Quest 2

Last updated

Quest 2
Oculus Quest 2 - 2.jpg
Oculus Quest 2 headset and controllers
Codename"Mirimar"
"Hollywood"
Also known asOculus Quest 2, Meta Quest 2
Developer Reality Labs
Type Virtual reality headset
Release dateOctober 13, 2020
Lifespan2020–present
Introductory price US$299 (64 GB)
US$249 (128 GB)
US$399 (256 GB)
Operating system Quest system software, based on Android source code.

Original: Android 10 [1]

Current: Android 12.1
System on a chip Qualcomm Snapdragon XR2
Memory6 GB LPDDR4X [2]
Storage64 GB (discontinued), 128 GB, 256 GB
DisplayRGB LCD 1832 x 1920 per eye @ 72 - 120 Hz [3]
Graphics Adreno 650, up to 1.32 TFLOPS [4] [5] [6]
Sound2 built in speakers / 2 built in microphones / 3.5mm headphone jack
Input 6DOF inside-out tracking through 4 built-in cameras and 2 controllers with accelerometers and gyroscopes
Controller input Oculus Touch
Camera4 infrared cameras
Connectivity
Online servicesQuest Store
Mass503 g (17.7 oz)
Predecessor Oculus Quest
Successor Meta Quest 3
Website Official website

The Quest 2 is a virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 in 2022, as part of a company-wide phase-out of the Oculus brand following the rebranding of Facebook, Inc. as Meta.

Contents

It is an evolution of the original Oculus Quest with a similar design, but with a lighter weight, updated internal specifications, a display with a higher refresh rate and per-eye resolution, and updated Oculus Touch controllers with improved battery life. As with its predecessor, the Quest 2 can run as either a standalone headset with an internal, Android-based operating system, or with Oculus Rift-compatible VR software running on a personal computer.

The Quest 2 received mostly positive reviews as an incremental update to the Quest, but some of its changes faced criticism, including its stock head strap, reduced interpupillary distance (IPD) options, and a new requirement for users to log in with a Facebook account to use the headset and Oculus services.

Specifications

Hardware

Its design is similar to the original Oculus Quest, but replacing the black, cloth-covered exterior with white-colored plastic and a black face pad. It is lighter than the first-generation Quest, at 503 grams (17.7 ounces) in comparison to 571 grams (20.1 ounces). [7] The strap was changed to a fabric-based version, rather than the elastic-based strap of the Quest. [8]

The Quest 2 uses the Snapdragon XR2, a system on a chip by Qualcomm. It is a derivative of the Snapdragon 865 that is designed for VR and augmented reality devices. [9] [10] It includes 6 GB of LPDDR4X RAM — an increase of 2 GB over the first-generation model. [7]

The dual OLED displays of the first-generation Quest were replaced by a singular, fast-switch LCD panel with a per-eye resolution of 1832×1920, and a refresh rate of up to 120 Hz (an increase from 1440×1600 per-eye at 72 Hz). The display uses striped subpixels rather than a PenTile matrix; this arrangement improves image clarity by reducing the screen-door effect. [11] [12] At launch, the display's refresh rate was locked at 72 Hz via software, with 90 Hz mode as an experimental option limited to the home area only. A software update in November 2020 enabled games to run in 90 Hz mode. [7] [13] [14] In April 2021, an update further added experimental support for 120 Hz mode in games. [3] [15]

The headset supports physical interpupillary distance (IPD) adjustment at 58 mm, 63 mm and 68 mm, adjusted by physically moving the lenses into each position. [11]

Software

The Quest 2 runs operating system software based on Android Open Source Project (AOSP) source code. To conduct first-time setup, a smartphone running the Meta Quest app must be used. [16]

An update in February 2021 added support for up to three additional accounts to be logged into a single Quest 2 headset, with the ability for accounts to share purchased software between them. [17] In April 2021, a software update added "Air Link" as an experimental feature, which allows games to be streamed from a PC over Wi-Fi. [3] [15] In July 2021, experimental APIs were added to the Passthrough feature to allow for augmented reality features. [18]

The internal operating system was originally based on Android 10 source code. In March 2023, Meta announced that all new Quest apps would be required to target API level 32 (Android 12.1) by June 30. [19]

