Daniel J. Sandin

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Dan Sandin Dan Sandin Shinjuku2001.jpg
Dan Sandin

Daniel J. Sandin (born 1942) is an American video and computer graphics artist, designer and researcher. He is a Professor Emeritus of the School of Art & Design at University of Illinois at Chicago, and co-director of the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. [1] He is an internationally recognized pioneer in computer graphics, electronic art and visualization. [2]

Contents

Biography

Dan Sandin received his B.A. in Natural Sciences from Shimer College in 1964 and his M.S. in Physics from the University of Wisconsin–Madison in 1967. [3] He became interested in video in 1967, while helping to organize student demonstrations at the University of Illinois.[ citation needed ] In 1969, he joined as a teacher at the University of Illinois at Chicago (UIC), in order to bring technology into the arts program. [4] This was shortly after his presentation of "Glowflow", a computer controlled light and sound system, created with Myron Krueger, Jerry Erdman, and Richard Venezky.[ citation needed ] By 1972, Thomas A. DeFanti joined UIC and together with Sandin they founded the Circle Graphics Habitat, now known as the Electronic Visualization Laboratory (EVL). [4]

In 2018 Sandin's work, the Sandin Image Processor and the Sayre Glove, was included in the Chicago New Media 1973-1992 exhibition, curated by jonCates. [5] He also gave a demonstration of Particle Dreams in Spherical Harmonics in the CAVE 2 system, and was part of the symposium both of which were connected to the exhibition as a series of events. [6]

His major achievements were working on a series of projects including: Glowflow (1969), Sandin Image Processor (IP) (1971–1973), Sayre Glove (1977), PHSColograms (1988), CAVE (1992) and ImmersaDesk and Infinity Wall.

Awards

Dan Sandin received several awards including: the Guggenheim Fellowships awarded for video and sound in 1978, [7] the National Endowment for the Arts (NEA) for video art (with Stevenson Palfi) in 1981, [8] the Rockefeller Foundation's Video Fellowship in 1981, the Inventor of the Year award from the University of Illinois in 2000, and the Rockefeller Foundation's Film, Video and Multimedia Fellowship in 2002 for "Looking for Water 2," a virtual-reality, 3-D installation. [9]

Work

Dan Sandin has said that his career has three main objectives: [10]

Sandin Image Processor

Sandin Image Processor, exhibited at School of the Art Institute of Chicago (SAIC) Sandin Image Processor.jpg
Sandin Image Processor, exhibited at School of the Art Institute of Chicago (SAIC)

From 1971 to 1973, he designed the Sandin Image Processor, a patch programmable analog computer for real-time manipulation of video inputs through the control of the grey level information. His friend and neighbor Phil Morton helped with the early schematic plans diagram which they shared in a manual called the Distribution Religion. [11] Sandin demoed his Image Processor in a recorded live video “5 Minute Romp Through the IP” (1973). [12] This modular design was based on the Moog synthesizer. With Tom DeFanti, he would combine it with real-time computer graphics and synthesized music and perform visual concerts. He has performed worldwide and has received grants in support of his work from the Rockefeller Foundation (1981), the National Science Foundation, the National Endowment for the Arts (1980) and the Guggenheim Foundation (1978). His piece "Spiral PTL" was one of the first pieces included in the Museum of Modern Art's video art collection.[ citation needed ]

The Sayre Glove

In 1977, with Tom DeFanti and Rich Sayre, he designed the Sayre Glove, the first data glove, as part of a grant from the National Endowment for the Arts. This device used light based sensors with flexible tubes with a light source at one end and a photocell at the other. As the fingers were bent, the amount of light that hit the photocells varied, thus providing a measure of finger flexion. It was mainly used to manipulate sliders, but was lightweight and inexpensive.[ citation needed ]

PHSColograms

By 1988, Sandin was working on a type of digital photography called PHSColograms; a system whereby a number of still images were situated in an autostereoscopic manner and back-projected with light. The effect was very similar to holograms and many times viewers would mistake them as such. The initial system supported roughly 13 images but further improvements now could easily allow 100 such images to be used. This system was designed primarily for use in the medical field where these quasi-3D images could benefit surgeons.[ citation needed ]

Cave Automatic Virtual Environment

A group of people viewing Sandin's From Death's Door to the Garden Peninsula in the CAVE at Ars Electronica '99 Sandin DeathsDoorGardenPeninsula.jpg
A group of people viewing Sandin's From Death's Door to the Garden Peninsula in the CAVE at Ars Electronica '99

The first CAVE was invented by Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. DeFanti in 1992. [13] This is an immersive system that became the standard for rear projection-based virtual reality systems. The normal full system consists of projections screens along the front, side and floor axes, and a tracking system for the "user". Although they used the recursive acronym Cave Automatic Virtual Environment for the CAVE system, the name also refers to Plato's "Republic" and "The Allegory of the Cave" where he explored the concepts of reality and human perception.

