Last updated
SIGGRAPH Conference
SIGGRAPH logo.svg
SIGGRAPH 2020 conference logo
GenreComputer graphics conference
CountryUS, Canada
Asia: Australia, China, Japan, Singapore, Korea, Thailand
Inaugurated1974;48 years ago (1974)
Most recent2022 (Vancouver/Hybrid)
Next event2023 (Los Angeles)
Organized by ACM SIGGRAPH
Hydraulophone, presented at SIGGRAPH 2007 Nessie siggraph 2007 34.jpg
Hydraulophone, presented at SIGGRAPH 2007
This narrated animation shown as a Daily at SIGGRAPH 2015 describes a method of automatically mapping of 87 gigapixels of data over Greenland.

SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.



The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques.

SIGGRAPH Proceedings

The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. [1] [2] [3] The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. [4] [5] The submitted papers are peer-reviewed under a process that was historically single-blind, [6] but was changed in 2018 to double-blind. [7] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications. [8]

Awards programs

SIGGRAPH has several awards programs to recognize contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.


The SIGGRAPH conference experienced significant growth starting in the 1970s, peaking around the turn of the century. A second conference, SIGGRAPH Asia, started in 2008.

2022 Vancouver/Virtual>11,700 [9] >90 [9] [10]
2021 Los Angeles/virtualTBCTBC [11]
2020virtual>10,000 [12]
2019 Los Angeles 18,700 [13] 180 [14]
2018 Vancouver 16,637 [15] 160 [16]


2017 Los Angeles 16,500 [18] 150
2016 Anaheim 14,000 [19] 153
2015 Los Angeles 14,800 [20] 143
2014 Vancouver 14,045 [21] 175
2013 Anaheim 17,162 [22] 180
2012 Los Angeles 21,212 [23] 161 [23]
2011 Vancouver 15,872 [24] 156
2010 Los Angeles 22,549 [24] 160
2009 New Orleans 11,000 [25] 140
2008 Los Angeles 28,432 [26] 230 [26]
2007 San Diego 24,043 [27] 230 [27]
2006 Boston 19,764 [28] 230 [28]
2005 Los Angeles 29,122 [29] 250 [29]
2004 Los Angeles 27,825 [30] 229 [30]
2003 San Diego 24,332 [31] 240 [31]
2002 San Antonio 17,274 [32] 225
2001 Los Angeles 34,024 [33] 303 [33]
2000 New Orleans 25,986 [34] 316 [34]
1999 Los Angeles 42,690 [35] 337 [35]
1998 Orlando 32,210 [36] 327
1997 Los Angeles 48,700 [37]
1996 New Orleans 28,500 [38] 321 [38]
1995 Los Angeles 40,100 [38] 297 [38]
1994 Orlando 25,000 [38] 269 [38]
1993 Anaheim 27,000 [38] 285 [38]
1992 Chicago 34,148 [38] 253 [38]
1991 Las Vegas 23,100 [38] 282 [38]
1990 Dallas 24,684 [38] 248 [38]
1989 Boston 27,000 [38] 238 [38]
1988 Atlanta 19,000 [38] 249 [38]
1987 Anaheim 30,541 [38] 274 [38]
1986 Dallas 22,000 [38] 253 [38]
1985 San Francisco 27,000 [38] 254 [38]
1984 Minneapolis 20,390 [38] 218 [38]
1983 Detroit 14,000 [38] 195 [38]
1982 Boston 17,000 [38] 172 [38]
1981 Dallas 14,000 [38] 124 [38]
1980 Seattle 7,500 [38] 80 [38]
1979 Chicago 3,000 [38] 79 [38]
1978 Atlanta 1,500 [38] 44 [38]
1977 San Jose 750 [38] 38 [38]
1976 Philadelphia 300 [38] 10 [38]
1975 Bowling Green, Ohio 300 [38]
1974 Boulder 600 [38]

SIGGRAPH sponsored a number of conferences related to the field of computer graphics, including the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, [39] the ACM SIGGRAPH Conference on Motion, Interaction and Games (formerly known as Motion in Games). [40]

See also

Related Research Articles

<span class="mw-page-title-main">Non-photorealistic rendering</span> Style of rendering

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.

Theresa-Marie Rhyne is an expert in the field of computer-generated visualization and a consultant who specializes in applying artistic color theories to visualization and digital media. She has consulted with the Stanford University Visualization Group on a color suggestion prototype system (2013), the Center for Visualization at the University of California at Davis (2013), the Scientific Computing and Imaging Institute at the University of Utah & (2014) on applying color theory to ensemble data visualization and the Advanced Research Computing Unit at Virginia Tech (2019). Her book on "Applying Color Theory to Digital Media and Visualization" was published by CRC Press on November 17, 2016. In 2017, Theresa-Marie began exploring color harmony Harmony (color) with the Munsell color system and her work on "Visual Analytics with Complementary and Analogous Color Harmony" was published in the Munsell Color Blog. In 2018, she organized and contributed to the SIGGRAPH 2018 panel on "Color Mavens Advise on Digital Media Creation and Tools", that included representation from X-Rite/Pantone, Adobe, Rochester Institute of Technology and Pixar and was presented in Vancouver, Canada. In 2019, she combined "her Munsell Color Harmony work with Scientific Visualization efforts". As of 2020, she began writing on applying color to data visualizations for Nightingale, the journal of the Data Visualization Society and a Medium publication.

