2K (company)

Last updated

2K
Company type Subsidiary
Industry Video games
FoundedJanuary 25, 2005;19 years ago (2005-01-25) in New York City, U.S.
Headquarters,
U.S.
Key people
  • David Ismailer (president)
  • Phil Dixon (COO)
  • Melissa Bell (SVP, head of global marketing)
Products
Parent Take-Two Interactive
Subsidiaries See § Studios
Website 2k.com

2K is an American video game publisher based in Novato, California. The company was founded as a subsidiary of Take-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, including Visual Concepts and Kush Games, which had been acquired the day before. Originally based in New York City, 2K moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as chief operating officer. It operates a motion capture studio in Petaluma, California. [1]

Contents

History

2K's original logo 2K 2005 Logo.svg
2K's original logo

On January 24, 2005, Take-Two Interactive announced its acquisition of Visual Concepts, the developer of sports video game series like NBA 2K , NHL 2K , and MLB 2K . Take-Two paid Sega US$24 million for the studio, including its Kush Games subsidiary and the intellectual property of the 2K series. [2] [3] On the following day, the company established the 2K publishing label, consisting of the sub-labels 2K Games and 2K Sports, with the latter focusing on sports games. [4] [5] [6] Visual Concepts and Kush Games, alongside Indie Built, Venom Games, PopTop Software, and Frog City Software, became studios of the new label, which also absorbed the staff of Take-Two Licensing. [7] In January 2006, the administration and marketing portions of 2K's New York City offices were heavily damaged by a five-alarm fire. [8] In June 2007, the company closed these offices and relocated to Novato, California, bringing it closer to Visual Concepts. [9] A third sub-label, 2K Play, was established with a focus on casual games in September 2007, with Take-Two announcing a partnership with Nickelodeon for licensed games based on the latter's TV shows. [10] [11] 2K Play therein also absorbed all assets of Take-Two's budget-range publisher Global Star Software, including the studio Cat Daddy Games, the game Carnival Games , and games based on Deal or No Deal . [12] In January 2013, 2K obtained the rights to publish video games based on the professional wrestling company WWE. [13]

Christoph Hartmann, 2K's president, announced his resignation in May 2017. [14] He had worked for Take-Two for roughly twenty years but did not state a reason for his departure. [15] [16] He was succeeded by David Ismailer, previous chief operating officer (COO), later that month. [17] [18] The COO role was filled by Phil Dixon, formerly of Betfair, in November 2017, while Melissa Bell was hired as senior vice president and head of global marketing in April 2018. [19] In September 2018, 2K announced 2K Foundations, a program that would "support underserved communities across the nation by refurbishing basketball courts in neighborhoods that need them the most". Microsoft partnered with 2K to establish gaming stations fitted with Xbox One S consoles at these courts. 2K Foundations planned to refurbish twelve basketball courts in several cities across the United States (including Cincinnati, Baltimore, Los Angeles, Chicago, and Cleveland) within its first year. [20] [21]

In March 2021, 2K acquired HB Studios, which had previously developed The Golf Club 2019 featuring PGA Tour and PGA Tour 2K21 for the company. The acquisition includes the rights to the Golf Club series, which had been relaunched as the PGA Tour 2K series through a license from the PGA Tour. [22] Additionally, 2K announced it had secured a contract with Tiger Woods, who had previously been a key figure for Electronic Arts' PGA Tour series, as an executive director and consultant for future PGA Tour 2K games, as well as his likeness for the games. [23] Later that month, 2K bought HookBang's games division in Austin, Texas, which had supported work on the NBA 2K series in the past. The studio was relocated to a new Austin location and rebranded as Visual Concepts Austin. [24] In September 2022, 2K's customer support team was hacked, with certain user data stolen and put on sale. [25] [26]

Studios

Defunct

Games published

Former

Related Research Articles

<span class="mw-page-title-main">Electronic Arts</span> American video game company

Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.

<span class="mw-page-title-main">MicroProse</span> American video game company

MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the Civilization and X-COM series. Most of their internally developed titles were vehicle simulation and strategy games.

<span class="mw-page-title-main">Firaxis Games</span> American video game developer

Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They were acquired by Take-Two Interactive in August 2005, and subsequently became part of the publisher's 2K label. Firaxis Games is best known for developing the Civilization and XCOM series, as well as many other games bearing Meier's name.

