List of virtual reality headsets

Last updated
Comparison chart of per-eye headset resolutions Resolution VR headsets.svg
Comparison chart of per-eye headset resolutions

There are two primary categories of virtual reality (VR) headsets:

Contents

Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.

In addition, VR headsets are categorized by the degrees of freedom they provide:

Early VR

ProductRelease
(Y-M-D)
Head
tracking
Positional
tracking
DisplayResolution
(per eye)
Field
of view
[2]
Priceother
Virtuality 1000CS1991YesYesDual LCD276x372discontinued6Dof Controller
Forte VFX1 1995Pitch+roll: 70°
Yaw
NoDual 0.7" LCDs263x230diagonal 45°discontinued
($599 at release)
IIS VFX3D2000Pitch+roll: ±70°
Yaw: 360°
NoDual 0.7" LCDs≈380x337diagonal 35°discontinued6DoF dual controllers
Fakespace Labs Wide5 [3] 2007discontinued
NVIS nVisor SX [4] discontinued
NVIS nVisor SX111 [5] diagonal 90°discontinued
NVIS ST50 [6] discontinued
Sensics xSight 6123 [7] discontinued
Sensics piSight 76-21 [8] [9] discontinued
Crescent HEWDD-768
[10] [11]
2008discontinued
($80,000 at release)
Crescent HEWDD-1080
[10] [12] [13]
discontinued
($103,660 at release)
Nintendo Virtual Boy 1995-07-21Pitch+roll: 70°
Yaw
NoDual 0.7" LCDs384x224diagonal 45°discontinued
($179.95 at release)
red monochromatic
display
VPL EyePhone1989-06-01320×240discontinued
($250,000 at release)

Tethered and non-Tethered VR

NameRelease Date
(Y-M-D)
Positional tracking
Display type
Display (other)
Max. Resolution (per eye)Resolution (per eye, region specific)PPDAspect Ratio (per eye)
Refresh rate
Field of view [2] AudioConnectivityWeightPrice
OSVR
SteamVR
Oculus PC
PlayStation
PC
Windows MR
Oculus Store
App Store (Apple)
OtherProcessorPlatformTethered
Razer OSVR HDK 1.4 [14] 2015-11-23 [15] Yes OLED [16] N/A960×10809.68:990 Hz100°1x HDMI, 1x USB 2.0650 g [17] Discontinued ($299 at release) [18] YesYesNoNoYesNoNoNo6DoF headset onlyYes
Oculus Rift CV1 [19] 2016-03-28Outside-in

(Constellation)

OLED 1080×1200 [20] 9.819:1090 Hz94° [21] Built-in headphones [22] 1x HDMI 1.4+
2x USB3.0
(+1x USB 3.0 for touch camera)
470 g [23] Discontinued ($599 at release with controllers and base stations) [24] [25] NoYesYesNoYesNoYesNo6DoF dual controllers [22] Yes
HTC Vive [19] 2016-04-05Yes OLED 1080×1200 [20] 9.819:1090 Hz110°1 mm × 3.5 mm audio jack, optional headphones1x HDMI 1.4+
DisplayPort 1.2+
2x 3.0 (one usable for accessories) [26]
468 g (improved revision)
550 g (launch units) [23]
Discontinued ($399 at release) [27] [28] NoYesNoNoYesNoNoNo6DoF dual controllersYes
Razer OSVR HDK 2 [29] 2016-07-20

(pre-orders) [30]

OLED [31] 5.5"1080×1200 [31] 9.819:1090 Hz110°Discontinued ($399 at release) [32] [31] YesYesNoNoYesNoNoNo6Dof headset onlyYes
StarBreeze StarVR2016-08-01

(IMAX) [33] [34]

Outside-in, external optical sensor with fiducial markersLCDDual 5.5"2560x144012.1916:990 Hz210° Horizontal
130° Vertical
380 g [35] NoNoNoNoYesNoNoNo6DoF headset onlyYes
PlayStation VR [36] 2016-10-01Outside-in (using the PlayStation Camera) OLED 960×1080 [20] 9.68:9120 Hz

90 Hz [37]

100°1 mm × 3.5 mm audio jack610 g (2016 model)
600 g (2017 model)
$299 (headset, camera, and a game) [38]
Move controllers sold separately for $99 [39]
NoNoNoYes
PS4,
PS5 [40]
YesNoNoNoMotion controller input using PlayStation Move and PlayStation AimYes
Fove 0 [41] 2017-01-22

