Oculus Quest

Last updated
Oculus Quest
Oculus Quest logo black.svg
Oculus Quest.jpeg
Oculus Quest
Developer Oculus VR
Type Virtual reality headset
Release dateMay 21, 2019
Lifespan2019–2020
Introductory price US$399 (64 GB)
US$499 (128 GB) [1]
DiscontinuedSeptember 2020
Operating system Quest system software, based on Android source code. [2]

Original: Android 7.1.1 "Nougat"

Current: Android 10
System on a chip Qualcomm Snapdragon 835
CPU 4x Kryo 280 Gold (ARM Cortex-A73 based) @ 2.45 GHz + 4x Kryo 280 Silver (ARM Cortex-A73 based) @ 1.9 GHz
Memory4 GB LPDDR4X [3]
Storage64 GB, 128 GB
Display PenTile OLED 1440 × 1600 per eye @ 72 Hz
Graphics Adreno 540
(545 - 567 GFLOPS)
Sound
Input 6DOF inside-out tracking through 4 built-in cameras
Controller input Oculus Touch
Camera4 cameras
Connectivity
Online servicesQuest Store
Mass571 g (20.1 oz)
Successor Oculus Quest 2
Related Oculus Rift S
Website oculus.com/quest OOjs UI icon edit-ltr-progressive.svg

The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Facebook Inc., and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating system. It supports positional tracking with six degrees of freedom, using internal sensors and an array of cameras in the front of the headset rather than external sensors. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area known as "Guardian". A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games. [4]

Contents

The Oculus Quest received praise for its price and convenience, and for having improved graphical fidelity and tracking over Oculus Go, but was panned for its front-heavy build and downgraded graphics quality over PC-based VR games. At launch, it also faced criticism for being limited to software available on the Oculus Store, and not having backwards compatibility with Oculus Go software. The later introduction of Oculus Link led to reappraisals of the Quest, with critics praising the device's increased flexibility, and indicating that devices like the Quest would likely supplant the PC-only Rift headsets moving forward. A successor, the Oculus Quest 2, was released in 2020.

History

At Oculus Connect 3 in 2016, Facebook CEO Mark Zuckerberg revealed that Oculus was working on a standalone virtual reality headset codenamed "Santa Cruz". [5] [6] At Oculus Connect 4 the following year, it was announced that Oculus planned to issue software development kits for the new model in 2018. They also revealed the accompanying controllers, which would be similar to the Oculus Rift's touch controllers. [7]

In 2018 at Connect 5, it was announced that the new headset would be known as the Oculus Quest and would be priced at US$399. At F8 2019 it was announced that the Quest would ship on May 21, 2019. [8] [9] At launch, the device was priced at US$399 for the 64 GB version, and US$499 for the 128 GB version. [10] [11]

A successor model, the Oculus Quest 2, was announced on September 16, 2020. It was released on October 13 starting at $299 for the 64GB version and $399 for the 128 GB version. [12] Software support for the first-generation Quest began to be phased out in 2023, with support for certain social features ending in March 2023, and updates limited to maintenance and security patches until 2024. [13]

Specifications

The Oculus Quest uses a Qualcomm Snapdragon 835 system-on-chip (SoC) with 4 GB of RAM. Three of the four 2.3 GHz CPU cores of the chip are reserved for software, while the remaining core and its four lower-power cores are reserved for motion tracking and other background functions. [3] [14] It runs operating system software based on Android Open Source Project (AOSP) source code, with modifications to enhance performance in VR applications. [2] A smartphone running the Oculus app is required in order to conduct first-time setup. [15]

A diamond Pentile OLED display is used for each eye, with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz. [16] The headset uses the "next generation" lens technology originally introduced in Oculus Go, which helps to enlarge the sweet spot of the lens. Visual artifacts such as God rays are less prominent but still visible in scenes with high contrast. [17] [18] It also features physical interpupillary distance (IPD) adjustment. [19]

Tracking

Unlike the Oculus Go, which used a limited handheld remote that only supported limited motion tracking, [20] the Quest supports positional tracking with six degrees of freedom (compared to the Go's three). [21]

Rather than use external sensor cameras in the play area to spatially track the headset and controllers (as was the case with the original Oculus Rift CV1), Oculus Quest utilizes an "inside-out" tracking system known as "Oculus Insight". Based on the concept of simultaneous localization and mapping (SLAM), infrared diodes on the Oculus Touch controllers are tracked via four wide-angle cameras built into the front of the headset. This is combined with accelerometer input from the controllers and headset, as well as AI algorithms to predict the path of motion when the controllers are outside of the cameras' field of view. [22] [23] [24]

