Pat Hanrahan | |
---|---|
Born | 1954 (age 68–69) |
Nationality | American |
Alma mater | University of Wisconsin (BS, PhD) |
Scientific career | |
Fields | Computer graphics |
Institutions | New York Institute of Technology Stanford University Princeton University Pixar |
Doctoral advisor | Antony Stretton |
Doctoral students | Peter Schröder, Tamara Munzner, Matt Pharr, Ren Ng |
Patrick M. Hanrahan (born 1954)[ citation needed ] is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. [1] He has received numerous awards, including the 2019 Turing Award.
Hanrahan grew up in Green Bay, Wisconsin. He attended the University of Wisconsin–Madison and graduated with a B.S. in nuclear engineering in 1977, [2] continued his education there, and as a graduate student taught a new computer science course in graphics in 1981. One of his first students was an art graduate student, Donna Cox, now known for her art and scientific visualizations. [3] In the 1980s he went to work at the New York Institute of Technology Computer Graphics Laboratory and at Digital Equipment Corporation under Edwin Catmull. [4] He returned to U.W. Madison and completed his Ph.D. in biophysics in 1985. [5] [6]
As a founding employee at Pixar Animation Studios, from 1986 to 1989 Hanrahan was part of the design of the RenderMan Interface Specification and the RenderMan Shading Language. [7] [8] He was credited in Pixar productions including The Magic Egg (1984), Tin Toy (1988) and Toy Story (1995). [9]
In 1989 Hanrahan joined the faculty of Princeton University. In 1995 he moved to Stanford University. In 2003 Hanrahan co-founded Tableau Software [10] and remains its chief scientist. [11] [12] In February 2005 Stanford University was named the first regional visualization and analytics center for the United States Department of Homeland Security, focused on problems in information visualization and visual analytics. [13] [14] In 2011 Intel Research announced funding for a center for visual computing, co-led by Hanrahan and Jim Hurley of Intel. [15]
He was the doctoral advisor of Peter Schröder and Tamara Munzner. [16]
Hanrahan received three Academy Awards for his work in rendering and computer graphics research. In 1993 Hanrahan and other Pixar founding employees were awarded a scientific and engineering award for RenderMan. [9] In 2004 he shared a technical achievement award with Stephen R. Marschner and Henrik Wann Jensen, for research in simulating subsurface scattering of light in translucent materials. [17] In 2014 he shared a technical achievement award with Matt Pharr and Greg Humphreys, for their formalization and reference implementation of the concepts behind physically based rendering, as shared in their book Physically Based Rendering. [18]
Hanrahan received the 2003 SIGGRAPH Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics, for "leadership in rendering algorithms, graphics architectures and systems, and new visualization methods for computer graphics", and the 1993 SIGGRAPH Computer Graphics Achievement Award. [19] He was inducted into the 2018 ACM SIGGRAPH Academy Inaugural Class. [20]
He received the 2006 Career Award for Visualization Research from the IEEE Technical Committee on Visualization and Graphics (VGTC) at the IEEE Visualization Conference, [21] [22]
He became a member of the National Academy of Engineering in 1999, [23] a Fellow of the American Academy of Arts and Sciences in 2007 and of the Association for Computing Machinery in 2008, and received three university teaching awards at Stanford. [24]
Hanrahan shared the 2019 ACM A.M. Turing Award with Catmull for their pioneering efforts on computer-generated imagery. [4] [25]
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.
Edwin Earl Catmull is an American computer scientist who is the co-founder of Pixar and was the President of Walt Disney Animation Studios. He has been honored for his contributions to 3D computer graphics, including the 2019 ACM Turing Award.
The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised by Edwin Catmull and Jim Clark in 1978 as a generalization of bi-cubic uniform B-spline surfaces to arbitrary topology.
Pixar RenderMan is proprietary photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.
Loren C. Carpenter is a computer graphics researcher and developer.
Alvy Ray Smith III is an American computer scientist who co-founded Lucasfilm's Computer Division and Pixar, participating in the 1980s and 1990s expansion of computer animation into feature film.
Kurt Akeley is an American computer graphics engineer.
Marc Levoy is a computer graphics researcher and Professor Emeritus of Computer Science and Electrical Engineering at Stanford University, a vice president and Fellow at Adobe Inc., and a Distinguished Engineer at Google. He is noted for pioneering work in volume rendering, light fields, and computational photography.
Jock D. Mackinlay is an American information visualization expert and Vice President of Research and Design at Tableau Software. With Stuart Card, George G. Robertson and others he invented a number of information visualization techniques.
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
Ming C. Lin is an American computer scientist and a former chair of the Department of Computer Science at the University of Maryland, College Park, where she also holds an endowed faculty position as the Elizabeth Stevinson Iribe Chair of Computer Science. Prior to moving to Maryland in 2018, Lin was the John R. & Louise S. Parker Distinguished Professor of Computer Science at the University of North Carolina at Chapel Hill.
Maureen C. Stone is an American computer scientist, specializing in color modeling.
Jean-Daniel Fekete is a French computer scientist.
Sheelagh Carpendale is a Canadian artist and computer scientist working in the field of information visualization and human-computer interaction.
Matt Pharr is an American computer graphics researcher and writer, and one of the primary originators of the physically based rendering process. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization.
Tamara Macushla Munzner is an American-Canadian scientist. She is an expert in information visualization who works as a professor of computer science at the University of British Columbia (UBC).
Hanspeter Pfister is a Swiss computer scientist. He is the An Wang Professor of Computer Science at the Harvard John A. Paulson School of Engineering and Applied Sciences and an affiliate faculty member of the Center for Brain Science at Harvard University. His research in visual computing lies at the intersection of scientific visualization, information visualization, computer graphics, and computer vision and spans a wide range of topics, including biomedical image analysis and visualization, image and video analysis, and visual analytics in data science.
Thomas K. Porter is the senior vice president of production strategy at Pixar and one of the studio's founding employees.
Michael Kass is an American computer scientist best known for his work in computer graphics and computer vision. He has won an Academy Award and the SIGGRAPH Computer Graphics Achievement Award and is an ACM Fellow.
Kwan-Liu Ma is an American computer scientist. He was born and grew up in Taipei, Taiwan and came to the United States pursuing advanced study in 1983. He is a distinguished professor of computer science at the University of California, Davis. His research interests include visualization, computer graphics, human computer interaction, and high-performance computing.
{{cite book}}
: CS1 maint: date and year (link)