<span class="mw-page-title-main">Take-Two Interactive</span> American video game holding company

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

<span class="mw-page-title-main">Visual Concepts</span> American video game developer

Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing sports games in the 2K franchise, most recently NBA 2K and WWE 2K, and previously NFL 2K and College Hoops 2K. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K label which Visual Concepts became part of, on the day following the acquisition. As of December 2018, the company employs more than 350 people.

<span class="mw-page-title-main">2K Czech</span> Czech video game developer

2K Czech, s.r.o. was a Czech video game developer based in Brno. Founded as Illusion Softworks in 1997 by Petr Vochozka and Jan Kudera. The company was acquired by Take-Two Interactive in January 2008 and subsequently organised under the 2K label, becoming 2K Czech. The studio was merged into 2K's Hangar 13 in 2017. The company is best known for creating the Mafia series.

<span class="mw-page-title-main">Irrational Games</span> American video game developer

Irrational Games was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired the studio in 2006. The studio was best known for two of the games in the BioShock series, as well as System Shock 2, Freedom Force, and SWAT 4. In 2014, following the release of BioShock Infinite, Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as Ghost Story Games and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.

<span class="mw-page-title-main">Access Software</span> American video game developer

Access Software, Inc. was an American video game developer based in Salt Lake City, Utah. Founded in November 1982 by Bruce Carver and Chris Jones, the company created the Beach Head, Links and Tex Murphy series, as well as Raid over Moscow. Access Software was acquired by Microsoft in April 1999, transitioning in name twice before being acquired by Take-Two Interactive in October 2004, receiving the name Indie Built. In January 2005, Access Software became part of Take-Two's 2K label. Following a poor financial performance at Take-Two, Indie Built was closed down in May 2006.

<span class="mw-page-title-main">HB Studios</span> Canadian video game developer

HB Studios Multimedia Limited is a Canadian video game developer based in Lunenburg, Nova Scotia. It is best known for its rugby and cricket games.

<span class="mw-page-title-main">2K Los Angeles</span> American video game developer

2K Los Angeles was an American video game developer based in Camarillo, California. Founded by Umrao Mayer in 1998, the company was part of Visual Concepts, which itself was a part of Sega. Both Kush Games and Visual Concepts were sold to Take-Two Interactive and subsequently became part of their new 2K label. Kush Games was renamed 2K Los Angeles in February 2007 before being shut down in 2008.

<span class="mw-page-title-main">PopTop Software</span> American video game developer

PopTop Software Inc. was an American video game developer based in Fenton, Missouri. The company was founded in 1993 by Phil Steinmeyer, acquired by Take-Two Interactive in July 2000, became part of the 2K label in January 2005, and was closed down in March 2006. It was known for its construction and management simulation games.

<span class="mw-page-title-main">Cat Daddy Games</span> American video game developer

Cat Daddy Games is an American video game developer and a studio of 2K based in Kirkland, Washington. It was founded in the Seattle area by Ryan Haveson, Harley Howe, and Patrick Wilkinson after leaving Microsoft's games division in March 1996. During their time at Microsoft, they compiled a list of features they wanted to see in a game, and upon forming Cat Daddy Games, started developing Demon Isle, an action-adventure game. In Q2 2003, Cat Daddy Games was acquired by Take-Two Interactive and became an internal development studio for Take-Two's Global Star Software label. On September 10, 2007, Take-Two Interactive announced the opening of 2K Play, a new sub-label for its 2K division, which consumed all assets of Global Star Software, including Cat Daddy Games.

<span class="mw-page-title-main">2K Australia</span> Australian video game developer

2K Australia Pty Ltd was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.

<span class="mw-page-title-main">Venom Games</span> British video game developer

Venom Games Limited was a British video game developer based in Gateshead, England. The studio was established by Peter Johnson in 2003 and succeeded Rage Newcastle. Take-Two Interactive acquired the company in 2004, where it became part of the 2K label in 2005 and was closed down in July 2008.

<span class="mw-page-title-main">2K Marin</span> American video game developer

2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

<span class="mw-page-title-main">Hangar 13</span> American video game developer

Hangar 13 is an American video game developer based in Novato, California, in the area of the former Hamilton Air Force Base. Established with Haden Blackman in December 2014 as a division of 2K, the company's debut game was Mafia III, released in October 2016. In 2017, 2K Czech was merged into Hangar 13, wherefore the studio received two additional studios in Brno and Prague; another studio was opened in Brighton in 2018. Their second title, Mafia: Definitive Edition, was released in September 2020.