The cameras are also used as part of a safety feature known as "Passthrough", which displays a grayscale view from the cameras when the player exits their defined playing area. [25] At Oculus Connect 6, it was announced that the feature would be upgraded to "Passthrough+" as on the Oculus Rift S (which also uses Insight), making it stereoscopic and stereo-correct. [26] A "Passthrough on Demand" feature was added in Quest system software version 15, allowing the user to quickly access the Passthrough view by double-tapping the left or right side of the headset. [27]

Hand tracking

During Oculus Connect 6, it was announced that hand tracking would be added to the Quest in early-2020, utilizing machine learning, Oculus Insight, and "model-based tracking" to recognize the position and gesture of the user's hands without additional hardware. [28] [29] [30]

Hand tracking was initially introduced as an experimental feature in December 2019, as part of Quest system software version 12. It was limited to the main user interface and selected built-in apps, such as the web browser. It was also announced that the Oculus Quest SDK would be updated to add support for the feature. [28] [31] In May 2020, hand tracking exited beta, and became available for use in third-party software beginning May 28. [32]

Controllers

Second-generation Oculus Touch controllers Second generation Oculus Touch controllers.jpg
Second-generation Oculus Touch controllers

The Oculus Quest uses second generation Oculus Touch controllers. Their designs were modified to accommodate Oculus Insight, with their tracking rings moved from the back of the controllers to their tops so that they can be tracked by the headset's cameras. [33]

Audio

The Quest has embedded speakers, as well as a pair of 3.5 mm audio jacks on each side for use with external headphones. [34]

Accessories

Though the Oculus Quest has built-in audio, it was possible to purchase official in-ear headphones from Facebook. There is also an official travel case. [35] [36] [1]

Following the release of the Oculus Link feature, Facebook released an official 5 m (16 ft)-long USB-C cable designed for use with the feature. [37] The cable is fiber optic, as the reliability of non-powered USB cables with copper-based wires diminishes at 10 feet (3.0 m). [37]

Software

Facebook enforces stricter content and quality standards for software distributed on Oculus Quest in comparison to Oculus Go and Gear VR, including requiring developers to undergo a pre-screening of their concepts to demonstrate "quality and probable market success". [38] In 2021, Facebook introduced "App Lab", a new section within the storefront allowing developers to upload and distribute Quest apps without going through the formal review process. App Lab is designed primarily to support early access models, and can support public and invite-based distribution. [39]

Facebook launched the headset with over 50 titles consisting of a mix of new and ported games, [40] including titles such as Beat Saber , Moss, Robo Recall, Superhot VR, and VRChat . [41] Some games support cross-play with their PC versions. [42]

At Oculus Connect 6 in September 2019, it was announced that backward compatibility with over 50 Oculus Go applications and games would be added to the Quest. In addition, users who had purchased Oculus Go apps would be eligible to download Oculus Quest-specific versions of them for free through the end of 2019. [43]

Use with PC software

At Oculus Connect 6, Facebook announced Oculus Link (now Quest Link), a function which allows the Quest to be used with Oculus Rift-compatible software on a PC over USB. [44] It became available in beta on November 12, 2019, as part of system software version 11. [45] Initially, Link only supported USB 3.0 connections. In May 2020, support for USB 2.0 was added, although Facebook still recommends use of USB 3.0 cables. [46]

On June 13, 2021, Zuckerberg stated that Oculus Air Link, a feature from the Quest 2 that allows Link to be used over a local Wi-Fi connection, was coming soon to the original Quest. [47]

Reception

Scott Stein of CNET considered the Quest to be "improbably amazing for its size and $399 price tag", and compared it to Nintendo Switch in terms of convenience. Stein praised its camera system and motion controls, and its graphics quality for being nearer to PC-quality than Oculus Go (albeit still limited in detail due to its use of mobile computing hardware). The Quest was panned for being a closed platform at launch — with software limited to the Oculus Store, and not being backwards compatible with software released for Oculus Go. [48] Adi Robertson of The Verge shared similar opinions, noting that the Quest was heavier and not as comfortable as Rift S, and that its launch titles were not at the same caliber as the PC Oculus Rift in terms of size or graphical fidelity, but that the Quest still included a physical IPD slider unlike the Rift S. [34]

