FarmVille | |
---|---|
Developer(s) | Zynga |
Publisher(s) | Zynga |
Engine | Flare3D |
Platform(s) | Android [1] iOS [2] Adobe Flash HTML5 |
Release | Facebook
|
Genre(s) | Simulation |
Mode(s) | Single-player, multiplayer |
FarmVille is a series of agriculture-simulation social network games developed and published by Zynga in 2009. [3] [4] It is similar to Happy Farm [5] and Farm Town. [6] [7] [8] Its gameplay involves various aspects of farmland management, such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock. [9] [10] The sequels FarmVille 2 and FarmVille 3 were released in September 2012 and November 2021, respectively.
The game was available as an Adobe Flash application via the social networking website Facebook and Microsoft's MSN Games. [11] It was previously available as a mobile app for the iPhone, iPod Touch, and iPad for a brief period in 2010. The game was free-to-play; however, to progress quickly within the game, players are encouraged to spend Farm Cash (in FarmVille) or Farm Bucks (in FarmVille 2), which are purchasable with real-world currency. FarmVille was thus one of the first major freemium games. [12] [13] [14]
After launching on Facebook in 2009, FarmVille became the most popular game on the site, and held that position for over two years. At its peak, in March 2010, the game had 83.76 million monthly active users. Daily active users peaked at 34.5 million. [15] After 2011, the game began experiencing a considerable decline in popularity. By May 2012, the game was ranked as the seventh most popular Facebook game. As of April 30, 2016, its rank had fallen to the 110th most popular Facebook game as measured by daily active users, while FarmVille 2 had climbed to 42nd place. [16]
On September 27, 2020, Zynga announced that it would discontinue the first FarmVille on Facebook on December 31, 2020, as Facebook was to stop supporting games running on Flash Player—required by FarmVille—on that day. [17] Following the existing FarmVille 2, FarmVille 3 focuses on mobile devices.
Once players began a farm, they would first create a customizable avatar, which could be changed at any point.
The player began with an empty farm and a fixed starting number of Farm Coins, the primary currency in the game. Players earned XP (experience points) for performing certain actions in the game such as plowing land or buying items. At certain XP benchmarks, the player's level would rise. As the player obtained more items and progressed through levels, crops and animals would become available to them via the "market" where items could be purchased using either Farm Coins or Farm Cash. Farm Cash was earned by leveling up or completing offers, or purchased for real money.
The main way a player earned Farm Coins, the less important of the two in-game currencies, was through harvesting crops or visiting their neighbors. The player would do this by paying coins for plowing a unit of land. This readied the land for planting seeds, which would eventually be harvested after a set amount of time. The amount of time it took for a crop to mature, and how much money a crop would yield when harvested, was dependent on the crop planted and was noted on its entry in the "market" dialog. [18] They would wither, or they would be of no use when a crop-specific amount of time had elapsed, the amount of time being equal to 2.5 times the amount of time taken to grow the crop (for example, crops which took 8 hours to grow would wither after 2.5×8=20 hours). However, a player could use Farm Cash (purchasable with real-world cash) to purchase an "unwither" to rejuvenate the crops, or use a biplane with "instant grow" to cause crops to be immediately available for harvest. Although the biplane could be purchased with coins, this special feature was only available for Farm Cash. As a player leveled up more, crops with a higher payoff and economy would become available. Sometimes a crop would need a permit that costs Farm Cash in order to be planted.
A player could buy or receive from friends livestock and trees or bushels, such as cherry trees or chickens, which did not wither but instead became ready for harvest for preset amounts of money a set amount of time from their last harvest. Trees and livestock could not die.
The two main in-game currencies, Farm Coins and Farm Cash (in FarmVille) or Farm Bucks (in FarmVille 2), were available for purchase from Zynga with real-world money. Coins could also be "earned" within the game by completing tasks or selling crops, and could be spent on basic in-game items such as seeds. Farm Cash and Farm Bucks were more difficult to acquire within the game, and could not be earned within the farm's economic system, only by special actions like leveling up or completing tasks. Farm Cash and Farm Bucks provided a route to acquire further in-game items, such as additional animals for the farm, or to acquire in-game resources like animal feed, water, fuel and power, which were otherwise slow and/or laborious for players to acquire.
Like most Zynga games, FarmVille incorporated the social networking aspect of Facebook into many areas of gameplay. Contacting other players allowed the player to improve their farm more quickly, by using their help as farmhands or by gaining rewards from helping them. Often the aid of other players was a substitute for Farm Cash, the game's purchasable in-game currency, giving players an effective choice between spamming their friends with FarmVille messages and requests, or paying real-world cash. FarmVille had allowed players to add neighbors that are not Facebook friends, thus allowing the player to have many neighbors at hand. Players invited friends or other players that were not Facebook friends to be their neighbors, allowing them to perform five actions on each other's farms per day by "visiting" it. Neighbors could also send gifts and supplies to each other, complete specialized tasks together for rewards, and join "co-ops" - joint efforts to grow a certain amount of certain crops. Gifts were sent as mystery gifts with expensive, but random items, special deliveries with building supplies, or by choosing a particular item to send. They cost the sending user nothing. For FarmVille's 2nd birthday, a series of different mystery gifts were added to the Gifts Page.
