|Engine||Unreal Engine 3|
|Platform(s)||Microsoft Windows, PlayStation 3, Xbox 360|
Brothers in Arms: Furious 4, later called Furious 4, was a first-person shooter video game which was being developed by Gearbox Software. It was unveiled by Ubisoft at their E3 2011 conference.Originally set to be published by Ubisoft and be part of the Brothers in Arms series, the title eventually became an independent intellectual property for Gearbox Software. The project was ultimately cancelled by Gearbox in July 2015, with many of the gameplay elements transferred to another project, Battleborn .
Following its unveiling at E3 2011, Brothers in Arms: Furious 4 has presented itself as a casualized sequel to the Brothers in Arms titles, taking a very different approach to its World War II subject matter. Instead of portraying a realistic take on war focusing on Staff Sgt. Matt Baker of the 101st Airborne Division, Furious 4 would follow four new characters of an unnamed unit on a fictional romp through Germany after Hitler.
The four protagonists are Chok, a Native American soldier who uses hatchets to dispatch enemies, Montana, a large lumberjack turned Nazi slayer who wields a machine gun, Crockett, a Texas native who uses a cattle iron to brand fallen enemies, and Stitch, a mentally unstable Irishman who shocks enemies with a custom made taser.
Furious 4 was announced at Ubisoft's E3 2011 press conference, originally scheduled to be released in the first half of 2012.Ubisoft abandoned the trademarks for Furious 4 in May 2012. The rights to both Furious 4 and the Brothers in Arms series belong to Gearbox Software. Originally known as Brothers in Arms: Furious 4, Gearbox Software president Randy Pitchford stated that Furious 4 would not be part of the Brothers in Arms series and will become a new intellectual property due to negative fan reception in Penny Arcade Expo. He declared that the game has been undergoing some drastic changes.
Pitchford had stated in 2013 that a new entry in the Brothers in Arms series will arrive in the future, but Gearbox will hold off on making an announcement on the game until the time is appropriate.In a 2014 interview with Polygon, Pitchford explained about the decision to turn Furious 4 into a new intellectual property, saying that after plenty of internal discussion, the studio came to the conclusion that "Furious 4 just wasn't right for Brothers in Arms". He said this led to a decision that Brothers in Arms did deserve a new game which they had been working on for a while and it would be announced when they feel it is the right time to do so.
Pitchford revealed that Furious 4 "is not a thing anymore".Many elements of the game were inherited by and transferred to Battleborn , which is a new intellectual property from Gearbox. The company announced that they were working on a new "authentic" Brothers in Arms video game, and was seeking additional help from external developers. Currently, no news about new game from Brothers in Arms series came afterwards.
While the announcement CGI trailer garnered comparisons to Quentin Tarantino's Inglourious Basterds ,previews of Gearbox's E3 gameplay demo describe the game as a combination of the studio's previous game Borderlands and Bulletstorm by People Can Fly and Epic Games. However, Arthur Gies from IGN was uneasy about the game for being non-contextual, as it does not possess the historical accuracy Brothers in Arms is known for.
Brothers in Arms: Road to Hill 30 is a first-person shooter video game developed by Gearbox Software and published by Ubisoft for Xbox, Microsoft Windows and PlayStation 2. It is the first game in the Brothers in Arms series. The game takes place during World War II and focuses on tactics. It was ported to the Wii in 2008, as part of the Brothers in Arms: Double Time compilation.
Gearbox Software, L.L.C. is an American video game development company based in Frisco, Texas. It was established in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.
Brothers in Arms: Earned in Blood is a tactical first-person shooter video game developed by Gearbox Software and published by Ubisoft for Microsoft Windows, Xbox and PlayStation 2. It was ported to the Wii in 2008 as a part of the Brothers in Arms: Double Time compilation.
Sarah Bryant is a fictional character in the Virtua Fighter series of fighting games by Sega. Sarah is a college student from San Francisco, California who debuted in the original Virtua Fighter. She has made several guest and cameo appearances in other games, notably in Tecmo Koei's Dead or Alive 5 as a playable character.
Randy Pitchford is an American businessman. He co-founded video game development studio Gearbox Software in 1999, and was president and CEO for the company.
SMU Guildhall is a graduate video game development program located at the Southern Methodist University (SMU) Plano campus. It was one of the first graduate video game development programs in the United States. It is currently ranked #4 among the Top 25 Graduate Schools for Game Design by the Princeton Review.
Brothers in Arms DS is a third-person shooter video game developed by Gameloft and published by Ubisoft for the Nintendo DS. It is part of the Brothers in Arms series established by Gearbox's Brothers in Arms: Road to Hill 30. It was later ported to the iOS as Brothers in Arms: Hour of Heroes by Gameloft, as well as the N-Gage mobile gaming under the title Brothers in Arms.
Prince of Persia is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince from ancient and medieval Iran. The games have been developed and published by several different companies. The first two games in the series, Prince of Persia and Prince of Persia 2: The Shadow and the Flame, were published by Broderbund. Prince of Persia 3D, the first to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC, and developed by Avalanche Software and published by Mattel Interactive on the Sega Dreamcast. Ubisoft began developing and publishing the series in 2003 with Prince of Persia: The Sands of Time.
World in Conflict: Soviet Assault is a 2009 expansion pack developed by Massive Entertainment and Swordfish Studios for the 2007 real-time tactics video game World in Conflict. It features the ability to play as the Soviet Union in the single player campaign, against which the player fought in the original World in Conflict as well as adding additional multiplayer maps.
Red Steel 2 is a first-person shooter/hack and slash video game developed by Ubisoft Paris for the Wii video game console. It is a stand-alone sequel to Red Steel. The game was released worldwide in March 2010. The trailer was premiered at the Los Angeles video game E3 2009 starring the actor Karl E. Landler.
Brothers in Arms is a tactical shooter video game series by Gearbox Software, consisting of ten individual games. The core series consists of the first-person shooters Brothers in Arms: Road to Hill 30 (2005), Brothers in Arms: Earned in Blood (2005), and Brothers in Arms: Hell's Highway (2008). The storyline is set against the backdrop of the liberation of Western Europe during World War II. It has mainly been released for Windows and MacOS platforms as well as sixth and seventh generation consoles and some mobile devices.
Duke Nukem is a video game series named for its protagonist, Duke Nukem. Created by the company Apogee Software Ltd. as a series of video games for IBM-compatible personal computers, the series expanded to games released for various consoles by third-party developers. The first two games in the main series were 2D platformers, while the later games have been a mix of first-person and third-person shooters.
Corrinne Yu is an American game programmer.
We Dare is an adult-oriented party video game developed by Ubisoft Milan, for the Wii and PlayStation 3 (PS3) gaming systems. It is marketed as a "sexy, quirky, party game" and involves kissing, striptease and spanking. However, reviewers in countries where the game is available have noted that the game is in fact a relatively tame party game compilation with only very mild sexual connotations.
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Borderlands: The Pre-Sequel is an action role-playing first-person shooter video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K Games. It is the third game in the Borderlands series, and is set after 2009's Borderlands and before 2012's Borderlands 2. It was released for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 on 14 October 2014. PlayStation 4 and Xbox One ports were released as part of Borderlands: The Handsome Collection on 24 March 2015.
Battleborn was a free-to-play first-person shooter video game developed by Gearbox Software and published by 2K Games for Microsoft Windows, PlayStation 4 and Xbox One. The game was released worldwide on May 3, 2016.