Kurt Akeley is an American computer graphics engineer.

Eurographics is a Europe-wide professional computer graphics association. The association supports its members in advancing the state of the art in computer graphics and related fields such as multimedia, scientific visualization and human–computer interaction.

ACM Transactions on Graphics (TOG) is a bimonthly peer-reviewed scientific journal that covers the field of computer graphics. It was established in 1982 and is published by the Association for Computing Machinery. TOG publishes two special issues for ACM SIGGRAPH's conference proceedings. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal. Beginning in 2008, papers presented at SIGGRAPH Asia are printed in a special November/December issue.

Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).

<span class="mw-page-title-main">Pat Hanrahan</span> American computer graphics researcher

Patrick M. Hanrahan is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. He has received numerous awards, including the 2019 Turing Award.

<span class="mw-page-title-main">Michael Arias</span> Anime director and producer

Michael Arias is an American-born filmmaker active primarily in Japan.

Gregory Peter Panos is an American writer, futurist, educator, strategic planning consultant, conference / event producer, and technology evangelist in augmented reality, virtual reality, human simulation, motion capture, performance animation, 3D character animation, human-computer interaction, and user experience design.

Jock D. Mackinlay is an American information visualization expert and Vice President of Research and Design at Tableau Software. With Stuart K. Card, George G. Robertson and others he invented a number of Information Visualization techniques.

<span class="mw-page-title-main">Markus Gross</span>

Markus Gross is a Professor of Computer science at the Swiss Federal Institute of Technology Zürich (ETH), head of its Computer Graphics Laboratory, and the director of Disney Research, Zurich. His research interests include physically based modeling, computer animation, immersive displays, and video technology. He has published more than 430 scientific papers on algorithms and methods in the field of computer graphics and computer vision, and holds more than 30 patents. He has graduated more than 60 Ph.D. students.

Arnold is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo and later co-developed by his company Solid Angle SL and Sony Pictures Imageworks, Arnold is one of the most widely used photorealistic rendering systems in computer graphics worldwide in 2021, specially in animation and VFX for film and TV. Notable feature films that have used Arnold include Monster House, Cloudy with a Chance of Meatballs, Alice in Wonderland, Thor, Captain America, X-Men: First Class, The Avengers, Space Pirate Captain Harlock, Elysium, Pacific Rim, Gravity, Guardians of the Galaxy, Star Wars: The Force Awakens, Arrival and Blade Runner 2049. Notable television series include Game of Thrones, Westworld, Trollhunters, LOVE DEATH + ROBOTS and The Mandalorian.

Holly Rushmeier is an American computer scientist and is the John C. Malone Professor of Computer Science at Yale University. She is known for her contributions to the field of computer graphics.

<span class="mw-page-title-main">Hao Li</span> American computer scientist & university professor

Hao Li is a computer scientist, innovator, and entrepreneur from Germany, working in the fields of computer graphics and computer vision. He is co-founder and CEO of Pinscreen, Inc, as well as associate professor of computer vision at the Mohamed Bin Zayed University of Artificial Intelligence (MBZUAI). He was previously a Distinguished Fellow at the University of California, Berkeley, an associate professor of computer science at the University of Southern California, and former director of the Vision and Graphics Lab at the USC Institute for Creative Technologies. He was also a visiting professor at Weta Digital and a research lead at Industrial Light & Magic / Lucasfilm.

<span class="mw-page-title-main">José Luis Encarnação</span> Portuguese university teacher

José Luis Moreira da Encarnação is a Portuguese computer scientist, Professor Emeritus at the Department of Computer Science of the Technische Universität Darmstadt in Germany and a senior technology and innovation advisor to governments, multinational companies, research institutions and organizations, and foundations. He is involved in the development of research agendas and innovation strategies for socio-economic development with a focus on emerging economies. He is also a member of the Topical Network Information and Communication Technology (ICT) and ICT-related activities of the German National Academy of Science and Engineering (acatech) and the German Berlin-Brandenburg Academy of Sciences and Humanities (BBAW). He is an elected member of the ACM SIGGRAPH Academy (USA).

Jessica K. Hodgins is an American roboticist and researcher who is a professor at Carnegie Mellon's Robotics Institute and School of Computer Science. Hodgins is currently also Research Director at the Facebook AI Research lab in Pittsburgh next to Carnegie Mellon. She was elected the president of ACM SIGGRAPH in 2017. Until 2016, she was Vice President of Research at Disney Research and was the Director of the Disney Research labs in Pittsburgh and Los Angeles.

<span class="mw-page-title-main">Bedrich Benes</span> Computer scientist (born 1967)

Bedrich Benes is a computer scientist and a researcher in computer graphics.