(pre-orders) [42]

Yes OLED 5.7"1280x144014.22 (max)
11.63 (min)
8:970 Hz110° (max)
90° (min) [41]
1 mm × 3.5 mm audio jack [41] HDMI 1.4
USB 3.0
USB 2.0 [41]
520 g [41] $600 [43] NoNoNoNoYesNoNoNoEye-trackingYes
Pimax 4K [44] [45] 2017-01-01NoLCD1920×216017.458:960 Hz110º2 mm × 3.5 mm audio jack
built-in headphones (removable)
1x HDMI 1.4b [45] 620 gDiscontinued ($375 at release) [46] [45] NoYesNoNoYesNoNoNo3DoF headset onlyYes
VRgineers VRHero 5K [47] [48] 2017-03-08Yes (AR tracking, Optitrack and Lighthouse)LCDDual2560x144016:990 Hz
60 Hz
3.5 mm audio jack, built-in microphoneDisplayPort 1.21080 g
Discontinued ($9000 at release) [49] NoNoNoNoYesNoNoNo6DoF headset onlyYes
Deepoon VR E3 [50] 2017-03-29 [51] Yes (360º laser room-scale positioning) AMOLED 1280x144011.638:970 Hz110º3.5 mm audio jack297 g$336 (Basic) or $731 (with positioning)NoYesNoNoYesNoNoNoEye-trackingYes
Dell Visor [52] [53] 2017-10-17Inside-out markerlessLCDRGB subpixel1440x144013.091:190 Hz110º3.5 mm audio jack1x HDMI 2.0
1x USB 3.0
590 g (1.3 lb)Discontinued ($350 ($450 with controllers) at release) [54] NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
Acer AH101 [55] [56] 2017-10-17Inside-out markerlessLCDN/A1440x144015.151:190 Hz95º3.5 mm audio jack1x HDMI 2.0
1x USB 3.0
350 g$399.99 (controllers included)NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
HP WMR headset [56] 2017-10-17Inside-out markerlessLCDN/A1440x144015.151:190 Hz95º3.5 mm audio jack834 g$449 (controllers included)NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
Lenovo Explorer [57] 2017-10-04Inside-out markerlessLCDN/A1440x144013.091:190 Hz110º3.5 mm audio jack1x HDMI 2.0
1x USB 3.0
380 g$349 ($449 with controllers)NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
Samsung Odyssey [58] 2017-11-07Inside-out markerlessAMOLEDN/A1440x160013.099:1090 Hz110ºbuilt-in AKG headphones, built-in microphone644 g$500NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
VRgineers VRHero 5K Plus [59] [60] 2017-11-29 [61] Yes (AR tracking, Optitrack and Lighthouse)OLEDN/A2560x144016:990 Hz
70 Hz
60 Hz
3.5 mm audio jack, built-in microphoneDisplayPort 1.21080 g
DiscontinuedNoNoNoNoYesNoNoNo6DoF headset onlyYes
Asus HC102 [62] 2018-02-20 [63] Inside-out markerlessLCDN/A1440x144015.151:190 Hz95º3.5 mm audio jack1x HDMI 2.0
1x USB 3.0
400 gDiscontinued ($399 (controllers included) at release) [64] NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
HTC Vive Pro [65] 2018-04-05Yes AMOLED [66] 1440x1600 [20] 13.099:1090 Hz110°Built-in headphones (removable)
USB-C 3.0 [67]
DisplayPort 1.2
USB-C 3.0
550 g (1.22 lb) [68] Discontinued ($1099
$799 (headset only) at release) [69] [65]
NoYesNoNoYesNoNoNo6DoF dual controllers,
dual frontal cameras
Yes
VRgineers XTAL [70] [71] 2018-06-26Yes (AR Tracking, Optitrack and Lighthouse)OLED2560x144016:970 Hz [72] 770 gDiscontinuedNoNoNoNoYesNoNoNoLeap Motion hand-tracking, eye-tracking, automatic IPD settingYes
StarVR One [73] [74] 2018-08-14Inside-out markered (Lighthouse)AMOLED1830x14648.715:490 Hz210º450 g$3200 [75] NoNoNoNoYesNoNoNoTobii eye trackingYes
Samsung Odyssey+ [76] 2018-10-22Inside-out markerlessAMOLEDN/A1440x160013.099:1090 Hz110ºbuilt-in headphones, built-in microphone590 gDiscontinued ($500 at release) [77] NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMD,
, Anti-SDE display
Yes
Pimax 5K Plus [78] 2018-11-30 [79] Inside-out markered (Lighthouse)LCDN/A2560x144021.33 (max)
12.05 (min)
16:9144 Hz
120 Hz
90 Hz
72 Hz
170º ("Wide")
150º ("Normal")

