PlayStation 4, the new consoles add faster computation and graphics processors, support for real-time ray tracing graphics, [4] output for 4K resolution, and in some cases, 8K resolution, with rendering speeds targeting 60 frames per second (FPS) or higher. [5] Internally, both console families introduced new internal solid-state drive (SSD) systems to be used as high-throughput memory and storage systems for games to reduce or eliminate loading times and support in-game streaming. [6] The Xbox Series S and the PlayStation 5 Digital Edition lack an optical drive while retaining support for online distribution and storing games on external USB devices.
Despite much weaker processing power and already previously competing with eighth-generation consoles, the Nintendo Switch has also been noted as a competitor to ninth-generation consoles, particularly with the introduction of the "OLED Model" revision in 2021. [7] [8] Alongside the Switch, new handheld personal computer devices, such as the Steam Deck, introduced means to play Linux games, as well as most Windows games through Proton, on-the-go, further expanding hardware competition in the generation.
The duration from the eighth generation until the start of the ninth was one of the longest in history, having started in 2012 with the release of Nintendo's Wii U. Past generations typically had five-year windows as a result of Moore's law, [9] but Microsoft and Sony instead launched mid-console redesigns, the Xbox One X and PlayStation 4 Pro. [10] Microsoft also launched a monthly console lease program, with the option to buy or upgrade. [11] Some analysts believed these factors signaled the first major shift away from the idea of console generations because the potential technical gains of new hardware had become nominal. [12]
Microsoft and Sony had announced their new consoles in 2019 for release by the end of 2020, prior to the COVID-19 pandemic. [13] [14] When the pandemic struck in March 2020, it impacted both marketing and production of the consoles. The cancelled E3 2020 had been planned as a major venue to premiere the consoles, and instead both Microsoft and Sony turned to online showcases to highlight the systems and launch games. Both companies acknowledged that the pandemic had strained their production supplies due to hardware manufacturing slowdowns starting in March 2020, but would not impact their console release windows, and they set consumer expectations that console supplies would likely be limited in the launch window and would slowly become more relaxed as the pandemic waned. [15] [16] This created a wave of scalping through online stores, which was countered by manufacturers and vendors. [17] The ongoing global chip shortage continued to affect console shipments through the end of 2021, with Sony warning of lower production numbers during the final calendar quarter of the year and into 2022; this also affected Nintendo's Switch console production rates and Valve's plans to release the portable Steam Deck handheld gaming computer in 2021. [18]
The PlayStation 5 was developed by Sony as the successor to the PlayStation 4 and was first released on November 12, 2020. [19] The primary goal of the PlayStation 5's development was to reduce loading times in games, particularly those that use in-game streaming such as when the player moves across an open world. Sony developed a custom solid-state drive (SSD) architecture based on a 12-channel, 825 GB SSD along with a fast software decompression method that enables an input/output speed of up to 8 to 9 GB/s. In most early development tests, this virtually eliminated loading screens and masking loading times for open world games. [20] The main system is backed by an AMD Zen 2 system on a chip running at a variable frequency capped at 3.5 GHz, and a RDNA 2 GPU also running at a variable frequency capped at 2.23 GHz. The GPU has a total potential processing power of 10.28 teraflops. The system comes with 16 GB of memory. [21]
