Formerly | Irrational Games Australia Pty. Ltd. (2000–2007) 2K Marin (2010–2011) |
---|---|
Company type | Subsidiary |
Industry | Video games |
Founded | 27 April 2000 |
Defunct | 15 April 2015 |
Fate | Dissolved |
Headquarters | , |
Parent |
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2K Australia Pty Ltd (formerly Irrational Games Australia and 2K Marin) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia operated under the name of sister studio 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.
Irrational Games Australia was founded on 27 April 2000 as a subsidiary of Irrational Games. [1] On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label. [2] On 10 August 2007, shortly prior to the release of BioShock , the two Irrational Games studios were split apart, with Irrational Games becoming 2K Boston, and Irrational Games Australia turning into 2K Australia. [3] [4]
For the development of XCOM (later The Bureau: XCOM Declassified ) in April 2010, 2K Australia started operating under the name of 2K Marin, another 2K studio. [5] On 28 February 2011, 2K Australia's studio head, Martin Slater, abruptly left the company. [6] On 20 October 2011, layoffs hit 2K Marin's Australian studio, with 15 jobs cut. [7] [8] Following the layoffs, on 28 November 2011, it was reported that the studio had dropped the 2K Marin label, and was working under their 2K Australia brand name again, this time on BioShock Infinite . [9] [10]
Jonathan Chey, who had led the company as studio head, left 2K Australia by July 2011, when he founded his own game development studio, Blue Manchu. [11] On 15 April 2015, 2K Australia was shut down and all staff were made redundant, stating that the costs of operating a studio in Australia were too high. [12] [13] At the time of its closure, 2K Australia was considered to have been the last AAA video game company in Australia. [14]
Year | Title | Platform(s) | Notes |
---|---|---|---|
2002 | Freedom Force | Microsoft Windows | Assisted Irrational Games |
2004 | Tribes: Vengeance | Microsoft Windows | Assisted Irrational Games |
2005 | SWAT 4 | Microsoft Windows | Assisted Irrational Games |
2006 | SWAT 4: The Stetchkov Syndicate | Microsoft Windows | Assisted Irrational Games |
Year | Title | Platform(s) | Notes |
---|---|---|---|
2007 | BioShock | iOS, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Co-developed with 2K Boston |
2010 | BioShock 2 | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted 2K Marin |
2013 | BioShock Infinite | Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted Irrational Games |
The Bureau: XCOM Declassified | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted 2K Marin | |
2014 | Borderlands: The Pre-Sequel | Android, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Co-developed with Gearbox Software |
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
Irrational Games was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the BioShock series, as well as System Shock 2, Freedom Force, and SWAT 4. In 2014, following the release of BioShock Infinite, Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.
Kenneth M. Levine is an American video game developer. He is the creative director and co-founder of Ghost Story Games. He led the creation of the BioShock series and is also known for his work System Shock 2.
BioShock is a 2007 first-person shooter game developed by 2K Boston and 2K Australia, and published by 2K. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game follows player character Jack, who discovers the underwater city of Rapture, built by business magnate Andrew Ryan to be an isolated utopia. The discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape Rapture, fighting its mutated and mechanical denizens, while engaging with the few sane survivors left and learning of the city's past. The player can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them.
2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, including Visual Concepts and Kush Games, which had been acquired the day before. Originally based in New York City, 2K moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as chief operating officer. It operates a motion capture studio in Petaluma, California.
The Bureau: XCOM Declassified is a 2013 tactical third-person shooter video game. It was developed by 2K Marin and published by 2K. As the eighth title in the turn-based strategy series X-COM and a narrative prequel to XCOM: Enemy Unknown, the game was released for PlayStation 3, Windows, and Xbox 360 in August 2013. Set in late 1962 at the height of the Cold War, the game's premise mainly revolves around The Bureau, the predecessor of the Extraterrestrial Combat Unit (XCOM), as they attempt to repel an alien invasion. As a tactical shooter, players can use the battle focus mode to issue commands to two other agents accompanying the protagonist, William Carter. Players can permanently lose their squad members so they must make good tactical decisions.
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of BioShock. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of BioShock, during Rapture's civil war.
2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.