120º ("Small") [80]

3.5 mm audio jack, built-in microphone1x proprietary DisplayPort 1.4/USB 3.0 connector514 g$699NoYesNoNoYesNoNoNoNo controllers or tracking base stations includedYes
VRgineers XTAL (upgraded lenses) [81] [82] 2018-12-11Yes (AR Tracking, Optitrack and Lighthouse)OLED2560x144016:970 Hz [72] 1210 g
770 g (headset only)
$5800NoNoNoNoYesNoNoNoLeap Motion hand-tracking, eye-tracking, automatic IPD settingYes
Varjo VR-1 [83] 2019-02-19YesAMOLED, OLED1920×10801920×1080 (central focal area), 1440x1600 (peripheral display)60 (central display), 16.55 (peripheral display)60 Hz (central display)
90 Hz (peripheral display)
87º3.5 mm audio jackoptical fiber cables with USB-C605 gDiscontinued ($5995 at release) [84] NoYesNoNoYesNoNoNoEye-tracking. VR & ARYes
Varjo Aero [85] 2021-10-21 [86] Yesmini-LED, LCD2880x27203590 Hz115°3.5 mm audio jack, built-in in-ear headphones with microphone717 g$1990NoYesNoNoYesNoNoNoYes
Pimax 8K [87] 2019-02-19YesLCDDual3840x21603840x2160 (panel) 2560x1440 (signal)22.5816:980 Hz
72 Hz
64 Hz
170º (horizontal)
130º (vertical) [88]
USB 3.0, DP 1.4 [89] 450 g [90] $899 [89] NoYesNoNoYesNoNoNo6DoF dual controllersYes
Valve Index [91] [92] [93] 2019-05-01 [94] YesLCDN/A1440x160011.079:10144 Hz
120 Hz
90 Hz
80 Hz
130° (maximum)Off-ear speakers, 3.5 mm audio jack, built-in microphoneCustom cable809 g$999 (headset, 2 tracking stations, 2 controllers)
$499 (headset)
NoYesNoNoYesNoNoNoValve Index Controllers (6DoF with finger tracking)Yes
HP Reverb [95] [96] [97] 2019-05-06 [98] Inside-out markerlessLCDN/A2160x216018.941:190 Hz114ºremovable headphones, two integrated microphones, 3.5 mm audio jack498 g [99] Discontinued ($599 (consumer version), [99] $649 for pro at release) [100] NoYesNoNoYesYesNoNo6DoF dual controllersYes
Oculus Rift S [101] [102] 2019-05-21Inside-out (Oculus Insight)LCDN/A1280x144011.638:980 Hz90º [103] In-line audio speakers
1x 3.5 mm audio jack
DisplayPort 1.2
USB 3.0
561 g [102] Discontinued $399 (at release) [104] NoYesYesNoYesNoYesNoSecond Generation Oculus Touch ControllersYes
HTC Vive Cosmos [105] [106] 2019-10-03Inside-out markerlessLCDN/A1440x170013.0972:8590 Hz110ºIn-line audio speakersUSB-C 3.0, DisplayPort 1.2, proprietary connection for mods702 gDiscontinued $699 (at release) [107] NoYesNoNoYesNoNoNo6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking)Yes
Varjo VR-2 [108] [109] 2019-10-15YesAMOLED, OLED1440x16001920×1080 (central focal area), 1440x1600 (peripheral)60 (central display), 16.55 (peripheral display)9:1060 Hz (central display)
90 Hz (peripheral display)
87º2x DisplayPort 1.2 / 2x mini DisplayPort 1.2
1x USB-A 3.0
605 gDiscontinued ($5800 (headset only, mandatory support license) at release) [110] NoYesNoNoYesNoNoNoHand tracking (Ultraleap), eye trackingYes
Oculus Quest (Oculus Link) [111] 2019-11-18 [111] Inside-out markerlessOLED1440x160014.49:1072 Hz94º [112] Integrated stereo speakers, 2 mm × 3.5 mm headphone jackUSB Type-C, Bluetooth, Wi-Fi571 gDiscontinued ($399 (64 GB), $499 (128 GB) at release) [113] NoYesYesNoYesNoYesNo6DoF dual controllers tracked by HMD, hand trackingYes
Oculus Quest 2 (Oculus Link)2020-10-13Inside-out markerlessLCD1832x192020.58229:240
~23:24
72 Hz
80 Hz
90 Hz
120 Hz [114]
89° [115] Integrated stereo speakers, 3.5 mm headphone jackUSB Type-C, Bluetooth, Wi-Fi503 g$299 (64 GB) (Discontinued)
$399 (128 GB)
$429 (256 GB)
NoYesYesNoYesNoYesNo6DoF dual controllers tracked by HMD, hand trackingYes
HP Reverb G22020-11-? [116] Inside-out markerlessLCD2160x216018.951:190 Hz114ºOff-ear speakersDisplayPort 1.3, USB 3.0 type C, power adapter499 g$599NoYesNoNoYesYesNoNo6DoF dual controllers tracked by HMDYes
HTC Vive Pro 22021-06-04YesLCD2448x244820.41:190 Hz
120 Hz
120°Built-in headphones (removable)
USB-C 3.0
Bluetooth, USB-C, DisplayPort 1.2850 g$800NoYesNoNoYesNoNoNo6DoF dual controllers,
dual frontal cameras
Yes
Varjo VR-3 [117] 2021-09-08YesuOLED, LCD2880x27201920×1920 (central focal area), 2880x2720 (peripheral)70 (central display), 30 (peripheral display)9:1060 Hz (central display)
90 Hz (peripheral display)
115º2x DisplayPort 1.2
2x USB-A 3.0
558 g$3195 (headset only, mandatory support license)NoYesNoNoYesNoNoNoHand tracking (Ultraleap), eye trackingYes
PlayStation VR2 [118] 2023-02-22 [119] YesOLEDN/A2000x204050:5190 Hz