In May 2020, The Verge acknowledged that the Quest had improved since its launch to become "the closest thing that exists to a sleek, almost mainstream VR headset", citing an expanding software library, and the ability to use the headset with a PC over USB via the Oculus Link feature (and over Wi-Fi using the sideloaded third-party software Virtual Desktop, which was not "noticeably worse" than doing so over USB in their experience). It was argued that the Quest "works so well by itself that it's a great system in its own right", while Oculus Link allowed it to double as a "credible" PC VR headset as well. While it was noted that the Rift S was less front-heavy and that its display "trades contrast for slightly higher resolution and refresh rate", it was argued that neither it or the Valve Index "works as a perfectly good standalone wireless VR headset". [49] VentureBeat felt that Oculus was likely "setting the stage" for discontinuing the Rift line in favor of Quest, arguing "if Link performs as expected, most users will have little to no idea of what they're missing — Rift S' extra camera, FPS, and resolution differences won't matter much." [45]

Sales

Two weeks after launch, Oculus announced that it had sold $5 million worth of content for the Oculus Quest. [50] At Oculus Connect 6, it was announced that the Quest had created over 20% of the generated revenue from all platforms at Oculus, totaling at $20 million. [51] [52] It was also reported during the same event that the Quest has by far the highest retention rate of all their headsets. [53] 317,000 units were sold over the 4th quarter of 2019, and was sold out at times. [54]

Related Research Articles

<span class="mw-page-title-main">Leap Motion</span> Former American company

Leap Motion, Inc. was an American company that manufactured and marketed a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching. In 2016, the company released new software designed for hand tracking in virtual reality. The company was sold to the British company Ultrahaptics in 2019, which rebranded the two companies under the new name Ultraleap.

<span class="mw-page-title-main">Oculus Rift</span> Virtual reality headsets by Oculus VR

Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. The last was the Oculus Rift S, discontinued in April 2021.

<span class="mw-page-title-main">Reality Labs</span> Virtual and augmented reality products company

Reality Labs, originally Oculus VR, is a business and research unit of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.

<span class="mw-page-title-main">Samsung Gear VR</span> Virtual reality headset by Samsung

The Samsung Gear VR is a virtual reality headset developed by Samsung Electronics, in collaboration with Oculus VR, and manufactured by Samsung. The headset was released on August 21, 2015.

<span class="mw-page-title-main">HTC Vive</span> Virtual reality headset

HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.

Oculus Touch is a line of motion controller systems used by Meta Platforms virtual reality headsets. The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017. Since their original release, Touch controllers have undergone revisions for later generations of Oculus/Meta hardware, including a switch to inside-out tracking, and other design changes.

Virtual Desktop is remote control software for Android-based virtual reality headsets. It allows users to control a PC over a wireless LAN from the headset, including the ability to stream VR games and software.

Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.

<i>VRChat</i> Virtual reality social platform

VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as a native app for Android-based headsets such as Meta Quest, Pico 4, and HTC Vive XR Elite. It is also usable without VR in a "desktop" mode designed for either a mouse and keyboard or gamepad, and in an Android app for touchscreen devices.

<span class="mw-page-title-main">Oculus Go</span> Untethered virtual reality headset by Oculus VR

The Oculus Go is a standalone virtual reality headset developed by Meta Reality Labs in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.

<span class="mw-page-title-main">Oculus Quill</span> Virtual reality painting software

Quill is a painting and animation software for virtual reality. It runs on Microsoft Windows with Oculus Rift headsets. It is used to create 3D paintings and animated cartoons.

<span class="mw-page-title-main">Oculus Rift S</span> Virtual reality head-mounted display

Oculus Rift S is a discontinued virtual reality headset co-developed by Lenovo Technologies and Oculus VR. Announced in March 2019 and released that May, it is a successor to the original Oculus Rift CV1 model, with noted changes including a new "inside-out" positional tracking system with cameras embedded inside the headset unit, a higher-resolution display, and a new "halo" head strap.

<span class="mw-page-title-main">Oculus Rift CV1</span> Virtual reality headset by Oculus VR

Oculus Rift CV1, also known simply as Oculus Rift, is a virtual reality headset developed by Oculus VR, a subsidiary of Meta Platforms, known at the time as Facebook Inc. It was announced in January 2016, and released in March the same year. The device constituted the first commercial release in the Oculus Rift lineup.

<span class="mw-page-title-main">Quest 2</span> Virtual reality headset

The Quest 2 is a virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on September 16, 2020, and released on October 13 as the Oculus Quest 2. It was then rebranded as the Meta Quest 2 in 2022, as part of a company-wide phase-out of the Oculus brand following the rebranding of Facebook, Inc. as Meta.

