List of software related to augmented reality

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The following is a list of notable augmented reality software including programs for application development, content management, gaming and integrated AR solutions. For a list specifically for AR video games, see List of augmented reality video games.

Contents

Proprietary

Software nameYear of releaseCategoryDescription
MyWebAR.com End-to-end Web AR solutionsNo-code augmented reality platform for creating, managing and publishing augmented reality.
MAXST AR SDK 2010AR Development Toolkits
8th WallEnd-to-end Web AR solutions
ARCore AR development toolkitsA Google SDK, currently designed exclusively for Android 8.0+ app creation.
ARKit AR development toolkitsAn Apple SDK, currently designed exclusively for iOS 11+ app creation. Formerly Metaio, purchased by Apple in 2015.
Arti AR Broadcast MediaCloud-based AR platform for the broadcast media industry from Israeli-based company Arti. [1] [2]
Augment AR content management systemsA web based platform for managing 3D models and creating augmented reality experiences.
Aurasma (HP Reveal) [3] 2011End-to-end branded app solutions
BlippbuilderAR content management systemsA web-based system for creating AR experiences with image recognition by Blippar
BUNDLAR2020AR content management system BUNDLAR: No-code augmented reality platform for creating, managing and publishing augmented reality.
echo3D2018AR content management systems3D asset management platform for managing, updating, and streaming 3D/AR/VR content in real-time


Effect House 2022 [4] AR development toolkits TikTok's AR filter creation tool released from Beta in April 2022. [4]
GeneeEnd-to-end Web AR solutions
Hololink 2021End-to-end Web AR solutionsWeb-based editor with Academy and editable templates. Web-based AR viewer based on proprietary image recognition and OpenCV.
Layar SDK AR development toolkitsAn augmented reality SDK for iOS and Android apps. [5] [6]
Lens Studio 2017 [7] AR development toolkits Snap Inc.'s AR filter creation tool. [7]
Nokia City Lens End-to-end branded app solutions
Spark AR Studio 2019 [8] AR development toolkitsAR development tool developed by Meta and used to make Instagram filters.
Vuforia Augmented Reality SDK AR development toolkitsFormerly Qualcomm's QCAR, is a Software Development Kit for creating augmented reality applications for mobile devices. [9] [10]
Web-AR.Studio AR content management systemsa free web-based system for creating WebAR experiences with image and QR recognition with single and multitracking
Webcam Social Shopper AR content management systemsWeb based software for integrating apparel visualization on e-commerce sites.
Wikitude SDK AR development toolkitsAugmented reality SDK for mobile platforms originated from the works on the Wikitude World Browser app by Wikitude GmbH. [11]
ZapparEnd-to-end Web AR solutions
zSpace for Education Educationinteraction with 3D objects in lesson plans that align with Common Core [12]
ARmony [13] Software package to help people to learn an instrument
AR Mixer [14] app that allows one to select and mix between songs by manipulating real-world objects
Word Lens [15] [16] Translation tool
Talk2Me [17] Social interaction tool for sharing and viewing others' published information in a shared setting
MAKAR 2018End-to-end Web AR solutionsNo-code AR/VR/MR platform for creating, MAKAR SDK for iOS and Android apps & web

Open source

Software nameYear of releaseLicenseDescription
A-Frame (virtual reality framework) 2015 [18] MIT [18] A framework that adds HTML tags for most of the functionality in three.js and other JavaScript features as a superset of this lower level underlying 3-D framework.
ApertusVR 2016 MIT An embeddable, open-source, framework-independent, platform-independent, network-topology-independent, distributed AR /VR/MR engine. Written in C++; with JavaScript and HTTP Rest API (in Node.js). It creates a new abstraction layer over the hardware vendors in order to integrate the virtual and augmented reality technologies into any developments and products.
ARToolKit LGPLv3 An open source C-library to create augmented reality applications; was ported to many different languages and platforms like Android, Flash or Silverlight; very widely used in augmented reality related projects.
OpenIllusionist Provides software libraries for generating images, interpreting user input, modelling the behaviour of virtual objects (or 'agents'), and threading all of the above to provide the illusion of reality.
AR.js MIT A library to allow development of marker-based, Natural Feature Tracking and location-based AR applications on the web. It can be used in conjunction with A-Frame (virtual reality framework) or three.js
MindAR 2021 [19] MIT A library to allow development of image-tracking and face-tracking types of AR applications on the web. It can be used in conjunction with A-Frame or three.js.

