Dieter Schmalstieg

Last updated
Dieter Schmalstieg
NationalityAustrian
Alma mater TU Wien
Known forComputer graphics, Augmented Reality, Virtual Reality
AwardsIEEE Fellow 2020, IEEE ISMAR Career Impact Award 2020 [1]
Scientific career
Fields Computer graphics,
Augmented reality,
Virtual reality,
Information visualization
Institutions Graz University of Technology
Doctoral advisor Michael Gervautz
Website Dieter Schmalstieg at Graz University of Technology

Dieter Schmalstieg is an Austrian computer scientist, full professor, and head of the Institute of Computer Graphics and Vision (ICG) at Graz University of Technology. In 1993 he received a master of science diploma and in 1997 the degree of doctor of technical sciences. Currently he has over 300 peer-reviewed works which were cited over 20,000 times which brought him an h-index of 70. [2]

Contents

He is the author of the book "Augmented Reality - Principles and Practice" (with Tobias Höllerer, ISBN   978-0321883575), published by Addison-Wesley in 2016 . [3] A translation into Japanese appeared 2018.

Publications

Related Research Articles

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.

<span class="mw-page-title-main">Computer-mediated reality</span> Ability to manipulate ones perception of reality through the use of a computer

Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.

<span class="mw-page-title-main">Mixed reality</span> Merging of real and virtual worlds to produce new environments

Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.

Software visualization or software visualisation refers to the visualization of information of and related to software systems—either the architecture of its source code or metrics of their runtime behavior—and their development process by means of static, interactive or animated 2-D or 3-D visual representations of their structure, execution, behavior, and evolution.

<span class="mw-page-title-main">David Eppstein</span> American computer scientist and mathematician

David Arthur Eppstein is an American computer scientist and mathematician. He is a distinguished professor of computer science at the University of California, Irvine. He is known for his work in computational geometry, graph algorithms, and recreational mathematics. In 2011, he was named an ACM Fellow.

<span class="mw-page-title-main">Humanistic intelligence</span>

Humanistic Intelligence (HI) is defined, in the context of wearable computing, by Marvin Minsky, Ray Kurzweil, and Steve Mann, as follows:

Humanistic Intelligence [HI] is intelligence that arises because of a human being in the feedback loop of a computational process, where the human and computer are inextricably intertwined. When a wearable computer embodies HI and becomes so technologically advanced that its intelligence matches our own biological brain, something much more powerful emerges from this synergy that gives rise to superhuman intelligence within the single “cyborg” being.

<span class="mw-page-title-main">Mark Guzdial</span>

Mark Joseph Guzdial is a Professor in the College of Engineering at the University of Michigan. He was formerly a professor in the School of Interactive Computing at the Georgia Institute of Technology affiliated with the College of Computing and the GVU Center. He has conducted research in the fields of computer science education and the learning sciences and internationally in the field of Information Technology. From 2001–2003, he was selected to be an ACM Distinguished Lecturer, and in 2007 he was appointed Vice-Chair of the ACM Education Board Council. He was the original developer of the CoWeb, one of the earliest wiki engines, which was implemented in Squeak and has been in use at institutions of higher education since 1998. He is the inventor of the Media Computation approach to learning introductory computing, which uses contextualized computing education to attract and retain students.

<span class="mw-page-title-main">ARToolKit</span>

ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub.

In computing, 3D interaction is a form of human-machine interaction where users are able to move and perform interaction in 3D space. Both human and machine process information where the physical position of elements in the 3D space is relevant.

Subhash Suri is an Indian-American computer scientist, a professor at the University of California, Santa Barbara. He is known for his research in computational geometry, computer networks, and algorithmic game theory.

Margaret Martonosi is an American computer scientist who is currently the Hugh Trumbull Adams '35 Professor of Computer Science at Princeton University. Martonosi is noted for her research in computer architecture and mobile computing with a particular focus on power-efficiency.

<span class="mw-page-title-main">Toby Howard</span>

Toby L. J. Howard is an Honorary Reader in the Department of Computer Science at the University of Manchester in the UK. He was appointed Lecturer in 1985, and was Director of Undergraduate Studies in the Department 2011–2019. He retired from the University in 2020 and was appointed to an Honorary position.

