Neuromancer

Last updated

Neuromancer
Neuromancer (Book).jpg
First edition cover
Author William Gibson
Audio read byRobertson Dean
Cover artist James Warhola
LanguageEnglish
Series Sprawl trilogy
Genre Science fiction (cyberpunk)
Publisher Ace
Publication date
July 1, 1984
Media typePrint (paperback and hardback)
Pages271
ISBN 0-441-56956-0
OCLC 10980207
Preceded by"Burning Chrome" (1982) 
Followed by Count Zero (1986) 

Neuromancer is a 1984 science fiction novel by American-Canadian writer William Gibson. Considered one of the earliest and best-known works in the cyberpunk genre, it is the only novel to win the Nebula Award, the Philip K. Dick Award, and the Hugo Award. [1] It was Gibson's debut novel and the beginning of the Sprawl trilogy. Set in the future, the novel follows Henry Case, a washed-up hacker hired for one last job, which brings him in contact with a powerful artificial intelligence.

Contents

Background

Before Neuromancer, Gibson had written several short stories for US science fiction periodicals—mostly noir countercultural narratives concerning low-life protagonists in near-future encounters with cyberspace. The themes he developed in this early short fiction, the Sprawl setting of "Burning Chrome" (1982), and the character of Molly Millions from "Johnny Mnemonic" (1981) laid the foundations for the novel. [2] John Carpenter's Escape from New York (1981) influenced the novel; [3] Gibson was "intrigued by the exchange in one of the opening scenes where the Warden says to Snake 'You flew the Gullfire over Leningrad'[ sic ] It turns out to be just a throwaway line, but for a moment it worked like the best SF, where a casual reference can imply a lot." [1] The novel's street and computer slang dialogue derives from the vocabulary of subcultures, particularly "1969 Toronto dope dealer's slang, or biker talk". Gibson heard the term "flatlining" in a bar around twenty years before writing Neuromancer and it stuck with him. [1] Author Robert Stone, a "master of a certain kind of paranoid fiction", was a primary influence on the novel. [1] The term "Screaming Fist" was taken from the song of the same name by Toronto-based punk rock band The Viletones. [4]

Neuromancer was commissioned by Terry Carr for the second series of Ace Science Fiction Specials, which was intended to feature debut novels exclusively. Given a year to complete the work, [5] Gibson undertook the actual writing out of "blind animal panic" at the obligation to write an entire novel—a feat which he felt he was "four or five years away from". [1] After viewing the first 20 minutes of the landmark film Blade Runner (1982), which was released when Gibson had written a third of the novel, he "figured [Neuromancer] was sunk, done for. Everyone would assume I'd copied my visual texture from this astonishingly fine-looking film." [6] He re-wrote the first two-thirds of the book 12 times, feared losing the reader's attention and was convinced that he would be "permanently shamed" following its publication; yet what resulted was seen as a major imaginative leap forward for a first-time novelist. [1] He added the final sentence of the novel at the last minute in a deliberate attempt to prevent himself from ever writing a sequel, but ended up doing precisely that with Count Zero (1986), a character-focused work set in the Sprawl alluded to in its predecessor. [7]

Plot

Cover of a Brazilian edition, depicting the "razorgirl" Molly Millions Neuromancer Brazilian cover.jpg
Cover of a Brazilian edition, depicting the "razorgirl" Molly Millions

Henry Dorsett Case is a low-level hustler in the dystopian underworld of Chiba City, Japan. Once a talented computer hacker and "console cowboy", Case was caught stealing from his employer. As punishment, Case's central nervous system was damaged, leaving him unable to access the virtual reality dataspace called the "matrix". Case is approached by Molly Millions, an augmented "razorgirl" and mercenary on behalf of a shadowy US ex-military officer named Armitage, who offers to cure Case for his services as a hacker. Case agrees, and his nervous system is repaired, though sacs of poison are placed in his blood vessels. If Case completes the job, Armitage will have the sacs removed; if not, they will burst and cripple him again.

Armitage has Case and Molly steal a ROM module that contains the saved consciousness of one of Case's mentors, legendary cyber-cowboy McCoy Pauley.

