Borderlands (video game)

Last updated

Borderlands
Borderlandscover.jpg
Cover art featuring a Psycho Bandit
Developer(s) Gearbox Software
Publisher(s) 2K Games
Producer(s)
  • Simon Hurley
  • Stephen Palmer
Designer(s) Matthew Armstrong
Programmer(s)
  • Steven Jones
  • Patrick Deupree
  • Jimmy Sieben
Artist(s)
  • Brian Martel
  • Jennifer Wildes
  • Jim Sanders
Writer(s)
Composer(s)
Series Borderlands
Engine
Platform(s)
ReleasePlayStation 3, Xbox 360
Microsoft Windows
OS X
  • WW: December 3, 2010 [3]
PlayStation 4, Xbox One
  • WW: April 3, 2019 [4]
Nintendo Switch
  • WW: May 29, 2020
Genre(s) Action role-playing, first-person shooter
Mode(s) Single-player, multiplayer

Borderlands is a 2009 open world action role-playing first-person shooter video game. It is the first game in the Borderlands series, developed by Gearbox Software, and published by 2K Games for PlayStation 3, Xbox 360, Windows, Mac OS X and Shield Android TV. [5] [6] The game was released worldwide in October 2009, [1] with the Mac OS X version being released on December 3, 2010 by Feral Interactive. [7] The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora and the bandits and outlaws that populate the planet, ultimately banding together to prevent the Atlas Corporation and its privately-funded paramilitary forces from reaching the Vault first.

Contents

The game features the ability to explore the in-game world, and complete both main missions and optional side quests, either in single-player or online cooperative gameplay, with the latter providing additional options for duels and competitive PVP matches in designated areas. Gameplay features include access to various weapons and shields that vary in type and statistics, weapons with special elemental functions, each playable character having distinctive class types and unique abilities for combat, upgradable skills, and the use of two-person vehicles. The game itself is rendered in cartoon-style graphics, to provide greater detail on weapons and environments, and was inspired by various action role-playing games of the time, such as Ultima and Diablo.

Borderlands received favourable reviews upon its release, and sold over two million units by the end of 2009. Its success spawned four DLCs—The Zombie Island of Dr. Ned in November 2009, Mad Moxxi's Underdome Riot in December 2009, The Secret Armory of General Knoxx in February 2010, and Claptrap's New Robot Revolution in September 2010—and three follow-ups, Borderlands 2 in September 2012, Borderlands: The Pre-Sequel (interquel) in October 2014, and Borderlands 3 in September 2019. A remastered version for Microsoft Windows, PlayStation 4 and Xbox One— was released on April 3, 2019, which features graphical enhancements, and gameplay improvements backported from Borderlands 2. [8] A version for the Nintendo Switch was released alongside Borderlands 2 and Borderlands: The Pre-Sequel in the Borderlands Legendary Collection for release in May 2020.

Gameplay

Lilith, the siren (left) and Mordecai, the hunter (far right) prepare to attack the Rakk Hive, one of the enemies in the game Borderlands.jpg
Lilith, the siren (left) and Mordecai, the hunter (far right) prepare to attack the Rakk Hive, one of the enemies in the game

Borderlands includes character-building elements found in role-playing games, leading the developer Gearbox Software to call the game a "role-playing shooter". At the start of the game, players select one of four characters, each with a unique special skill and with proficiencies with certain weapons. [9] From then on, players take on missions assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. [9] Players earn experience by killing both human and non-human foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or using his pet Bloodwing to assist in kills and health boosting. Players can distribute points among any of the specializations, and can also spend a small amount of in-game money to redistribute their skill points.

Players start the game with the ability to equip two weapons but later gain up to four weapon slots, as well as slots for an energy shield, a grenade modification, and a class modification. Items collected can be sold back at vendors for money that then can be used to buy better items. One of the key features of Borderlands is the randomly generated weapons and items created either as dropped by enemies, found in storage chests about the game, on the ground, sold at vendors in the game, or as quest reward items. The game uses a "Procedural Content Creation System" to create these weapons and items, which can alter their firepower, rate of fire, and accuracy, add in elemental effects such as a chance to set foes on fire or cover them in burning acid, and at rare times other special bonuses such as regenerating the player's ammo. [10] A color-coded scale is used to indicate the rarity of the weapon or item. It was estimated that the random system could generate over 17 million variations of weapons, but actually only resulted in a little over 3,500,000. [11] [12] The Procedural system is also used to create the characteristic of random enemies that the player may face. This allows for enemies of the same species to have widely varying attacks: for example, variations of "spiderants" in the game could leap around and would jump onto players' faces, while another variant can roll up into a ball and attack people, depending on the content generator. [13]

When in combat, the player can take damage if their shield is depleted, affecting their health. If they lose all their health, they must either wait to be revived by another player or attempt to kill an enemy to achieve a "second wind", or otherwise will be regenerated back at the last "New-U" station that they passed, losing a 'ratio-appropriate' percentage of their money in the process. Players quickly gain access to two-passenger vehicles, and can engage in vehicular combat with other enemies. Eventually, a system of fast transit points between the game world is available to the player; until then, players must walk or drive between areas to get around.