Since then there have been a couple offshoots of the CAVE technology, including ImmersaDesk, Infinity Wall and Oblong Industries' G-speak system. The ImmersaDesk is a semi-immersive system, resembling a drafting table, while the Infinity Wall is designed to cater to an entire room of people, such as a conference room. Extending this concept, G-speak supports gestural input from multiple-users and multiple-devices on and expandable array of monitors.

Works

YearTitleGenreRoleNotes
1973"5 Minute Romp through the Image Processor"with Phil Morton [11]
1975"Wandawega Waters"Experimental film with computer graphicsAn experimental piece using computer processed video to give the surroundings of Lake Wandawega an other-worldly appearance. [14]
1974"Poop for the NCC"with Thomas A. DeFanti
1974"Triangle in Front of Square in Front of Circle in Front of Triangle"
1979"Christmas Morning in Sister Bay"Flm with computer graphicsProducerexperimental video featuring sounds of waves and church bells playing Christmas carols, while computer processed video pans across the beach of Sister Bay. [15]
1980"Spiral PTL"Experimental film with computer graphicsVideo synthesis"Probably The Last" with Thomas A. DeFanti (computer graphics) and Mimi Shevitz (audio synthesis), in the collection of the Museum of Modern Art (MoMA) in New York City. [16] Short film features a computer processed image of a spiral transforming shape/form, set to new age music. [17]
1980"Spiral for A.C.M."Computer animation creates different spirals and effects. [14]
1990"A Volume of Two-Dimensional Julia Sets"
1995"The Kinetic Sculpture Garden"
1996"The Oort Continuum"VR application for the CAVEThe developers of the app include Alan Cruz, Alan Millman, Daniel J. Sandin, Deb Lowman, Ka-Leung Jark, Marcus Thiebaux, Margaret Dolinsky, Milana Huang, Tom Coffin, Margaret Watson, Joe Insley, Bor Tyng Lin, Robert Grzeszczuk, Lou Kauffman, Gary Minnix. [18] Featured in ACM Siggraph 1996 festival, Ars Electronica Center, and Total Museum Conference. [18]
1997"Poverty Island With Video Skies"An integration of video images into a virtual environment. Featured in ACM Siggraph 1998 festival. [19]
1999"From Death's Door to the Garden Peninsula"
2001"EVL: Alive on the Grid"

Related Research Articles

GRASS is a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation and rotation over time. These functions were directly supported by the Vector General 3D graphics terminal GRASS was written for. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and is most famous for its use by Larry Cuba to create the original "attacking the Death Star will not be easy" animation in Star Wars (1977).

<span class="mw-page-title-main">Visualization (graphics)</span> Set of techniques for creating images, diagrams, or animations to communicate a message

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<span class="mw-page-title-main">Video synthesizer</span>

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<span class="mw-page-title-main">Franz Fischnaller</span>