Case and Molly discover Armitage's former identity as Colonel Willis Corto. Corto was a member of "Operation Screaming Fist," meant to disrupt Soviet computer systems. As his team attacked a Soviet computer center, EMP weapons shut down their flight systems. He and a few survivors escaped over the Finnish border, but their helicopter was shot down, killing everyone except for Corto. After months in a hospital, Corto was visited by a US government official, who returned him to the United States to receive psychotherapy and reconstructive surgery. After providing what he came to realize was false testimony, misleading the public and protecting corrupt military officers, Corto snapped, killed the official who contacted him, and disappeared into the criminal underworld, becoming Armitage.

In Istanbul, the team recruits Peter Riviera, a sociopathic thief and drug addict. The trail leads Case to Wintermute, an artificial intelligence created by the Tessier-Ashpool family. The Tessier-Ashpools spend their time in cryonic preservation at Freeside, a cylindrical space habitat which functions as a Las Vegas-style space resort for the wealthy.

Wintermute reveals itself to Case and explains that it is one half of a super-AI entity planned by the family. It has been programmed with a need to merge with its other half, Neuromancer, and has recruited Armitage and his team since it cannot achieve this goal by itself. Case is tasked with entering cyberspace to pierce the software barriers with an icebreaker program. Riviera is to obtain the password to the lock from Lady 3Jane Marie-France Tessier-Ashpool, the CEO of the family's corporation.

Armitage's personality starts to revert to the Corto personality as he relives Screaming Fist. It is revealed that Wintermute had originally contacted Corto through a computer during his psychotherapy, creating his Armitage persona. As Corto breaks through, he is uncontrollable, and Wintermute ejects him into space.

Riviera meets Lady 3Jane and tries to stop the mission, helping Lady 3Jane and Hideo, her ninja bodyguard, capture Molly. Under orders from Wintermute, Case tracks Molly down. Neuromancer traps Case within a simulated reality after he enters cyberspace. He finds the consciousness of Linda Lee, his girlfriend from Chiba City, who was murdered by one of his underworld contacts. He also meets Neuromancer, who takes the form of a young boy. Neuromancer tries to convince Case to remain in the virtual world with Linda, but Case refuses.

With Wintermute guiding them, Case goes to confront Lady 3Jane, Riviera, and Hideo. Riviera tries to kill Case, but Lady 3Jane is sympathetic towards Case and Molly, and Hideo protects him. Riviera flees, and Molly explains that he is doomed anyway, as she had spiked his drugs with a lethal toxin. The team makes it to the computer terminal. Case enters cyberspace to guide the icebreaker; Lady 3Jane is induced to give up her password, and the lock opens. Wintermute unites with Neuromancer, becoming a superconsciousness. The poison in Case's bloodstream is washed out and he and Molly are profusely paid, while Pauley's ROM construct is apparently erased at his own request.

Molly leaves Case, who finds a new girlfriend and resumes his hacking work. Wintermute/Neuromancer contacts him, claiming it has become "the sum total of the works, the whole show" and is looking for others like itself. Scanning recorded transmissions, the super-AI finds a transmission from the Alpha Centauri star system.

While logged into cyberspace, Case glimpses Neuromancer standing in the distance with Linda Lee, and himself. He also hears inhuman laughter, which suggests that Pauley still lives. The sighting implies that Neuromancer created a copy of Case's consciousness, which now exists in cyberspace with those of Linda and Pauley.

Characters

Literary and cultural significance

Dave Langford reviewed Neuromancer for White Dwarf #59, and stated that "I spent the whole time on the edge of my seat and got a cramp as a result. In a way Gibson's pace is too frenetic, so unremitting that the reader never gets a rest and can't see the plot for the dazzle. Otherwise: nice one." [10]

Dave Langford also reviewed Neuromancer for White Dwarf #80, and stated that "You may not believe in killer programs which invade the brain, but Neuromancer, if you once let it into your wetware, isn't easily erased." [11]