See also

Related Research Articles

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one.

<span class="mw-page-title-main">Computer-mediated reality</span> Ability to manipulate ones perception of reality through the use of a computer

Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.

<span class="mw-page-title-main">Unity (game engine)</span> Cross-platform video game and simulation engine

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.

Microsoft engineering groups are the operating divisions of Microsoft. Starting in April 2002, Microsoft organised itself into seven groups, each an independent financial entity. In September 2005, Microsoft announced a reorganization of its then seven groups into three. In July 2013, Microsoft announced another reorganization into five engineering groups and six corporate affairs groups. A year later, in June 2015, Microsoft reformed into three engineering groups. In September 2016, a new group was created to focus on artificial intelligence and research. On March 29, 2018, a new structure merged all of these into three.

Merchlar is an augmented reality (AR) company based in Montreal, NYC, and Paris. It develops mobile applications using AR and VR technology for clients, including Desjardins Group, Ubisoft, and Mohegan Sun. In addition to its agency, Merchlar has a R&D department that creates patented AR technology.

WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML5, Web Audio, WebGL, and WebRTC. From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.

<span class="mw-page-title-main">Far-Play</span> Software platform

Far-Play is a software platform developed at the University of Alberta, for creating location-based, scavenger-hunt style games which use the GPS and web-connectivity features of a player's smartphone. According to the development team, "our long-term objective is to develop a general framework that supports the implementation of AARGs that are fun to play and also educational". It utilizes Layar, an augmented reality smartphone application, QR codes located at particular real-world sites, or a phone's web browser, to facilitate games which require players to be in close physical proximity to predefined "nodes". A node, referred to by the developers as a Virtual Point of Interest (vPOI), is a point in space defined by a set of map coordinates; fAR-Play uses the GPS function of a player's smartphone — or, for indoor games, which are not easily tracked by GPS satellites, specially-created QR codes— to confirm that they are adequately near a given node. Once a player is within a node's proximity, Layar's various augmented reality features can be utilized to display a range of extra content overlaid upon the physical play-space or launch another application for extra functionality.

<span class="mw-page-title-main">Tango (platform)</span> Mobile computer vision platform for Android developed by Google

Tango was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It used computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This allowed application developers to create user experiences that include indoor navigation, 3D mapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world.

<span class="mw-page-title-main">Reality Labs</span> Virtual and augmented reality products company

Reality Labs is a business and research unit of Meta Platforms that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as Quest, and online platforms such as Horizon Worlds. In June 2022, several artificial intelligence (AI) initiatives that were previously a part of Meta AI were transitioned to Reality Labs. This also includes Meta's fundamental AI Research laboratory FAIR which is now part of the Reality Labs - Research (RLR) division.

<span class="mw-page-title-main">Google Cardboard</span> Discontinued virtual reality platform

Google Cardboard is a discontinued virtual reality (VR) platform developed by Google. Named for its fold-out cardboard viewer into which a smartphone is inserted, the platform was intended as a low-cost system to encourage interest and development in VR applications. Users can either build their own viewer from simple, low-cost components using specifications published by Google, or purchase a pre-manufactured one. To use the platform, users run Cardboard-compatible mobile apps on their phone, place it into the back of the viewer, and view content through the lenses.

<span class="mw-page-title-main">Windows Mixed Reality</span> Mixed reality platform

Windows Mixed Reality (WMR) is a discontinued platform by Microsoft which provides augmented reality and virtual reality experiences with compatible head-mounted displays.

<span class="mw-page-title-main">Microsoft HoloLens</span> Mixed reality smartglasses

Microsoft HoloLens is an augmented reality (AR)/mixed reality (MR) headset developed and manufactured by Microsoft. HoloLens runs the Windows Mixed Reality platform under the Windows 10 operating system. Some of the positional tracking technology used in HoloLens can trace its lineage to the Microsoft Kinect, an accessory for Microsoft's Xbox 360 and Xbox One game consoles that was introduced in 2010.