120 Hz

110°Headphone jack$549.99NoYesNoYesYesNoNoNo

HDR*

6DoF dual controllers

Adaptive triggers

Haptic feedback

Finger touch detection

Eye tracking*

Vibration on headset*

(*)Only supported on Playstation 5

Yes
Modal VR [120] 2016 (Announced)NoYes
Samsung Gear VR 2015-11-01No Super AMOLED**1280x1440 [121] **8:996ºDiscontinued ($99 at release) [121] [122] NoOculus MobileNo
Avegant Glyph20161280×720 [123] 16:9434 g [123] NoNo
Pico VR Goblin [124] [125] 2016No1280x144014.228:970 Hz90ºDiscontinued $269 [126] NoSnapdragon 820Own platformNo
Qualcomm Snapdragon VR820 [127] 2016-09-01Inside-out1440x14401:170 HzNoSnapdragon 820Google DaydreamNo
Alcatel Vision2016-09-011080x102018:17NoGoogle DaydreamNo
Microsoft Hololens 2016-10-12Inside-out579 g$3000 (developers)

$5000 (enterprise)

NoAR.

Gesture commands.

Intel 32-bit (1 GHz)Windows MROptional
HELMET VISION2016-11-02Yes8" OLED 1920×12001616:10120° Horizontal$549NoPanoramic lens, 6DoF controller,
built-in headphones [22]
Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHzWindows MRNo
Pico Neo CV [128] [129] [130] 2017-01-01Yes1280×108014.701:190 Hz102º362 g$239 (Lite)

$540 (Standard)

NoSnapdragon 820Own platformNo
Qualcomm Snapdragon 835 VRDK [131] 2017-02-01Inside-out1440x14401:170 HzNoSnapdragon 835Google DaydreamNo
Woxter Neo VR100 [132] 2017-8?No960×10808:9Discontinued ($180 at release) [133] NoOctacore 2 GHzAndroid / Google PlayNo
HTC Vive Focus [134] 2018-1

(initially only in China)

Inside-outAMOLED [135] 1440x160013.099:1075 Hz110º$599No3DoF controllerSnapdragon 835VivePortNo
Oculus Go [136] 2018-05-01NoLCD1280x144012.88:972 Hz