<span class="mw-page-title-main">Private Division</span> American video game publisher

Private Division is an American video game publisher based in New York City. The company was founded by Take-Two Interactive and announced in December 2017. Private Division funds and publishes indie games developed by small to mid-sized studios. This includes taking over Kerbal Space Program publishing and releasing titles from Obsidian Entertainment, Panache Digital Games, and V1 Interactive.

<span class="mw-page-title-main">Cloud Chamber (company)</span> American video game developer

Cloud Chamber is an American video game developer based in Novato, California, with a studio in Montréal, Québec. Founded by Kelley Gilmore on December 9, 2019, as a division of 2K, the company is developing the next entry in the BioShock series.

References

  1. Wagner, Kurt (September 16, 2016). "Here's what it's like to be scanned into an NBA video game". Vox . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  2. Feldman, Curt (January 24, 2005). "Sega officially out of the sports game". GameSpot . Archived from the original on October 14, 2017. Retrieved August 16, 2019.
  3. Adams, David (January 24, 2005). "Take Two Buys Visual Concepts". IGN . Archived from the original on June 2, 2019. Retrieved August 16, 2019.
  4. 1 2 Good, Owen (May 23, 2012). "A Terrible Decision Created MLB 2K—But It Also Brought Us BioShock". Kotaku . Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  5. Robinson, Jon (January 25, 2005). "Take-Two Opens 2K Games". IGN . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  6. Winegarner, Beth (January 25, 2005). "Take-Two pitches new label; sports high on the agenda". GameSpot . Archived from the original on February 18, 2018. Retrieved August 16, 2019.
  7. Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  8. Adams, David (January 23, 2006). "2K Games Office Damaged in Fire". IGN . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  9. Breckon, Nick (June 15, 2007). "2K Games Closes NYC Office, Heads West". Shacknews . Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  10. Hatfield, Daemon (September 10, 2007). "Take-Two Plays with Nickelodeon". IGN . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  11. Androvich, Mark (September 10, 2007). "Nickelodeon enters agreement with new 2K Play label". GamesIndustry.biz . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  12. Kuchera, Ben (September 10, 2007). "Take-Two partners with Nickelodeon, launches casual game label 2K Play". Ars Technica . Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  13. George, Richard (January 23, 2013). "WWE Video Game License to be Acquired by Take Two". IGN . Archived from the original on January 26, 2013. Retrieved January 26, 2013.
  14. Shea, Brian (May 4, 2017). "President Of 2K Games Christoph Hartmann Leaves Company". Game Informer . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  15. Dring, Christopher (May 4, 2017). "2K president Christoph Hartmann departs". GamesIndustry.biz . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  16. Dornbush, Jonathon (May 4, 2017). "2K Games President Christoph Hartmann Leaves Company". IGN . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  17. Kerr, Chris (May 31, 2017). "Take-Two appoints David Ismailer as president of 2K Games". Gamasutra . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  18. Handrahan, Matthew (May 31, 2017). "David Ismailer steps in as new 2K president". GamesIndustry.biz . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  19. Sinclair, Brendan (July 23, 2018). "2K's light slate belies bigger ambitions". GamesIndustry.biz . Archived from the original on November 14, 2018. Retrieved August 16, 2019.
  20. Handrahan, Matthew (September 26, 2018). "2K Foundations to provide basketball and STEM education facilities in US cities". GamesIndustry.biz . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  21. Kato, Matthew (September 25, 2018). "2K Foundations Started To Help Communities Through Basketball". Game Informer . Archived from the original on December 26, 2018. Retrieved August 16, 2019.
  22. Nunneley, Stephany (March 16, 2021). "2K signs exclusive PGA Tour deal with Tiger Woods, acquires PGA Tour 2K21 studio". VG247 . Archived from the original on March 16, 2021. Retrieved March 16, 2021.