Controllers

The Quest 2's Oculus Touch controllers Meta quest 2 38.jpg
The Quest 2's Oculus Touch controllers

The included controllers with the Quest 2 are the third generation Oculus Touch controllers. The design of the new controllers was influenced by the original Oculus Rift controllers. [13] Their battery life has also been increased four-fold over the controllers included with the first-generation Quest. [20] [8] [13]

Games

Quest 2 supports all games and software made for the first-generation model, and existing titles can be updated to support higher graphical quality on Quest 2. It also supports Quest Link (USB) and Air Link (Wi-Fi), which allows the headset to be used with Oculus Rift-compatible software on a PC. [8] [15] It is not backwards compatible with Oculus Go apps and games. [21]

Release

The Quest 2 was first released in two SKUs differentiated by storage capacity, with a 64 GB model priced at US$299, and a 256 GB model (replacing the original Quest's 128 GB model) priced at $399; both were $100 cheaper than their equivalent SKUs for the first-generation Quest. [13] In 2021, the 64 GB model of the Quest 2 was replaced by a 128 GB model at the same price point. [22]

In November 2021, as part of the rebranding of Facebook, Inc. as Meta, the Oculus brand began to be phased out; the Oculus Quest 2 began to be referred to "Meta Quest 2" in promotional materials, Oculus Store was rebranded as "Quest Store", and Oculus-developed community platforms (such as Facebook Horizon) took on the "Horizon" brand. [23] [24] [25] In March 2022, system software version 38 replaced all instances of the Oculus logo with that of Meta, [26] [27] and by April 2022, newer production runs of the Quest 2 hardware with "Meta Quest 2" branding had begun to appear at retail. [28] [29]

Meta aired a commercial for the Quest 2 and Horizon Worlds, "Old Friends, New Fun", during Super Bowl LVI in February 2022. [30]

In July 2022, citing increased production costs and to "enable us to continue investing in ways that will keep driving this increasingly competitive industry forward for consumers and developers alike", it was announced that the prices of all current Meta Quest 2 SKUs would be increased by US$100 beginning in August 2022. It was concurrently announced that Beat Saber would also be bundled with the headset through the end of the year as a promotional offer. [31] [32] The 256 GB model was later reduced in price to US$429 in March 2023. [33]

With the announcement of the upcoming Meta Quest 3 in June 2023 (which was released at a US$499 price point for its base 128 GB model), the 128 GB model was reduced back to US$299, and the 256 GB model was reduced to US$349. [34] Meta CTO Andrew Bosworth has stated that the company will continue to support the Quest 2 "for quite a while". [35]

Accessories

Facebook presented an "Elite Strap" accessory, which contains a ring-like pad for the back of the head and a tightness dial, along with a variant with a battery pack built into the strap. [8] Facebook also promoted Logitech headphones "certified" for Quest 2, including the G333 VR—the company's first in-ear headphones—which have shortened cables designed for use with VR headsets. [36]

In addition, Facebook partnered with Logitech to support their K830 keyboard as part of the "Infinite Office" feature, allowing the keyboard to be detected and displayed within a virtual reality environment. [37]

In October 2022, Meta unveiled new Touch Pro controllers for the Meta Quest Pro, which are also available as an optional accessory for existing Quest 2 headsets. These controllers have a more compact design, replace the infrared tracking rings with cameras for on-board inside-out tracking (thus no longer needing to be within the line of sight of the headset's cameras for best performance), and also include a pressure sensor for pinching gestures, and rechargeable batteries. [38] [39]

Reception

The Verge was positive in a pre-release review, noting that while it lacked standout features, it did have "worthwhile" improvements such as reduced weight, a screen with a better visual appearance and refresh rate than the original Quest, and a re-located USB port. The new strap was panned for having "less support and a slightly clumsier tightening mechanism" (partly rectified by the Elite Strap accessory sold separately), and the new IPD mechanism was considered "annoying" and not as inclusive as that of the first-generation model. In conclusion, it was argued that while it was not a "must-upgrade" for existing owners, the Quest 2 had "the best overall balance of hardware, features, and price." [40]