IEEE Transactions on Visualization and Computer Graphics is a peer-reviewed scientific journal published by the IEEE Computer Society. It covers subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. TVCG has been considered the top journal in the field of visualization.

Michael F. Cohen is an American computer scientist and researcher in computer graphics. He was a Senior Research Scientist at Microsoft Research for 21 years until he joined Facebook Research in 2015. In 1998, he received the ACM SIGGRAPH CG Achievement Award for his work in developing radiosity methods for realistic image synthesis. He was elected a Fellow of the Association for Computing Machinery in 2007 for his "contributions to computer graphics and computer vision." In 2019, he received the ACM SIGGRAPH Steven A. Coons Award for Outstanding Creative Contributions to Computer Graphics for “his groundbreaking work in numerous areas of research—radiosity, motion simulation & editing, light field rendering, matting & compositing, and computational photography”.

<span class="mw-page-title-main">Michael Kass</span> American computer scientist

Michael Kass is an American computer scientist best known for his work in computer graphics and computer vision. He has won an Academy Award and the SIGGRAPH Computer Graphics Achievement Award and is an ACM Fellow.


  1. "Conference Ranks".
  2. "Computer Graphics - Metrics". Google Scholar .
  3. "Journal Rankings on Computer Graphics and Computer-Aided Design". SCImago Journal Rank .
  4. Huang, Ke-Se. "SIGGRAPH Paper accept rate history". Resource for Computer Graphics.
  5. "Resource for Computer Graphics - Ke-Sen Huang's Home Page".
  6. Zahed, Ramin (4 May 2011). "Interview with SIGGRAPH Technical Papers Chair Hugues Hoppe". Animation Magazine .
  7. "The Magic of Technical Papers". SIGGRAPH. 16 October 2018.
  8. "Citing SIGGRAPH Publications". SIGGRAPH. 1 June 2013.
  9. 1 2 "SIGGRAPH 2022 Hybrid Conference Enjoys Notable Numbers with In-person and Virtual Attendees". SIGGRAPH 2022 . 11 August 2022. Retrieved 2022-09-23.
  10. "SIGGRAPH 2022".
  11. "SIGGRAPH 2021".
  12. "ACM SIGGRAPH Reveals Final SIGGRAPH 2020 Numbers, 2021 Planning". Business Wire . 11 September 2020. Retrieved 2021-04-29.
  13. "Computer Graphics Community Arrives in Los Angeles, Reports Record Numbers at SIGGRAPH 2019". Business Wire . 2 August 2019.
  14. "Computer Graphics Community Arrives in Los Angeles, Reports Record Numbers at SIGGRAPH 2019". Business Wire . 2019-08-02. Retrieved 2020-08-18.
  15. "SIGGRAPH 2018 Report" (PDF).
  16. "SIGGRAPH conference will return to Vancouver in 2018". Daily Hive
  17. "Online Exhibitor Planner".
  18. "ACM SIGGRAPH Announces 2020 Conference Chair, Location". Globe News Wire . 22 January 2018.
  19. "SIGGRAPH 2016: A Recap". 29 July 2016.
  20. "Highlights from SIGGRAPH 2015". Computer Graphics World .
  21. "The top 5 highlights of SIGGRAPH 2014". 20 August 2014.
  22. "SIGGRAPH 2013 Highlights from Anaheim, California". Business Wire . 25 July 2013.
  23. 1 2 "SIGGRAPH 2012: Emerging Technologies Highlights". Business Wire . 10 August 2012.
  24. 1 2 "SIGGRAPH Show Wrap-Up". Studio Daily .
  25. "SIGGRAPH attendance skyrockets 100 percent". Exhibit City News . 4 August 2010.
  26. 1 2 "Breaking News: 28,400+ Fill the Halls of SIGGRAPH Conference".
  27. 1 2 "Breaking News: SIGGRAPH 2007 Attracts 24,000+ to San Diego".
  28. 1 2 "SIGGRAPH Summary: 20,000 Attendees, In San Diego For 2007". 4 August 2006.
  29. 1 2 "George Lucas, Computer Graphics Technology Draw More Than 29,000 to Los Angeles".
  30. 1 2 "SIGGRAPH 2004 Trip Report".
  31. 1 2 "CGarchitect SIGGRAPH 2003 Report".
  32. "think-cell at SIGGRAPH 2002".
  33. 1 2 "Siggraph 2001 Technology Change Continues".
  34. 1 2 "Siggraph 2000".
  35. 1 2 "Siggraph Drew 42,000 to Convention Center". Los Angeles Times . 16 August 1999.
  36. "Looking for SIGGRAPH at a R-E-A-L-L-Y B-I-G Trade Show".
  37. "Report on ACM SIGGRAPH 97".
  38. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 Masson, Terrence (2007). CG101: A Computer Graphics Industry Reference (2nd ed.). Digital Fauxtography Inc. ISBN   978-0-9778710-0-1.
  39. "SCA 2022". ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
  40. "MIG". ACM SIGGRAPH Motion, Interaction and Games.