Carolina Cruz-Neira

Last updated
Carolina Cruz-Neira
Dr. Cruz-Neira.jpg
Alma mater University of Illinois, Chicago
Universidad Metropolitana
Occupation Agere Chair in Computer Science, University of Central Florida
Known forComputer Science and Engineering,
CAVE Automatic Virtual Environment Software frameworks for virtual reality application development:CAVELib, VRJugger, Tweek, Maestro.
Awards Member of the National Academy of Engineering, XR Hall of Fame, IEEE VGTC Virtual Reality Technical Achievement Award 2007, Arkansas Research Alliance Scholar

Carolina Cruz-Neira is a Spanish-Venezuelan-American computer scientist, researcher, designer, educator, and a pioneer of virtual reality (VR). She is known for inventing the cave automatic virtual environment (CAVE). She is a fellow of the Institute of Electrical and Electronics Engineers (IEEE), a member of the IEEE VGTC Virtual Reality Academy, a XR Hall of Fame member, a Modeling & Simulation Hall of Fame member, and a Spark Star of the Museum of Discovery. Currently, she is the Agere Chair Professor at the University of Central Florida (UCF).

Contents

Her research interest are real-time visualization software frameworks, virtual environments, and applications in a broad range of disciplines. She is also an artist and dance producer having staged several virtual reality and immersive live dance performances as well as museum interactive installations.

Cruz-Neira was elected a member of the National Academy of Engineering in 2018 for contributions to immersive visualization and virtual reality.

Education

Cruz-Neira graduated cum laude with a degree in systems engineering and a minor in business administration from the Universidad Metropolitana in Caracas, Venezuela in 1987. [1] She earned a master's degree in electrical engineering and computer science from the University of Illinois, Chicago in 1991, and her PhD in 1995, working under computer graphics researcher Thomas DeFanti. [1]

Cruz-Neira pursued a degree in classical ballet dance at the Magdalena Rueda Studio and the Music Conservatory of Alicante, Spain starting at the age of 3 years old. She continued her dance education and public performances with Mary Luz Cabezos in Venezuela and later with several Chicago-based companies until a ski accident in her mid 20s broke her knee, which caused her to focus on her engineering career. She continues her passion for dance by integrating her engineering knowledge and creativity to produce and stage immersive dance performances.

Early Career

Prior to come to the United States, Cruz-Neira worked as a software systems engineer in several companies in Venezuela. One of her earlier projects was the design of a real-time automated system to control a hydroponic farm. Her system monitored the status of all the plants, stations, inventory, and supply chain, accelerating the farm's operations by optimizing resource usage and cost. she also designed a visualization system to organize, retrieve and edit floor plans for new construction.

After her BS graduation in 1987she joined the company Teleprovenca in Caracas, Venezuela, one of the largest data and computational centers in South America. She started as an intern and quickly raised to R&D lead. She developed a new language to agilize the development of enterprise large scale applications that required processing large volumes of transactions on a regular basis. She was also part of the team that developed the software architecture for the first ATM machines.

Her academic honors and her work at Teleprovenca led her to receive a Rotary International Ambassador Award, which brought her to the United States to pursue a MS degree while learning English. In this role, Cruz-Neira was stationed in Chicago being a goodwill ambassador to the US sharing the Venezuela and Spaniard culture and history. In this role, she was routinely invited to join events with notable Chicago leaders, like Cardinal Bernardin, Chicago Mayor Richard Daley, and Rotary Governor Norman Kloker.

At the completion of the Rotary Ambassador Award, Cruz-Neira received a High-Performance Computing Award, which allowed her to spend six months embedded in the leading HPC companies: Thinking Machines Corporation, IBM, and Cray Research. This experience opened her interest and long career integrating HPC into real-time visual and interactive environments.

She joined IBM Wall Street in 1991 as lead visualization software architect. She developed one of the first visualization languages and visualization architectures using the IBM RISC systems. Her work on 3D multidimensional visual representations was one of the first real-time, interactive visualizations of live stock market activity for Wall Street.

Career

Cave automatic virtual environment

The first CAVE was invented by Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. DeFanti in 1992. [2] For her PhD dissertation, Cruz-Neira designed and developed the CAVE Automatic Virtual Environment, its specifications, and implementation. She also designed and implemented the CAVELib software API, now a commercial product. She was the architect of the Open Source API VR Juggler, an open source virtual reality applications development framework. [3] [4] [5]

The CAVE is an immersive system that became the standard for rear projection-based virtual reality systems. The normal full system consists of projections screens along the front, side and floor axes, and a tracking system for the "user". Although they used the recursive acronym Cave Automatic Virtual Environment for the CAVE system, the name also refers to Plato's "Republic" and "The Allegory of the Cave" where he explored the concepts of reality and human perception.