Ars Technica was less positive, noting that its internal speakers were "noticeably crisper and louder", but panning the new cloth strap in comparison to the original Quest's elastic straps (and arguing that it alone was responsible for the claimed reduction in weight), the limited IPD options, worse battery life, and the controllers having less grip and reduced accuracy on more intensive games. The switch from OLED to LCD was shown to produce "crisper" images but more "washed out" color. [8]

The Elite Strap accessory was met with criticism initially due to issues with the straps breaking randomly. In response, Facebook stated that the issue was a "processing inconsistency" affecting only a few units, and sales of the strap were paused temporarily before going on sale again. [41] [42] Other issues, such as loose screws in the strap were also reported. [43]

Sales

In November 2021, Qualcomm stated that at least 10 million Quest 2 headsets had been shipped worldwide. [44] In late-December 2021, the Oculus app (which is required to complete first-time setup) [16] became the most popular app on the iOS App Store and Google Play Store in the United States for the first time—implying that Quest headsets had been heavily purchased as Christmas gifts during the holiday shopping season. [45] [46]

Facebook integration

The Quest 2 had faced criticism over the mandate that users must log in with a Facebook account in order to use the Quest 2 and any future Oculus products, including the amount of user data that could be collected by the company via virtual reality hardware and interactions, such as the user's surroundings, motions and actions, and biometrics. [40] [8] [47] [48] [49] It was reported that some users were unable to use the headset due to their Facebook account being suspended. Some described that linking their deactivated Facebook account to the device rendered the headset a "paperweight". [50] [51] [52] In September 2020, Facebook suspended the sale of all Oculus products in Germany after it faced criticism from the German Federal Cartel Office over the requirement. [53] [54] At the Facebook Connect event in 2021, Mark Zuckerberg stated that the company was "working on making it so you can log in into Quest with an account other than your personal Facebook account". [55]

Meta later announced in July 2022 that it would establish a new "Meta account" system (a spiritual successor to Oculus accounts) to link Meta apps and platforms, and that users who transition to Meta account would be allowed to decouple their Facebook logins from its VR platforms. However, Ars Technica noted that the new terms of service and privacy policies associated with the new Meta account system could still allow enforcement of a real name policy, stating that users would be obligated to provide "accurate and up to date information (including registration information), which may include providing personal data", and still allowed for "rampant" use of user data by Meta. [56]

Face pad recall

In December 2020, Facebook stated that it was investigating reports of users experiencing rashes and other skin irritation from the Quest 2's foam face pad. In April 2021, Facebook stated that it had identified and reduced the use of "a few trace substances that are normally present in the manufacturing process which could contribute to skin discomfort", but that they "did not find any contamination or unexpected substances in our manufacturing process." On July 27, 2021, Facebook announced that it had issued a recall of the face pads in Canada and the United States, would issue free silicone covers to existing users, and would temporarily suspend global sales of the Quest 2 in order to allow these covers to be included with all future shipments of the headset. [57] [58]

Related Research Articles

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.

<span class="mw-page-title-main">Oculus Rift</span> Virtual reality headsets by Oculus VR

Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. The last was the Oculus Rift S, discontinued in April 2021.

<span class="mw-page-title-main">Reality Labs</span> Virtual and augmented reality products company

Reality Labs, originally Oculus VR, is a business and research unit of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.

<span class="mw-page-title-main">Hugo Barra</span> Brazilian computer scientist

Hugo Barra is a Brazilian computer scientist, technology executive and entrepreneur. From 2008 to 2013, he worked in a number of product management roles at Google, including vice president and product spokesperson of its Android division. From 2013 to 2017, he worked at Xiaomi as vice president of global operations. From 2017 to 2021, he worked as vice president of Virtual Reality and head of the Oculus division at Meta Platforms. In May 2021, he left Meta to join health technology startup Detect as CEO.

<span class="mw-page-title-main">Samsung Gear VR</span> Virtual reality headset by Samsung

The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on August 21, 2015.

<span class="mw-page-title-main">HTC Vive</span> Virtual reality headset

HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.

Oculus Touch is a line of motion controller systems used by Meta Platforms virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch controllers have undergone revisions for later generations of Oculus/Meta hardware, including a switch to inside-out tracking, and other design changes.