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Barbara Sykes into a family of artists, designers and inventors. Since childhood, she has produced work in a variety of different art forms. In 1974, she became one of Chicago's pioneering video and new media artists and, later to include, independent video producer, exhibition curator and teacher. Sykes is a Chicago based experimental video artist who explores themes of spirituality, ritual and indigeneity from a feminist perspective. Sykes is known for her pioneering experimentation with computer graphics in her video work, utilizing the Electronic Visualization Laboratory at the University of Illinois, Chicago, at a time when this technology was just emerging. Her early works broke new grounds in Chicago's emerging New Media Art scene, and continue to inspire women to explore experimental realms. With a passion for community, she fostered significant collaborations with many institutions that include but are not limited to University of Illinois, School of the Art Institute of Chicago, Columbia College, Center for New Television, and (art)n laboratory. These collaborations became exemplary for the showcasing of new media work. The wave of video, new media and computer art that she pioneered alongside many other seminal early Chicago New Media artists persists as a major influence for artists and educators today. Her work has been exhibited internationally, at institutions such as Moderna Museet (Stockholm), Ny Carlsberg Glyptotek (Copenhagen), Musée d'Art Moderne de la Ville de Paris, Museum of Contemporary Art San Diego, Metropolitan Museum of Art , Museum of the Art Institute (Chicago), The Metropolitan Museum of Art and SIGGRAPH. Sykes's tapes have been broadcast in Sweden, Italy, Puerto Rico and extensively throughout in the US, including "The Independents", PBS national broadcast, 1985, and national cablecast, 1984. Media Burn has an online selection of her tapes and over 200 of her raw footage, master edits, dubs and compilation tapes in their Independent Video Archives @ Barbara Sykes https://mediaburn.org/collections/videomakers-page/barbara-sykes/. Select grants include a National Endowment for the Arts and American Film Institute Regional Fellowship, Evanston Art Council Cultural Arts Fund and several Illinois Arts Council grants. In 2017, Sykes began to paint. In 2020, as the recipient of an Evanston Art Center Individual Artist Exhibition Award, Ethereal Abstractions, Sykes's first solo watercolor exhibition premiered 81paintings and she gave an online Artist Talk. Her paintings are lyrical, colorful abstractions reminiscent of organic shapes, ethereal forms and underwater landscapes - evocative impressions of spiritual and elemental worlds. They evoke the spontaneity and themes that have evolved from her previous body of time-based and digital artwork. In 2021, she moved to Florida. Her 2022 painting exhibitions/reviews include Forces of Nature showcased on the cover of Estero Life Magazine and she is in the article, Beholding Beauty: Artists of Estero Exhibit at COCO Art Gallery, the Florida Watercolor Society's 2022 Online Show, the 36th Annual All Florida Exhibition and Connections Art in Flight exhibit at the Southwest Florida International Airport, June 2022 to June 2023. She paints under the name of Barbara L. Sykes.

Bob Snyder is an American composer, sound and video artist, who lives and works in Chicago. His work focuses on the formal relations between electronic sounds and images, using synthesized visual and audio signals as his main medium. Throughout his career he has worked extensively with Sandin Image Processor, and his work has been featured in two Whitney Biennal exhibitions as well as institutions like the Museum of Modern Art, New York, the New York Public library and the Art Institute of Chicago. Several of his works have been made in collaboration with the artists Phil Morton, Tom DeFanti and Dan Sandin. Snyder is also the founder of the sound department at the School of the Art Institute of Chicago in its present form, where he was Professor Emeritus from 2016(?) until his retirement in 2022 after forty-six years at SAIC. He is the author of the book Music and Memory published by the MIT Press . He is also the author of the "Memory for Music" chapter in the 2009 and 2016 editions of the Oxford Handbook of Music Psychology. In 2020, Snyder contributed a chapter entitled “Repetitions and Silences: A Music and Memory Supplement” to the anthology Composition, Cognition, and Pedagogy, published by the Brazilian Association of Cognition and Musical Arts. (ABCM).

Immersive learning is a learning method which students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book. The motivations of using virtual reality (VR) for teaching contain: learning efficiency, time problems, physical inaccessibility, limits due to a dangerous situation and ethical problems.

References

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  3. Annie Koval (2011-03-16). "Visualization pioneer creates virtual worlds". Medill Reports. Archived from the original on 2011-03-18. Retrieved 2011-03-16.
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  5. Cates, Jon (2018). Chicago New Media 1973-1992. Illinois: University of Illinois. pp. 9, 21. ISBN   978-0-252-08407-2.
  6. Parmet, Sharon (October 23, 2018). "UIC Electronic Visualization Lab featured in 'Chicago New Media 1973-1992' exhibit". University of Chicago Today. Retrieved September 25, 2019.
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  8. "NEA Annual Report" (PDF). NEA. 1981.
  9. "2002 ANNUAL REPORT" (PDF). The Rockefeller Foundation. 2002. Archived from the original (PDF) on 2018-08-30. Retrieved 2018-08-30.
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  11. 1 2 Cates, Jon (May 2009). "COPY-IT-RIGHT Media Art Histories of Open Collaboration and Exchange" (PDF). p. 9.
  12. 5 Minute Romp thru the IP , retrieved 2022-06-26
  13. Cruz-Neira, Carolina; Sandin, Daniel J.; DeFanti, Thomas A.; Kenyon, Robert V.; Hart, John C. (1 June 1992). "The CAVE: Audio Visual Experience Automatic Virtual Environment". Commun. ACM. 35 (6): 64–72. doi: 10.1145/129888.129892 . ISSN   0001-0782.
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  15. "Image Union, episode 0040: Holiday Show". Media Burn Archive. Retrieved 2018-08-28.
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  18. 1 2 "The Oort Continuum". EVL - electronic visualization lab. Retrieved 2018-08-30.
  19. "POVERTY ISLAND WITH VIDEO SKIES BY DAN SANDIN - ADA | Archive of Digital Art". www.digitalartarchive.at. Retrieved 2018-08-30.