The Meta Quest Pro is a mixed reality (MR) headset developed by Reality Labs, a division of Meta Platforms.

<span class="mw-page-title-main">Meta Quest 3</span> Virtual reality headset

Meta Quest 3 is a virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on June 1, 2023, and released on October 10 as a successor to the Quest 2.

The Meta Quest Platform is a virtual and augmented reality software development kit (SDK) and operating system environment for developing application software for the Meta Quest line of devices released by Meta Platforms. Initially developed for the embedded operating system on the Oculus Rift and Oculus Rift S, the platform runs on the Android operating system since the release of the Oculus Go in 2018.

References

  1. 1 2 Wong, Raymond (30 April 2019). "Oculus Quest review: A new milestone for VR". Mashable. Retrieved 2019-06-02.
  2. 1 2 "Oculus Device Specifications". Oculus Developers. Retrieved 2020-09-16.
  3. 1 2 "Review: The Oculus Quest Is Virtual Reality's Best Bet Yet". Time. Retrieved 2019-06-02.
  4. Lang, Ben (2020-05-14). "Oculus Quest Can Now Tether to PC with Its Included USB 2.0 Cable". Road to VR. Retrieved 2020-05-16.
  5. "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype". UploadVR. 2016-10-06. Retrieved 2019-06-02.
  6. Lang, Ben (2016-10-06). "Hands-on: Oculus' Wireless 'Santa Cruz' Prototype Makes Standalone Room-scale Tracking a Reality". Road to VR. Retrieved 2019-06-02.
  7. Brennan, Dominic (2017-10-12). "Oculus Connect 4 Day 1 Roundup: Oculus Go, Rift Price Drop, New 'Santa Cruz' Prototype, and More". Road to VR. Retrieved 2019-06-02.
  8. Robertson, Adi (2018-10-02). "5 big questions after VR's big week at Oculus Connect". The Verge. Retrieved 2019-06-02.
  9. Murphy, Mike (30 April 2019). "Facebook is trying to make VR a thing… again". Quartz. Retrieved 2020-05-10.
  10. "Oculus Quest Review: Facebook's VR Savior Mostly Keeps Its Promises". UploadVR. 2019-05-22. Retrieved 2019-06-02.
  11. "Which Oculus Quest should you buy?". Android Central. 2019-04-30. Retrieved 2019-06-02.
  12. "Oculus Quest 2 delivers standalone VR with sharper 90Hz screens for $299". Engadget. 2020-09-16. Retrieved 2020-09-16.
  13. "Meta to Halt Support for Quest 1, End New Feature Rollouts". PCMAG. Retrieved 2023-02-22.
  14. Pruett, Chris. "Down The Rabbit Hole w/ Oculus Quest: The Hardware + Software". Oculus. Retrieved 2020-12-11.
  15. Fenollol, Hunter (2021-12-21). "How to set up and use your Oculus Quest 2". Tom's Guide. Retrieved 2022-02-16.
  16. Higham, Michael (2019-04-30). "New Oculus VR Headsets Coming In Spring For $400: Rift S And Quest Details". GameSpot. Retrieved 2019-06-02.
  17. Lang, Ben (2019-05-21). "Oculus Quest Review – The First Great Standalone VR Headset". Road to VR. Retrieved 2019-06-02.
  18. Lang, Ben (2018-09-27). "Oculus Quest Hands-on and Tech Details". Road to VR. Retrieved 2019-06-02.
  19. Gordon, Whitson (2019-05-21). "How to Set Up and Calibrate Your Oculus Quest VR Kit". IGN. Retrieved 2019-06-02.
  20. Robertson, Adi (2018-05-01). "The Oculus Go improves mobile VR, but there's still a long way to go". The Verge. Retrieved 2020-12-11.
  21. Kuchera, Ben (2019-04-30). "The best part of Oculus Quest: It makes the hard stuff look easy". Polygon. Retrieved 2019-06-02.
  22. devindra (30 April 2019). "Oculus Quest review: VR freedom comes at a cost". Engadget. Retrieved 2019-06-02.
  23. Ellis, Cat (2019-09-14). "Oculus Insight: how Facebook unplugged VR and opened virtual worlds to everyone". TechRadar. Retrieved 2020-11-17.
