SIGGRAPH Conference | |
---|---|
Status | Active |
Genre | Computer graphics conference |
Frequency | Annual |
Country | US, Canada Asia: Australia, China, India, Japan, Singapore, South Korea, Thailand |
Inaugurated | 1974 |
Most recent | 2024 (Denver) |
Next event | 2025 (Vancouver) |
Organized by | ACM SIGGRAPH |
Website | siggraph.org |
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference is usually held in North America though is not limited in location possibilities; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.
The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques.
The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. [1] [2] [3] The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. [4] [5] The submitted papers are peer-reviewed under a process that was historically single-blind, [6] but was changed in 2018 to double-blind. [7] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications. [8]
SIGGRAPH has several awards programs to recognize contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.
The SIGGRAPH conference experienced significant growth starting in the 1970s, peaking around the turn of the century. A second conference, SIGGRAPH Asia, started in 2008.
Year | Location | Attendees | Exhibitors | Notes |
---|---|---|---|---|
2026 | Los Angeles & Virtual | TBC | TBC | |
2025 | Vancouver & Virtual | TBC | TBC | |
2024 | Denver & Virtual [9] | 8,800 [10] | TBC | |
2023 | Los Angeles & Virtual | 14,275 [11] | TBC | |
2022 | Vancouver & Virtual [12] [13] | >11,700 | >90 | |
2021 | Los Angeles & Virtual [14] | TBC | TBC | |
2020 | Virtual [15] | >10,000 | ||
2019 | Los Angeles [16] | 18,700 | 180 | |
2018 | Vancouver [17] [18] | 16,637 [19] | 160 | |
2017 | Los Angeles [20] | 16,500 | 150 | |
2016 | Anaheim [21] | 14,000 | 153 | |
2015 | Los Angeles [22] | 14,800 | 143 | |
2014 | Vancouver [23] | 14,045 | 175 | |
2013 | Anaheim [24] | 17,162 | 180 | |
2012 | Los Angeles [25] | 21,212 | 161 | |
2011 | Vancouver [26] | 15,872 | 156 | |
2010 | Los Angeles [26] | 22,549 | 160 | |
2009 | New Orleans [27] | 11,000 | 140 | |
2008 | Los Angeles [28] | 28,432 | 230 | |
2007 | San Diego [29] | 24,043 | 230 | |
2006 | Boston [30] | 19,764 | 230 | |
2005 | Los Angeles [31] | 29,122 | 250 | |
2004 | Los Angeles [32] | 27,825 | 229 | |
2003 | San Diego [33] | 24,332 | 240 | |
2002 | San Antonio [34] | 17,274 | 225 | |
2001 | Los Angeles [35] | 34,024 | 303 | |
2000 | New Orleans [36] | 25,986 | 316 | |
1999 | Los Angeles [37] | 42,690 | 337 | |
1998 | Orlando [38] | 32,210 | 327 | |
1997 | Los Angeles [39] | 48,700 | ||
1996 | New Orleans [40] | 28,500 | 321 | |
1995 | Los Angeles [40] | 40,100 | 297 | |
1994 | Orlando [40] | 25,000 | 269 | |
1993 | Anaheim [40] | 27,000 | 285 | |
1992 | Chicago [40] | 34,148 | 253 | |
1991 | Las Vegas [40] | 23,100 | 282 | |
1990 | Dallas [40] | 24,684 | 248 | |
1989 | Boston [40] | 27,000 | 238 | |
1988 | Atlanta [40] | 19,000 | 249 | |
1987 | Anaheim [40] | 30,541 | 274 | |
1986 | Dallas [40] | 22,000 | 253 | |
1985 | San Francisco [40] | 27,000 | 254 | |
1984 | Minneapolis [40] | 20,390 | 218 | |
1983 | Detroit [40] | 14,000 | 195 | |
1982 | Boston [40] | 17,000 | 172 | |
1981 | Dallas [40] | 14,000 | 124 | |
1980 | Seattle [40] | 7,500 | 80 | |
1979 | Chicago [40] | 3,000 | 79 | |
1978 | Atlanta [40] | 1,500 | 44 | |
1977 | San Jose [40] | 750 | 38 | |
1976 | Philadelphia [40] | 300 | 10 | |
1975 | Bowling Green, Ohio [40] | 300 | ||
1974 | Boulder [40] | 600 |
Year | Location | Attendees | Exhibitors | Notes |
---|---|---|---|---|
2026 | TBC | |||
2025 | Hong Kong | |||
2024 | Tokyo, Japan | |||
2023 | Sydney, NSW, Australia | |||
2022 | Daegu, Korea | |||
2021 | Tokyo, Japan | |||
2020 | Virtual (Seoul, Republic of Korea) | |||
2019 | Brisbane, QLD, Australia | |||
2018 | Tokyo, Japan | |||
2017 | Bangkok, Thailand | |||
2016 | Macao | |||
2015 | Kobe, Japan | |||
2014 | Shenzhen, PRC | |||
2013 | Hong Kong | |||
2012 | Singapore | |||
2011 | Hong Kong [41] | 7,500 [42] | 122 [42] | |
2010 | Seoul, Republic of Korea [43] | 9,238 [44] | ||
2009 | Yokohama, Japan [45] | 6,400 [45] | ||
2008 | Suntec City, Singapore [46] | 3,200 [46] | <80 [47] |
SIGGRAPH sponsored a number of conferences related to the field of computer graphics, including the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, [48] the ACM SIGGRAPH Conference on Motion, Interaction and Games (formerly known as Motion in Games). [49]
ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam.