There have been a couple offshoots of the CAVE technology, including ImmersaDesk, Infinity Wall and Oblong Industries' G-speak system.[ citation needed ] The ImmersaDesk is a semi-immersive system, resembling a drafting table, while the Infinity Wall is designed to cater to an entire room of people, such as a conference room. Extending this concept, G-speak supports gestural input from multiple-users and multiple-devices on an expandable array of monitors.[ citation needed ]

Academia

Video of Dr. Carolina Cruz-Neira (2016), on how virtual reality will shape the world of tomorrow

Cruz-Neira was the Stanley Chair professor in Interdisciplinary Engineering, and a co-founder of the Virtual Reality Applications Center (VRAC) at Iowa State University (ISU). [6] [7] In 2002, Dr. Cruz-Neira co-founded and co-directed the Human-Computer Interaction (HCI) graduate program at ISU. [6]

She later joined the University of Louisiana at Lafayette in 2005, and in 2006, was the first CEO and Chief Scientist of LITE (Louisiana Immersive Technologies Enterprise), a Louisiana State initiative to support economic development in immersive technologies. [3] From 2009 to 2014 she was the W. Hansen Hall and Mary Officer Hall/BORSF Endowed Super Chair in Telecommunications in Computer Engineering at the University of Louisiana at Lafayette. [8]

In 2014, she was named an Arkansas Research Scholar by the Arkansas Research Alliance and moved to Little Rock to lead the Emerging Analytics Center (EAC) at the University of Arkansas at Little Rock. [9]

In 2019, Cruz-Neira joined the University of Central Florida, as an Agere Chair Professor in the Computer Science Department. [10] [11]

At UCF she has founded the VARLab, a research group focused on innovative immersive and interactive technologies and co-founded and co-leads the UCF Digital Twin Strategic Initiative.

Many of her former students are now doing leading work in VR at places such as Unity Labs, Intel, Microsoft Research, Google, DreamWorks, EA, Deere & Company, Boeing, Sony Pictures Imageworks, and Argonne National Laboratory. [12]

Other work

In 2017, Cruz-Neira was included in episode 8 "the player", in a ten part, Dutch documentary series, TheMind of the Universe (2017) by Robbert Dijkgraaf and VPRO broadcast. [13]

In January, she was invited by Dell to participate in the “VR for Good” panel at the 2018 Consumer Electronics Show to demonstrate how innovators are using virtual reality to make a positive impact on society. [14]

Since June 2019, she has served as Chief Editor of VR and Industry for Frontier's in Virtual Reality Journal.[ citation needed ]

Awards

Related Research Articles

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.

<span class="mw-page-title-main">Cave automatic virtual environment</span> Immersive virtual reality environment

A cave automatic virtual environment is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic in which a philosopher contemplates perception, reality, and illusion.

<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.

The Virtual Reality Applications Center (VRAC) is a research center within the Engineering Teaching and Research Complex (ETRC) at Iowa State University (ISU) and is involved in advanced research of virtual reality (VR), augmented reality (AR), human computer interaction (HCI), visualization, and is home to the world's highest resolution immersive virtual reality facility, known as the C6.

<span class="mw-page-title-main">Mark Bolas</span> American academic

Mark Bolas is a Professor of Interactive Media in the USC Interactive Media Division, USC School of Cinematic Arts at the University of Southern California, Director of their Interactive Narrative and Immersive Technologies Lab, Director of Mixed Reality Laboratory at USC's Institute for Creative Technologies, and chairman of Fakespace Labs in Mountain View, California. Bolas is currently on leave from USC, working on the Hololens team at Microsoft.

<span class="mw-page-title-main">Daniel J. Sandin</span> American artist and researcher

Daniel J. Sandin is an American video and computer graphics artist, designer and researcher. He is a Professor Emeritus of the School of Art & Design at University of Illinois at Chicago, and co-director of the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. He is an internationally recognized pioneer in computer graphics, electronic art and visualization.

Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).

The Electronic Visualization Laboratory (EVL) is an interdisciplinary research lab and graduate studies program at the University of Illinois at Chicago, bringing together faculty, students and staff primarily from the Art and Computer Science departments of UIC. The primary areas of research are in computer graphics, visualization, virtual and augmented reality, advanced networking, and media art. Graduates of EVL either earn a Masters or Doctoral degree in Computer Science.

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

<span class="mw-page-title-main">Henry Fuchs</span> American computer graphics researcher (born 1948)

Henry Fuchs is a fellow of the American Academy of Arts and Sciences (AAAS) and the Association for Computing Machinery (ACM) and the Federico Gil Professor of Computer Science at the University of North Carolina at Chapel Hill (UNC). He is also an adjunct professor in biomedical engineering.

A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

<span class="mw-page-title-main">Lawrence J. Rosenblum</span> American mathematician

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Ming C. Lin is an American computer scientist and a Barry Mersky and Capital One Endowed Professor at the University of Maryland, College Park, where she is also the former chair of the Department of Computer Science. Prior to moving to Maryland in 2018, Lin was the John R. & Louise S. Parker Distinguished Professor of Computer Science at the University of North Carolina at Chapel Hill.

Sheelagh Carpendale is a Canadian artist and computer scientist working in the field of information visualization and human-computer interaction.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

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<span class="mw-page-title-main">Amitabh Varshney</span> American computer scientist

Amitabh Varshney is an Indian-born American computer scientist. He is an IEEE fellow, and serves as Dean of the University of Maryland College of Computer, Mathematical, and Natural Sciences. Before being named Dean, Varshney was the director of the University of Maryland Institute for Advanced Computer Studies (UMIACS) from 2010 to 2018.

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Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book. The motivations of using virtual reality (VR) for teaching contain: learning efficiency, time problems, physical inaccessibility, limits due to a dangerous situation and ethical problems.

Victoria Lynn Interrante is an American computer scientist specializing in computer graphics, scientific computing, and virtual environments. She is a professor of computer science and engineering at the University of Minnesota, a founder of the annual ACM Symposium on Applied Perception in Graphics and Visualization, and co-editor-in-chief of the journal ACM Transactions on Applied Perception.

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References

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