Neuromancer was released without fanfare, but it quickly became an underground word-of-mouth hit. [2] It became the first novel to win the Nebula, the Hugo, and Philip K. Dick Award for paperback original, [12] an unprecedented achievement described by the Mail & Guardian as "the sci-fi writer's version of winning the Goncourt, Booker and Pulitzer prizes in the same year". [13] The novel thereby legitimized cyberpunk as a mainstream branch of science fiction literature. It is among the most-honored works of science fiction in recent history, and appeared on Time magazine's list of 100 best English-language novels written since 1923. [14] The novel was also nominated for a British Science Fiction Award in 1984. [15]

Neuromancer is considered "the archetypal cyberpunk work". [16] Outside science fiction, it gained unprecedented critical and popular attention [1] as an "evocation of life in the late 1980s", [17] although The Observer noted that "it took the New York Times 10 years" to mention the novel. [18] By 2007 it had sold more than 6.5 million copies worldwide. [12]

The novel has had significant linguistic influence, popularizing such terms as cyberspace and ICE (Intrusion Countermeasures Electronics). Gibson himself coined the term "cyberspace" in his novelette "Burning Chrome", published in 1982 by Omni magazine, [19] but it was through its use in Neuromancer that it gained recognition to become the de facto term for the World Wide Web during the 1990s.[ citation needed ] The portion of Neuromancer usually cited in this respect is:

The matrix has its roots in primitive arcade games. … Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. … A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding. [20]

The 1999 cyberpunk science fiction film The Matrix particularly draws from Neuromancer both eponym and usage of the term "matrix". [21] "After watching The Matrix, Gibson commented that the way that the film's creators had drawn from existing cyberpunk works was 'exactly the kind of creative cultural osmosis" he had relied upon in his own writing.'" [22]

In his afterword to the 2000 re-issue of Neuromancer, fellow author Jack Womack goes as far as to suggest that Gibson's vision of cyberspace may have inspired the way in which the Internet developed (particularly the World Wide Web), after the publication of Neuromancer in 1984. He asks "[w]hat if the act of writing it down, in fact, brought it about?"

Writing in F&SF in 2005, Charles de Lint noted that while Gibson's technological extrapolations had proved imperfect (in particular, his failure to anticipate the cellular telephone), "Imagining story, the inner workings of his characters' minds, and the world in which it all takes place are all more important." [23]

Lawrence Person in his "Notes Toward a Postcyberpunk Manifesto" (1998) identified Neuromancer as "the archetypal cyberpunk work". [16] Literary critic Larry McCaffery described the concept of the matrix in Neuromancer as a place where "data dance with human consciousness... human memory is literalized and mechanized... multi-national information systems mutate and breed into startling new structures whose beauty and complexity are unimaginable, mystical, and above all nonhuman." [1] Gibson later commented on himself as an author circa Neuromancer that "I'd buy him a drink, but I don't know if I'd loan him any money," and referred to the novel as "an adolescent's book". [24] The success of Neuromancer was to effect the 35-year-old Gibson's emergence from obscurity. [25]

Adaptations

Graphic novel

Cover art of volume one of the Tom de Haven and Jensen graphic novel adaptation, published by Epic Comics in 1989 Neuromancer TGN.jpg
Cover art of volume one of the Tom de Haven and Jensen graphic novel adaptation, published by Epic Comics in 1989

In 1989, Epic Comics published a 48-page graphic novel version by Tom de Haven and Bruce Jensen. [26] [27] It only covers the first two chapters, "Chiba City Blues" and "The Shopping Expedition", and was never continued. [28]

Hypertext

In the 1990s a version of Neuromancer was published as one of the Voyager Company's Expanded Books series of hypertext-annotated HyperCard stacks for the Apple Macintosh (especially the PowerBook). [29]

Video game

A video game adaptation of the novel—also titled Neuromancer —was published in 1988 by Interplay. Designed by Bruce J. Balfour, Brian Fargo, Troy A. Miles, and Michael A. Stackpole, the game had many of the same locations and themes as the novel, but a different protagonist and plot. It was available for a variety of platforms, including the Amiga, the Apple II, the Commodore 64, and for DOS-based computers.

According to an episode of the American version of Beyond 2000 , the original plans for the game included a dynamic soundtrack composed by Devo and a real-time 3D-rendered movie of the events the player went through. [30] Psychologist and futurist Dr. Timothy Leary was involved, but very little documentation seems to exist about this proposed second game, which was perhaps too grand a vision for 1988 home computing.

