|Developer(s)|| Apogee Software |
GT Interactive Software
|Platform(s)||MS-DOS, Microsoft Windows, Mac OS, Game Boy Color, Game Boy Advance, Sega Saturn, Nintendo 64, PlayStation Vita, PlayStation 4 Game.com, PlayStation, Sega Mega Drive, Xbox Live Arcade, iOS, PlayStation 3, Android, Linux, Xbox 360, Nintendo DS|
|First release|| Duke Nukem |
July 1, 1991
|Latest release|| Duke Nukem 3D: 20th Anniversary World Tour |
October 11, 2016
Duke Nukem is a video game series named for its protagonist, Duke Nukem. Created by the company Apogee Software Ltd. (now 3D Realms) as a series of video games for IBM-compatible personal computers, the series expanded to games released for various consoles by third-party developers. The first two games in the main series were 2D platformers, while the later games have been a mix of first-person and third-person shooters.
During 2010 the rights of the series were acquired by Gearbox Software,who completed the development of Duke Nukem Forever and released it on 10 June 2011 in Europe and Australia and on 14 June 2011 in North America. The franchise generated over $1 billion in revenue by 2001.
|Duke Nukem||1991||MS-DOS, Windows (2012), OS X (2013)|
|Duke Nukem II||1993||MS-DOS, Windows (2012), OS X (2013), iOS (2013)|
|Duke Nukem 3D||1996||MS-DOS, Game.com (1997), Mac OS (1997), Sega Saturn (1997), PlayStation (1997) ported as Duke Nukem: Total Meltdown, Nintendo 64 (1997), Sega Mega Drive (Brazil only) (1998), Xbox Live Arcade (2008), iOS (2009), Android (2011), Steam (Windows, Mac OS X & Linux) (2013), PlayStation 3, PlayStation Vita (2015), Xbox One, PlayStation 4 (2016), Nintendo Switch (2020) ported as Duke Nukem 3D: 20th Anniversary World Tour|
|Duke Nukem Forever||2011||Microsoft Windows, OS X, PlayStation 3, Xbox 360|
The original game, Duke Nukem, was released in 1991. It is a two-dimensional platform game for the IBM PC and features 320×200, 16-color EGA graphics with vertical and horizontal scrolling. The original game has three episodes, the first distributed as shareware. When Apogee learned that the name "Duke Nukem" might have already been trademarked for the Duke Nukem character from the television series Captain Planet and the Planeteers , they changed it to Duke Nukum for the 2.0 revision.The name was later determined not to be trademarked, so the spelling Duke Nukem was restored for Duke Nukem II and all successive Duke games.
The sequel, Duke Nukem II , is more than four times larger and took advantage of 256-color Video Graphics Array (VGA) graphics, Musical Instrument Digital Interface (MIDI) music, and digitized sound. While the game utilizes three different 16-color palettes, only 16 colors are actually used onscreen at once.
The third game of the series is the first-person shooter (FPS) Duke Nukem 3D , released in 1996. Like most FPS games of the day, Duke Nukem 3D features three-dimensional environments with two-dimensional sprites standing in for weapons, enemies, and breakable background objects. Duke Nukem 3D was released for MS-DOS, Mac OS, PlayStation, Sega Saturn, game.com, Sega Genesis/Mega Drive, Nintendo 64, and later re-released during 2008 for Xbox Live Arcade, and for iOS and Nokia N900 during 2009. Duke Nukem 3D has more than a dozen expansion packs.
The most recent installment in the main video game series, Duke Nukem Forever, was delayed for more than a decade after the initial announcement during April 1997. Promotional information for the game was released during 1997, 1998, 1999, 2001, 2007, 2008 and 2009. As a result, the title was subject to intense speculation and won several vaporware awards. The development team was terminated during May 2009 but, according to 3D Realms, the project was not officially cancelled and the game was still in development. Although Take-Two Interactive owned the publishing rights to the game, they did not have an agreement with 3D Realms to provide funding for its continuation,and a lawsuit was filed by Take-Two Interactive against 3D Realms over their failure to finish development of the game. The lawsuit reached a settlement during May 2010. Gearbox Software bought the rights to and intellectual property of the franchise and started work on the project during 2009. A playable demo was shown at Penny Arcade Expo (PAX), where the release timeframe was announced as 3 May 2011, in the US, and 6 May internationally on Xbox 360, PlayStation 3, and PC. On 21 January 2011, an official release trailer was unveiled by 2K Games with a confirmed release date of 3 May 2011 for North America. On 24 March 2011, 2K Games sent out a statement that "Duke Never Comes Early" to announce a delay until 10 June in North America. On 5 May 2011, the Steam network started selling the game, which became officially available in June 2011. An OS X version was released in August 2011.