The PlayStation 5 was launched with two models. The base model includes an optical disc reader for most disc formats including Blu-ray, UHD Blu-ray, and retail PlayStation 5 games. A cheaper Digital model lacks the disc reader, but otherwise is equivalent to the base model. Both models support expanded memory options to store games and other data onto external drives, thus allowing players to obtain and store games through online distribution via the PlayStation Store. The PlayStation 5 has mostly complete backward compatibility with PlayStation 4 games, with only a limited number of games not currently supported on the console, [22] while the PlayStation Now cloud service is available for users to play games from the older PlayStation consoles. [23]
Mid-generation revision of both PlayStation 5 models were announced in late 2023, both unofficially considered the PlayStation 5 Slim. The units are to replace the two original PlayStation 5 models; both will have a slimmer design as well as 1 TB of internal storage and additional USB ports. The more expensive model includes an optical disc drive, while the second model, the Digital Edition, will not ship with a drive, though a drive expansion kit will be available to users. [24] [25]
The Xbox Series X/S is the successor to the Xbox One and was released on November 10, 2020, in select regions. [26] [27] Microsoft followed the Xbox One's dual console models: a high-end line (the Series X comparable to the Xbox One X), and a cheaper model (the Series S comparable to the Xbox One S). [28] The performance goal for the Xbox Series X was about four times that of the Xbox One X, [29] but without sacrificing game development for the lower-end Xbox Series S. [28]
Both the Xbox Series X and Series S use an AMD Zen 2 CPU and an RDNA 2 GPU but with different frequencies and compute units. The Series S has lower frequencies with reduced performance, and the Series X has graphics performance estimated at 12.155 teraflops compared to the Series S's 4.006 teraflops. [30] [31] Microsoft developed a Velocity Architecture, which includes an internal SSD system (1 TB on the Series X, 500 GB on the Series S) used for storing games and new DirectX interfaces with improved input/output and in-game texture streaming and rendering. The Series X includes an optical disc reader supporting Blu-ray and UHD media, which is absent in the Series S. [32] Both consoles support external game storage media and online distribution via Xbox Live. Full backward compatibility was announced for all Xbox One games, including previously supported Xbox and Xbox 360 games but excluding Kinect games. [33] [34] Microsoft encouraged third-party developers and publishers to use its Smart Delivery approach to give Xbox One games free performance upgrade patches for Xbox Series X/S. [35]
The following table includes only named released models, and does not include minor hardware revisions or redesigns, such as the "slim" model of the PlayStation 5.
Product Line | PlayStation 5 | Xbox Series X/S | ||||
---|---|---|---|---|---|---|
Name | PlayStation 5 Digital Edition | PlayStation 5 | PlayStation 5 Pro | Xbox Series S | Xbox Series X | |
Logo | ||||||
Image | ||||||
A PS5 Digital Edition with the DualSense controller | A standard PS5 with the DualSense controller | An Xbox Series S with its controller | An Xbox Series X with its controller | |||
Manufacturer | Sony Interactive Entertainment | Microsoft Gaming | ||||
Release dates | AU/JP/KR/NA/NZ/SGP: November 12, 2020 WW: November 19, 2020 [36] IND: January 22, 2021 INA: February 2, 2021 [37] CHN: May 15, 2021 [38] | WW: November 7, 2024 | WW: November 10, 2020 CHN: June 10, 2021 [39] | |||
Launch prices | US$ | 399.99 | 499.99 | 699.99 | 299.99 [a] | 499.99 [b] |
€ | 399.99 | 499.99 | 799.99 | 299.99 [a] | 499.99 [b] | |
GBP | 359.99 | 449.99 | 699.99 | 249.99 [a] | 449.99 [b] | |
A$ | 599.95 | 749.95 | 1,199.95 | 499 [a] | 749 [b] | |
JP¥ | 39,980 | 49,980 | 119,980 | 29,980 [a] | 49,980 [b] | |
Current prices [40] | US$ | 449.99 | Same as launch price | Same as launch price | 299 [a] /349.99 [c] | 499.99 [b] /449.99 [c] /599.99 [d] |
€ | 449.99 | 549.99 | 299.99 [a] /349.99 [c] | 549.99 [b] /499.99 [c] /649.99 [d] | ||
GBP | 389.99 | 479.99 | 249.99 [a] /299.99 [c] | 479.99 [b] /429.99 [c] /549.99 [d] | ||
A$ | 679.95 | 799.95 | 499 [a] /549 [c] | 799 [b] /699 [c] /999 [d] | ||
JP¥ | 59,980 | 66,980 | 44,578 [a] /49,978 [c] | 66,978 [b] /59,978 [c] | ||
Sales | Shipped | 65.5 million (as of 30 June 2024 [update] ) [41] | 28.3 million (as of 30 June 2024 [update] ) [41] | |||