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.
Eurographics is a Europe-wide professional computer graphics association. The association supports its members in advancing the state of the art in computer graphics and related fields such as multimedia, scientific visualization and human–computer interaction.
ACM Transactions on Graphics (TOG) is a bimonthly peer-reviewed scientific journal that covers the field of computer graphics.
Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).
Patrick M. Hanrahan is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. He has received numerous awards, including the 2019 Turing Award.
Christopher Bryan Hecker is an American video game programmer and commentator. He is the founder of the gaming company Definition Six and best known for his engineering work on Will Wright's 2008 game Spore. Hecker is an advocate for indie game development and co-founder of the Indie Game Jam. He has written a number of influential articles on programming and has been an editor for Game Developer Magazine and the Journal of Graphics Tools.
Gregory Peter Panos is an American writer, futurist, educator, strategic planning consultant, conference / event producer, and technology evangelist in augmented reality, virtual reality, human simulation, motion capture, performance animation, 3D character animation, human-computer interaction, and user experience design.
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
Markus Gross is a Professor of Computer science at the Swiss Federal Institute of Technology Zürich (ETH), head of its Computer Graphics Laboratory, and the director of Disney Research, Zurich. His research interests include physically based modeling, computer animation, immersive displays, and video technology. He has published more than 430 scientific papers on algorithms and methods in the field of computer graphics and computer vision, and holds more than 30 patents. He has graduated more than 60 Ph.D. students.
Autodesk Arnold is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo, it was later co-developed by his company Solid Angle SL and Sony Pictures Imageworks.
Holly Rushmeier is an American computer scientist and is the John C. Malone Professor of Computer Science at Yale University. She is known for her contributions to the field of computer graphics.
Hao Li is a computer scientist, innovator, and entrepreneur from Germany, working in the fields of computer graphics and computer vision. He is co-founder and CEO of Pinscreen, Inc, as well as associate professor of computer vision at the Mohamed Bin Zayed University of Artificial Intelligence (MBZUAI). He was previously a Distinguished Fellow at the University of California, Berkeley, an associate professor of computer science at the University of Southern California, and former director of the Vision and Graphics Lab at the USC Institute for Creative Technologies. He was also a visiting professor at Weta Digital and a research lead at Industrial Light & Magic / Lucasfilm.
José Luis Moreira da Encarnação is a Portuguese computer scientist, Professor Emeritus at the Department of Computer Science of the Technische Universität Darmstadt in Germany and a senior technology and innovation advisor to governments, multinational companies, research institutions and organizations, and foundations. He is involved in the development of research agendas and innovation strategies for socio-economic development with a focus on emerging economies. He is also a member of the Topical Network Information and Communication Technology (ICT) and ICT-related activities of the German National Academy of Science and Engineering (acatech) and the German Berlin-Brandenburg Academy of Sciences and Humanities (BBAW). He is an elected member of the ACM SIGGRAPH Academy (USA).
Jessica K. Hodgins is an American roboticist and researcher who is a professor at Carnegie Mellon's Robotics Institute and School of Computer Science. Hodgins is currently also Research Director at the Facebook AI Research lab in Pittsburgh next to Carnegie Mellon. She was elected the president of ACM SIGGRAPH in 2017. Until 2016, she was Vice President of Research at Disney Research and was the Director of the Disney Research labs in Pittsburgh and Los Angeles.
Bedrich Benes is a computer scientist and a researcher in computer graphics.
IEEE Transactions on Visualization and Computer Graphics is a peer-reviewed scientific journal published by the IEEE Computer Society. It covers subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. TVCG has been considered the top journal in the field of visualization.
Hanspeter Pfister is a Swiss computer scientist. He is the An Wang Professor of Computer Science at the Harvard John A. Paulson School of Engineering and Applied Sciences and an affiliate faculty member of the Center for Brain Science at Harvard University. His research in visual computing lies at the intersection of scientific visualization, information visualization, computer graphics, and computer vision and spans a wide range of topics, including biomedical image analysis and visualization, image and video analysis, and visual analytics in data science.
Jiaya Jia is a Chair Professor of the Department of Computer Science and Engineering at The Hong Kong University of Science and Technology (HKUST). He is an IEEE Fellow, the associate editor-in-chief of one of IEEE’s flagship and premier journals- Transactions on Pattern Analysis and Machine Intelligence (TPAMI), as well as on the editorial board of International Journal of Computer Vision (IJCV).
Wolfgang Heidrich is a German-Canadian computer scientist and Professor at the King Abdullah University of Science and Technology (KAUST), for which he served as the director of Visual Computing Center from 2014 to 2021. He was previously a professor at the University of British Columbia (UBC), where he was a Dolby Research Chair (2008-2013). His research has combined methods from computer graphics, optics, machine vision, imaging, inverse methods, and perception to develop new Computational Imaging and Display technologies. His more recent interest focuses on hardware-software co-design of the next generation of imaging systems, with applications such as high dynamic range (HDR) imaging, compact computational cameras, hyper-spectral cameras, wavefront sensors, to name just a few.