|Duke Nukem: Time to Kill||1998||PlayStation|
|Duke Nukem: Zero Hour||1999||Nintendo 64|
|Duke Nukem: Land of the Babes||2000||PlayStation|
|Duke Nukem: Manhattan Project||2002||Microsoft Windows, Xbox Live Arcade (2010), Steam (Windows & OS X) (2013), iOS (2014)|
|Duke Nukem||1999||Game Boy Color|
|Duke Nukem Advance||2002||Game Boy Advance|
|Duke Nukem Mobile||2004||Tapwave Zodiac|
|Duke Nukem Mobile||2004||Mobile phone|
|Duke Nukem Mobile II: Bikini Project||2005||Mobile phone|
|Duke Nukem Arena||2007||Mobile phone|
|Duke Nukem: Critical Mass||2011||Nintendo DS|
One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem's 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.
The 2D 4Ever was planned to combine many of the new concepts of Duke Nukem 3D with the old-style play of the first two games of the series. Duke's look, personality and armory from the recent shooter would be matched with run and gun platforming, with a few new objects, including a cloaking device and five-piece weapon named the "heavy barrel", added in. Players would face off against Dr. Proton's minions, the Protonite cyborgs, along with other level-specific grunt enemies. Each episode would end with a boss fight, with the last one fought against Proton himself. Development on Duke Nukem 4Ever stalled during the middle of 1996 when Keith Schuler was reassigned to work on maps for the Duke Nukem 3D expansion pack. The game's cancellation wasn't publicly announced until 1997, at a time when 3D Realms had decided to reuse the name for their sequel to Duke Nukem 3D. After cancellation, the game became a new game named Ravager, and that project was then sold to developer named Inner Circle Creations, which renamed it and released the title as Alien Rampage during 1996.
Duke Nukem: Endangered Species was announced during January 2001. It was designed to be a hunting game where the player could hunt everything from dinosaurs to snakes,using an improved version of the engine used in the Carnivores series. The game was cancelled during December of that year. The company that had been developing the game, Ukraine-based developer Action Forms, later developed its own game, Vivisector: Beast Within (originally titled Vivisector: Creatures of Doctor Moreau) instead.
A PlayStation 2 game named Duke Nukem D-Day (also known as Duke Nukem: Man of Valor), was announced during 1999. It was renowned for having had one of the longest development cycles of any title of the PlayStation 2's considerable history. Long-rumored to implement the same technology that powered the PC version of Unreal , the game sometimes erroneously referred to as Duke Nukem Forever PS2 (this console title was not to be a part of the PC game and, instead, was a new creation by developer n-Space), consistently struggled with delays, often putting in question its status as an active or cancelled game. The project was finally abandoned during 2003.
Legal wrangling between developer 3D Realms and publisher Take-Two Interactive over the non-delivery of Duke Nukem Forever after 3D Realms dismissed all development staff during 2009, revealed that the two companies had agreed on the production of a console-targeted Duke game during October 2007. 3D Realms accepted the deal in exchange for a $2.5 million advance on royalties in order to continue to fund development of Duke Nukem Forever. Gearbox Software was later revealed to be the developer of the game.
Duke Begins was a cancelled game in development from 2007 to 2009.The existence of the game was revealed during lawsuits between 3D Realms and Take-Two Interactive, the title was intended to be an origin story, illustrating how Duke became the person he is in chronologically later games. Development on the title began within two months of the October 2007 agreement, with the intention of a mid-2010 release. However, development was cancelled in 2009.