This section needs expansion. You can help by adding to it. (April 2020) |
The game was presented as a concept to Zynga by a small team from the University of Illinois, and was based on a previous Sims -style browser game. [4] The team of four were hired, paired up with other staff within Zynga, and an initial version of the game was release about 5 weeks later. [4]
The game used Facebook's then-new API access, which allowed the game to exploit the interconnectedness of players. [4]
In order to maintain engagement, the game demanded that players return frequently, e.g. to harvest a virtual crop before it withers and dies. [4] This was beneficial to Facebook, since it drove some engagement with the platform.
FarmVille occasionally ran in-game partnerships where users can visit another company's virtual farm and buy or receive items with their brand logo. For example, as of June 9, 2011, users could get free McDonald's hot air balloons, McCafe products and the ability to visit McDonald's' virtual farm. Other brand partnerships include Minion, Frito Lay, Dish Network Hopper, Capital One, American Express, Lady Gaga, Rio (the motion picture), Haiti Relief Fund, Discover Card, Cascadian Farms, [19] Megamind, [20] Farmers Insurance, [21] Microsoft Bing, [22] and 7-Eleven. [23] FarmVille also offered engagement advertising where users could interact with a brand in exchange for free Farm Cash through an ad platform called SVnetwork. [24]
This section needs expansion. You can help by adding to it. (April 2020) |
FarmVille has added numerous expansions over the game's lifetime, where players farm in new locales that include England, Hawaii, Japan, Atlantis, [25] Winter holiday locations, [26] Australia and more. As of 2014, FarmVille releases a new farm approximately every six weeks.
In 2012, Zynga, in conjunction with Hasbro, released several kids' "Animal Games" based on FarmVille under the "Hasbro Gaming" imprint. These include versions of Memory (in a "Disco Dancing Sheep" pouch), Go Fish (in a "Groovy Chicken" pouch), Old Maid (in a "Rockstar Cow" pouch), and Hungry Hungry Herd (a redux of Hungry Hungry Hippos with the characters Gobbling Horse, Munching Pig, Snacking Sheep and Chomping Cow replacing the Hippos in the original game).
This is one of several games in the Zynga game library to be released as physical board game versions. Others include Draw Something , Words with Friends and a CityVille edition of Monopoly . [27]
Despite the initial success of the game, it has received a negative reaction from critics, video game designers, and personalities. Time magazine called the game one of the "50 Worst Inventions" in recent decades due to it being "the most addictive of Facebook games" and a "series of mindless chores on a digital farm". [28]
In a December 2010 interview with Gamasutra , game designer and programmer Jonathan Blow criticized FarmVille for being designed to create an atmosphere of negativity, requiring an unprecedented commitment to the game, and encouraging users to exploit their friends. [29]
The video game researcher Ian Bogost designed Cow Clicker as a satire of FarmVille and similar Zynga games to deconstruct the repetitiveness and perceived absurdity of such games. [30]
FarmVille won an award at the Game Developers Conference for the "Best New Social/Online Game" in 2010. [31] The crowd booed a Zynga executive as he accepted the award. [3] During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded FarmVille with "Social Networking Game of the Year", along with receiving nominations for "Outstanding Innovation in Gaming" and "Outstanding Achievement in Online Gameplay". [32]
On June 26, 2012, FarmVille 2 was unveiled, [33] and was subsequently released in September 2012. It differs from the original FarmVille in a number of ways.[ how? ]
FarmVille 2: Country Escape for mobile devices (iOS, Android, Windows Phone [34] and Windows [35] operating systems) was released on April 10, 2014, and received a positive review from The New York Times . [36] Unlike other games in the FarmVille series, FarmVille 2: Country Escape can be played offline.
FarmVille 3 was released in November 2021. [37]
Zynga Inc. is an American developer and publisher running social video game services. It was founded in April 2007, with headquarters in San Mateo, California. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games".
Mafia Wars is a defunct freemium multiplayer social network game created by Zynga. Players assume the roles of gangsters while building their own Mafia-type organization. The players fight and "rob" other players online - completing jobs, missions, and operations to gain rewards and strength in an endless game.
FishVille is a defunct real-time aquarium simulation game developed by Zynga, it was available as an application on the social-networking website Facebook. The game allowed members of Facebook to manage virtual aquariums by rearing fish. As of October 2011, FishVille had 1.6 million monthly active users. The game was discontinued on December 5, 2012.
Café World is a defunct multiplayer restaurant simulation social network game created by Zynga and launched in September 2009. It quickly became the fastest growing social game ever, reaching 8 million users in seven days, and peaked at over 10 million daily active users, which made it Zynga's third-largest game after FarmVille and CityVille. Available on Facebook, players strive to become master chefs and build a food empire by completing catering orders.