Radio play

The BBC World Service Drama production of Neuromancer aired in two one-hour parts, on 8 and 15 September 2002. Dramatised by Mike Walker, and directed by Andy Jordan, it starred Owen McCarthy as Case, Nicola Walker as Molly, James Laurenson as Armitage, John Shrapnel as Wintermute, Colin Stinton as Dixie, David Webber as Maelcum, David Holt as Riviera, Peter Marinker as Ashpool, and Andrew Scott as The Finn. It can no longer be heard on The BBC World Service Archive. Archived April 19, 2013, at archive.today

In Finland, Yle Radioteatteri produced a 4-part radio play of Neuromancer.

Audiobook

Gibson read an abridged version of his novel Neuromancer on four audio cassettes for Time Warner Audio Books (1994), which are now unavailable. [31] An unabridged version of this book was read by Arthur Addison and made available from Books on Tape (1997). In 2011, Penguin Audiobooks produced a new unabridged recording of the book, read by Robertson Dean.

In 2021, Audible released an unabridged recording, read by Jason Flemyng.

Opera

Neuromancer the Opera is an adaptation written by Jayne Wenger and Marc Lowenstein (libretto) and Richard Marriott of the Club Foot Orchestra (music). A production was scheduled to open on March 3, 1995 at the Julia Morgan Theater (now the Julia Morgan Center for the Arts) in Berkeley, California, featuring Club Foot Orchestra in the pit and extensive computer graphics imagery created by a world-wide network of volunteers. However, this premiere did not take place and the work has yet to be performed in full. [32]

Film

There have been several proposed film adaptations of Neuromancer, with drafts of scripts written by British director Chris Cunningham and Chuck Russell, with Aphex Twin providing the soundtrack. [33] The box packaging for the video game adaptation had even carried the promotional mention for a major motion picture to come from "Cabana Boy Productions." None of these projects have come to fruition, though Gibson had stated his belief that Cunningham is the only director with a chance of doing the film correctly. [34]

In May 2007, reports emerged that a film was in the works, with Joseph Kahn (director of Torque ) in line to direct and Milla Jovovich in the lead role. [35] In May 2010, this story was supplanted with news that Vincenzo Natali, director of Cube and Splice , had taken over directing duties and would rewrite the screenplay. [36] In March 2011, with the news that Seven Arts and GFM Films would be merging their distribution operations, it was announced that the joint venture would be purchasing the rights to Neuromancer under Vincenzo Natali's direction. [37] In August 2012, GFM Films announced that it had begun casting for the film and made offers to Liam Neeson and Mark Wahlberg, but no cast members have been confirmed yet. [38] In November 2013, Natali shed some light on the production situation; announcing that the script had been completed for "years", and had been written with assistance from Gibson himself. [39] In May 2015, it was reported the movie got new funding from Chinese company C2M, but Natali was no longer available for directing. [40]

In August 2017, it was announced that Deadpool director Tim Miller was signed on to direct a new film adaptation by Fox, with Simon Kinberg producing. [41] [ needs update ]

Television

In November 2022, it was rumored that Apple TV+ was looking to begin work on a project to adapt Neuromancer into a TV series and were looking to cast Miles Teller in the lead role and with Graham Roland serving as writer, producer, and showrunner. [42] In February 2024, Apple TV+ announced that it had greenlit the series for 10 episodes. [43]

Related Research Articles

<span class="mw-page-title-main">Cyberpunk</span> Science fiction subgenre in a futuristic dystopian setting

Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction.

<span class="mw-page-title-main">William Gibson</span> American-Canadian speculative fiction novelist (born 1948)

William Ford Gibson is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Beginning his writing career in the late 1970s, his early works were noir, near-future stories that explored the effects of technology, cybernetics, and computer networks on humans, a "combination of lowlife and high tech"—and helped to create an iconography for the information age before the ubiquity of the Internet in the 1990s. Gibson coined the term "cyberspace" for "widespread, interconnected digital technology" in his short story "Burning Chrome" (1982), and later popularized the concept in his acclaimed debut novel Neuromancer (1984). These early works of Gibson's have been credited with "renovating" science fiction literature in the 1980s.