Sold | 61.7 million (as of 30 June 2024 [update] ) [41] | |||||
Game media | ||||||
Media | Digital distribution | UHD Blu-ray, Blu-ray, digital distribution | Digital distribution | Digital distribution | UHD Blu-ray, Blu-ray, DVD, CD, digital distribution | |
Regional lockout | Unrestricted | |||||
Other | UHD Blu-ray, Blu-ray, and DVD with optional disc drive | UHD Blu-ray, Blu-ray, DVD | UHD Blu-ray, Blu-ray, and DVD with optional disc drive | — | UHD Blu-ray, Blu-ray, DVD, CD | |
Backward compatibility | Almost all PlayStation 4 and PlayStation VR games | — | All Xbox One games (excluding Kinect-required games) and Xbox 360 and original Xbox games playable on Xbox One (list) | |||
CPU | ||||||
Type | Custom AMD 8-core based on Zen 2 architecture | |||||
ISA | x86-64 | |||||
Clock speed | up to 3.5 GHz (variable) with SMT always on | up to 3.85 GHz (variable) with SMT always on | 3.4 GHz with SMT, 3.6 GHz without SMT | 3.6 GHz with SMT, 3.8 GHz without SMT | ||
Process | 7 nm [e] or 6 nm [f] | Unknown | 7 nm | 7 nm or 6 nm | ||
GPU | Type | Custom AMD Radeon RDNA 2 architecture | Hybrid AMD RDNA 2 architecture with RDNA3 features and future RDNA Raytracing cores | Custom AMD Radeon RDNA 2 architecture | ||
Clock speed | up to 2.233 GHz (variable) | up to 2.35 GHz (variable) | 1.565 GHz | 1.825 GHz | ||
TFLOP/s | up to 10.28 TFLOPS (variable) | up to 18.048 TFLOPS (variable) [42] | 4.006 TFLOPS | 12.155 TFLOPS | ||
Compute units | 36 out of 40 CUs (2304 out of 2560 SMs) enabled | 60 CU | 20 out of 24 CUs (1280 out of 1536 SMs) enabled | 52 out of 56 CUs (3328 out of 3584 SMs) enabled | ||
Process | 7 nm [e] or 6 nm [f] | Unknown | 7 nm | 7 nm or 6 nm | ||
Memory | Main & other | 16 GB GDDR6 SDRAM; 256-bit (unified) 512 MB DDR4 SDRAM (for background tasks) | 16 GB GDDR6 SDRAM 2 GB DDR5 SDRAM | 10 GB GDDR6 SDRAM; 128-bit (semi-unified) | 16 GB GDDR6 SDRAM; 320-bit (semi-unified) | |
Bandwidth | 448 GB/s | 576 GB/s | 8 GB (128-bit) (GPU) @ 224 GB/s 2 GB (32-bit) (system) @ 56 GB/s | 10 GB (320-bit) (GPU) @ 560 GB/s 6 GB (3.5 GB & 2.5 GB) (192-bit) (system) @ 336 GB/s | ||
Clock speed | 1.75 GHz (14 GHz effective) | 2.25 GHz (18 GHz effective) | 1.75 GHz (14 GHz effective) | 1.75 GHz (14 GHz effective) | ||
Storage | Internal | 825 GB [g] or 1 TB [h] PCIe Gen 4 custom NVMe SSD | 2 TB PCIe Gen 4 custom NVMe SSD | 512 GB or 1 TB PCIe Gen 4 custom NVMe SSD | 1 TB or 2 TB PCIe Gen 4 custom NVMe SSD | |
Reserved by OS | 161 GB | 200 GB | ||||
External | M.2 NVMe SSD support (with September 2021 system update), [43] USB 3.2 HDD Support (archive only for PS5 games) | Storage Expansion Card (up to 2 TB), USB 3.1 HDD Support (archive only for X/S games) [44] | ||||
Bandwidth | 5.5 GB/s (raw or uncompressed), 8–9 GB/s, up to 22 GB/s (compressed) | 2.4 GB/s (raw or uncompressed), 4.8 GB/s (compressed) | ||||
Game installation | Updates are downloaded and installed automatically in Rest Mode | Updates are downloaded and installed automatically in Instant-on Mode | ||||
Network | Wireless | Dual-band Wi-Fi 6 @ 2.4 GHz and 5 GHz | Tri-band Wi-Fi 7 @ 2.4 GHz, 5 GHz and 6 GHz | Dual-band Wi-Fi 5 @ 2.4 GHz and 5 GHz | ||
Wired | Gigabit Ethernet | |||||
Dimensions | 390 mm × 260 mm × 92 mm 15.4 in × 10.2 in × 3.6 in [g] 358 mm × 216 mm × 80 mm 14.1 in × 8.5 in × 3.1 in [h] | 390 mm × 260 mm × 104 mm 15.4 in × 10.2 in × 4.1 in [g] 358 mm × 216 mm × 96 mm 14.1 in × 8.5 in × 3.8 in [h] | 388 mm × 216 mm × 89 mm 15.3 in × 8.5 in × 3.5 in | 151 mm × 65 mm × 275 mm 5.9 in × 2.6 in × 10.8 in | 151 mm × 151 mm × 301 mm 5.9 in × 5.9 in × 11.9 in | |
Weight | 3.9 kg (8.6 lb) [i] 3.6 kg (7.9 lb) [j] 3.4 kg (7.5 lb) [k] 2.6 kg (5.7 lb) [h] | 4.5 kg (9.9 lb) [i] 4.2 kg (9.3 lb) [j] 3.9 kg (8.6 lb) [k] 3.2 kg (7.1 lb) [h] | 3.1 kg (6.8 lb) | 1.92 kg (4.2 lb) | 4.44 kg (9.8 lb) | |
Power | 340 W [45] | 350 W [45] | 390 W | 165 W [46] | 315 W [46] | |
Included in the box |
| Same as base model, minus console base |
| |||
Video | Output | HDMI: 720p, 1080i, 1080p, 4K UHD, 8K UHD | HDMI: 720p, 1080p, 1440p, 4K UHD | HDMI: 720p, 1080p, 1440p, 4K UHD, 8K UHD | ||
Audio |
|
| ||||
Peripheral abilities | Controller | DualSense wireless controller | Xbox Wireless Controller | |||
Touch capability | DualSense controller includes a "touchpad" | — | ||||