60 Hz

100º (estimate) [137] [138] 467 gDiscontinued ($199  €219 (32 GB version) at release)No3DoF controller

Built-in speakers

Snapdragon 821Oculus MobileNo
Lenovo Mirage Solo [139] 2018-05-05Inside-outLCD1280x144011.638:975 Hz110º645 g€399No3DoF controllerSnapdragon 835Google DaydreamNo
GFL Developer Kit [140] 2018-05-24Inside-out markerless (Lighthouse) OLED 1280x144011.6316:9110º [141] No Nvidia Jetson TX2 Google Daydream and SteamVRNo
Google Daydream View [142] 2018-10-17NoMobile ScreenDepends on deviceDepends on deviceDepends on device100º261 gDiscontinued [143] No3 DoF ControllerGoogle DaydreamNo
Pico G2 4K2019-03-27No LCD 1920x21608:975 Hz101º278 g (goggle only) 470 g (goggle+battery)$300 (32 GB base version) $350 (128 GB S version)No3DoFSnapdragon 835Pico Store + VivePortNo
Oculus Quest [144] [145] 2019-05-21Inside-outOLED1440x160014.49:1072 Hz [146] 94º [112] 571 gDiscontinued ($399 (64 GB version), $499 (128 GB version) at release) [113] No6DoF dual controllers tracked by HMD, Hand Tracking (Beta)Snapdragon 835Oculus MobileOptional
Oculus Quest 2 [147] [148] 2020-10-13Inside-outLCD [148] [147] 1832x192020.58N/A120 Hz [114]

90 Hz 72 Hz

60 Hz

89° [115] 503 g [148] $299 (64 GB)

(Discontinued)

$399 (128 GB)

$499 (256 GB)

No6DoF dual controllers tracked by HMD, Hand Tracking (Beta)Snapdragon XR2Oculus MobileOptional
HTC Vive Focus 32021-06-27Inside-outLCD2448x244820.41:190 Hz120°785 g [149] $1300No6DoF controller, Removable and swappable batterySnapdragon XR2VIVE Reality System 2.0 (Android)No
Pico Neo 3 Pro [130] [150] 2021-10-01Inside-outLCD1832x1920N/A90 Hz98º395 g (without headstrap)€599No6DoF hand tracking dual controllers, 3KSnapdragon XR2Own platformNo
HTC Vive Flow [151] 2022-03-01Inside-outLCD1600x1600N/AN/A75 Hz100º189 g [152] $499Nouses phone as controllerSnapdragon XR1VIVE Reality System 2.0 (Android)No
Lenovo ThinkReality VRX2022-09-28 (announced)Inside-out2280 x 228070 Hz

90 Hz

95ºNo [153] No
PICO 4 2022-10-18Inside-outLCD2160x216020.61:172 Hz

90 Hz

105°586 g€430 (128 GB)

€500 (256 GB)

No6DoF dual controllers tracked by HMDSnapdragon XR2Own platformNo
Meta Quest Pro [154] 2022-10-25Inside-outMini-LED1800×192072 Hz

90 Hz

106º Horizontal

96º Vertical [155]

722 g$999NoEye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controllerQualcomm Snapdragon XR2+Oculus MobileOptional
HTC VIVE XR Elite2023-2-25Inside-outLCD1920 x 192017:5N/A90 Hz110°270 g (goggle only) 625 g (goggle+battery)$1,099NoQualcomm Snapdragon XR2Own platformNo
Bigscreen Beyond [156] 2023-09-07 [157] YesOLED2560 x 2560321:175 Hz/90 Hz102° Horizontal

90° Vertical

1x DisplayPort 1.4
2x USB 3.0
127 g$999NoYesNoNoYesNoNoNoValve Index Controllers (6DoF with finger tracking)Yes
Meta Quest 3 2023-10-10Inside-OutLCD2064 x 220825N/A90 Hz/120 Hz110° Horizontal

96° Vertical

515 g$499No Snapdragon XR2 Gen 2 Oculus MobileOptional
Varjo XR42023-11-27Inside-Outmini-LEDDual3840x37445116:990 Hz120°(Horizontal)

105°(Vertical)

Built-in DTS 3D spatial audio with noise-canceling mics and integrated speakers1 x DisplayPort 1.4