<i>Count Zero</i> 1986 book by William Gibson

Count Zero is a science fiction novel by American-Canadian writer William Gibson, originally published in 1986. It is the second volume of the Sprawl trilogy, which begins with Neuromancer and concludes with Mona Lisa Overdrive, and is a well-regarded early example of the cyberpunk subgenre.

<i>Mona Lisa Overdrive</i> 1988 science fiction novel by William Gibson

Mona Lisa Overdrive is a science fiction novel by American-Canadian writer William Gibson, published in 1988. It is the final novel of the cyberpunk Sprawl trilogy, following Neuromancer and Count Zero, taking place eight years after the events of the latter. The novel was nominated for the Nebula Award for Best Novel, the Hugo Award for Best Novel, and the Locus Award for Best Science Fiction Novel in 1989.

<i>GURPS Cyberpunk</i>

GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.

The Sprawl trilogy is William Gibson's first set of novels, composed of Neuromancer (1984), Count Zero (1986), and Mona Lisa Overdrive (1988).

<i>Burning Chrome</i> (short story collection) 1986 collection of short stories by William Gibson

Burning Chrome (1986) is a collection of short stories written by William Gibson. Most of the stories take place in Gibson's Sprawl, a shared setting for most of his early cyberpunk work. Many of the ideas and themes explored in the short stories were later revisited in Gibson's popular Sprawl trilogy.

Intrusion Countermeasures Electronics (ICE) is a term used in cyberpunk literature to refer to security programs which protect computerized data from being accessed by hackers.

<span class="mw-page-title-main">Johnny Mnemonic</span> 1980s William Gibson short story

"Johnny Mnemonic" is a science fiction short story by American-Canadian writer William Gibson. It first appeared in Omni magazine in May 1981, and was subsequently included in Burning Chrome, a 1986 collection of Gibson's short fiction. It takes place in the world of Gibson's cyberpunk novels, predating them by some years, and introduces the character Molly Millions, who plays a prominent role in the Sprawl trilogy of novels.

<span class="mw-page-title-main">Molly Millions</span> Fictional character in works by William Gibson

Molly Millions is a recurring character in stories and novels written by William Gibson, particularly his Sprawl trilogy. She first appeared in "Johnny Mnemonic", to which she makes an oblique reference in Neuromancer. She later appeared in Mona Lisa Overdrive under the name "Sally Shears".

Biopunk is a subgenre of science fiction that focuses on biotechnology. It is derived from cyberpunk, but focuses on the implications of biotechnology rather than mechanical cyberware and information technology. Biopunk is concerned with synthetic biology. It is derived of cyberpunk involving bio-hackers, biotech megacorporations, and oppressive government agencies that manipulate human DNA. Most often keeping with the dark atmosphere of cyberpunk, biopunk generally examines the dark side of genetic engineering and represents the low side of biotechnology.

<i>No Maps for These Territories</i> 2000 Canadian film

No Maps for These Territories is an independent documentary film made by Mark Neale focusing on the speculative fiction author William Gibson. It features appearances by Jack Womack, Bruce Sterling, Bono, and The Edge and was released by Docurama. The film had its world premiere at the Vancouver International Film Festival in October 2000.

<i>Neuromancer</i> (video game) 1988 video game

Neuromancer is an adventure video game developed by Interplay Productions and published by Mediagenic. It was released in 1988 for the Amiga, Apple II, Apple IIGS, Commodore 64, and MS-DOS. It was loosely based on William Gibson's 1984 novel of the same name and set within both the fictional "real world" and the extensively realized and detailed world of cyberspace. It has a soundtrack based on the Devo song "Some Things Never Change" from their album Total Devo. Writer Timothy Leary had sub-contracted the rights to a video game adaptation of the novel, and eventually brought the project to Interplay to develop.

"The Gernsback Continuum" is a 1981 science fiction short story by American-Canadian author William Gibson, originally published in the anthology Universe 11 edited by Terry Carr. It was later reprinted in Gibson's collection Burning Chrome, and in Mirrorshades, edited by Bruce Sterling. With some similarity to Gibson's later appraisal of Singapore for Wired magazine in Disneyland with the Death Penalty, as much essay as fiction, it depicts the encounters of an American photographer with the period futuristic architecture of the American 1930s when he is assigned to document it for fictional London publishers Barris-Watford, and the gradual incursion of its cinematic future visions into his world. The "Gernsback" of the title alludes to Hugo Gernsback, the pioneer of early 20th century American pulp magazine science fiction.

