Peak Games

Last updated
Peak Games
Company type Subsidiary
Industry Mobile games
Founded2010
FounderSidar Sahin
Headquarters,
Area served
Worldwide
ProductsToy Blast, Toon Blast
Parent Zynga
Website https://peak.com/

Peak Games is a mobile gaming company based in Istanbul, Turkey. The privately held company was acquired by Zynga in June 2020 for $1.8 billion. [1] [2] The company launched the games Toy Blast in 2015 and Toon Blast in 2017, both collectively have more than 12 million average mobile daily active users as of June 2020. [3]

Contents

History and overview

Peak Games was founded by Sidar Sahin in October 2010. The company was founded as a mobile technology company that designed and developed casual puzzle games for Android and iOS platforms. [4] In 2017, Peak Games sold its mobile card games to Zynga for a reported $100 million. The acquisition included card games Spades Plus, Gin Rummy Plus and Okey Plus. [5] [6]

According to a Harvard Business School case study, Peak Games was Europe’s third biggest grossing online gaming company with an audience of over 350 million users worldwide as of 2018. [7]

The company was backed by venture capital with a total funding of $18 million. [8] It was acquired by American social game developer, Zynga in a cash and share deal worth $1.8 billion in June 2020. [9] After the acquisition, Peak Games operates independently with its 100 employees. [10]

Games developed

Peak Games have designed and developed notable mobile games. [11] [12] [13]

References

  1. ↑ Needleman, Sarah E. (1 June 2020). "Zynga to Buy Turkish Mobile-Game Studio Peak for $1.8 Billion". Wall Street Journal .
  2. ↑ Ghosh, Shona (June 1, 2020). "Gaming giant Zynga will buy Turkish developer Peak for $1.8 billion in its biggest ever acquisition". Business Insider .
  3. ↑ Writer. "Zynga Enters Into Agreement to Acquire Istanbul-based Peak, Creator of Top Charting Mobile Franchises Toon Blast and Toy Blast". investor.zynga.com.
  4. ↑ Rooney, Ben (15 October 2012). "Peak Games Founder Wants to Change The World". Wall Street Journal .
  5. ↑ Palmeri, Christopher; Ersoy, Ercan (7 November 2017). "Zynga Pays $100 Million for Turkish Mobile Card Game Assets". Bloomberg .
  6. ↑ Takahashi, Dean (7 November 2017). "Zynga pays $100 million for Peak Games' casual card game studio". VentureBeat .
  7. ↑ Kerr, William R.; Yucaoglu, Gamze (23 January 2018). "Peak Games: Hiring Priorities in Times of Rapid Growth (A)". Harvard Business School.
  8. ↑ Lunden, Ingrid (June 1, 2020). "Zynga acquires Turkey's Peak Games for $1.8B, after buying its card games studio for $100M in 2017". TechCrunch .
  9. ↑ "Zynga acquires Turkey's Peak Games for $1.8bn". Financial Times . June 1, 2020.
  10. ↑ Takahashi, Dean (7 November 2017). "Zynga pays $100 million for Peak Games' casual card game studio". VentureBeat .
  11. ↑ Ozdemir, Ozge (June 6, 2020). "Zynga's acquisition of Peak: How was the $ 1.8 billion worth of sales realized?". BBC News (in Turkish).
  12. ↑ Lunden, Ingrid (June 1, 2020). "Zynga acquires Turkey's Peak Games for $1.8B, after buying its card games studio for $100M in 2017". TechCrunch .
  13. ↑ Ghosh, Shona (June 1, 2020). "Gaming giant Zynga will buy Turkish developer Peak for $1.8 billion in its biggest ever acquisition". Business Insider .