ACM Interactions

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ACM Interactions magazine is a publication covering a number of related worlds, offering content to educate and inspire designers, providing viewpoints related to culture and anthropology, describing innovation and creation in a business environment, and continually investigating the relationship between people, experiences, and technology. Its publisher is the Association for Computing Machinery (ACM), which has its headquarters in New York City. [1]

Contents

Bibliometrics

As of December 28 2016:

History

First published in 1994, Interactions initially appeared quarterly, and moved to bi-monthly in 1996. Since 2000, SIGCHI   ACM's Special Interest Group on Computer Human Interaction  has included a subscription to Interactions among its benefits of membership.

Interactions is the third largest ACM publication, and receives the second most citations, according to an article by new editors Wakkary and Stolterman in SIGCHI 2011. [2] [3]

Structure

Each issue contains a cover story, regarded as the keynote article. Forums are published three times a year by specific Forum Editors, contributing a perspective such as sustainability or public policy. Blogspots are opinionated personal pieces, The Demo Hour segments represent a glimpse at a specific project, and Day in the Lab articles feature labs across the globe. [2]

Finally, the majority of each issue is contained in (typically) 5-6 feature articles, describing issues of general importance to the HCI community. [2]

Editors

Related Research Articles

<span class="mw-page-title-main">WIMP (computing)</span> Style of human-computer interaction

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.

<span class="mw-page-title-main">Ben Shneiderman</span> American computer scientist

Ben Shneiderman is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design.

<span class="mw-page-title-main">Powerwall</span> Large, ultra-high-resolution display

A powerwall is a large, ultra-high-resolution display that is constructed of a matrix of other displays, which may be either monitors or projectors. It is important to differentiate between powerwalls and displays that are just large, for example, the single projector display used in many lecture theatres. These displays rarely have a resolution higher than 1920 × 1080 pixels, and so present the same amount of information as on a standard desktop display. With Powerwall displays, users can view the display from a distance and see an overview of the data (context), but can also move to within arm’s length and see data in great detail (focus). This technique of moving around the display is known as physical navigation, and can help users to better understand their data.

In computing, post-WIMP comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces.

The ACM Conference on Human Factors in Computing Systems (CHI) series of academic conferences is generally considered the most prestigious in the field of human–computer interaction and is one of the top-ranked conferences in computer science. It is hosted by ACM SIGCHI, the Special Interest Group on computer–human interaction. CHI has been held annually since 1982 and attracts thousands of international attendees.

The Special Interest Group on Computer–Human Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions (HCI).

Steve Whittaker is a Professor in human-computer interaction at the University of California Santa Cruz. He is best known for his research at the intersection of computer science and social science in particular on computer mediated communication and personal information management. He is a Fellow of the Association for Computing Machinery (ACM), and winner of the CSCW 2018 "Lasting Impact" award. He also received a Lifetime Research Achievement Award from SIGCHI, is a Member of the SIGCHI Academy. He is Editor of the journal Human-Computer Interaction.

Value sensitive design (VSD) is a theoretically grounded approach to the design of technology that accounts for human values in a principled and comprehensive manner. VSD originated within the field of information systems design and human-computer interaction to address design issues within the fields by emphasizing the ethical values of direct and indirect stakeholders. It was developed by Batya Friedman and Peter Kahn at the University of Washington starting in the late 1980s and early 1990s. Later, in 2019, Batya Friedman and David Hendry wrote a book on this topic called "Value Sensitive Design: Shaping Technology with Moral Imagination". Value Sensitive Design takes human values into account in a well-defined matter throughout the whole process. Designs are developed using an investigation consisting of three phases: conceptual, empirical and technological. These investigations are intended to be iterative, allowing the designer to modify the design continuously.

Mouse tracking is the use of software to collect users' mouse cursor positions on the computer. This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface. Often this is done on the Web and can supplement eye tracking in some situations.

Design fiction is a design practice aiming at exploring and criticising possible futures by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith: "... design fiction as a communication and social object creates interactions and dialogues around futures that were missing before. It helps make it real enough for people that you can have a meaningful conversation with".

Abigail Jane Sellen is a Canadian cognitive scientist, industrial engineer, and computer scientist who works for Microsoft Research in Cambridge. She is also an honorary professor at the University of Nottingham and University College London.