When Duke Nukem Trilogy was announced during 2008, it was intended for release on the Nintendo DS and PlayStation Portable (PSP). Each game in the series was to have two versions that shared the same story – the Nintendo DS game was a side-scrolling affair, while the PSP version was to be a third-person shooter not unlike Duke Nukem: Time to Kill. The PSP version was said to be the more adult-oriented of the two games. It is unknown precisely when the PSP versions of the Duke Nukem Trilogy games were cancelled, however the drawn-out development of the title, low quality of the game and the poor sales of PSP software since 2008 were likely factors. Only the DS version of the first game Critical Mass was released.
An HD remake of Duke Nukem II was in the planning stages at one time.
A remake of Duke Nukem 3D called Duke Nukem 3D: Reloaded, was in development by Interceptor Entertainment, however Gearbox Software would only grant Interceptor a private licence; unable to obtain a commercial licence Interceptor abandoned the project.
Interceptor was working on a top-down action role-playing game called Duke Nukem: Mass Destruction for the PlayStation 4 and PC; however, due to a lawsuit by Gearbox, the main character was changed and the game was renamed Bombshell .
In late 2011, it was reported that Gearbox Software planned to reboot the Duke Nukem franchise once Aliens: Colonial Marines was complete and out the door.However, no further details emerged and the game was quietly cancelled.
In 2015, Gearbox CEO Randy Pitchford stated the company had done early concept work on a new Duke Nukem game.However, in 2017 a Gearbox employee stated the company had no interest in returning to the franchise.
Several Duke Nukem games contained popular tracks from well known bands, and a greatest hits album titled Duke Nukem: Music to Score By was released in 1999.
During the late 1990s, it was announced that film producer Lawrence Kasanoff was working on a Duke Nukem movie.The plot was to feature aliens invading Duke's favorite strip club. Kasanoff's Duke Nukem film did not advance past the pre-production phase for numerous reasons, primarily funding problems.
Plans were announced during 2001 for a live action Duke Nukem movie to be produced by Kasanoff's company Threshold Entertainment,however the movie was never produced.
During 2008, Max Payne producer Scott Faye revealed to IGN.com that he was planning to produce Duke Nukem as a movie. Faye, who runs production company Depth Entertainment, said he hoped to complement these with "a Duke movie scenario that will compel a studio to finance a feature version ... Certainly, there's a large audience that knows and loves this character. We're expanding Duke's 'storyverse' in a very significant major way without abandoning or negating any element that's being used to introduce Duke to the next-gen platforms."
During an interview with Game Slice in 2017, Gearbox Software CEO Randy Pitchford hinted that there is work being done on a Duke Nukem film.
In March 2018, it was announced that John Cena will star in a Duke Nukem movie for Paramount Pictures & Platinum Dunes.However, in January 2019 Duke Nukem voice actor Jon St. John stated that no movie was in development. In a press statement announcing Embracer Group's acquisition of Gearbox Software, however, production of the film was reconfirmed.
A four issue mini-series titled Duke Nukem: Glorious Bastard was released during July 2011 by IDW. The story features Duke Nukem traveling back in time to the Second World War, to help the Allies defeat the Nazis and aliens.A special pack-in comic was also created for the Balls of Steel edition of Duke Nukem Forever. The Glorious Bastard series and the pack-in comic were eventually reprinted together in trade paperback format.
Duke Nukem was a short-lived toy set from defunct toy company ReSaurus.Primarily emphasizing Duke Nukem 3D, the set featured three versions of Duke (with a fourth "Internet only" Duke that came with a CD-ROM and freezethrower accessory), the Pigcop, Octabrain, and Battlelord. The toys were prone to breakage (Duke's legs were held on by a thin plastic rod which was easy to snap and the Octabrain had numerous fragile points). More toys were planned to coincide with the release of Duke Nukem Forever , however the game's delay halted production of the toys, and ReSaurus eventually went out of business. At Toyfair 2011, NECA revealed a new series of Duke Nukem Forever action figures with more details and articulation than the previous series from 1997.