Virtual Desktop is remote control software for Android-based virtual reality headsets. It allows users to control a PC over a wireless LAN from the headset, including the ability to stream VR games and software.

<span class="mw-page-title-main">Google Daydream</span> Discontinued virtual reality platform by Google

Daydream is a discontinued virtual reality (VR) platform which was developed by Google, primarily for use with a headset into which a smartphone is inserted. It is available for select phones running the Android mobile operating system that meet the platform's software and hardware requirements. Daydream was announced at the Google I/O developer conference in May 2016, and the first headset, the Daydream View, was released on November 10, 2016. To use the platform, users place their phone into the back of a headset, run Daydream-compatible mobile apps, and view content through the viewer's lenses.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.

<span class="mw-page-title-main">Oculus Go</span> Untethered virtual reality headset by Oculus VR

The Oculus Go is a standalone virtual reality headset developed by Meta Reality Labs in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.

<span class="mw-page-title-main">Oculus Quest</span> Virtual reality headset

The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus, a brand of Facebook Inc., and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area known as "Guardian". A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.

<span class="mw-page-title-main">Oculus Rift S</span> Virtual reality head-mounted display

Oculus Rift S is a discontinued virtual reality headset co-developed by Lenovo Technologies and Oculus VR. Announced in March 2019 and released that May, it is a successor to the original Oculus Rift CV1 model, with noted changes including a new "inside-out" positional tracking system with cameras embedded inside the headset unit, a higher-resolution display, and a new "halo" head strap.

The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. The Index is a second-generation headset and the first to be manufactured completely by Valve. Half-Life: Alyx is bundled in with the headset.

<span class="mw-page-title-main">Oculus Rift CV1</span> Virtual reality headset by Oculus VR

Oculus Rift CV1, also known simply as Oculus Rift, is a virtual reality headset developed by Oculus VR, a subsidiary of Meta Platforms, known at the time as Facebook Inc. It was announced in January 2016, and released in March the same year. The device constituted the first commercial release in the Oculus Rift lineup.

<i>Horizon Worlds</i> Virtual reality platform developed by Meta Platforms

Meta Horizon Worlds is an online virtual reality game with an integrated game creation system developed and published by Meta Platforms. On this multi-player virtual platform, players move and interact with each other in various worlds that host events, games, and social activities. The game works on Oculus Rift S, Meta Quest 2, Meta Quest Pro and Meta Quest 3 headsets.

The Meta Quest Pro is a mixed reality (MR) headset developed by Reality Labs, a division of Meta Platforms.

<span class="mw-page-title-main">Meta Quest 3</span> Virtual reality headset

Meta Quest 3 is a virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on June 1, 2023, and released on October 10 as a successor to the Quest 2.

