Henry Fuchs | |
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![]() Fuchs speaking at NASA Langley in 2009. | |
Born | 20 January 1948 77) Tokaj, Hungary | (age
Citizenship | American |
Alma mater | University of Utah |
Known for | Binary space partitioning Pixel-Planes architecture |
Awards | Fellow of the AAAS Fellow of the ACM Member of the NAE ACM SIGGRAPH Achievement Award Steven Anson Coons Award |
Scientific career | |
Fields | Computer scientist Biomedical engineer |
Institutions | UNC UT Dallas |
Thesis | The Automatic Sensing and Analysis of Three-Dimensional Surface Points from Visual Scenes (1975) |
Doctoral advisor | Robert P. Plummer |
Doctoral students |
Henry Fuchs (born 20 January 1948) is an American computer scientist, a member of the National Academy of Engineering, and a fellow of the American Academy of Arts and Sciences and the Association for Computing Machinery (ACM). [1] [2] He is the Federico Gil Distinguished Professor of Computer Science at the University of North Carolina at Chapel Hill (UNC), where he also serves as an adjunct professor in biomedical engineering. [3]
His research interests are in computer graphics, particularly rendering algorithms, graphics hardware, virtual environments, telepresence systems, and applications in medicine. [4]
Born in Tokaj, Hungary, Fuchs and his family immigrated to the United States in 1957. [5] He received his bachelor's degree in Information and Computer Science from the University of California, Santa Cruz in 1970 and his Ph.D. in computer science from the University of Utah in 1975. [6] His dissertation, supervised by Robert P. Plummer, was on the automatic sensing and analysis of 3D surface points. [7]
Fuchs began his career as a programmer at UC Santa Cruz and later as an engineer at the Image Processing Laboratory of NASA's Jet Propulsion Laboratory. After completing his Ph.D., he became an assistant professor at the University of Texas at Dallas. In 1978, he joined the faculty at the University of North Carolina at Chapel Hill, where he was promoted to the Federico Gil Distinguished Professor of Computer Science in 1988, a position which he still holds. [3]
His major research contributions have centered on developing high-performance graphics systems to solve complex, real-world problems.
In 1980, Fuchs co-developed the BSP tree, a novel data structure for rapidly rendering 3D scenes. [8] This algorithm efficiently determined which objects were visible to the viewer and was highly influential in the development of 3D video games, including the landmark title Doom . [9]
Beginning in the 1980s, Fuchs co-led a team that designed and built several powerful parallel-processing graphics engines. The Pixel-Planes and later PixelFlow systems pioneered architectures that distributed computation to the pixel level, dramatically accelerating rendering speeds. This work was foundational to the development of modern Graphics Processing Units (GPUs). [10] [11]
Fuchs has been a leader in applying computer graphics to medicine. His UNC team developed systems for 3D medical imaging and guidance. A key project was an ultrasound-guided needle biopsy system that used augmented reality to superimpose live 3D ultrasound imagery onto the patient, allowing for more precise instrument navigation during procedures. [10] [12]
1992: ACM SIGGRAPH Achievement Award [13]
1995: ACM Fellow [14]
1997: Elected a member of the National Academy of Engineering for contributions to computer graphics hardware and algorithms. [2]
1997: Satava Award, Medicine Meets Virtual Reality Conference [4]
1997: American Academy of Arts & Sciences [15]
2013: IEEE-VGTC Virtual Reality Career Award [10]
2015: Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics [16]
2015: IEEE Fellow [17]
2018: The first class of ACM SIGGRAPH Academy [18]
2018: ISMAR Career Impact Award [19]
2018: ISMAR Best Paper Award [20]
2018: Honorary Doctorate, TU Wien [21]
2020: Eurographics Fellow [22]
The task of sorting polygons from back to front is solved using a pre-calculated data structure called a Binary Space Partitioning tree (BSP). [...] Thanks to the BSP, the engine knows the exact drawing order of the segs to perfectly render the scene.
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: CS1 maint: numeric names: authors list (link) Media related to Henry Fuchs at Wikimedia Commons
Henry Fuchs home page at the Department of Computer Science, University of North Carolina at Chapel Hill
Henry Fuchs at DBLP Bibliography Server