1 x 10 Gbps USB-C 3.1 Gen 2 or USB-C 3.2 Gen 2

665 g + headband 356 gSuperlative:3990 €/$

Focal Edition:9,990 €/$

NoYesNoNoYesNoNoNoART and OptiTrack,6DoF,Autofocus,Eye tracking,LiDARYes
Apple Vision Pro 2024-2-2Inside-OutOLED3680x3140 (estimated based on 23 million pixels and 7:6 aspect ratio) [158] 34 [159] 90 Hz/
96 Hz/
100 Hz
100° Horizontal [159] Surround sound speakers, 6 beamforming microphonesWi‑Fi 6 (802.11ax), Bluetooth 5.3, Lightning connectorAbout 453 g to 680 g$3,499YesHand tracking, Eye

tracking, External display, LiDAR scanner, 3D camera

Apple M2 and R1visionOSOptional
NameRelease Date
(Y-M-D)
Positional tracking
Display type
Display (other)
Max. Resolution (per eye)Resolution (per eye, region specific)PPDAspect Ratio (per eye)
Refresh rate
Field of view [2] AudioConnectivityWeightPrice
OSVR
SteamVR
Oculus PC
PlayStation
PC
Windows MR
Oculus Store
App Store (Apple)
OtherProcessorPlatformTethered

* Including price of VR touch peripherals.

Cancelled tethered VR headsets

NamePositional trackingDisplayResolution (per eye)PPDAspect Ratio (per eye)Refresh rateField of view [2] AudioConnectivityWeightPricePlatformOther
LG SteamVR Headset [87] YesOLED1440x128013.0945:2090 Hz110ºSteamVR6DoF dual controllers
Put on hold indefinitely [160]

Cancelled standalone devices

NamePositional trackingDisplayResolution (per eye)PPDAspect Ratio (per eye)Refresh rateField of view [2] AudioOn-board
processor
WeightPricePlatformOther
HTC Daydream Standalone [161] [162] [163] Inside-outSnapdragon 835Google Daydream
DecaGear 1Inside-out
(4 cameras)
LCD2160x216018.951:190 Hz114ºIn-strap speakers, dual microphonesQualcomm Snapdragon XR2$449SteamVR6DoF dual controllers tracked by HMD
Finger tracking
Face/eye tracking, Adaptive triggers,
Hip-navigation, Fingerprint sensor [164]

The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.

Optics and audio

Device Rift Vive OSVR HELMET VISION
Display technology OLED OLED OLED OLED
Resolution1080 × 1200 per eye
 
1080 × 1200 per eye
 
960 × 1080 per eye
[ citation needed ]
1920 × 1200
 
Display elements2 [165] 211
Optical designFresnel/Traditional
(Hybrid)
Fresnel/Traditional
(Hybrid)
Dual aspheric lensPanoramic lens
Total resolution2160×12002160×12001920×10801920×1200
Native display refresh rate90 Hz90 Hz60 Hz60 Hz
Frame interpolationAsynchronous
Timewarp [166]
Automatic Interleaved
Reprojection [167]
Asynchronous
Timewarp
Automatic Interleaved
Field of view [2] 80°h x 90°v
[168] [ unreliable source ]
105°h x 105°v
[168] [ unreliable source ]
100°120°
Audio technologyUSB DAC with
built-in headphones
(no 3.5 mm jack)
USB DAC with
3.5 mm jack
USB DAC with
3.5 mm jack
Built-in headphones
(Stereo sound)

Tracking

Device Rift Vive OSVR Rift SQuest
Tracking technologyCamera-based with constellationScanning laser with photodiodesCamera-based with constellationCamera-Based, Insight TrackingCamera-Based, Insight Tracking
Tracking deviceIR camera2x "Lighthouse" [169] IR laser emittersIR camera5 x Cameras4 x Cameras
Tracking device connectivityUSB 3.0Power Only (+ Wireless link

between emitters)

USB 2.0USB 3.0 Built InBuilt In
Positional tracking areaTBD4.5m x 4.5mTBD??
Directional tracking6DOF6DOF6DOF

(facing camera)

6DOF Inside-Out6DOF Inside-Out

Other information

Device Rift Vive OSVR 1.4 HELMET VISION
Additional optional ports

for accessories/expansion

1 × USB 3.0

1 × 3.5 mm audio jack for headphones

1 × USB 3.0 (external)

2 × USB 2.0 (internal)

3 × USB 3.0
Included input device(s)Oculus Remote2 × SteamVR controllers

with 6DOF tracking

NoneHELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199 [170] Vive Trackers for tracking real world objects and also for body trackingNoneNone
Safety featuresGuardian system using play area boundary and constellation camerasChaperone system using play area boundary and front-facing cameraNone AnnouncedNone Announced


Additional featuresBluetooth connectivity (in Vive link Box [171] ) for

communication and calling.