During 2012, Sideshow Collectibles announced a new collectible statue based on Duke Nukem as he appeared in Duke Nukem Forever.The statue was released during April 2013.
|Duke Nukem II||(GBC) 73% |
|Duke Nukem 3D||(PC) 89/100 |
|Duke Nukem: Time to Kill||(PS1) 75%|
|Duke Nukem: Zero Hour||(N64) 67%|
|Duke Nukem: Land of the Babes||(PS1) 37/100|
|Duke Nukem: Manhattan Project||(PC) 78/100 |
|Duke Nukem Advance||(GBA) 81/100|
|Duke Nukem: Critical Mass||(NDS) 29/100|
|Duke Nukem Forever||(PC) 54/100 |
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The series has been generally popular since its inception. Duke Nukem and Duke Nukem II, along with Commander Keen , helped make the side-scrolling platformer genre popular on the personal computer, as games like Super Mario Bros. had for video game consoles.
The games progressed from the shareware niche and into the mainstream gamer audience with Duke Nukem 3D , which was also part of video game controversy. The game, like others such as Star Wars: Dark Forces , was one of the first titles considered comparable to Doom . The Build engine program used for Duke Nukem 3D has also become one of the most popular programs used by developers. Duke Nukem 3D was controversial because of its depictions of human sexuality, pornography, obscenities, graphic violence, recreational drug use, and other risqué topics. This caused the game to be banned in Brazil and, in other countries, the sale of the game was strictly regulated against purchase by minors. Despite this, Duke Nukem 3D was a commercial and critical success for 3D Realms.
The development of Duke Nukem Forever was delayed from 1997 until it was finally released on June 10, 2011. The exceedingly long wait had caused a number of jokes related to its development timeline. The video game media and the public in general have routinely suggested several names instead of Forever, calling it: "Never", "(Taking) Forever", "Whenever", "ForNever", "Neverever", and "If Ever". Fans[ who? ] speculated that the game's initials, "DNF", also stand for Did Not Finish, a common sporting term. Due to Duke Nukem games featuring many popular culture references, a joke on the "development hell" of Duke Nukem Forever's production was included in the title itself, where Duke is playing it himself within the game, and when asked if it was any good, comments, "After 12 fucking years, it should be!" The game has also won a wide variety of "vaporware awards".
Although anticipation was great, Duke Nukem Forever received negative reviews upon release from critics, with most of the criticism directed towards the game's clunky controls on consoles, shooting mechanics, and overall aging and dated design. The PR company responsible for the game's publicity, The Redner Group, reacted to these reviews in a statement on the corporation's Twitter account. This comment appeared to threaten to withdraw access to review copies for future titles for reviewers who had been very critical of the game. Manager of the PR company Jim Redner later apologized for and retracted this comment, and the original Twitter post has been deleted.Despite the apologies, Publisher 2K Games has officially stopped The Redner Group from representing its products.
Duke Nukem: Manhattan Project , a spin-off from the main franchise released during 2002, generally received positive reviews in the video game press, with rankings around 7/10 and 80 out of 100. The game, however, did not sell as well as hoped, and its developer Sunstorm Interactive is no longer in existence. Duke Nukem Advance , which was also released during 2002 for the Game Boy Advance, did receive favorable reviews. Duke Nukem: Critical Mass , which was released the same year as Duke Nukem Forever and was developed for the Nintendo DS, received a negative reception.
Duke Nukem 3D is a first-person shooter video game developed by 3D Realms. It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.
In the computer industry, vaporware is a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broadened to include products such as automobiles.
Duke Nukem Forever is a first-person shooter video game developed by 3D Realms and published by 2K Games for Microsoft Windows, Mac OS X, PlayStation 3, and Xbox 360. It is the fifth installment in the Duke Nukem series and the sequel to 1996's Duke Nukem 3D. Duke Nukem Forever entered development in 1997 at 3D Realms and was finished by Triptych Games, Gearbox Software, and Piranha Games between 2009 and 2011. In the game, the player controls Duke Nukem, an action hero who must come out of retirement and save the world from aliens when they begin kidnapping the women of Earth.