Animal–computer interaction (ACI) is a field of research for the design and use of technology with, for and by animals covering different kinds of animals from wildlife, zoo and domesticated animals in different roles. It emerged from, and was heavily influenced by, the discipline of Human–computer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary, incorporating techniques and research from disciplines such as artificial intelligence (AI), requirements engineering (RE), and veterinary science.

<span class="mw-page-title-main">Andrew Quitmeyer</span>

Andrew (Andy) James Quitmeyer is a professor and television personality best known as the host of the survival series Hacking the Wild on the Science Channel. His field of expertise is in his self-defined field of “digital naturalism”. Quitmeyer was a professor in interactive media design at the National University of Singapore but quit his position stating the university was overly concerned with "chasing metrics and chasing the pointless prestige of others." He now runs an Art-Science makerspace in Gamboa, Panama.

Feminist HCI is a subfield of human-computer interaction (HCI) that applies feminist theory, critical theory and philosophy to social topics in HCI, including scientific objectivity, ethical values, data collection, data interpretation, reflexivity, and unintended consequences of HCI software. The term was originally used in 2010 by Shaowen Bardzell, and although the concept and original publication are widely cited, as of 2020 Bardzell's proposed frameworks have been rarely used since.

<span class="mw-page-title-main">Jacob O. Wobbrock</span> American computer scientist

Jacob O. Wobbrock is a Professor in the University of Washington Information School and, by courtesy, in the Paul G. Allen School of Computer Science & Engineering at the University of Washington. He is Director of the ACE Lab, Associate Director and founding Co-Director Emeritus of the CREATE research center, and a founding member of the DUB Group and the MHCI+D degree program.

<span class="mw-page-title-main">Wendy Mackay</span> Computer Scientist

Wendy Elizabeth Mackay is a Canadian researcher specializing in human-computer interaction. She has served in all of the roles on the SIGCHI committee, including Chair. She is a member of the CHI Academy and a recipient of a European Research Council Advanced grant. She has been a visiting professor in Stanford University between 2010 and 2012, and received the ACM SIGCHI Lifetime Service Award in 2014.

Andrew Cockburn is currently working as a Professor in the Department of Computer Science and Software Engineering at the University of Canterbury in Christchurch, New Zealand. He is in charge of the Human Computer Interactions Lab where he conducts research focused on designing and testing user interfaces that integrate with inherent human factors.

<span class="mw-page-title-main">Shumin Zhai</span> Human–computer interaction research scientist

Shumin Zhai is a Chinese-born American Canadian Human–computer interaction (HCI) research scientist and inventor. He is known for his research specifically on input devices and interaction methods, swipe-gesture-based touchscreen keyboards, eye-tracking interfaces, and models of human performance in human-computer interaction. His studies have contributed to both foundational models and understandings of HCI and practical user interface designs and flagship products. He previously worked at IBM where he invented the ShapeWriter text entry method for smartphones, which is a predecessor to the modern Swype keyboard. Dr. Zhai's publications have won the ACM UIST Lasting Impact Award and the IEEE Computer Society Best Paper Award, among others, and he is most known for his research specifically on input devices and interaction methods, swipe-gesture-based touchscreen keyboards, eye-tracking interfaces, and models of human performance in human-computer interaction. Dr. Zhai is currently a Principal Scientist at Google where he leads and directs research, design, and development of human-device input methods and haptics systems.

Batya Friedman is an American professor in the University of Washington Information School. She is also an adjunct professor in the Paul G. Allen School of Computer Science and Engineering and adjunct professor in the Department of Human-Centered Design and Engineering, where she directs the Value Sensitive Design Research Lab. She received her PhD in learning sciences from the University of California, Berkeley School of Education in 1988, and has an undergraduate degree from Berkeley in computer science and mathematics.

Jofish Kaye is an American and British scientist specializing in human-computer interaction and artificial intelligence. He runs interaction design and user research at anthem.ai, and is an editor of Personal & Ubiquitous Computing.

References

  1. "Contact Us". ACM Interactions. Retrieved December 17, 2015.
  2. 1 2 3 Wakkary, Ron; Stolterman, Erik (2011). "Interactions magazine". CHI '11 Extended Abstracts on Human Factors in Computing Systems. pp. 523–526. doi:10.1145/1979742.1979536. ISBN   9781450302685. S2CID   30213814.
  3. ACM