<span class="mw-page-title-main">William Gibson bibliography</span>

The works of William Gibson encompass literature, journalism, acting, recitation, and performance art. Primarily renowned as a novelist and short fiction writer in the cyberpunk milieu, Gibson invented the metaphor of cyberspace in "Burning Chrome" (1982) and emerged from obscurity in 1984 with the publication of his debut novel Neuromancer. Gibson's early short fiction is recognized as cyberpunk's finest work, effectively renovating the science fiction genre which had been hitherto considered widely insignificant.

"Burning Chrome" is a science fiction short story by Canadian-American writer William Gibson, first published in Omni in July 1982. Gibson first read the story at a science fiction convention in Denver, Colorado in the autumn of 1981, to an audience of four people, among them Bruce Sterling. It was nominated for a Nebula Award in 1983 and collected with the rest of Gibson's early short fiction in a 1986 volume of the same name.

Rick Berry is a contemporary American expressionistic figure artist based in the Boston area. Berry creates art for galleries, illustration, and paintings for theatrical performances. Berry's work has appeared in many science fiction, fantasy and comic books, including Neil Gaiman's Sandman, Magic: The Gathering cards, and Stephen King novels. In 1985, Berry created the first digitally painted book cover worldwide for William Gibson's Neuromancer. Berry has also written under the names Sam Rakeland, R.R. Berry, Rich Berry, Richard Berry, and O. Berry.

<i>Web of Angels</i> 1980 novel by John M. Ford

Web of Angels is a novel by John M. Ford. Written in 1980, the novel investigates the life of a hacker of the Web, an instantaneous communications network that allows some users to retrieve and store data, write computer programs, and even travel between different human worlds.