Team Bondi Pty. Limited was an Australian video game developer based in Sydney. The company was founded by creative director Brendan McNamara, formerly of Team Soho, in 2003. The studio's first and only title, the action-adventure game L.A. Noire, was announced in July 2005. The development was originally funded and overseen by Sony Computer Entertainment Australia, although all publishing duties later switched hands to Rockstar Games. L.A. Noire was released by Rockstar Games, initially for PlayStation 3 and Xbox 360 in May 2011, to both commercial and critical success. Despite the positive reception, Team Bondi faced several allegations of poor working conditions by several former employees, causing controversy for the studio and leading Rockstar Games to part ways with Team Bondi following L.A. Noire's release. As a result of this, the developer saw itself unable to sign a publishing deal for a new game that was being written by McNamara.
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin. The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre. Additionally, the series is notable for exploring philosophical and moral concepts with a strong in-game narrative influenced by concepts such as Objectivism, total utilitarianism, and American exceptionalism.
BioShock Infinite is a first-person shooter video game in the BioShock series, developed by Irrational Games and published by 2K. Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. The player controls Booker DeWitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance.
BioShock 2: Minerva's Den is a single-player downloadable content (DLC) campaign for the 2010 first-person shooter game BioShock 2, developed by 2K Marin and published by 2K Games. The player assumes the role of Subject Sigma, an armored and genetically modified human, or "Big Daddy"; Sigma must travel through Minerva's Den, the technological hub of the underwater city of Rapture, to download a schematic of the city's supercomputer. Gameplay is similar to that of BioShock 2, with new enemies and weapons.
The development of BioShock Infinite began after BioShock's release in August 2007. The five-year development, led by studio Irrational Games, began under the moniker "Project Icarus". Irrational's creative lead, Ken Levine was inspired by events at the turn of the 20th century and the expansion of the concept of American Exceptionalism set by the 1893 World's Fair in Chicago. His story took these events to create a tale set in 1912 where the player, as former Pinkerton agent Booker DeWitt, is challenged to rescue a young woman, Elizabeth, who has been kept aboard the floating city of Columbia in the middle of a civil war between its founder Father Zachary Comstock and the Vox Populi, the underclass revolting against him.
BioShock Infinite: Burial at Sea is a two-part single-player expansion to the first-person shooter video game BioShock Infinite. It was developed by Irrational Games and published by 2K Games for PlayStation 3, OS X, Windows, Xbox 360, and Linux platforms. Episode One was released digitally on November 12, 2013, followed by Episode Two on March 25, 2014. A retail version was released as part of BioShock Infinite: The Complete Edition, and later included in BioShock: The Collection for PlayStation 4, Xbox One, and Nintendo Switch.
Fullbright is an American indie video game developer based in Portland, Oregon, best known for its 2013 title Gone Home. Before forming Fullbright, Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja had worked together on Minerva's Den, the single-player expansion to BioShock 2. During the development of Gone Home, the team worked and lived together in the same house. After its release, Nordhagen left to found a new studio, Dim Bulb Games. Fullbright's next game, Tacoma, was released in August 2017. As of 2023, Gaynor is the sole employee of Fullbright.
Rod Fergusson is a Canadian video game producer, best known for overseeing the development of the Gears of War franchise, originally at Epic Games and then as head of The Coalition. More recently, Fergusson moved over to Blizzard Entertainment to oversee development on the Diablo series.
Hangar 13 is an American video game developer based in Novato, California, in the area of the former Hamilton Air Force Base. Established with Haden Blackman in December 2014 as a division of 2K, the company's debut game was Mafia III, released in October 2016. In 2017, 2K Czech was merged into Hangar 13, wherefore the studio received two additional studios in Brno and Prague; another studio was opened in Brighton in 2018. Their second title, Mafia: Definitive Edition, was released in September 2020. Their third title, TopSpin 2K25, was released in April 2024.
BioShock: The Collection is a compilation of the BioShock video games, developed by Blind Squirrel Games and published by 2K Games. The Collection features upgraded versions of BioShock, BioShock 2, and BioShock Infinite, with new textures and support for higher resolution displays and framerates. The compilation was released in September 2016 for PlayStation 4, Xbox One, and Windows; versions for macOS and Nintendo Switch followed in August 2017 and May 2020, respectively.
Ghost Story Games, LLC is an American video game developer based in Westwood, Massachusetts, and led by Ken Levine. The studio is the rebranding of Irrational Games as announced in February 2017, and while still the same business subsidiary under Take-Two Interactive, the rebranding was considered a fresh start by the founders as they move into more emergent narrative-driven titles compared to the larger titles they had made under Irrational.