The game can be played alone, but also supports two-player cooperative play through split-screen (on consoles), and up to four players playing cooperatively online or over LAN. The game follows the progress of the host player, rewarding the other active players for completion of quests for their characters. If the other players are doing the same quests in their campaign, the completed quests remain the same in their campaign as well as the host's. When more players are present, the game alters the statistics of the generated enemies, balancing the game due to the larger number of players. Players can take part in one-on-one duels anywhere in the game world, [14] or can visit arenas in the game world to participate in free-for-all, 2-on-2 or 3-on-1 combat battles with their fellow players. [15] The original title as shipped for Windows used GameSpy servers for multiplayer modes; as a result of GameSpy's shutdown in 2013, 2K Games patched the game and moved the servers to Steam, as well as providing Steam-versions of the game for those that purchased the title through retail channels. [16]

Plot

Setting

Borderlands is set in the distant future of 2864 AD, at a time when various mega-corporations seek control of various planets to colonise and mine for their mineral wealth and resources. Prior to the events of the game, the Atlas Corporation, one of the major mega-corporations, uncovered an ancient alien Vault filled with advanced weapons technology, allowing them to rapidly overtake their competitors. Finding similar ruins of the same alien architecture on the planet Pandora, Atlas sought to settle the planet in hopes of finding more alien technology, but were forced to abandon their plans due to a failure to find any alien technology on the surface, and being unprepared for the dangerous wildlife coming out during their stay. After their departure, the Dahl Corporation, another mega-corporation, colonized the planet to secure its vast deposits of minerals, using large amounts of convict labor for the mining operations, while initiating their own search for a Vault.

Their research team's efforts to find the Vault were headed up by Patricia Tannis, a respected xenoarchaeologist. Despite losing all of her colleagues to the planet's wildlife and being driven partially insane herself, Tannis found proof that a Vault does exist on Pandora. Her news was intercepted by Atlas, who sent its private military force, the Crimson Lance, to kidnap Tannis and get the Vault's location from her. Faced with their invasion, Dahl abandoned the planet, taking only the wealthy colonists with them, and leaving the remaining population to scavenge for a living amongst the barren wastelands and industrial trash heaps across the planet. To make matters worse, the convict labor was allowed to go free, leading them to form gangs of bandits that terrorize the local populace. Despite the circumstances, the Vault and its rewards transformed into a legend that attracts mercenary "Vault Hunters" to the planet.

Characters

There are four playable characters featured in the game for players to choose from: Brick - a large, powerful man, who operates as a Berserker; Lilith - a woman with powerful alien abilities, operating as a Siren; Mordecai - a skilled marksman with an avian companion named Bloodwing, operating as a Hunter; and Roland - a former member of the Crimson Lance, operating as a Soldier. Each character's class defines the style of weaponry they specialise in, along with the unique skill they can use - Brick can enter a rage state for increased melee strength and a short period of health regeneration; Lilith can turn invisible to enemies, moving much faster in this state, and capable of shock blasts when entering and exiting this state; Mordecai can call his companion to attack enemies in his crosshairs; and Roland can utilize an automated turret to take on enemies, and provide additional cover.

Story

Borderlands begins some time after the Dahl Corporation's abandonment of the planet Pandora. Four Vault Hunters (Brick, Lilith, Mordecai, and Roland) arrive in search of the fabled Vault. After discovering the town of Fyrestone, the Vault Hunters begin to receive psychic instructions from a mysterious woman known as the "Guardian Angel". The Vault Hunters meet a CL4P-TP or "Claptrap" robot and a doctor named Zed who help them establish a reputation by killing several bandit leaders, eventually leading to the collection of an alien artifact, being the first piece of a key needed to open the Vault. This causes Patricia Tannis, Dahl's former archaeologist still in residence on the planet, to contact the Vault Hunters, revealing that the Vault can only be accessed once every 200 years and that the time of the next opening is approaching. Tannis also explains that three more artifacts are needed to complete the Vault Key. Meanwhile, Commandant Steele of the Crimson Lance (a well-outfitted military force led by the Atlas Corporation) threatens to declare martial law and demands the Vault Key pieces.

The Vault Hunters secure the second and third pieces by following Tannis' instructions, but the final piece, supposedly in the possession of a bandit lord named Baron Flynt, turns out not to be where it was expected. Steele contacts the Vault Hunters to reveal that there are in fact only three pieces and that Tannis has betrayed and misled them. Steele then disables the planet's ECHO network, preventing further communication with the Guardian Angel and anyone else. The Vault Hunters infiltrate the Crimson Lance's headquarters and find Tannis imprisoned. She claims she was forced into betrayal and urges the Vault Hunters to restart the ECHO network and stop Steele and the Crimson Lance before they reach the Vault. After restoring the network, the Guardian Angel directs the Vault Hunters toward Steele's location. During the final approach to the Vault, the Vault Hunters encounter Crimson Lance forces already locked in combat with the Vault's alien Guardians.

The Vault Hunters finally arrive at the Vault only moments too late to stop Steele from using the Key. When the Vault opens, a giant monster emerges and wipes out Steele and the rest of her troops. The Guardian Angel explains that the monster is called the "Destroyer" and was imprisoned in the Vault long ago by the Eridians, the alien race who left behind the ruins and created the Vault, in order to prevent the destruction of the universe, and that the Guardians were posted to prevent anyone from opening it. Although the Vault Hunters kill the Destroyer, the Vault is re-sealed for another 200 years. The Guardian Angel is revealed to be transmitting her signals through a Hyperion satellite in orbit high above Pandora. The game ends with the satellite sending a signal to a Claptrap robot on the planet, changing it into an "Interplanetary Ninja Assassin" (continued in the plot of the DLC Claptrap's New Robot Revolution).

