VPL Research was one of the first companies that developed and sold virtual reality products. It was founded by computer scientist Jaron Lanier in 1984. [1] "VPL" stood for "Virtual Programming Languages". [2] In 1990, VPL Research filed for bankruptcy and in 1998 all of its patents were bought by Sun Microsystems. [3]
VPL's funding came in part from Marvin Minsky. [4]
This device originally started as an input system for computers. It was later used for virtual reality systems. Thomas Zimmerman invented the prototype of the DataGlove and began looking for other people to help work on it. The device used 6502 microcontrollers. Zimmerman met Mitch Altman and asked him to join VPL part-time because Altman knew how to program the microcontrollers. [5]
The system was wired to a computer. It was interactive and contained fiber-optic bundles to track movements and orientation. That data would then be transmitted to the computer so that the information could be duplicated virtually. It allowed for people to manipulate and re-orient virtual objects. Applications for this wearable device centered on input computer control, gaming, and also the potential for remote surgery.
VPL licensed the DataGlove technology to Mattel, which used it to make the Power Glove.
This was a head mounted display (HMD) that was meant to immerse users into a computer simulation. Despite being one of the earliest virtual reality systems in history, it could track head movements - even back then. However, the technical specifications were somewhat limited. For instance, the headset could only generate five or six frames per second, which was less than the 30 frames per second generated by common television sets at the time.
The EyePhone was primarily a research device. Although it was displayed at technology conferences like the Texpo Telecommunications Show, the cost kept the device out of reach from consumers. The entire system, including the computers required to run it, cost upwards of $250,000. [6]
The headset used Fresnel lenses. [7]
The DataSuit was a full-body outfit with sensors for measuring the movement of arms, legs, and trunk.
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.
Jaron Zepel Lanier is an American computer scientist, visual artist, computer philosophy writer, technologist, futurist, and composer of contemporary classical music. Considered a founder of the field of virtual reality, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell VR goggles and wired gloves. In the late 1990s, Lanier worked on applications for Internet2, and in the 2000s, he was a visiting scholar at Silicon Graphics and various universities. In 2006 he began to work at Microsoft, and from 2009 has worked at Microsoft Research as an Interdisciplinary Scientist.
The Power Glove is a controller accessory for the Nintendo Entertainment System. The Power Glove gained public attention due to its early virtual reality mechanics and significant marketing. However, its two games did not sell well, as it was not packaged with a game, and it was criticized for its imprecise and difficult-to-use controls.
A wired glove is an input device for human–computer interaction worn like a glove.
The Sword of Damocles is widely misattributed as the name of the first AR display prototype. According to Ivan Sutherland, this was merely a joke name for the mechanical system that supported and tracked the actual HMD below it. It happened to look like a giant overhead cross, hence the joke. Ivan Sutherland's 1968 ground-breaking AR prototype was actually called "the head-mounted display", which is perhaps the first recorded use of the term "HMD", and he preferred "Stereoscopic-Television Apparatus for Individual Use."
A virtual keyboard is a software component that allows the input of characters without the need for physical keys. Interaction with a virtual keyboard happens mostly via a touchscreen interface, but can also take place in a different form when in virtual or augmented reality.
360-degree videos, also known as surround video, or immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. The term 360x180 can be used to indicate 360° of azimuth and 180° from nadir to zenith. During playback on normal flat display the viewer has control of the viewing direction like a panorama. It can also be played on a display or projectors arranged in a sphere or some part of a sphere.
In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
Mitch Altman is a Berlin-based hacker and inventor of TV-B-Gone. He is a featured speaker at hacker conferences, an international expert on the hackerspace movement, and teaches introductory electronics workshops. He is also Chief Scientist and CEO of Cornfield Electronics.
Moondust is a 1983 generative music video game created for the Commodore 64 by virtual reality pioneer, Jaron Lanier. Moondust was programmed in 6502 assembly in 1982, and is considered the first art video game. Moondust has frequently been used as an art installation piece in museum exhibitions from Corcoran Gallery of Art's 1983 "ARTcade" to the Smithsonian's 2012 "The Art of Video Games". It has also been used by Lanier and others in papers and lectures as an example to demonstrate the unexpected ephemerality of digital data.
Google Cardboard is a discontinued virtual reality (VR) platform developed by Google. Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and development in VR applications. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one. To use the platform, users run Cardboard-compatible mobile apps on their phone, place it into the back of the viewer, and view content through the lenses.
Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR and other virtual reality headset devices. The SteamVR platform uses it as the default application programming interface and runtime. It serves as the interface between the virtual reality hardware and software and is implemented by SteamVR.
Daydream is a discontinued virtual reality (VR) platform which was developed by Google, primarily for use with a headset into which a smartphone is inserted. It is available for select phones running the Android mobile operating system that meet the platform's software and hardware requirements. Daydream was announced at the Google I/O developer conference in May 2016, and the first headset, the Daydream View, was released on November 10, 2016. To use the platform, users place their phone into the back of a headset, run Daydream-compatible mobile apps, and view content through the viewer's lenses.
MABMAT is a robotic imaging system designed to capture photographs and videos of crime scenes and map locations in 360 degrees. The robot's main feature is taking 360-degree photos and videos and converting them to virtual crime scene data which can be used with virtual reality headsets to examine the recorded scene.
A motion capture suit is a wearable device that records the body movements of the wearer. Some of these suits also function as haptic suits.
A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers.
The Oculus Go is a discontinued, standalone virtual reality headset developed by Meta Reality Labs in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.
The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus, a brand of Facebook Inc., and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area known as "Guardian". A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.
Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 in 2022, as part of a company-wide phase-out of the Oculus brand following the rebranding of Facebook, Inc. as Meta.