<span class="mw-page-title-main">Google Daydream</span> Discontinued virtual reality platform by Google

Daydream is a discontinued virtual reality (VR) platform which was developed by Google, primarily for use with a headset into which a smartphone is inserted. It is available for select phones running the Android mobile operating system that meet the platform's software and hardware requirements. Daydream was announced at the Google I/O developer conference in May 2016, and the first headset, the Daydream View, was released on November 10, 2016. To use the platform, users place their phone into the back of a headset, run Daydream-compatible mobile apps, and view content through the viewer's lenses.

OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019.

<span class="mw-page-title-main">WayRay</span> Technology company

WayRay is a deep-tech company with offices in Switzerland, United States, China, Hong Kong, and Germany. It develops holographic AR technologies for connected cars. WayRay's in-house R&D center and prototyping facilities create holographic optical systems, complex mechanics, electronics, and software.

GoMeta is an American software company headquartered in San Diego. The company was founded by Dmitry Shapiro, Sean Thielen, and Jonathan Miller in September 2016. GoMeta's Koji platform lets non-technical individuals create and publish mini apps, progressive web applications that run on all devices and operating systems, and embed inside of social networks and messengers.

Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B (Business-to-Business) and B2C (Business-to-Consumer) commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for E-commerce.

<span class="mw-page-title-main">Vergence-accommodation conflict</span> Visual and perceptual phenomenon

Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.

The Meta Quest Pro is a mixed reality (MR) headset developed by Reality Labs, a division of Meta Platforms.

<span class="mw-page-title-main">Apple Vision Pro</span> Upcoming mixed reality headset by Apple Inc.

Apple Vision Pro is an upcoming mixed reality headset developed by Apple Inc. It was announced on June 5, 2023, at Apple's Worldwide Developers Conference, to launch on February 2nd, 2024 in the United States and later that year internationally. It is Apple's first new major product category since the Apple Watch in 2015.

References

  1. "BBC News turns to Arti for election night data-driven augmented reality". NewscastStudio. 23 November 2020. Retrieved 2021-07-14.
  2. Vidal, Elihay (2020-04-21). "AR Studio On-the-Go Platform Arti Closes $4 Million Seed Investment". CTECH - www.calcalistech.com. Retrieved 2021-07-14.
  3. "HP Reveal – Augmented Reality Platform | Scarfe Digital Sandbox". scarfedigitalsandbox.teach.educ.ubc.ca. Retrieved 2022-10-10.
  4. 1 2 Sato, Mia (2022-04-12). "TikTok opens AR effects tool to all users". The Verge. Retrieved 2022-04-13.
  5. Layar Solutions (Archived), Layar
  6. House of Fraser adds AR to mobile app, NFC World
  7. 1 2 Newton, Casey (2017-12-14). "Snap releases Lens Studio, a tool for creating your own AR effects". The Verge. Retrieved 2022-04-14.
  8. Lee, Dami (2019-08-13). "Facebook now lets anyone make an Instagram face filter". The Verge. Retrieved 2022-04-14.
  9. Vuforia (Augmented Reality), Verious.com
  10. Goodwin, Richard. Qualcomm’s Vuforia shows massive potential for Augmented Reality, 11 September 2012
  11. Wikitude SDK
  12. "Where is VR/AR and Education Now?". 25 July 2017.
  13. "ARmony – Using Augmented Reality to learn music". YouTube. 24 August 2014. Archived from the original on 2019-06-05. Retrieved 5 January 2017.
  14. "This app can mix music while you mix drinks, and proves augmented reality can be fun". Digital Trends. 20 November 2013. Retrieved 5 January 2017.
  15. Tsotsis, Alexia. Word Lens Translates Words Inside of Images. Yes Really. TechCrunch (16 December 2010).
  16. N.B. Word Lens: This changes everything The Economist: Gulliver blog 18 December 2010.
  17. Shu, Jiayu; Kosta, Sokol; Zheng, Rui; Hui, Pan (March 2018). "Talk2Me: A Framework for Device-to-Device Augmented Reality Social Network". 2018 IEEE International Conference on Pervasive Computing and Communications (PerCom). pp. 1–10. doi:10.1109/PERCOM.2018.8444578. ISBN   978-1-5386-3224-6. S2CID   44017349.
  18. 1 2 Sean (2015-12-18). "Mozilla Releases A-Frame WebVR Framework". AR/VR Magazine. Retrieved 2022-04-14.
  19. Yuen, HiuKim (2021-03-17). "Develop a web augmented reality app with MindAR in 5 minutes!". Web Augmented Reality Development. Retrieved 2022-04-14.