Development

Gearbox's Randy Pitchford said that the idea of Borderlands was inspired both being an avid role-playing game (RPG) fan, including roguelikes such as NetHack and action role-playing games like Ultima and Diablo , and being drawn into first-person shooters (FPS) that he worked on in his early career, including Duke Nukem 3D . [17] He recognized that the core gameplay loops for both genres are at different time scales; whereas the core loop for a role-playing game is long in terms of leveling up characters, a shooter has a much shorter one in moving and shooting to clear out a new area. Pitchford felt these two loops were not mutually exclusive due to the different time scales, and believed some type of fusion could be made from the two genres, thus forming the basis of Borderlands. [17] Pitchford recognized this could be a risk but was not afraid to take it: in a 2017 interview, Pitchford recounted that industry analyst Michael Pachter had believed Borderlands was going to be a failure, as players that would want to play a role-playing game or a shooter would more than likely play a game dedicated to that genre instead of the hybrid. After the Borderlands series had sold more than 30 million copies, Pachter admitted to Pitchford how wrong he had been. [17]

Gearbox did not have the narrative defined at the onset of development for Borderlands, but needed to find some reason to have the player feel rewarded about killing enemies and collecting loot from them. As they developed the game further, they came to the idea of casting the player as a "vault hunter", so that looting equipment and other items would be "kind of virtuous". This led to the Pandora narrative, since the act of opening a vault or box to obtain potentially disastrous results was compared to the mythological Pandora's box. [17]

The game's development started around 2005, internally pitched as Halo meets Diablo". [18] The initial period involved Pitchford selling his team on the idea of the FPS-RPG hybrid, and eventually determining that the FPS genre would be the defining genre for the game. [18] The game's art style was initially more realistic, with visual ideas inspired partially by the Gears of War and Mass Effect series. [18] The team expanded and prepared for releasing the game's first public reveal in September 2007 via a Game Informer cover story, with trailers to be shown in the follow year's E3 and other game conventions, building atop a modified Unreal Engine 3. [18] [9] Elements that were planned at the time of that cover story but that did not make the final game included procedurally generated "loot caves", and the ability to hire non-playable character mercenaries to help in combat. Further, the game initially had three Vault hunters; Brick had not been included yet, as Gearbox thought that it would be interesting in the co-op to have two or more players playing the same characters but with persistent improvements that the players had made to them. [19]

Internal teams, assembled to give Gearbox's projects a critical review, started cautioning the team that at this stage, as they felt Borderlands was begin to look much closer to the then-recent Fallout 3 or Rage games. The realistic look, which gave much of the visuals a brown, muted color palette, clashed with some of the more fantastical elements they had included at that point, such as extraordinary jump heights and the vehicle systems. [18] By this point, the game was 75% complete and there was a target release window they wanted to reach, so scrapping major elements of the game was not an option for the studio. According to chief creative officer Brian Martel, they opted to try to find their "purple cow", some visual element that would make the game stand out and gain sales. Martel and a small team spent some time in secret to create prototype of the game using an art style similar to cel shading, fearing that if they had said anything to the other team members, there may have been discontentment among the staff. [18] Pitchford would later acknowledge that this new style was not wholly original to Gearbox and was partially inspired by Ben Hibon's short film Codehunters . [20] Hibon has stated that while he was contacted by Gearbox to possibly work on artwork for Borderlands, nothing ever came of the talks. [21] The style itself appears as cel-shaded comic book artwork, but is rendered using a combination of hand-drawn textures with engine modifications to outline major features, creating the comic book appearance. [22]

When the new style was revealed to both Gearbox and 2K Games, nearly everyone was pleased with it. However, the game's original art director was so disappointed with having her work discarded that she left the company and the video game industry all together. [18] The style was refined further with the help of a comic book artist. [18] Most of the rest of the elements of the game, such as the type and variety of enemies, were kept as is; the skill trees, initially filled with more mundane abilities, were repopulated with applies inspired by magic systems from RPGs, such as healing bullets, embracing the more extreme aspects of the game. [18] Other shortcuts were taken to complete the game in a timely manner such as reusing systems from other Gearbox games, and adjusting the narrative and setting to simplify the end product, such as having Pandora's moon in a fixed location in order so they could create dramatic shadows for the various levels. [18]

The change did still delay their initially planned release in 2008 into 2009, with Gearbox showing off the new style by May of that year. [23] [24]

Marketing and release

Retail versions

Borderlands was released in three separate versions:

Downloadable content

The Zombie Island of Dr. Ned

The Zombie Island of Dr. Ned is the first installment of downloadable content (DLC) for Borderlands and includes new quests, items, and enemies—including WereSkags and various zombies. [28] The storyline takes place in an area known as Jakobs Cove which is a small town built by the Jakobs Corporation. Dr. Ned had been in charge of keeping the workers of Jakobs Cove alive, but ended up transforming them into zombies. The main plot revolves around finding previous visitors to Jakobs Cove and investigating Dr. Ned himself after the Jakobs Corporation become suspicious of his work. The playable area includes a large outdoor map with several further areas branched from the main zone—including a dark, abandoned version of previous area 'Old Haven'. [29] The installment was released for the Xbox 360 and PlayStation 3 versions on November 24, 2009, which was celebrated with a trailer. The PC version was released via Steam with SecuROM on December 9, 2009. [30]

Mad Moxxi's Underdome Riot

Mad Moxxi's Underdome Riot is the second piece of DLC for Borderlands. It features three new riot arenas (Hellburbia, the Gully, and Angelic Ruins) and storage for players' items. The plot of the DLC is Moxxi, a crazed lover who is setting out to find her 4th husband, leading her to make the arenas in the DLC. Players fight several of the game's enemies, including bosses, in arenas. No experience is gained from killing enemies in the arena battles, but experience can be gained from completing challenges or quests in the arena. New game modes are added, such as low gravity fighting, enemy health regeneration, and shieldless fighting. It was released on December 29, 2009, for the Xbox 360 and was released January 7, 2010, for the PlayStation 3 and PC. [31]

The Secret Armory of General Knoxx

The Secret Armory of General Knoxx was unofficially announced on January 21, 2010, via the official Gearbox forums, posted by Gearbox level designer Jason Reiss saying the pack will increase the level cap to level 61, and is "the biggest DLC we have made". [32] A tweet by Gearbox creative director Mike Neumann on January 21, 2010, said the pack would also include "more Scooter", who is a character in the game. [33] This was followed by an official announcement from Gearbox via Gearboxity on January 29, 2010, confirming the release, level cap increase, brand new weapons, and "brutal, never-before-seen enemies in a huge new environment complete with tons of brand new missions" according to Gearbox, developer of the game. The plot of this DLC revolves around Athena, a rogue agent for Atlas who is self-described as the best, a woman sick of Atlas' lies who wants to bring them to their knees, and General Knoxx (Steele's superior), a man with extreme loathing for his job to the point of literally hating his life, who is tasked to destroy Athena and the protagonist(s). Along the way you also run into Moxxi who aids the player in taking on Atlas as well (if you help her face down her ex-husband) and Scooter, who reveals he is related to Moxxi. The DLC package became available February 23 for Xbox 360, and February 25 for PlayStation 3 and PC. [34]

Claptrap's New Robot Revolution

On March 3, 2010, 2K officially announced a fourth piece of downloadable content, stating that they will "continue to support the title with more add-on content, and our approach to digital content for Borderlands gives [Take-Two] a road map for other titles going forward." [35] On July 15, 2010, General Knoxx's Twitter page was updated for the first time in months, stating that he had "new orders (sent from the future)" On July 30, 2010, Randy Pitchford, Co-founder of Gearbox Software and current CEO, announced via Twitter regarding the content "I get a LOT of questions about more DLC for Borderlands. Yes, more is coming! T2 already said so! Let's talk soon :)" [36] On August 5, 2010, a long list of content that was supposedly going to be included in the content was posted on the Gearbox Forums by forum user Legendrew. The data was gathered from files in the 1.31 update for the PC version of Borderlands. [37]

On August 11, 2010, 2K confirmed the title of the content, Claptrap's New Robot Revolution, and its main premise. [38] The DLC has 21 missions (split between 9 main missions and 12 side quests), 2 new skill points, and six additional backpack slots. The game focuses around a rogue army of brainwashed Claptraps (led by CL4P-TP, Interplanetary Ninja Assassin, the same Claptrap that is seen getting struck by lightning just after the end credits of the main game) who plan to destroy humanity for their mistreatment, along with an army of familiar enemies transformed into Claptrap styles (i.e., Crab-Traps, Rakk-Traps, and Skag-Traps). A wide variety of old cast members return alongside new faces. New fast-travel destinations were also expected, a first for Borderlands DLC, but ultimately they were not included. [39] On September 5, 2010, Pitchford announced at the Penny Arcade Expo that the release date was scheduled to be September 28, 2010. Pitchford also announced a free patch to increase the level cap by 8 for all players (to a maximum of Level 69, or 58 for those without Knoxx's Armory), regardless of whether the expansion had been purchased. [40] [41] [42]

Game of the Year Enhanced Edition

In conjunction with the announcement of Borderlands 3 in March 2019, Gearbox announced a Game of the Year Enhanced edition of Borderlands co-developed by Blind Squirrel Games, for PlayStation 4, Xbox One, and Windows (as a free patch to the existing version of the game on Steam). In addition to 4K resolution textures and HDR support, the enhanced version backported improvements from Borderlands 2 —such as replacing the compass display with a minimap, additional character customization options, and four-player split-screen multiplayer on console, as well as changes to the game's final boss fight. [43] [44]

Nintendo Switch port

On March 26, 2020, Gearbox announced that the first three Borderlands games would be released for Nintendo Switch as part of Borderlands Legendary Collection on May 29, 2020. [45]

Reception

Borderlands received positive reviews. Aggregating review website Metacritic gave the Xbox 360 version 84/100, [47] the PlayStation 3 version 83/100, [46] and the PC version 81/100. [48] In late 2011, Borderlands was named 35th on IGN's Top 100 Modern Video Games list. [62]