References

  1. "Introducing Oculus Quest 2, the Next Generation of All-in-One VR | Oculus". developer.oculus.com. Retrieved September 24, 2020.
  2. 1 2 "Oculus Quest 2 Full Specs: 'Nearly 4K' 90Hz LCD, XR2 Chip, 256GB Option, 3-Step IPD, $299". UploadVR. July 16, 2020. Retrieved July 17, 2022.
  3. 1 2 3 "Introducing Oculus Air Link, a Wireless Way to Play PC VR Games on Oculus Quest 2, Plus Infinite Office Updates, Support for 120 Hz on Quest 2, and More". Oculus Blog. Oculus. April 13, 2021. Retrieved April 19, 2021.
  4. "vr-compare". www.vr-compare.com.
  5. "Qualcomm Adreno 650". www.cpu-monkey.com.
  6. "What does Meta Quest 2's performance boost mean for VR games?". www.mixed-news.com.
  7. 1 2 3 Kuchera, Ben (September 16, 2020). "Oculus Quest 2 review: smaller, cheaper, better". Polygon. Retrieved September 16, 2020.
  8. 1 2 3 4 5 6 Machkovech, Sam (September 16, 2020). "Review: We do not recommend the $299 Oculus Quest 2 as your next VR system". Ars Technica. Retrieved September 16, 2020.
  9. Sag, Anshel (December 5, 2019). "Qualcomm Announces XR2 5G Aimed At Broader VR/AR Features" . Retrieved July 27, 2022.
  10. "So Just How Powerful Is Oculus Quest 2, Really?". UploadVR. October 23, 2020. Retrieved July 17, 2022.
  11. 1 2 Lang, Ben (September 16, 2020). "Oculus Quest 2 Review – The Best Standalone Headset Gets Better in (Almost) Every Way". Road to VR. Retrieved September 16, 2020.
  12. Whitwam, Ryan (October 27, 2020). "Review: The Oculus Quest 2 Could Be the Tipping Point for VR Mass Adoption". ExtremeTech. Retrieved July 18, 2022.
  13. 1 2 3 4 David, Heaney (September 16, 2020). "Oculus Quest 2 Specs: 'Nearly 4K' LCD, 90Hz, XR2 Chip, $299". UploadVR. Retrieved September 16, 2020.
  14. Wickens, Katie (November 16, 2020). "Oculus Quest 2 gets a cheeky 90Hz refresh rate update, finally rivaling competitors". PC Gamer. Retrieved January 4, 2021.
  15. 1 2 3 Robertson, Adi (April 23, 2021). "Oculus has turned on wireless PC streaming for the Quest 2". The Verge. Retrieved September 19, 2021.
  16. 1 2 Fenollol, Hunter (December 21, 2021). "How to set up and use your Oculus Quest 2". Tom's Guide. Retrieved February 16, 2022.
  17. Robinson, Adi. "Facebooks Oculus begins rolling multi user support beginning with the Oculus Quest 2". The verge. Adi Robinson. Retrieved February 12, 2021.
  18. Stein, Scott. "Facebook's Oculus Quest 2 is experimenting with blending VR and the real world". CNET. Retrieved September 19, 2021.
  19. "Meta Quest Apps Must Target Android 12L Starting June 30". Oculus Developer. Meta Platforms. Retrieved April 4, 2023.
  20. Lang, Ben (September 16, 2020). "Quest 2 Announced Starting at $300, Pre-orders Today for October 13th Release Date". Road to VR. Retrieved September 16, 2020.
  21. Carmack, John. "Support was remove on Quest 2. I totally lost the internal debate over backwards compatibility". Twitter. Retrieved October 18, 2020.
  22. Ridley, Jacob (August 24, 2021). "Oculus is doubling the Quest 2's storage on new base models for free". PC Gamer. Retrieved November 20, 2021.
  23. Feltham, Jamie (November 5, 2021). "Meta Quest 2 Is Already Replacing Oculus Quest 2 Branding" . Retrieved February 21, 2022.
  24. Daniel Piper (February 3, 2022). "Meta's Oculus Quest rebrand is off to a disastrous start". Creative Bloq. Retrieved February 14, 2022.
  25. Khan, Imad (January 27, 2022). "Oculus Quest 2 just officially renamed Meta Quest — and it's not going well". Tom's Guide. Retrieved February 14, 2022.
  26. "Meta's starting to devour the Oculus Quest 2". PCGamesN. Retrieved October 18, 2022.
  27. "Here's everything new in the Oculus Quest 2 v38 update". PCGamesN. Retrieved October 18, 2022.
  28. Hayden, Scott (April 6, 2022). "Meta Quest 2 Boxes Appear on Store Shelves, Brand Swap Still Incomplete". Road to VR. Retrieved April 26, 2022.
  29. "The Oculus Quest 2 is no more, long live the Meta Quest 2". PCGamesN. Retrieved April 26, 2022.
  30. Roth, Emma (February 12, 2022). "Meta's Quest 2 Super Bowl ad takes a retired animatronic dog into the metaverse". The Verge. Retrieved February 21, 2022.