Camera | PS5 HD camera | — | ||||
Online services | PlayStation Network, PlayStation Now | Xbox network, Xbox Game Pass | ||||
Downloads games and automatic updates in the background | ||||||
Paid PlayStation Plus subscription required for Cloud saves, online multiplayer, except for free-to-play titles | Paid Xbox Live Gold subscription required for online multiplayer, except for free-to-play titles, free cloud saves [47] | |||||
Game DVR | Image | — | ||||
Video | — | |||||
Live streaming | Free | |||||
List of games | List of PlayStation 5 games | List of Xbox Series X and Series S games | ||||
System software | PlayStation 5 System Software | Xbox Series X/S System Software | ||||
Updates | Updates are downloaded and installed automatically in Rest Mode | Updates are downloaded and installed automatically in Instant-on Mode | ||||
Sources | "Inside PlayStation 5: the specs and the tech that deliver Sony's next-gen vision" [48] | "PS5 vs PS5 Pro specs compared: how does the next console match up?" [49] [50] | "Inside Xbox Series X: the full specs" [51] |
Despite being a holdover from the eighth-generation, the Nintendo Switch has been positioned by sources as a primary competitor to other ninth-generation consoles, due to its continued hardware and software support as of 2024. [7] [8] [52] The financial failure of Nintendo's first eighth-gen console, the Wii U, resulted in the Switch's relatively late release in the eighth-generation, being released in March 2017. [53] [54] An "OLED Model" revision was released on October 8, 2021, introducing an updated design and improved display, though it did not introduce any performance improvements. [55] Additionally, commercial performance of Switch-exclusive titles have remained high during the ninth-generation, with Pokémon Scarlet and Violet (2022) and The Legend of Zelda: Tears of the Kingdom (2023) both achieving 10 million units sold in its first three days after release. [56] [57]
On February 25, 2022, Valve released the Steam Deck, a handheld gaming PC that runs SteamOS 3.0, a Linux distribution developed by Valve. The Deck includes Valve's own Proton compatibility layer, allowing nearly all Windows-based games to run on the Deck without modification. The handheld also allows users to install Windows or other software on the device. The Steam Deck was the first handheld to use an RDNA 2 GPU, which is also used on both the home consoles of the ninth generation. [58] The handheld was well received by many outlets, with an overall praising of its extensive game compatibility and portability. [59] [60]
The success of the Steam Deck led to the growth of the handheld gaming PC market and to the creation of direct competitors, such as the Asus ROG Ally, Lenovo Legion Go, MSI Claw A1M, and the Ayaneo running Microsoft Windows. [61]
Cloud gaming has become part of the gaming landscape with Stadia and Amazon Luna being introduced in November 2019 and October 2020, respectively, as well as GeForce Now coming out of its four years of beta in February 2020. None of these systems have had any financial breakthrough as home video game consoles, but they are viable for multi platform ninth generation games. [62] Google, having failed to find a large player base, shut down Stadia on January 19, 2023. [63]
Cloud gaming has also been used by Microsoft as part of its gaming subscription service, Xbox Game Pass. This gave Microsoft a head start in what analysts expected to be a major complementary service, supplementing the unprofitable console business and appealing to more entry-level players with better accessibility at a lower price. [64] Microsoft's Phil Spencer said that they believed that they could not compete on the console hardware space as much as Sony or Nintendo, and shifted their strategy towards Xbox Game Pass and cloud gaming. [65] Sony in turn revamped its PlayStation Plus subscription in mid-2022 by merging in PlayStation Now, its cloud-based service for games of past PlayStation generations, as a feature in a higher subscription tier. [66]
The continued growth of cloud gaming services has inspired the development of handhelds like the Logitech G CLOUD Gaming Handheld [67] and Razer Edge, [68] which advertise cloud streaming as a key selling point.