  24. "Facebook opens up about the AI powering its Oculus virtual reality headsets". SiliconANGLE. 2019-08-22. Retrieved 2020-11-17.
  25. Kuchera, Ben (2019-04-30). "The Oculus Quest is virtual reality's next big leap forward". Polygon. Retrieved 2019-06-02.
  26. Feltham, Jamie (2019-09-25). "OC6: Passthrough On Demand, Passthrough+ Coming To Quest Soon". UploadVR. Retrieved 2019-09-28.
  27. "What is Passthrough for Oculus Quest?".
  28. 1 2 Faulkner, Cameron (2019-12-09). "The Oculus Quest is getting controller-free hand tracking this week". The Verge. Retrieved 2020-11-17.
  29. Heaney, David (2019-09-25). "OC6: Oculus Quest Is Getting Camera-Based Finger Tracking Early Next Year". UploadVR. Retrieved 2019-09-28.
  30. Pocket-lint (2019-12-10). "The Oculus Quest gets hand tracking this week, well ahead of schedule". Pocket-lint. Retrieved 2020-11-17.
  31. Lang, Ben (2019-12-09). "Oculus Quest Hand-tracking Starts Rolling Out This Week, Developer SDK Next Week". Road to VR. Retrieved 2020-11-17.
  32. Robertson, Adi (2020-05-18). "Oculus Quest games are getting controller-free hand tracking this month". The Verge. Retrieved 2020-11-17.
  33. "Oculus Rift S Is Official: Higher Resolution, 5 Camera Inside-Out, $399". UploadVR. 2019-03-20. Retrieved 2019-03-21.
  34. 1 2 Robertson, Adi (2019-04-30). "Oculus Quest review: a great vision with a frustrating compromise". The Verge. Retrieved 2020-07-26.
  35. "Oculus Quest Accessories | Oculus". www.oculus.com. Retrieved 2019-06-02.
  36. "Take your Oculus Quest anywhere in one of these cases". Android Central. 2019-05-26. Retrieved 2019-06-02.
  37. 1 2 "Oculus Link review: This $80 cable is worth every penny to turn Quest into a Rift rival". PCWorld. 2020-02-07. Retrieved 2020-08-11.
  38. Robertson, Adi (2019-02-28). "Oculus won't approve Quest games unless it thinks people will buy them". The Verge. Retrieved 2019-11-27.
  39. Faulkner, Cameron (2021-02-02). "Oculus' App Lab offers a new way to try early access VR apps without sideloading". The Verge. Retrieved 2021-02-28.
  40. "The Oculus Quest Finally Sets VR Free". WIRED. Retrieved 2019-06-02.
  41. "Here Are The 50+ Titles Launching For Oculus Quest On Day One". UploadVR. 2019-04-30. Retrieved 2019-06-02.
  42. Lang, Ben (2019-03-28). "Social VR Hits 'Rec Room' and 'VRChat' Coming to Oculus Quest". Road to VR. Retrieved 2019-06-02.
  43. Harry, Baker (2019-09-25). "OC6: Oculus Are Bringing 50+ Popular Go Apps To The Quest". UploadVR. Retrieved 2020-08-26.
  44. 1 2 "Oculus Link beta hands-on: How Quest might kill Rift S for wired PC VR". VentureBeat. 2019-11-20. Retrieved 2020-11-17.
  45. Lang, Ben (2020-05-14). "Oculus Quest Can Now Tether to PC with Its Included USB 2.0 Cable". Road to VR. Retrieved 2020-11-17.
  46. "Air Link Is Coming To Quest 1, Zuckerberg Teases v30 Multitasking". UploadVR. 16 June 2021. Retrieved 2021-06-20.
  47. Stein, Scott. "Oculus Quest review: It's amazing, even months later". CNET. Retrieved 2020-07-26.
  48. Byford, Sam (2020-05-21). "One year on, the Oculus Quest is the VR headset to get". The Verge. Retrieved 2020-07-26.
  49. "Oculus sold $5 million worth of Quest content in first 2 weeks on sale". TechCrunch. 11 June 2019. Retrieved 2019-06-23.
  50. "People have spent over $100 million in the Oculus Store". Android Central. 2019-09-25. Retrieved 2019-09-28.
  51. "Oculus eclipses $100 million in VR content sales". TechCrunch. 25 September 2019. Retrieved 2019-09-28.
  52. "Carmack: Quest 'By Far Our Most Retentive Hardware', Rift S Surpasses Rift". UploadVR. 2019-09-26. Retrieved 2019-09-30.
  53. "SuperData XR Quarterly Update". SuperData, a Nielsen Company.