Treasure Isle is a defunct browser-based video game by Zynga for Facebook, launched in April 2010. It allowed users to dig for treasure on various islands. The game was discontinued on December 5, 2012.
Happy Farm was a social network game and massively multiplayer online game based on farm management simulation. It was played predominantly by users in Mainland China and Taiwan, and was the most popular in terms of players; At the height of its popularity, there were 23 million daily active users, logging on to the game at least every 24 hours.
We Rule was a free-to-play mobile game developed by Newtoy and published by ngmoco for iOS and later on Android. It was available for download on the iPhone, iPod Touch and the iPad on the App Store or iTunes, and attracted many users since its release in March 2010. Although a free app, customers were able to buy in-app purchases; as of April 2010, it was the highest-grossing free-to-download game for the iOS. Within weeks of release, We Rule was estimated to have been downloaded millions of times, with approximately two million user sessions per day. Its gameplay was in part inspired by the Zynga game FarmVille.
The Pioneer Trail, formerly known as FrontierVille is a defunct simulation, role-playing video game available for play on social networking sites such as Facebook. Developed by Zynga, and launched on June 9, 2010, it was a freemium game, i.e. free to play, but with the option of purchasing premium content. The game was shut down on April 30, 2015.
Facebook Credits was a virtual currency that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. One U.S. dollar was the equivalent of 10 Facebook Credits. Facebook Credits were available in 15 currencies including U.S. dollars, pound sterling, euros, and Danish kroner. Facebook was hoping eventually to expand Credits into a micropayment system open to any Facebook application, whether a game or a media company application. Facebook deprecated Credits in favour of users' local currencies.
CityVille was a casual social city-building game developed by Zynga, and released in December 2010.
YoWorld is a browser-based virtual world game which was released on May 8, 2008. It is developed by Big Viking Games. The game operates on the freemium model, and is supported through microtransactions, as well as a voluntary in-game ad program. The game itself is free-to-play, however, players can purchase in-game currencies or enroll in special programs and offers to improve their game-play experience or help them progress faster, using real money.
RewardVille is Zynga’s defunct virtual in-game currency and rewards program. Launched in March 2011 and retired on 5 December 2012, the program allowed players to earn exclusive Zynga-specific points and coins that could be spent within Zynga games or used to unlock virtual goods for use in the games or to gift to other players. Players collected “zCoins” currency and “zPoints”, which could be used to upgrade a user's Zynga status. Players could earn as many as 80 zPoints per game or 300 zPoints total in one day, by playing Zynga games.
Empires & Allies was a social network game that was Zynga's first combat and strategy game. The game, the first release by Zynga's Los Angeles studio, launched in twelve languages on June 1, 2011. G4TV.com writer Jake Gaskill called the release the "biggest launch of any Zynga title to date". Empires & Allies became the fourth most popular game on Facebook within weeks after launch, reaching 33 million monthly active users by the third week of June. The game was a freemium game, meaning there was no cost to play but players had the option of purchasing premium content. The game was taken offline on June 17, 2013.
The Sims Social was a Facebook addition to the Sims series of video games. It was announced during the Electronic Entertainment Expo 2011 press conference. As with the original Sims games, The Sims Social lets the user create their own customizable character. In this version, however, the player uses their character to interact with those of their Facebook friends. The characters can develop likes or dislikes for other Sims, creating relationships that can be publicized on the user's Facebook page.
Cow Clicker is an incremental social network game on Facebook developed by video game researcher Ian Bogost. The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours. The addition of friends' cows to the player's pasture allows the user to also receive "clicks" whenever the player's cow is clicked. A premium currency known as "Mooney" allows the user to purchase different cow designs and skip the six-hour interval between clicks.
CastleVille is a defunct social network game made by Zynga's Dallas studio and was released in November 2011. It combined a number of elements from the company's other "Ville" range of games. On launch it had received a million "likes" on Facebook. By the end of its first month, it had become the fifth most popular game on Facebook with 26.5 million players. The game was a freemium game, meaning there is no cost to play but players have the option of purchasing premium content.
Zynga Bingo is a social network game developed by Zynga and released on Facebook in February 2012. The game is part of a larger franchise called Zynga Casino, which was announced in October 2011 at the company's Unleashed event, and also includes Zynga Poker.
ChefVille is a defunct multiplayer restaurant simulation social network game created by Zynga. The game was announced at Zynga's June 2012 Unleashed event, debuted August 2012 on Facebook, and was released October 3, 2012 on Zynga.com. Within the first month of its release, ChefVille had become the No. 1 Facebook game. As of early October 2012, ChefVille had more than 4.8 million daily active users (DAU) and more than 45 million monthly active users (MAU).
Pot Farm is a farming simulation social network game developed by Brain Warp Studios and owned by East Side Games. Gameplay involves planting and harvesting different strains of cannabis and manufacturing cannabis-based food items. Many of the plants, quests and achievements are named after elements of cannabis subculture.
Family Farm Seaside, one of the top grossing mobile games developed and published by the Beijing-based videogame company FunPlus, is a farming game available for free on both iOS and Android platforms, and available in 18 languages.