  23. 1 2 Fahey, Mike (March 16, 2021). "2K Signs Tiger Woods, Buys The Studio Behind PGA Tour 2K21". Kotaku . Archived from the original on April 28, 2021. Retrieved March 16, 2021.
  24. Sinclair, Brendan (March 23, 2021). "2K acquires HookBang games business". GamesIndustry.biz . Archived from the original on March 23, 2021. Retrieved March 23, 2021.
  25. Wheeler, CJ (September 21, 2022). "Rockstar owner Take-Two's hacking woes continue as 2K confirm attack on their support service". Rock Paper Shotgun . Archived from the original on October 12, 2022. Retrieved October 12, 2022.
  26. Smith, Graham (October 11, 2022). "2K confirms user data stolen and placed on sale after recent security breach". Rock Paper Shotgun . Archived from the original on October 12, 2022. Retrieved October 12, 2022.
  27. "Home". 2K Madrid. Archived from the original on April 1, 2021. Retrieved December 5, 2022.
  28. "2K Chengdu". 2K China. Archived from the original on October 3, 2014.
  29. Sinclair, Brendan (November 7, 2012). "Take-Two moving QA studio to Nevada". GamesIndustry.biz . Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  30. "About". 2K Vegas. Archived from the original on September 22, 2017. Retrieved August 27, 2019.
  31. Sinclair, Brendan (November 9, 2021). "2K acquires Elite3D". GamesIndustry.biz . Retrieved February 5, 2024.
  32. McWhertor, Michael (February 4, 2019). "2K opens new studio led by Sledgehammer Games co-founder". Polygon . Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  33. Ivan, Tom (February 11, 2020). "2K's new 31st Union studio is making an 'ambitious and inspired original IP'". Video Games Chronicle . Archived from the original on April 27, 2020. Retrieved February 11, 2020.
  34. "About". Cat Daddy Games. Archived from the original on January 11, 2015. Retrieved August 27, 2019.
  35. Phillips, Tom (December 9, 2019). "New BioShock game announced, still "several" years away". Eurogamer . Archived from the original on September 18, 2020. Retrieved December 9, 2019.
  36. Carless, Simon (November 7, 2005). "Take-Two Acquires Firaxis Games". Gamasutra . Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  37. Schreier, Jason (April 13, 2018). "How The Makers Of Mafia III Lost Their Way". Kotaku . Archived from the original on April 13, 2018. Retrieved August 16, 2019.
  38. Hruby, Patrick (September 18, 2018). "Inside NBA 2K's Journey to the Top of Sports Gaming". Bleacher Report . Archived from the original on December 14, 2018. Retrieved December 10, 2018.
  39. Sarkar, Samit (April 15, 2015). "2K Australia is shutting down". Polygon . Archived from the original on July 2, 2017. Retrieved August 16, 2019.
  40. Carless, Simon (May 9, 2006). "E3: Take-Two Interactive Establishes 2K Shanghai Studio". Gamasutra . Archived from the original on September 22, 2019. Retrieved September 22, 2019.
  41. 1 2 Makuch, Eddie (November 6, 2015). "Borderlands Online Canceled, Developer Shuttered". GameSpot . Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  42. Sinclair, Brendan (January 4, 2018). "Have you seen these studios?". GamesIndustry.biz . Archived from the original on February 24, 2018. Retrieved August 27, 2019.
  43. "2K Hangzhou". 2K China. Archived from the original on October 3, 2014.
  44. 1 2 3 4 Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku . Archived from the original on June 2, 2019. Retrieved August 27, 2019.
  45. Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired . Archived from the original on February 24, 2018. Retrieved August 16, 2019.
  46. Schreier, Jason (December 9, 2019). "Sources: The New BioShock Has Been In The Works For Years". Kotaku . Archived from the original on December 10, 2019. Retrieved December 10, 2019.
  47. Bernstein, Rachel (2007). "History". Sidecar Studios. Archived from the original on March 20, 2007. Retrieved August 27, 2019.
  48. Pereira, Chris (February 23, 2017). "Former BioShock Studio Irrational Games Adopts A New Name". GameSpot . Archived from the original on September 10, 2017. Retrieved August 16, 2019.
  49. Thorsen, Tor (March 7, 2006). "PopTop folded into Firaxis?". GameSpot . Archived from the original on September 22, 2017. Retrieved August 16, 2019.
  50. "Venom Games to close?". MCV . July 2, 2008. Archived from the original on January 24, 2021. Retrieved August 18, 2019.