<span class="mw-page-title-main">Industrial augmented reality</span>

Industrial augmented reality (IAR) is related to the application of augmented reality (AR) and heads-up displays to support an industrial process. The use of IAR dates back to the 1990s with the work of Thomas Caudell and David Mizell about the application of AR at Boeing. Since then several applications of this technique over the years have been proposed showing its potential in supporting some industrial processes. Although there have been several advances in technology, IAR is still considered to be at an infant developmental stage.

IEEE Transactions on Visualization and Computer Graphics is a peer-reviewed scientific journal published by the IEEE Computer Society. It covers subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. TVCG has been considered the top journal in the field of visualization.

Ronald Azuma is an American computer scientist, widely recognized for contributing to the field of augmented reality (AR). His work A survey of augmented reality became the most cited article in the AR field and is one of the most influential MIT Press papers of all time. Azuma is considered to provide a commonly accepted definition of AR and is often named one of AR’s most recognized experts.

<span class="mw-page-title-main">Pose tracking</span>

In virtual reality (VR) and augmented reality (AR), a pose tracking system detects the precise pose of head-mounted displays, controllers, other objects or body parts within Euclidean space. Pose tracking is often referred to as 6DOF tracking, for the six degrees of freedom in which the pose is often tracked.

Gudrun Johanna Klinker is a German computer scientist known for her work on augmented reality.

GRADE is a CERN research programme. The programme was approved by the CERN Research Board in December 2015.

<span class="mw-page-title-main">Studierfenster</span>

Studierfenster or StudierFenster (SF) is a free, non-commercial open science client/server-based medical imaging processing online framework. It offers capabilities, like viewing medical data (computed tomography (CT), magnetic resonance imaging (MRI), etc.) in two- and three-dimensional space directly in the standard web browsers, like Google Chrome, Mozilla Firefox, Safari, and Microsoft Edge. Other functionalities are the calculation of medical metrics (dice score and Hausdorff distance), manual slice-by-slice outlining of structures in medical images (segmentation), manual placing of (anatomical) landmarks in medical image data, viewing medical data in virtual reality, a facial reconstruction and registration of medical data for augmented reality, one click showcases for COVID-19 and veterinary scans, and a Radiomics module.

References

  1. IEEE ISMAR (2020). "IEEE ISMAR 2020 Awards" . Retrieved 2020-01-25.
  2. "Dieter Schmalstieg". Google Scholar . Retrieved October 2, 2019.
  3. Augmented Reality - Principles and Practice. Addison-Wesley Professional. Part of the Usability series. 3 June 2016. ISBN   9780321883575 . Retrieved June 30, 2016.
  4. Wagner, Daniel; Reitmayr, Gerhard; Mulloni, Alessandro; Drummond, Tom; Schmalstieg, Dieter (2008). "Pose tracking from natural features on mobile phones". 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality. IEEE. pp. 125–134. doi:10.1109/ISMAR.2008.4637338. ISBN   978-1-4244-2840-3. S2CID   5541141 . Retrieved 18 August 2021.
  5. Wagner, Daniel; Schmalstieg, Dieter (2007). "ARToolkitPlus for pose tracking on mobile devices". Computer Vision Winter Workshop. Graz Technical University: 139–146. CiteSeerX   10.1.1.474.399 .
  6. Wagner, Daniel; Schmalstieg, Dieter (2003). "First steps towards handheld augmented reality" (PDF). Seventh IEEE International Symposium on Wearable Computers, 2003. Proceedings. IEEE. pp. 127–135. doi:10.1109/ISWC.2003.1241402. ISBN   0-7695-2034-0. S2CID   1420 . Retrieved 18 August 2021.
  7. Kaufmann, Hannes; Schmalstieg, Dieter (2002). "Mathematics and geometry education with collaborative augmented reality". ACM SIGGRAPH 2002 conference abstracts and applications. Association for Computing Machinery (ACM). pp. 37–41. doi:10.1145/1242073.1242086. ISBN   1581135254. S2CID   53304955 . Retrieved 18 August 2021.
  8. Schmalstieg, Dieter; Fuhrmann, Anton; Hesina, Gerd; Szalavári, Zsolt; Encarnação, L. Miguel; Gervautz, Michael; Purgathofer, Werner (2002). "The studierstube augmented reality project". Presence: Teleoperators Virtual Environ. MIT Press. 11 (1): 33–54. doi:10.1162/105474602317343640. S2CID   16769759 . Retrieved 18 August 2021.