Jeff Gerstmann from Giant Bomb gave Borderlands 4 stars out of 5, called it a successful loot-driven first-person shooter "where plenty of other Diablo-inspired games have failed miserably", but criticized the "paper-thin story" and the predictable AI. [63] Charles Onyett from IGN awarded Borderlands an 8.8/10 and an Editor's Choice Award. He noted that fans of RPGs would enjoy the streamlined item management, and treasure hunting, but criticized the lack of character skills. With "beautiful visuals, tried and true RPG mechanics, and solid first-person-shooter gameplay", Onyett felt that the game was very enjoyable. [59] RPGLand's Ivan Taran gave it a rating of "Great" [64] and the game went on to win the site's Xbox 360 Game of the Year award, and be named the Runner-up for overall Game of the Year 2009, losing out to Demon's Souls . [65]

Sales

In late August 2009, Electronic Entertainment Design and Research analyst Jesse Divnich said "Borderlands could very well surprise the market and consumers as BioShock did in 2007." [66] By December 2009, the game had sold over 2 million copies according to Take-Two Interactive's financial report. [67] By February 2010, the number had risen to 3 million. [68] By August 2011, the game had sold 4.5 million units worldwide. [69]

The game's commercial success was enough to turn the Borderlands intellectual property into a large gaming franchise with numerous mainline sequels and even a spin-off game.

Sequels

A sequel, Borderlands 2 , was announced on August 2, 2011 for the PlayStation 3, Xbox 360, and Windows platforms. The game was also developed by Gearbox Software and distributed by Take-Two Interactive, and was released on September 18, 2012. The game features many technical improvements and follows four new Vault Hunters (six with the downloadable characters added later) on Pandora as they battle Handsome Jack and the Hyperion Corporation. [70]

Related Research Articles

Gearbox Software American video game company

Gearbox Software, L.L.C. is an American video game development company based in Frisco, Texas. It was established in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.

<i>Aliens: Colonial Marines</i> 2013 video game

Aliens: Colonial Marines is a 2013 first-person shooter developed by Gearbox Software based on the Alien film series. It was published by Sega for Windows, PlayStation 3, and Xbox 360. A sequel to James Cameron's 1986 film Aliens, the game follows a group of Colonial Marines, a fictional military unit, as they confront the Weyland-Yutani corporation in an effort to rescue survivors from the Sulaco spaceship. The game features a campaign mode that supports both single-player and cooperative gameplay, and a multiplayer mode in which players compete in different scenarios.

Randy Pitchford is an American businessman. He co-founded video game development studio Gearbox Software in 1999, and was president and CEO for the company.

<i>Rage</i> (video game) 2011 video game

Rage is a first-person shooter video game developed by id Software, released in November 2010 for iOS, in October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360, and in February 2012 for OS X. It was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference and was announced at the QuakeCon. Rage uses id Software's id Tech 5 game engine and was the final game released by the company under the supervision of founder John Carmack.

<i>Lost Planet 2</i> 2010 third-person shooter video game

Lost Planet 2 is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same planet. The game was developed for BlackBerry, PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe, May 13 in Australia and May 20 for Japan, while the BlackBerry version was released worldwide on April 28 and the Microsoft Windows version was released in October that year. The title sold more than 1.5 million copies worldwide.

Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

<i>Defense Grid: The Awakening</i> Tower defense video game first released in 2008

Defense Grid: The Awakening is a tower defense video game developed by Hidden Path Entertainment for Windows and Xbox Live Arcade on the Xbox 360. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. The game was released for Microsoft Windows on December 8, 2008 and for Xbox 360 on September 2, 2009. The OS X version shipped from Virtual Programming on July 7, 2010.

<i>Assassins Creed II</i> 2009 video game

Assassin's Creed II is a 2009 action-adventure video game developed by Ubisoft Montréal and published by Ubisoft. It is the second major installment in the Assassin's Creed series, a sequel to 2007's Assassin's Creed. The game was first released on the PlayStation 3 and Xbox 360 in November 2009, and was later made available on Microsoft Windows in March 2010 and OS X in October 2010. Several minor game-related features could be redeemed on Uplay and three downloadable expansion packs were released on Xbox Live.

<i>Borderlands 2</i> 2012 first-person shooter video game

Borderlands 2 is a 2012 first-person shooter video game developed by Gearbox Software and published by 2K Games. Taking place five years following the events of Borderlands (2009), the game is once again set on the planet of Pandora. The story follows a new group of Vault Hunters who must ally with the Crimson Raiders, a resistance group made up of civilian survivors and guerrilla fighters, to defeat the tyrannical Handsome Jack before he can unlock the power of a new Vault. The game features the ability to explore the in-game world and complete both main missions and optional side quests, either in single-player or online cooperative gameplay. Like its predecessor, the game features a procedurally generated loot system which is capable of generating numerous combinations of weapons and other gear.

Claptrap Fictional robot from Borderlands

Claptrap is a fictional character that appears in the Gearbox Software video game series Borderlands. Claptrap is a CL4P-TP general purpose robot manufactured by Hyperion and has been programmed with an overenthusiastic personality. It brags frequently, yet also expresses severe loneliness and cowardice. Claptrap received mostly negative reviews due to its perceived "annoyance".