References

  1. 1 2 3 4 5 6 7 8 McCaffery, Larry. "An Interview with William Gibson" . Retrieved November 5, 2007., reprinted in McCaffery 1991, pp. 263–285
  2. 1 2 McCaffery 1991
  3. Walker, Doug (September 14, 2006). "Doug Walker Interviews William Gibson" (PDF). Douglas Walker website. Archived from the original (PDF) on July 6, 2011. Retrieved March 16, 2009.
  4. "VILETONE.COM". www.viletone.com.
  5. Gibson, William (September 4, 2003). "Neuromancer: The Timeline". Archived from the original on December 30, 2006. Retrieved November 26, 2007.
  6. Gibson, William (January 17, 2003). "Oh Well, While I'm Here: Bladerunner". Archived from the original on September 26, 2007. Retrieved January 21, 2008.
  7. Gibson, William (January 1, 2003). "(untitled weblog post)". Archived from the original on September 26, 2007. Retrieved January 21, 2008.
  8. Gibson, William. Neuromancer. ACE, July 1984. p. 243-244.
  9. "Lance Olsen about Neuromancer". Archived from the original on July 14, 2014.
  10. Langford, Dave (November 1984). "Critical Mass". White Dwarf . Games Workshop (59): 12.
  11. Langford, Dave (August 1986). "Critical Mass". White Dwarf . Games Workshop (80): 9.
  12. 1 2 Cheng, Alastair. "77. Neuromancer (1984)". The LRC 100: Canada's Most Important Books. Literary Review of Canada. Archived from the original on October 29, 2007. Retrieved September 9, 2007.
  13. Walker, Martin (September 3, 1996). "Blade Runner on electro-steroids". Mail & Guardian Online . M&G Media. Retrieved May 28, 2017.
  14. Grossman, Lev; Richard Lacayo (October 16, 2005). "Neuromancer (1984)". TIME Magazine All-Time 100 Novels. Time . Retrieved January 16, 2019.
  15. "1984 Award Winners & Nominees". Worlds Without End. Retrieved July 17, 2009.
  16. 1 2 Person, Lawrence (Winter–Spring 1998). "Notes Toward a Postcyberpunk Manifesto". Nova Express . 4 (4). Retrieved November 6, 2007.
  17. Fitting, Peter (July 1991). "The Lessons of Cyberpunk". In Penley, C.; Ross, A. (eds.). Technoculture . Minneapolis: University of Minnesota Press. pp.  295–315. ISBN   0-8166-1930-1. OCLC   22859126. [Gibson's work] has attracted an audience from outside, people who read it as a poetic evocation of life in the late eighties rather than as science fiction.
  18. Adams, Tim; Emily Stokes; James Flint (August 12, 2007). "Space to think". Books by genre. London. Retrieved October 26, 2007.
  19. Elhefnawy, Nader (August 12, 2007). "'Burning Chrome' by William Gibson". Tangent Short Fiction Review. Retrieved March 16, 2009.
  20. Gibson, p. 69
  21. Leiren-Young, Mark (January 6, 2012). "Is William Gibson's 'Neuromancer' the Future of Movies?". The Tyee. Retrieved January 16, 2012. "One of the obstacles in the selling of this movie to the industry at large is that everyone says, 'Oh, well, The Matrix did it already.' Because The Matrix—the very word 'matrix'—is taken from Neuromancer, they stole that word, I can't use it in our movie."
  22. Gibson, William (January 28, 2003). "The Matrix: Fair Cop". williamgibsonblog.blogspot.com. Retrieved January 2, 2020.
  23. "Books to Look For", F&SF , April 2005, p.28
  24. Mark Neale (director), William Gibson (subject) (2000). No Maps for These Territories (Documentary). Docurama.
  25. van Bakel, Rogier (June 1995). "Remembering Johnny". Wired . Vol. 3, no. 6. Retrieved January 10, 2008.
  26. de Haven, Tom; Jensen, Bruce (August 1989). Neuromancer. Marvel Enterprises. ISBN   0-87135-574-4.
  27. Jensen, Bruce (November 1, 1989). Neuromancer. Berkley Trade. ISBN   0-425-12016-3.
  28. "Neuromancer graphic novel". Antonraubenweiss.com. Retrieved March 16, 2009.
  29. Buwalda, Minne (May 27, 2002). "Voyager". Mediamatic.net. Retrieved June 11, 2008.
  30. "Neuromancer : Hall Of Light - The database of Amiga games". hol.abime.net. Retrieved June 8, 2023.
  31. Kaplan, Ian Lawrence. "William Gibson Reads Neuromancer". Bearcave.com. Retrieved 24 March 2021.
  32. "Club Foot Orchestra". telecircus.com.
  33. "Index Magazine". www.indexmagazine.com.
  34. "Chris Cunningham—Features". directorfile.com. Archived from the original on June 18, 2007. Retrieved November 23, 2006.
  35. "Neuromancer Coming to the Big Screen". comingsoon.net. Archived from the original on August 9, 2014. Retrieved May 18, 2007.
  36. Gingold, Michael. "Natali takes "NEUROMANCER" for the big screen". Fangoria.com. Archived from the original on May 9, 2010. Retrieved May 7, 2010.
  37. "Seven Arts Announces New Distribution Venture With GFM Films". Benzinga. March 31, 2011.
  38. "Will Liam Neeson and Mark Wahlberg be plugging into Neuromancer?". The Guardian . August 2, 2012. Retrieved February 22, 2013.
  39. "Exclusive Interview: Vincenzo Natali on Haunter". craveonline.com. August 2, 2012. Archived from the original on April 23, 2015. Retrieved November 2, 2013.
  40. "Chinese outfit boards sci-fi 'Neuromancer'". Screen Daily. May 15, 2015. Retrieved May 2, 2016.
  41. Couch, Aaron. "'Deadpool' Director Tim Miller to Adapt 'Neuromancer' for Fox". Hollywood Reporter. Retrieved August 9, 2017.
  42. "Neuromancer: Miles Teller Eyed for New Apple+ Sci-Fi Series: Exclusive - the Illuminerdi". November 29, 2022.
  43. Cordero, Rosy (February 28, 2024). "Apple Greenlights New Sci-Fi Drama Series 'Neuromancer' Based On William Gibson Novel". Deadline Hollywood. Retrieved February 28, 2024.

Sources