The ninth generation continued the trend of virtual reality. The previous generation mainly consisted of VR accessories made for mobile games (such as Google's Cardboard/Daydream and Samsung's Gear VR) or computers (HTC Vive and the Oculus Rift). [69] [70] This generation has started to offer standalone headsets dedicated to virtual reality games. The Meta Quest Pro was released in 2022. [71] Additions in 2023 included the PlayStation VR2 (a PS5 accessory serving as a successor to 2016's PlayStation VR) and the Meta Quest 3. [72] 2024 also saw Apple's entry into the market with the release of the Apple Vision Pro. [73] [74]
Polymega [75] and Atari 2600+ [76] are examples of game consoles released during the timespan of this generation, which focus on retro gaming and re-releases of older games.
While not directly focused on re-releases, Atari VCS is a Linux-based console that is pre-loaded with the compilation, Atari VCS Vault: Vol 1. [77] Additional titles, including a selection of indie games and remakes of classic Atari games, can be purchased from the console's digital storefront. [78]
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.
In the history of video games, the sixth generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. On March 31, 2001, the Dreamcast was among the first to be discontinued, followed by Xbox in 2006, GameCube in 2007, and PlayStation 2 in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360.
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.
Voice chat is telecommunication via voice over IP (VoIP) technologies—especially when those technologies are used as intercoms among players in multiplayer online games. The VoIP functionality can be built into some games, be a system-wide communication system, or a third-party chat software.
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks. Some Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions through movement during gameplay. By this generation, video game consoles had become an important part of the global IT infrastructure; it is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007.
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony.
The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2, Sega's Dreamcast and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.
Platform exclusivity refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a specific vendor's platforms—either permanently, or for a definite period of time.
WRC, short for World Rally Championship, is a rally racing video game series. The series is currently developed by Codemasters and published by EA Sports. To date, a total of seventeen main games have been released, with the latest game released on 3 November 2023.
Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. The World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services.
Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft.
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, and was released worldwide a week later. The PS5 is part of the ninth generation of video game consoles, along with Microsoft's Xbox Series X/S consoles, which were released in the same month.
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part of the ninth generation of video game consoles, which also includes Sony's PlayStation 5, released the same month. Both superseded the Xbox One.
The 2020s is the sixth decade in the industry's history. The industry remains heavily dominated by the actions of Nintendo, Sony, and Microsoft, but it remains unforeseen how their dominance will be affected by cloud gaming and the smartphone and tablet market. Virtual reality headsets are expected to become more popular over the course of the decade. The industry was heavily impacted by the COVID-19 pandemic. The ninth generation of video game consoles went on sale, beginning with the Xbox Series X and Series S and the PlayStation 5. Notable games released in the 2020s included Animal Crossing: New Horizons, Doom Eternal, Final Fantasy VII Remake, The Last of Us Part II, Ghost of Tsushima, Fall Guys,Hades, Genshin Impact, It Takes Two, Forza Horizon 5, Horizon Forbidden West, Elden Ring, Stray, Xenoblade Chronicles 3, Cult of the Lamb, God of War Ragnarök, The Legend of Zelda: Tears of the Kingdom, Baldur's Gate 3, Super Mario Bros. Wonder, Marvel's Spider-Man 2, Alan Wake 2, Tekken 8, Final Fantasy VII Rebirth, Astro Bot, and Grand Theft Auto VI. Game development companies have come under increasing criticism for "crunch" practices, forcing workers to work long hours in the build-up to release.
In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.
Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Softworks, Activision, Blizzard Entertainment, and King. It produces the Xbox video game consoles and services, in addition to overseeing production and sales, and is led by CEO Phil Spencer, who has overseen Xbox since 2014.
{{cite web}}
: CS1 maint: numeric names: authors list (link){{cite web}}
: CS1 maint: numeric names: authors list (link)