<i>Poker Night 2</i>

Poker Night 2 is a poker video game developed by Telltale Games. It is the sequel to Poker Night at the Inventory and, like its predecessor, features characters from different franchises. The game was released for Steam, PlayStation Network and Xbox Live Arcade in April 2013, with an iOS version released the following month. Due to expiring licenses, the game was pulled from sale in September 2018.

<i>Tales from the Borderlands</i> Episodic video game

Tales from the Borderlands is an episodic interactive comedy graphic adventure sci-fi video game based on the Borderlands series, released in November 2014 for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game was developed by Telltale Games under license from Gearbox Software, the developer of the Borderlands series, and 2K Games, its publisher. Set some time after the events of Borderlands 2, the game's story centers around Hyperion employee Rhys and Pandoran con-artist Fiona as they team up on an adventure to find and open a Vault. The game follows the episodic format that Telltale used for its titles The Walking Dead and The Wolf Among Us, where player choices and actions have somewhat significant effects on later story elements. Although the series received some criticism due to the aging game engine and repetition of gameplay from past Telltale games, Borderlands largely received critical acclaim. Particular praise was attributed to its strong characterization, emotional depth, creative setpieces, humorous writing and unexpected pathos.

<i>Borderlands 3</i> 2019 first-person shooter video game

Borderlands 3 is an action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games. It is a sequel to 2012's Borderlands 2, and the fourth entry in the main Borderlands series. Borderlands 3 was released on 13 September 2019 for Microsoft Windows, PlayStation 4, Xbox One and on 30 October 2019 for Apple macOS. A Stadia port was released on 17 December 2019. Versions for the Xbox Series X and Series S and PlayStation 5 including free upgrades for users on the prior console versions were released on 10 and 12 November, respectively.

Borderlands is an action role-playing first-person shooter video game franchise set in a space western science fantasy setting, created by Gearbox Software and published by 2K Games for multiple platforms.

<i>Borderlands: The Pre-Sequel</i>

Borderlands: The Pre-Sequel is an action role-playing first-person shooter video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K Games. It is the third game in the Borderlands series, and is set after 2009's Borderlands and before 2012's Borderlands 2. It was released for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 on 14 October 2014. PlayStation 4 and Xbox One ports were released as part of Borderlands: The Handsome Collection on 24 March 2015.

<i>Battleborn</i> (video game) 2016 multiplayer first-person shooter video game

Battleborn was a free-to-play first-person shooter video game developed by Gearbox Software and published by 2K Games for Microsoft Windows, PlayStation 4 and Xbox One. The game was released worldwide on May 3, 2016.

<i>Borderlands: The Handsome Collection</i> 2015 video game

Borderlands: The Handsome Collection is a compilation of first-person shooter video games developed by Gearbox Software and published by 2K Games. The Handsome Collection consists of both Borderlands 2 and Borderlands: The Pre-Sequel for PlayStation 4 and Xbox One, along with all of their accompanying downloadable content, enhanced local multiplayer, and the ability to transfer save data from their respective PlayStation 3 /Vita/PSVR and Xbox 360 versions. A port to the Nintendo Switch entitled The Legendary Collection was released in North America on May 29, 2020, which additionally includes the first Borderlands. For The Handsome Collection, Borderlands 2 was ported by Iron Galaxy Studios and Borderlands: The Pre-Sequel by Armature Studio. The Legendary Collection port was handled by Turn Me Up Games and Behaviour Interactive.

Handsome Jack is a character in Gearbox Software's Borderlands video game franchise. He is the President of the Hyperion Corporation, which takes control of the planet Pandora; and is the main antagonist of Borderlands 2. Jack believes in his mind that he is the hero of the story being the heroic savior of everyone and that the world revolves around him. Jack was conceived early on as a fellow Vault Hunter "frenemy" before being changed to an outright villain to make Borderlands 2 clearer. Primary concerns fell on making him balance both the seriousness and humor of the game. The character is voiced by Dameon Clarke.

Borderlands is an upcoming American science fiction action comedy film directed by Eli Roth and written by Craig Mazin, based on the video game series of the same name from Gearbox Software. The film stars Cate Blanchett and Kevin Hart in main roles and is set to be distributed by Lionsgate.