None announcedWifi & Bluetooth connectivity for

communication

VR support in game engines

Video Game Engines with VR support
Platform Unity Unreal Engine CryEngine Godot Platform-specific SDK
SteamVRYes [172] Yes [173] Yes, CryEngine V [174] Yes [175]
Oculus PC (Rift and Rift S)Yes [176] Yes [173] Yes [177] Yes [114] Oculus PC SDK
Oculus MobileYesYesYesYes [178] Oculus Mobile SDK
Windows Mixed Reality Yes, Unity 2017.2 and later [179] Yes, Unreal Engine 4 and laterYes, CryEngineUnknown
Open Source Virtual Reality Yes [180] Yes [181] Yes [182] Yes, via OpenHMD OSVR SDK

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The Gallery is an episodic virtual reality video game developed and published by Cloudhead Games for the HTC Vive and Oculus Rift with Oculus Touch. The game uses the Unity game engine, and was inspired by 80s fantasy adventures like The Goonies and The Dark Crystal.

<span class="mw-page-title-main">Reality Labs</span> Virtual and augmented reality products company

Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.

<span class="mw-page-title-main">HTC Vive</span> Virtual reality headset

HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.

Oculus Touch is a line of motion controller systems used by Meta Platforms virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch controllers have undergone revisions for later generations of Oculus/Meta hardware, including a switch to inside-out tracking, and other design changes.

WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Apple Vision Pro, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser. The WebXR Device API and related APIs are standards defined by W3C groups, the Immersive Web Community Group and Immersive Web Working Group. While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers.

OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR and other virtual reality headset devices. The SteamVR platform uses it as the default application programming interface and runtime. It serves as the interface between the virtual reality hardware and software and is implemented by SteamVR.

<span class="mw-page-title-main">Virtual reality headset</span> Head-mounted device that provides virtual reality for the wearer


A virtual reality headset is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display, stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. An AR headset is similar to a VR headset but, with a AR headset you can still see the outside world and interact. An examples of a AR headset is the Apple Vision Pro or the Meta Quest Three.

Virtual Desktop is remote control software for Android-based virtual reality headsets. It allows users to control a PC over a wireless LAN from the headset, including the ability to stream VR games and software.

Tilt Brush is a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett.

Radial-G: Racing Revolved is an indie racing game, which was developed by Tammeka Games and was released on March 28, 2016, for the Oculus Rift. HTC Vive and Razer OSVR support via the Steam version was released April 5, 2016 and is going to be released on Sony PlayStation VR on September 12, 2017 for EU regions with U.S. dates to be announced.

Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision.

OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 and on April 15, 2024, OpenXR 1.1 was released by Khronos.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers.

<i>VRChat</i> Virtual reality social platform

VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as a native app for Android-based headsets such as the Meta Quest, Pico 4, and HTC Vive XR Elite. It is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad, and in an Android app for touchscreen devices.

<span class="mw-page-title-main">Pimax</span> Chinese virtual reality company

Pimax is a technology company specializing in virtual reality hardware products.

<span class="mw-page-title-main">Oculus Go</span> Untethered virtual reality headset by Oculus VR

The Oculus Go is a discontinued, standalone virtual reality headset developed by Meta Reality Labs in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.

<span class="mw-page-title-main">Oculus Quest</span> Virtual reality headset

The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus, a brand of Facebook Inc., and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area known as "Guardian". A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.

<span class="mw-page-title-main">Oculus Rift CV1</span> Virtual reality headset by Oculus VR

Oculus Rift CV1, also known simply as Oculus Rift, is a virtual reality headset developed by Oculus VR, a subsidiary of Meta Platforms, known at the time as Facebook Inc. It was announced in January 2016, and released in March the same year. The device constituted the first commercial release in the Oculus Rift lineup.

<i>NeosVR</i> Virtual reality application

NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Frooxius and operated by Solirax. It was released for free on Microsoft Windows via Steam on May 4, 2018, with support for several VR headsets.

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