Thomas A. DeFanti

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Thomas Albert "Tom" DeFanti (born September 18, 1948) is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2). [1]

Contents

Education and early life

Born September 18, 1948, in Queens, New York City, New York and attended Stuyvesant High School. [2] In 1969, DeFanti received a B.A. in Mathematics from Queens College, and in 1970 he received a M.S. in Computer Information Science from Ohio State University. [3] In 1973 he received a Ph.D. in Computer Information Science from Ohio State University, studying under Charles Csuri in the Computer Graphics Research Group. [3] For his dissertation, he created the GRASS programming language, a three-dimensional, real-time animation system usable by computer novices. [4]

Work

In 1973, he joined the faculty of the University of Illinois at Chicago (UIC) and with Daniel J. Sandin, he founded the Circle Graphics Habitat, now known as the Electronic Visualization Laboratory (EVL). [5]

At UIC, DeFanti further developed the GRASS language, and later created an improved version, ZGRASS, implemented on the low-cost Datamax UV-1. [4] The GRASS and ZGRASS languages have been used by a number of computer artists, including Larry Cuba, in his film 3/78 and the animated Death Star sequence for Star Wars, created within the EVL. [6] [7] Later significant work done at EVL includes development of the graphics system for the Bally Technologies home computer, invention of the first data glove, [8] co-editing the 1987 NSF-sponsored report Visualization in Scientific Computing that outlined the emerging discipline of scientific visualization, [9] invention of PHSColograms, and invention of the CAVE Automatic Virtual Environment. [10] DeFanti's current work includes heading the TransLight/StarLight international multi-gigabit networking project [11] and co-directing the OptIPuter optical networking and visualization project. [12]

DeFanti contributed greatly to the growth of the SIGGRAPH organization and conference. He co-organized early film and video presentations (which became the Electronic Theatre) beginning in 1973, started the SIGGRAPH Video Review archive of computer graphics research in 1979, and served as chair of the group from 1981 to 1985. [13] [14]

DeFanti is a Fellow of the Association for Computing Machinery. He has received the 1988 ACM Outstanding Contribution Award, the 2000 SIGGRAPH Outstanding Service Award, and the UIC Inventor of the Year Award. [13]

In 2018 DeFanti's work and contribution were included in the Chicago New Media 1973-1992 exhibition, curated by jonCates. [15] [16]

Publications

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Related Research Articles

GRASS is a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation and rotation over time. These functions were directly supported by the Vector General 3D graphics terminal GRASS was written for. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and is most famous for its use by Larry Cuba to create the original "attacking the Death Star will not be easy" animation in Star Wars (1977).

<span class="mw-page-title-main">Scientific visualization</span> Interdisciplinary branch of science concerned with presenting scientific data visually

Scientific visualization is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information.

<span class="mw-page-title-main">Visualization (graphics)</span> Set of techniques for creating images, diagrams, or animations to communicate a message

Visualization, also known as Graphics Visualization, is any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity. from history include cave paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary methods of technical drawing for engineering purposes that actively involve scientific requirements.

<span class="mw-page-title-main">Cave automatic virtual environment</span> Immersive virtual reality environment

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<span class="mw-page-title-main">Daniel J. Sandin</span> American artist and researcher

Daniel J. Sandin is an American video and computer graphics artist, designer and researcher. He is a Professor Emeritus of the School of Art & Design at University of Illinois at Chicago, and co-director of the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. He is an internationally recognized pioneer in computer graphics, electronic art and visualization.

The Electronic Visualization Laboratory (EVL) is an interdisciplinary research lab and graduate studies program at the University of Illinois at Chicago, bringing together faculty, students and staff primarily from the Art and Computer Science departments of UIC. The primary areas of research are in computer graphics, visualization, virtual and augmented reality, advanced networking, and media art. Graduates of EVL either earn a Masters or Doctoral degree in Computer Science.

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A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.

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<span class="mw-page-title-main">Maxine D. Brown</span> American computer scientist

Maxine D. Brown is an American computer scientist and retired director of the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC). Along with Tom DeFanti and Bruce McCormick, she co-edited the 1987 NSF report, Visualization in Scientific Computing, which defined the field of scientific visualization.

Jarke J. (Jack) van Wijk is a Dutch computer scientist, a professor in the Department of Mathematics and Computer Science at the Eindhoven University of Technology, and an expert in information visualization.

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<span class="mw-page-title-main">Carolina Cruz-Neira</span> American computer scientist and educator

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Holly Rushmeier is an American computer scientist and is the John C. Malone Professor of Computer Science at Yale University. She is known for her contributions to the field of computer graphics.

Jane Veeder is an American digital artist, filmmaker and educator. She is a professor at San Francisco State University in the Department of Design and Industry, at which she held the position of chair between 2012 and 2015. Veeder is best known for her pioneering work in early computer graphics, however she has also worked extensively with traditional art forms such as painting, ceramics, theatre, and photography.

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References

  1. "People > Staff and Academic Personnel > Tom DeFanti" . Retrieved 13 October 2009.
  2. Jones, Steve (2002). Encyclopedia of New Media: An Essential Reference to Communication and Technology. SAGE Publishing. p. 125. ISBN   978-1452265285 via Google Books.
  3. 1 2 "Future of VR Conference". UCSD. 2015.
  4. 1 2 Magnenat-Thalmann, Nadia; Thalmann, Daniel (1985). Computer Animation: Theory and Practice . Spring-Verlag Tokyo. pp.  26–33. ISBN   978-4-431-70005-0.
  5. Jones, Steve (2002). Encyclopedia of New Media: An Essential Reference to Communication and Technology. SAGE Publishing. p. 398. ISBN   978-1452265285 via Google Books.
  6. Masson, Terrence (1999). CG 101: A Computer Graphics Industry Reference. New Riders. pp. 410–412. ISBN   978-0-7357-0046-8.
  7. Tribune, Christopher Borrelli | Chicago (2017-05-23). "Blueprints for 'Star Wars' Death Star were created at UIC". Chicago Tribune. Retrieved 2024-07-10.
  8. Sturman, D.J., Zeltzer, D. (January 1994). "A survey of glove-based input". IEEE Computer Graphics and Applications. 14 (1): 30–39. doi:10.1109/38.250916. S2CID   7119184.{{cite journal}}: CS1 maint: multiple names: authors list (link)
  9. Nielson, Gregory M.; Shriver, Bruce; Rosenblum, Lawrence J. (1990). Visualization in Scientific Computing. IEEE Computer Society Press. pp.  3, 19. ISBN   978-0-8186-8979-6.
  10. Sherman, William R.; Craig, Alan B. (2003). Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann. p. 14. ISBN   978-1-55860-353-0.
  11. "TransLight/Starlight: About" . Retrieved 13 October 2009.
  12. "OptIPuter" . Retrieved 13 October 2009.
  13. 1 2 "2000 ACM SIGGRAPH Awards". Archived from the original on 22 November 2009. Retrieved 13 October 2009.
  14. "Dig This! SIGGRAPH's Electronic Theater Celebrates 25 Years of Discovery by Wendy Jackson". awn.com. Retrieved 21 June 2022.
  15. Picard, Caroline (November 28, 2018). "'Chicago New Media 1973-1992' pays tribute to the city's contribution to video games and digital art". Chicago Reader. Retrieved September 26, 2018.
  16. Cates, Jon (2018). Chicago New Media, 1973-1992. Illinois, United States: University of Illinois Press. pp. 9, 21. ISBN   978-0-252-08407-2.