  31. Clark, Mitchell (July 26, 2022). "Meta is raising Quest 2 headset prices by $100 next month". The Verge. Retrieved July 27, 2022.
  32. Hamilton, Ian (July 26, 2022). "Quest 2 Price Jumps To $399 As Meta Costs Rise" . Retrieved July 27, 2022.
  33. Clark, Mitchell (March 3, 2023). "The Quest Pro and 256GB Quest 2 are getting significant price cuts". The Verge. Retrieved June 1, 2023.
  34. Porter, Jon (June 1, 2023). "Meta is dropping the price of the Quest 2 back to $299.99". The Verge. Retrieved June 1, 2023.
  35. Hollister, Sean (June 1, 2023). "Quest 3 won't replace Quest 2 for "quite a while," confirms Meta". The Verge. Retrieved June 5, 2023.
  36. Faulkner, Cameron (September 16, 2020). "Logitech's new gaming headsets are certified for Oculus Quest 2". The Verge. Retrieved September 17, 2020.
  37. "Facebook's Infinite Office is a virtual office space for the WFH crowd". Engadget. Retrieved November 13, 2020.
  38. Stein, Scott. "Meta Quest Pro Hands-On: A $1,500 Leap Toward the Future of Mixed Reality". CNET. Retrieved October 11, 2022.
  39. Lang, Ben (October 11, 2022). "Quest Pro Specs & Features Revealed: Pre-orders Available Today, Shipping October 25th for $1,500". Road to VR. Retrieved October 11, 2022.
  40. 1 2 Robertson, Adi (September 16, 2020). "Oculus Quest 2 review: better, cheaper VR". The Verge. Retrieved September 16, 2020.
  41. Robertson, Adi (December 15, 2020). "Oculus is shipping the Quest 2 Elite Strap again and extending its warranty after quality issues". The Verge. Retrieved June 16, 2022.
  42. "There may be a problem with the Quest 2 Elite Strap design". TweakTown. October 22, 2020. Retrieved June 16, 2022.
  43. Sutrich, Nicholas (October 19, 2020). "This is what happens if you tighten the Oculus Quest 2 Elite Strap too much". Android Central. Retrieved June 16, 2022.
  44. Gartenberg, Chaim (November 16, 2021). "Meta's Oculus Quest 2 has shipped 10 million units, according to Qualcomm". The Verge. Retrieved February 16, 2022.
  45. Kovach, Steve (December 27, 2021). "How the metaverse won Christmas". CNBC . Retrieved December 15, 2021.
  46. Nover, Scott (December 28, 2021). "Meta's Oculus was the US's most-downloaded app on Christmas". Quartz. Retrieved January 7, 2022.
  47. "*Privacy Not Included review: Oculus Quest 2". Mozilla Foundation. Retrieved March 2, 2022.
  48. Hunter, Tatum. "Surveillance will follow us into 'the metaverse,' and our bodies could be its new data source". The Washington Post. Retrieved March 29, 2022.
  49. O'Brien, Matt; Chan, Kalvin. "EXPLAINER: What is the metaverse and how will it work?". ABC News. Associated Press. Retrieved March 29, 2022.
  50. Robertson, Adi (October 15, 2020). "Facebook is accidentally locking some users out of their new Oculus headsets". The Verge. Retrieved October 18, 2020.
  51. Heaney, David (October 14, 2020). "Facebook Account Issues Push Some Quest 2 Buyers To Return". UploadVR. Retrieved October 18, 2020.
  52. Kent, Emma (October 15, 2020). "Oculus Quest 2 Facebook account merge turns some headsets into "paperweights", affected users say". Eurogamer. Retrieved October 18, 2020.
  53. Hayden, Scott (September 2, 2020). "Facebook Halts Sale of Rift & Quest in Germany Amid Regulatory Concerns". Road to VR. Retrieved July 28, 2021.
  54. Lang, Ben (August 18, 2020). "New Oculus Users Required to Use Facebook Account Starting in October, Existing Users by 2023". Road to VR. Retrieved July 28, 2021.
  55. Jimenez, Jorge (October 28, 2021). "Oculus Quest VR headsets to eliminate mandatory Facebook account log-in requirement". PC Gamer. Retrieved November 1, 2021.
  56. Machkovech, Sam (July 9, 2022). "Meta removes Facebook account mandate from Quest VR—but is that enough?". Ars Technica. Retrieved August 4, 2022.
  57. "Facebook Recalls 4 Million Oculus Quest 2 Virtual Reality Headset Inserts After Complaints About Skin Irritation". Consumer Reports. Retrieved July 28, 2021.
  58. Mlot, Stephanie (July 28, 2021). "Facebook Pauses Oculus Quest 2 Sales Due to Skin Irritation". PCMag Australia. Retrieved July 28, 2021.