Facebook Credits was a virtual currency that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. One U.S. dollar was the equivalent of 10 Facebook Credits. [1] Facebook Credits were available in 15 currencies including U.S. dollars, pound sterling, euros, and Danish kroner. [2] Facebook was hoping eventually to expand Credits into a micropayment system open to any Facebook application, whether a game or a media company application. [3] Facebook deprecated Credits in favour of users' local currencies. [4] [5]
Facebook Credits went into its alpha stage in May 2009 and progressed into the beta stage in February 2010, [6] which ended in January 2011. [7] At that time, Facebook announced all Facebook game developers would be required to process payments only through Facebook Credits from July 1, 2011. [8]
Facebook retains 30% and developers get 70% of all revenue earned through Credits. [9] Credits is a single currency that can be used in multiple games and applications, and its introduction led former PayPal executives to comment on whether or not Credits could soon replace PayPal as the leader in virtual payments. [10] By the end of 2010, it was expected that Facebook users would purchase Credits to pay for the majority of virtual goods sold on the social network. [3]
In March 2011, Facebook created an official subsidiary to handle payments: Facebook Payments Inc. [11]
In June 2012, Facebook announced it would no longer use its own money system, Facebook Credits. Users with credits will see them converted into their own currencies. [12] Facebook Credits was officially removed from Facebook in September 2013. [13]
Over 150 developers used Facebook Credits in more than 650 Facebook games and applications, which represented over 70% of virtual goods purchased on Facebook. [7] Developers who offered Facebook Credits include Zynga (FarmVille, FrontierVille), CrowdStar (Happy Aquarium, HelloCity), and PopCap Games (Bejeweled Blitz) [14] as well as Playdom, Playfish, RockYou, and 6waves. [6]
In September 2010, it was announced that Facebook Credits would become the exclusive payment method for all games developed by Zynga and hosted on Facebook. [15] [16] Zynga is the number one Facebook application developer and was expected to earn $500 million in 2010 from virtual goods. [3]
It was announced in April 2011 that Facebook users would be able to use Credits to purchase vouchers that can be redeemed for real goods and services by using the "Deals" offering. [17] [18]
In addition to purchasing Credits within Facebook, there were a number of online and offline channels for earning or buying Facebook Credits. These included the following.
In March 2013, FinCen announced new guidance relating to the regulation of virtual currencies such as Facebook Credits and bitcoin [23] These regulations will have an impact of those who deal in virtual currencies and is seen as FinCen's first step towards regulating virtual currency (as opposed to Fiat money.) As regulation of such currencies expands, there is a possibility that individual U.S. Citizens may be required to report substantial holdings of these currencies on their tax returns.
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FarmVille is a series of agriculture-simulation social network games developed and published by Zynga in 2009. It is similar to Happy Farm and Farm Town. Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock. The sequels FarmVille 2 and FarmVille 3 were released in September 2012 and November 2021, respectively.
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