References

  1. 1 2 3 Thorsen, Tor (July 22, 2009). "Borderlands lands Oct 20". GameSpot. Archived from the original on June 13, 2011. Retrieved July 23, 2009.
  2. 1 2 Haynes, Jeff (September 22, 2009). "Borderlands Gets Slightly Delayed". IGN. Archived from the original on March 22, 2016. Retrieved July 6, 2016.
  3. "Borderlands GOTY version heading to Mac on December 3". Archived from the original on November 22, 2010. Retrieved November 18, 2010.
  4. "Borderlands: Game of the Year Official Trailer". Archived from the original on March 29, 2019. Retrieved March 29, 2019.
  5. "Play Borderlands PC Game - SHIELD GAMES". SHIELD. Archived from the original on December 20, 2017. Retrieved December 27, 2018.
  6. "Preview: Borderlands". destructoid. Archived from the original on September 16, 2015. Retrieved December 27, 2018.
  7. "Feral Interactive: Borderlands: Game of the Year Edition". Archived from the original on September 28, 2011. Retrieved August 18, 2011.
  8. McWhertor, Michael (March 28, 2019). "Borderlands remaster coming to PC, PS4, and Xbox One in April". Polygon. Archived from the original on March 28, 2019. Retrieved March 28, 2019.
  9. 1 2 3 Nick Ahrens (August 14, 2007). "Game Informer September Cover Revealed it has fun online too!". Game Informer. Archived from the original on August 26, 2007. Retrieved August 15, 2007.
  10. Dan Chiappini (July 27, 2009). "Borderlands Hands-On Impressions". GameSpot. Archived from the original on August 2, 2009. Retrieved August 28, 2009.
  11. Fruhstick, Russ (July 28, 2009). "'Borderlands' Has 3,166,880 Different Weapons". MTV Multiplayer. Archived from the original on July 31, 2009. Retrieved August 4, 2009.
  12. "Randy Pitchford on Borderlands' 17 million guns". Archived from the original on August 3, 2009. Retrieved October 18, 2009.
  13. Breckon, Nick (June 4, 2009). "Borderlands E3 Impressions: Style, and Substance". Shacknews . Retrieved August 4, 2009.
  14. Buckland, Jeff (December 6, 2009). "E3 09 Preview: Borderlands – Free video game downloads, news, reviews, videos, patches, demos, screenshots and more at AtomicGamer". Atomicgamer.com. Archived from the original on June 16, 2009. Retrieved August 3, 2012.
  15. "Borderlands – GC 09: Randy Pitchford Interview". Gametrailers. Archived from the original on May 10, 2012. Retrieved August 3, 2012.
  16. Phillips, Tom (July 29, 2014). "Borderlands PC multiplayer to be returned online via Steam". Eurogamer. Archived from the original on July 29, 2014. Retrieved July 29, 2014.
  17. 1 2 3 4 Walden, Matthew (January 25, 2017). "Gearbox Software's Randy Pitchford Talks Nintendo Switch, 'Overwatch' and Being Fearless". Glixel . Archived from the original on January 25, 2017. Retrieved January 25, 2017.
  18. 1 2 3 4 5 6 7 8 9 10 Tor Thorsen. "Behind Borderlands' 11th-hour style change". GameSpot. Archived from the original on October 8, 2014. Retrieved October 13, 2014.
  19. Marchiafava, Jeff (September 7, 2017). "See How Much Borderlands Changed By Reading Our Original 2007 Cover Story". Game Informer . Archived from the original on September 8, 2017. Retrieved September 8, 2017.
  20. "Separated At Birth: Borderlands And CodeHunters". Kotaku. January 8, 2010. Archived from the original on November 24, 2012. Retrieved November 13, 2012.
  21. "Pound of Flesh". Gather Your Party. November 12, 2012. Archived from the original on November 15, 2012. Retrieved November 13, 2012.
  22. Sterling, Jim (April 16, 2009). "Borderlands explains its 'not cel-shaded actually' art style". Destructoid . Retrieved August 27, 2019.
  23. Sliwinski, Alexander (April 9, 2009). "Borderlands decides on new 'pretty impressive, even shocking' art style (update)". Joystiq. Archived from the original on June 29, 2011. Retrieved November 2, 2010. Note that the original title read: Borderlands decides on cel shaded art style
  24. Sliwinski, Alexander (May 1, 2009). "A bunch of totally not cel-shaded Borderlands images". Joystiq. Archived from the original on November 1, 2009. Retrieved November 2, 2010.
  25. "Borderlands DLC bundled in retail package". Joystiq. Archived from the original on June 4, 2010. Retrieved November 18, 2010.
  26. "Gearbox Announces Borderlands Game of the Year Edition". Teamxbox. Archived from the original on September 3, 2010. Retrieved August 31, 2010.
  27. "Buy Borderlands GOTY, Get Early Duke Nukem Demo". The Gaming Liberty. Archived from the original on October 17, 2010. Retrieved October 5, 2010.
  28. "Zombies Invade Borderlands". IGN. October 15, 2009. Archived from the original on August 20, 2016. Retrieved July 6, 2016.
  29. "First Borderlands DLC Announced". GameTrailers. Archived from the original on October 19, 2009. Retrieved October 16, 2009.
  30. "Borderlands: The Zombie Island of Dr. Ned on Steam". Store.steampowered.com. Archived from the original on January 18, 2012. Retrieved August 3, 2012.
  31. Owen Good. "Week in Games: Bayonetta Fix". Archived from the original on March 10, 2010. Retrieved February 27, 2010.
  32. "Guess What!! – The Gearbox Software Forums". Gbxforums.gearboxsoftware.com. January 21, 2010. Archived from the original on April 26, 2012. Retrieved August 3, 2012.
