Mark Stephen Meadows

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Mark Stephen Meadows
MarkStephenMeadowsAuthorTeaTime.jpg
NationalityAmerican
Other namespighed
Known forPause & Effect
I, Avatar
We, Robot
7Fables
Tea Time with Terrorists
Awards Ars Electronica Golden Nica:
Website www.markmeadows.com

Mark Stephen Meadows (born September 28, 1968) is an American author, inventor, artist and researcher at NASA Convergent Aeronautics Solutions.

Contents

He is the author of over five books and inventor of patents relating to artificial intelligence, blockchain and avatars. He lectures internationally on this work as well as the intersection of art, technology and culture. [1] [2] [3] [4] [5]

In addition to inventing software, writing books and developing artwork, Meadows is also known for his worldly adventures, specifically for hitchhiking to Baghdad in 2003, interviewing terrorists and sailing voyages. He holds a USCG captain's license and has lived aboard his sailboat since 2006.

Career

In 1993 Meadows helped design WELL.com, the world's third dot-com, and also helped develop the first open-protocol 3D multi-user environment in 1995. [6] He worked as researcher and artist at Xerox-PARC, as Creative Director for a Stanford Research Institute venture, and as creative director and co-founder of a VR and Internet company, which he co-founded, named Construct. In 2001 he opened a gallery in Paris where he sold his paintings for two years before spending time in the Waag Society in Amsterdam, Netherlands as a researcher.

In 2010 Meadows founded Botanic Technologies, a US corporation dedicated to developing conversational avatars for use in education and video games. The company worked with a range of European, American and Asian organizations, ranging from Fortune 100 multinationals to small startups, researching and prototyping experimental products. Botanic Technologies spun off several other companies, the most notable being SEED Token, a blockchain organization which offered natural language processing and animation libraries for conversational characters.

From 2020-2022 Meadows lead teams building avatars for social media, educational and gaming purposes.

In December 2022 Meadows began working at NASA Research as Science Fiction Author and Researcher. The research role reports to Convergent Aeronautics Solutions, a NASA incubator for disruptive and game-changing technologies within the NASA Aeronautics Research Mission Directorate.

Books

Pause & Effect is Meadows' first book which addresses narrative, visual art and video games. [7]

His second book, I, Avatar [8] is a first-person travelogue of Second Life and an examination of the culture and consequences of using avatars in virtual worlds.

Tea Time With Terrorists is a travelogue of Sri Lanka and study of the Tamil militant movement. This project deviates from other work by Meadows in addressing a more physical reality. [9]

We, Robot, published in 2010, is Meadows' fourth book addresses the emergence of robots and societal impacts. [10]

Other publications include nearly a dozen patents, an unpublished travelogue of Iraq and a book of illustrated fables, titled 7Fables. Meadows is represented by Renee Zuckerbrot, New York, NY.

Art

Since 1987, Meadows has been selling his artwork in galleries and museums throughout the United States and Europe. He has received awards from Ars Electronica, [11] and the Cooper-Hewitt National Design Museum, among others.

Education

Meadows completed his BA in math, philosophy and literature from St. John's College in Santa Fe, New Mexico. He also received an MFA at The San Francisco Art Institute (painting and photography) and studied at Harvard University (biology), University of Colorado (philosophy), and Bemis Art School (painting).

Awards

Meadows has received the following awards:

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References

  1. Avatars As Self-Portraits, Mediamatic Lecture, Amsterdam, 2008.
  2. Emotional User Interface and NPCs [ permanent dead link ], Game Developers Conference, Los Angeles, 2007.
  3. Avatars and AI Archived 2007-10-15 at the Wayback Machine , SXSW Lecture, Austin, 2007.
  4. Artificial Intelligence and World Travel, XMedia Lecture, Singapore, 2006.
  5. Interactive Narrative Archived 2008-07-24 at the Wayback Machine , AFTRS Lecture, Sydney, 2005.
  6. Early virtual world work; article: "How To Build A Metaverse" New Scientist, 14 October 1995
  7. Mark Stephen Meadows. Pause & Effect: The Art of Interactive Narrative, New Riders, 2002, ISBN   0-7357-1171-2.www.pause-effect.com
  8. Mark Stephen Meadows. I, Avatar: The Culture and Consequences Of Having A Second Life, New Riders, 2008, ISBN   0-321-53339-9.
  9. Mark Stephen Meadows. Tea Time with Terrorists; A Motorcycle Journey Into the Heart of Sri Lanka’s Civil War, Soft Skull, 2010, ISBN   1-59376-275-5.
  10. Mark Stephen Meadows. We, Robot; Skywalker's Hand, Blade Runners, Iron Man, Slutbots, And How Fiction Became Fact, Lyons Press, 2010, ISBN   1-59921-943-3.
  11. "Difference Engine #3" awarded to Construct. Ars Electronica, Golden Nica Archived 2008-06-09 at the Wayback Machine , Prix 1999, Interactive Art category.www.aec.at