3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas (US) in 1987 as Apogee Software Productions, to release his game Kingdom of Kroz. In the late 1980s and early 1990s, the company popularized a distribution model where each game consists of three episides, with the first given away free as shareware and the other two available for purchase. Duke Nukem was a major franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way.
2004 saw many sequels and prequels in video games. New intellectual properties included Fable, Far Cry, FlatOut, Killzone, Katamari Damacy, Monster Hunter, Ninja Gaiden, N, Red Dead Revolver, SingStar, Sacred, and World of Warcraft.
Todd Jason Replogle is an American video game programmer best known as the co-creator of the Duke Nukem series. He wrote six 2D action games for MS-DOS released as shareware by Apogee Software between 1990 and 1993. This included Duke Nukem and Duke Nukem II, which were side-scrolling platform games.
Gearbox Software, L.L.C. is an American video game development company based in Frisco, Texas. It was established in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.
1997 saw many sequels and prequels in video games, such as GoldenEye 007, Star Fox 64, Tomb Raider II, Final Fantasy VII, Ultima Online, and Castlevania: Symphony of the Night, as well as new titles such as Everybody's Golf, I.Q.: Intelligent Qube, PaRappa the Rapper, Oddworld: Abe's Oddysee, Gran Turismo, Diablo, Grand Theft Auto and Fallout.
Duke Nukem: Manhattan Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment. It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe. A port of the game would be released through Xbox Live Arcade from Xbox 360 on June 23, 2010, by 3D Realms directly, followed by the iOS port on January 9, 2014.
George Broussard is an American video game producer and designer, one of the creators of the Duke Nukem series.
Piranha Games Inc. is a Canadian video game developer based in Vancouver, British Columbia. The company was founded by Russ Bullock, President and Executive Producer, and Bryan Ekman, VP and Creative Director. Piranha Games is one of the oldest game developers in the Vancouver area and is currently housed in the International Village Mall in the Chinatown area. On 25 November 2020, Piranha Games entered into an agreement to be acquired by Enad Global 7.
Duke Nukem is a fictional character and protagonist of the Duke Nukem series of video games. The character first appeared in the 1991 video game Duke Nukem, developed by Apogee Software. He has since starred in multiple sequels developed by 3D Realms. Most recently, he starred in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Lee Jackson is an American composer. He was the music and sound director for the video game developer 3D Realms from 1994 through 2002. He is most well known for his work on Duke Nukem 3D and Rise of the Triad, specifically for creating Duke Nukem 3D's main theme titled "Grabbag". He collaborated with Robert Prince to create the two games' instrumental background tracks. Jackson created all of the tracks for the fourth episode of Duke Nukem 3D, better known as the "Plutonium Pak Add-On" or as the full four-episode "Atomic Edition." In 2016, a remake and remaster called Duke Nukem 3D: 20th Anniversary World Tour was released, containing a new fifth episode by the original level designers, and containing new original music by Lee Jackson.
Duke Nukem 3D: Reloaded was an upcoming first-person shooter fan project in development. The title was announced on the Gearbox forums on October 13, 2010 and is based on the Duke Nukem series. The game was intended to be a next generation reimagining of the 1996 game Duke Nukem 3D.
Duke Nukem: Critical Mass is a shooter game developed by Frontline Studios and published by Deep Silver and Apogee Software, LLC for the Nintendo DS. A version for the PlayStation Portable began development, however was never released.
The video game Duke Nukem Forever spent fifteen years in development, from 1996 to 2011. It is a first-person shooter for PC, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is a sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, Duke Nukem Forever has become infamous in the video games industry and was considered vaporware due to its severely protracted development schedule; the game had been in development under 3D Realms since 1996. Director George Broussard, one of the creators of the original Duke Nukem game, announced the development in 1997, and promotional information for the game was released from 1997 until its release in 2011.
Slipgate Ironworks ApS is a Danish video game developer based in Aalborg, founded in 2010 by Frederik Schreiber.
Bombshell is a multidirectional shooter developed by Interceptor Entertainment and published by 3D Realms. The game was released on January 29, 2016 for Microsoft Windows. The game runs on Unreal Engine 3.
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