  33. "Twitter / mikeyface: I'ma leak something too then". Twitter. Archived from the original on November 14, 2013. Retrieved August 3, 2012.
  34. Jim Reilly (February 22, 2010). "The Secret Armory of General Knoxx Priced, Dated". Archived from the original on August 20, 2016. Retrieved July 6, 2016.
  35. Reilly, Jim (March 3, 2010). "Take-Two Confirms More Borderlands DLC". IGN. Archived from the original on August 20, 2016. Retrieved July 6, 2016.
  36. "Randy Pitchford (@DuvalMagic) op Twitter". Twitter. Archived from the original on September 1, 2012. Retrieved August 3, 2012.
  37. "Patch DLC Forums". Archived from the original on April 26, 2012.
  38. Alice O'Connor. "Borderlands DLC 'Claptrap's New Robot Revolution' Announced". Archived from the original on August 14, 2010. Retrieved August 11, 2010.
  39. Chris Pereira. "Claptrap Revolution Confirmed as New Borderlands DLC". Archived from the original on September 23, 2011.
  40. Reilly, Jim (September 5, 2010). "Borderlands Clap Trap DLC Dated, Level Cap Increases". IGN. Archived from the original on September 7, 2010. Retrieved September 5, 2010.
  41. Chris Pereira. "Borderlands Getting Free Level Cap Increase". Archived from the original on July 22, 2012.
  42. "Title Update 1.41 – Updated 10/27 (Formerly known as 1.50) – The Gearbox Software Forums". Gbxforums.gearboxsoftware.com. Archived from the original on April 26, 2012. Retrieved August 3, 2012.
  43. McWhertor, Michael (March 28, 2019). "Borderlands remaster coming to PC, PS4, and Xbox One in April". Polygon. Archived from the original on March 28, 2019. Retrieved March 28, 2019.
  44. Roberts, Samuel (March 28, 2019). "Borderlands: Game of the Year Edition is a free upgrade for existing PC players". PC Gamer. Archived from the original on March 29, 2019. Retrieved March 29, 2019.
  45. Gartenberg, Chaim (March 26, 2020). "The Nintendo Switch is getting ports of BioShock, Borderlands, Burnout, and lots more". The Verge. Retrieved March 27, 2020.
  46. 1 2 "Borderlands for PlayStation 3 Reviews". Metacritic. Archived from the original on August 18, 2010. Retrieved January 8, 2010.
  47. 1 2 "Borderlands for Xbox 360 Reviews". Metacritic. Archived from the original on August 21, 2010. Retrieved November 7, 2009.
  48. 1 2 "Borderlands for PC Reviews". Metacritic. Archived from the original on August 20, 2010. Retrieved February 27, 2010.
  49. "Borderlands: Game of the Year Edition for PlayStation 4 Reviews". Metacritic . Retrieved April 5, 2020.
  50. "Borderlands: Game of the Year Edition for Xbox One Reviews". Metacritic . Retrieved April 5, 2020.
  51. "Borderlands". Game Informer. October 19, 2009. Archived from the original on October 23, 2009. Retrieved October 19, 2009.
  52. "Borderlands – GamePro". GamePro. Archived from the original on January 1, 2010. Retrieved February 27, 2010.
  53. "GameSpot Xbox 360 Review". GameSpot. Archived from the original on March 18, 2009.
  54. "GameSpot PC Review". GameSpot. Archived from the original on March 12, 2010.
  55. "GameSpot PS3 Review". GameSpot. Archived from the original on January 23, 2013.
  56. "The Consensus: Borderlands Review". GameSpy. October 20, 2009. Archived from the original on October 28, 2009. Retrieved November 7, 2009.
  57. "Gametrailers Review". GameTrailers. Archived from the original on February 1, 2010. Retrieved February 27, 2010.
  58. "Borderlands". Giant Bomb. Archived from the original on October 24, 2009. Retrieved October 17, 2009.
  59. 1 2 "Borderlands Review". IGN. October 19, 2009. Archived from the original on May 27, 2016. Retrieved July 6, 2016.
  60. "OXM Review". OXM. Archived from the original on November 13, 2013.
  61. "TeamXbox". TeamXbox. Archived from the original on June 24, 2012.
  62. "Borderlands – No. 35 Top Modern Games". IGN. October 20, 2009. Archived from the original on September 6, 2012. Retrieved August 3, 2012.
  63. "Borderlands Review". GiantBomb. October 18, 2009. Archived from the original on April 3, 2012. Retrieved October 19, 2009.
  64. "RPGLand.com Borderlands review". RPGLand. Archived from the original on January 15, 2010. Retrieved January 13, 2010.
  65. "RPGLand.com RPGs of the Year 2009". RPGLand.com. Archived from the original on January 20, 2010. Retrieved January 17, 2010.
  66. "Take Two 'grossly underestimated' by gamers, retailers-Analyst". Gamespot. August 27, 2009. Archived from the original on July 14, 2012. Retrieved January 11, 2010.
  67. "'Borderlands' sales top 2 million". Edge Online. December 17, 2009. Archived from the original on November 25, 2010. Retrieved November 19, 2009.
  68. "Borderlands sells 3 million units; Pitchford discusses Gearbox hiring policy, Gamertag". February 19, 2010. Archived from the original on August 28, 2011. Retrieved March 13, 2010.
  69. Magrino, Tom; Makuch, Eddie (August 8, 2011). "Take-Two sales sink 12% in June quarter". GameSpot . CBS Interactive Inc. Archived from the original on September 20, 2011. Retrieved August 10, 2011.
  70. Matthew DeCarlo (August 8, 2011). "More information about Borderlands 2 revealed". Tech Spot. Archived from the original on September 3, 2012. Retrieved August 27, 2011.